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Source code cross-references

[Apple II version]

Here's a list of every label and variable in the source code for the Apple II version of Elite, with details of where each of them is used.

NameTypeReferenced by
ABORTSubroutine

FRMIS

KILLSHP

Main flight loop (Part 3 of 16)

ABORT2Subroutine

Main flight loop (Part 11 of 16)

ADDSubroutine

MVS5

PIX1

STARS1

STARS2

STARS6

WARP

allkeysLabel

RDKEY

AllowJoystickSubroutinen/a
aloghVariable

DVID4

FMLTU

LL28

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

ALP1Variable

DIALS (Part 2 of 4)

Main flight loop (Part 2 of 16)

MLS1

MUT3

MVEIT (Part 5 of 9)

RES2

STARS2

ALP2Variable

DIALS (Part 2 of 4)

Main flight loop (Part 2 of 16)

MVEIT (Part 5 of 9)

RES2

STARS1

STARS2

STARS6

ALPHAVariable

Main flight loop (Part 2 of 16)

MV40

MVS4

RES2

STARS2

ALTITVariable

DIALS (Part 4 of 4)

Main flight loop (Part 15 of 16)

AN2Label

ANGRY

AN3Label

ANGRY

ANAConfiguration variable

TACTICS (Part 4 of 7)

ANGRYSubroutine

FRMIS

Main flight loop (Part 11 of 16)

ArmlasConfiguration variable

EQSHP

Main flight loop (Part 11 of 16)

NA2%

refund

SIGHT

STATUS

armtabVariable

seek

armtabVariable

seek (Loader)

armtb2Variable

seek

armtb2Variable

seek (Loader)

armwatSubroutine

rwts

seek

armwatSubroutine

rwts (Loader)

seek (Loader)

armwt2Label

armwat

armwt2Label

armwat (Loader)

armwt3Label

armwat

armwt3Label

armwat (Loader)

ASHVariable

DIALS (Part 4 of 4)

DOENTRY

Main flight loop (Part 13 of 16)

OOPS

ASTConfiguration variable

Main flight loop (Part 11 of 16)

atemp0Variable

rentry

atemp0Variable

rentry (Loader)

autoVariable

cntr

DOKEY

Main flight loop (Part 3 of 16)

Main flight loop (Part 15 of 16)

RDKEY

AVLVariable

GVL

TT151

TT219

var

aweLabel

TITLE

axConfiguration variable

FACE (Game data)

VERTEX (Game data)

ayConfiguration variable

FACE (Game data)

VERTEX (Game data)

azConfiguration variable

FACE (Game data)

VERTEX (Game data)

bLabel

Main flight loop (Part 13 of 16)

backtonormalSubroutine

BRBR

BADSubroutine

Main game loop (Part 3 of 6)

TT110

badkeyLabel

newosrdch

BAYSubroutine

BRP

DOENTRY

EQSHP

TT102

bayLabel

EQSHP

BAY2Entry point

gnum

TT210

TT219

beamcolVariablen/a
BEEPSubroutine

Main flight loop (Part 11 of 16)

R5

BEEPL1Label

BEEP

BEEPL2Label

SOBLIP

BEEPL3Label

LASNOISE

BEEPL4Label

SOEXPL

BEEPL7Label

LL164

BEGINSubroutine

S%

BEL1Label

BEGIN

BELLSubroutine

DKS3

BET1Variable

DIALS (Part 2 of 4)

Main flight loop (Part 2 of 16)

MVEIT (Part 5 of 9)

RES2

STARS1

STARS2

STARS6

BET2Variable

DIALS (Part 2 of 4)

Main flight loop (Part 2 of 16)

MVEIT (Part 5 of 9)

RES2

STARS1

STARS2

STARS6

BETAVariable

Main flight loop (Part 2 of 16)

MV40

MVS4

RES2

RESET

STARS1

STARS6

bitmapVariable

getsct

bitmapVariable

getsct (Loader)

BL1Label

BLINE

BL5Label

BLINE

BL7Label

BLINE

BL8Label

BLINE

BL9Label

BLINE

BLACKConfiguration variable

FRMIS

msblob

blacksuspendersLabel

KILLSHP

BLINESubroutine

CIRCLE2

BLUEConfiguration variable

dialc1

NLIN2

scacol

sightcol

TTX66K

BOMBVariable

EQSHP

LOOK1

Main flight loop (Part 3 of 16)

