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Sound: NOISE

[6502 Second Processor version]

Name: NOISE [Show more] Type: Subroutine Category: Sound Summary: Make the sound whose number is in A
Context: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * BEEP calls NOISE * DEMON calls NOISE * ECBLB2 calls NOISE * ECMOF calls NOISE * EXNO3 calls NOISE * FRMIS calls NOISE * HME2 calls NOISE * LAUN calls NOISE * LL164 calls NOISE * Main flight loop (Part 3 of 16) calls NOISE * SFRMIS calls NOISE * TACTICS (Part 6 of 7) calls NOISE * WARP calls NOISE

Arguments: A The number of the sound to be made. See the documentation for variable SFX for a list of sound numbers
.NOISE JSR NOS1 \ Set up the sound block in XX16 for the sound in A and \ fall through into NO3 to make the sound