Main flight loop (Part 5 of 16)

Main flight loop (Part 13 of 16)

STATUS

BOMBEFFLabel

BOMBEFF2

BOMBEFF2Subroutine

Main flight loop (Part 13 of 16)

BOMBL1Label

BOMBOFF

BOMBL2Label

BOMBON

BOMBOFFSubroutine

BOMBEFF2

BOMBON

LOOK1

Main flight loop (Part 13 of 16)

BOMBONSubroutine

Main flight loop (Part 3 of 16)

BOMBPOSVariable

BOMBON

BOMBR1Label

BOMBOFF

BOMBTBXVariable

BOMBOFF

BOMBON

BOMBTBYVariable

BOMBOFF

BOMBON

BOOPSubroutine

diskerror

dn2

HME2

Main flight loop (Part 3 of 16)

WARP

BOXEntry point

TTX66K

BPRNTSubroutine

csh

SVE

BR1Subroutine

BRBR

BR1 (Part 1 of 2)Subroutinen/a
BR1 (Part 2 of 2)Subroutinen/a
BR2Label

BRIEF

BRBRSubroutine

BRKBK

BRBR2Label

TITLE

BRBRLOOPLabel

BRBR

BRIEFSubroutine

DOENTRY

BRIEF2Subroutine

DOENTRY

BRIEF3Subroutine

DOENTRY

BRISSubroutine

BRIEF

JMTB

BRKBKSubroutinen/a
brkdVariable

BRBR

TITLE

BRKVConfiguration variable

BRKBK

BRL1Label

BRIEF

BRL2Label

BRIEF

BRPSubroutine

BRIEF3

DEBRIEF

DEBRIEF2

BRPSEntry point

BRIEF

BSTVariable

EQSHP

Main flight loop (Part 7 of 16)

Main flight loop (Part 15 of 16)

STATUS

BUFConfiguration variable

HME2

MT17

TT26

bufferVariable

gettsl

prenib

pstnib

rentry

rfile

wfile

bufferVariable

CopyTrackSector (Loader)

gettsl (Loader)

LoadFile (Loader)

pstnib (Loader)

rentry (Loader)

buffr2Variable

prenib

pstnib

read

write

buffr2Variable

pstnib (Loader)

read (Loader)

BULBSubroutine

ECBLB

BUMPLabel

cntr

BUMP2Subroutine

DOKEY

BURNLabel

Main flight loop (Part 11 of 16)

cEntry point

eq

CABTMPVariable

DIALS (Part 4 of 4)

Main flight loop (Part 15 of 16)

CASHVariable

csh

LCASH

MCASH

SVE

celloclVariable

RR5

CHARMacro

QQ18 (Game data)

CHECKSubroutine

DFAULT

SVE

CHECK2Subroutine

DFAULT

SVE

CHKVariable

DFAULT

SVE

CHK2Variable

DFAULT

SVE

CHK3Variable

DFAULT

MUTILATE

SVE

CHKONSubroutine

CIRCLE

SUN (Part 1 of 4)

CHPRSubroutine

BELL

BRBR

CHPR2

CLYNS

MT26

TITLE

TT26

CHPR2Subroutine

COLD

CHRVConfiguration variable

COLD

chview1Label

TT102

chview2Label

TT102

CIRCLESubroutine

PL9

CIRCLE2Subroutine

HFS2

TT128

CLDELAYSubroutinen/a
clearglLabel

cleargrap

cleargl2Label

clearrow

cleargl3Label

clearrow

cleargrapSubroutine

clss

TTX66K

clearrowSubroutine

cleargrap

CLYNS

cleartextEntry point

clss

TTX66K

cleartextlLabel

TTX66K

CLICKSubroutine

BOMBOFF

CLIPEntry point

LL9 (Part 9 of 12)

CLIP2Entry point

LL9 (Part 10 of 12)

clssSubroutine

CHPR

clss1Label

clss

CLY1Label

CLYNS

CLYL1Label

CLYNS

CLYNSSubroutine

dockEd

EQSHP

hm

JMTB

me2

MESS

qv

TT219

clynsneedLabel

me2

CLYS1Label

CLYNS

cmnSubroutine

TT27

CNTVariable

BLINE

CIRCLE2

DOEXP

LL9 (Part 6 of 12)

LL9 (Part 8 of 12)

LL9 (Part 10 of 12)

LL9 (Part 11 of 12)

SPIN

STATUS

SUN (Part 1 of 4)

SUN (Part 3 of 4)

TACTICS (Part 3 of 7)

TACTICS (Part 6 of 7)

TACTICS (Part 7 of 7)

CNT2Variable

DOCKIT

DOEXP

TACTICS (Part 2 of 7)

TACTICS (Part 7 of 7)

TITLE

cnt2Label

cntr

cntrSubroutine

Main flight loop (Part 2 of 16)

CODE2Configuration variable

S%

CODE2Configuration variable

ENTRY (Transfer program)

COKVariable

DFAULT

MJP

SVE

COLVariable

CPIX

DIALS (Part 2 of 4)

DIS1

DOEXP

HLOIN

MSBAR

NLIN2

SCAN

SIGHT

SUN (Part 1 of 4)

TT103

TT105

TT14

TT22

TTX66K

COLDSubroutine

S%

COMCVariable

BEGIN

DOT

SP2

comfilConfiguration variable

MUTILATE

rfile

wfile

comfil2Configuration variable

MUTILATE

UNMUTILATE

comnamVariable

COPYNAME

rentry

wfile

comnamVariable

rentry (Loader)

SetFilename (Loader)

COMPASSubroutine

DIALS (Part 4 of 4)

comsizConfiguration variable

MUTILATE

rfile

wfile

COMXVariable

DOT

SP2

COMYVariable

DOT

SP2

CONConfiguration variable

BRIEF

KILLSHP

Main flight loop (Part 5 of 16)

Main flight loop (Part 11 of 16)

Main game loop (Part 4 of 6)

conhieghtConfiguration variable

BRIEF

CONTMacro

QQ18 (Game data)

coolkeyEntry point

MSBAR

newosrdch

COPSConfiguration variable

Main game loop (Part 3 of 6)

TACTICS (Part 2 of 7)

copy1Label

CopyCode2 (Loader)

CopyCode2Subroutine

Elite loader (Loader)

COPYL1Label

COPYNAME

COPYL2Label

COPYNAME

COPYL3Label

COPYNAME

copymeLabel

LOD

copyme2Label

SVE

COPYNAMESubroutine

LOD

SVE

CopyTrackSectorSubroutine

LoadFile (Loader)

COR1Entry point

DOT

CPIXSubroutine

DOEXP

SCAN

VLOIN

cplSubroutine

HME2

hyp

TT102

TT23

TT27

ypl

CPR1Label

CPIX

cpts1Label

CopyTrackSector (Loader)

CRGOVariable

EQSHP

tnpr

TT213

crlfSubroutine

TT27

cshSubroutine

TT27

curtrkVariable

seek

trytrk

curtrkVariable

seek (Loader)

trytrk (Loader)

CYANConfiguration variable

scacol

CYLConfiguration variable

ANGRY

BR1 (Part 1 of 2)

ESCAPE

Main game loop (Part 1 of 6)

CYL2Configuration variable

ESCAPE

Main game loop (Part 4 of 6)

D1Label

DEATH

D2Label

DEATH

D3Label

DEATH

DA1Label

TT26

DA11Label

TT26

DA2Label

TT26

DA5Label

TT26

DA6Label

TT26

DA8Label

TT26

DAL1Label

TT26

DAL2Label

TT26

DAL3Label

TT26

DAL4Label

TT26

DAL5Label

TT26

DAL6Label

TT26

DAMPVariable

cntr

DK4

DKS3

DAS1Label

TT26

DASCEntry point

DETOK2

JMTB

TT210

davidscockupLabel

EXNO2

DCS1Subroutine

DOCKIT

deVariable

CLYNS

mes9

MESS

OUCH

TTX66

ZERO

DEATHSubroutine

Main flight loop (Part 9 of 16)

Main flight loop (Part 15 of 16)

OOPS

DEATH2Subroutine

DEATH

DK4

DEBRIEFSubroutine

DOENTRY

DEBRIEF2Subroutine

DOENTRY

DecrementFileSizeSubroutine

LoadFile (Loader)

DEEORSubroutine

S%

DEEORLLabel

DEEORS

DEEORSSubroutine

DEEOR

DELAYSubroutine

BRIS

DKS3

dn2

DOENTRY

Main game loop (Part 5 of 6)

MT26

TT217

DELT4Variable

Main flight loop (Part 3 of 16)

Main flight loop (Part 15 of 16)

STARS1

STARS6

DELTAVariable

DEATH

DIALS (Part 1 of 4)

DOENTRY

DOKEY

DV41

FRS1

Main flight loop (Part 3 of 16)

Main flight loop (Part 9 of 16)

Main flight loop (Part 10 of 16)

MVEIT (Part 6 of 9)

RES2

TITLE

TT110

DENGYSubroutine

LASLI

Main flight loop (Part 16 of 16)

DERR1Variable

ERTAB

DERR2Variable

ERTAB

DERR3Variable

ERTAB

DERR4Variable

ERTAB

DERR5Variable

ERTAB

DET1Subroutinen/a
DETOKSubroutine

BRIS

BRP

DETOK2

dockEd

FILEPR

GTNMEW

HME2

LOD

MT17

MT28

OTHERFILEPR

PDESC

STATUS

SVE

TITLE

TT210

TT214

DETOK2Subroutine

DETOK

PDESC

DETOK3Subroutine

PDESC

DFAULTSubroutine

BR1 (Part 1 of 2)

SVE

DI3Label

DIS1

DI4Label

DIS1

DI6Label

DIS1

DI8Label

DIS1

DI9Label

DIS5

dialcVariable

DIS1

dialc1Variable

DIS1

dialc2Variable

DIS1

dialleVariable

DIS1

dialsVariable

DIS1

DIS5

DIALSSubroutine

Main game loop (Part 5 of 6)

DIALS (Part 1 of 4)Subroutinen/a
DIALS (Part 2 of 4)Subroutinen/a
DIALS (Part 3 of 4)Subroutinen/a
DIALS (Part 4 of 4)Subroutinen/a
dialYVariable

DIS1

DIS5

DIL1Label

DIALS (Part 3 of 4)

DIR1Entry point

DIS5

dirtrkVariable

getsct

dirtrkVariable

getsct (Loader)

DIS1Subroutine

DIALS (Part 4 of 4)

DIS1+2Entry point

DIALS (Part 4 of 4)

DIS2Entry point

DIALS (Part 1 of 4)

DIALS (Part 3 of 4)

DIS5Subroutine

DIALS (Part 2 of 4)

DIS6Label

DIS5

DIS7Label

DIS1

DISKVariable

BEGIN

DK4

FILEPR

OTHERFILEPR

Disk operations workspaceWorkspacen/a
Disk operations workspace 1Workspacen/a
Disk operations workspace 2Workspacen/a
diskerrorSubroutine

LOD

SVE

distawayVariable

TITLE

DJDVariable

REDU2

djd1Entry point

BUMP2

DK11Label

DOKEY

DK12Label

DOKEY

DK13Label

DOKEY

DK14Label

DOKEY

DK15Label

DOKEY

DK2Label

DK4

Dk3Label

DKS3

DK4Subroutinen/a
DK6Label

DK4

DK7Label

DK4

DKCMPVariable

EQSHP

Main flight loop (Part 3 of 16)

DKL4Label

DK4

DKS2Subroutinen/a
DKS3Subroutine

DK4

DKSANYKEYSubroutinen/a
DLYVariable

CLYNS

Main flight loop (Part 12 of 16)

Main game loop (Part 2 of 6)

me1

me2

MESS

OUCH

TTX66

dnSubroutine

EQSHP

TT219

dn2Subroutine

EQSHP

NWDAV4

TT210

TT219

DNOIZVariable

BEEP

CLICK

DK4

LASNOISE

SOBLIP

SOBOMB

SOEXPL

SOHISS

DOANSLabel

TT210

dockEdSubroutine

hyp

DOCKITSubroutine

DOKEY

TACTICS (Part 3 of 7)

DODConfiguration variable

NWSPS

DOENTRYSubroutine

Main flight loop (Part 9 of 16)

DOEXPSubroutine

LL9 (Part 1 of 12)

LL9 (Part 9 of 12)

doitagainLabel

DFAULT

DOKEYSubroutine

TT17

dontclipVariable

RES2

DORNDSubroutine

BOMBON

DEATH

DETOK2

GVL

LASLI

LL9 (Part 1 of 12)

Main flight loop (Part 8 of 16)

Main flight loop (Part 11 of 16)

Main game loop (Part 1 of 6)

Main game loop (Part 2 of 6)

Main game loop (Part 4 of 6)

MT18

nWq

OUCH

SFS1

SOBOMB

SOEXPL

SOHISS

SOLAR

SPIN

STARS1

STARS2

STARS6

SUN (Part 3 of 4)

TACTICS (Part 1 of 7)

TACTICS (Part 2 of 7)

TACTICS (Part 3 of 7)

TACTICS (Part 4 of 7)

TACTICS (Part 5 of 7)

TACTICS (Part 7 of 7)

TT18

TT210

Ze

DORND2Entry point

MUTILATE

DOTSubroutine

COMPAS

DOWNLabel

LOIN (Part 2 of 7)

DOXCSubroutine

BRIEF

crlf

dockEd

ee3

EQSHP

MT8

plf2

qv

STATUS

TT151

TT163

TT208

TT210

TT213

TT219

TT25

DOYCSubroutine

ee3

qv

TT219

drv1enConfiguration variable

rwts

drv1enConfiguration variable

rwts (Loader)

drver2Entry point

prterr

drver2KEntry point

rttrk

drverrSubroutine

trytrk

drverrSubroutine

trytrk (Loader)

dskerllpLabel

diskerror

dskerllp2Label

diskerror

DT1Label

DETOK

DT10Label

DETOK2

DT3Label

DETOK2

DT5Label

DETOK2

DT6Label

DETOK2

DT7Label

DETOK2

DT8Label

DETOK2

DT9Label

DETOK2

DTENEntry point

DETOK3

DTEXLabel

DETOK

DTL1Label

DETOK

DTL2Label

DETOK

DTMLabel

DETOK2

DTSEntry point

DETOK2

MT18

DTW1Variable

DETOK2

MT13

MT2

DTW2Variable

CLYNS

DETOK2

MT8

TT26

TTX66

DTW3Variable

DETOK2

MT5

DTW4Variable

MESS

MT15

TT26

DTW5Variable

HME2

MESS

MT15

MT17

TT26

DTW6Variable

DETOK2

MT13

MT2

DTW8Variable

DETOK2

MT19

TT26

dumdeedumLabel

Ghy

DV12Label

DVID3B2

DV13Label

DVID3B2

DV14Label

DVID3B2

DV4Label

TIS1

DV41Subroutine

STARS2

DV42Subroutine

STARS1

STARS6

DVID3B2Subroutine

PLANET

PLS6

DVID4Subroutine

DOEXP

SPS2

DVIDTSubroutinen/a
DVL10Label

DVID3B2

DVL2Label

DVIDT

DVL3Label

TIS1

DVL6Label

DVID3B2

DVL8Label

DVID3B2

DVL9Label

DVID3B2

DVLOINSubroutine

TT22

eConfiguration variable

ITEM

E%Configuration variable

NWSHP

TACTICS (Part 4 of 7)

E%Variablen/a
ECBLBSubroutine

ECMOF

ECBLB2Subroutine

Main flight loop (Part 3 of 16)

TACTICS (Part 1 of 7)

ECBTVariable

ECBLB

ECHRMacro

RUTOK (Game data)

TKN1 (Game data)

ECMVariable

EQSHP

Main flight loop (Part 3 of 16)

STATUS

ECMAVariable

ECBLB2

ECMOF

Main flight loop (Part 3 of 16)

Main flight loop (Part 16 of 16)

RES2

TACTICS (Part 1 of 7)

TACTICS (Part 5 of 7)

TACTICS (Part 6 of 7)

ECMOFSubroutine

Main flight loop (Part 16 of 16)

RES2

ECMPVariable

ECMOF

Main flight loop (Part 3 of 16)

Main flight loop (Part 16 of 16)

ED1Label

EDGES

ED3Label

EDGES

ed9Label

EQSHP

EDGEMacro

SHIP_ADDER (Game data)

SHIP_ANACONDA (Game data)

SHIP_ASP_MK_2 (Game data)

SHIP_ASTEROID (Game data)

SHIP_BOA (Game data)

SHIP_BOULDER (Game data)

SHIP_CANISTER (Game data)

SHIP_COBRA_MK_1 (Game data)

SHIP_COBRA_MK_3 (Game data)

SHIP_CONSTRICTOR (Game data)

SHIP_CORIOLIS (Game data)

SHIP_DODO (Game data)

SHIP_ESCAPE_POD (Game data)

SHIP_FER_DE_LANCE (Game data)

SHIP_GECKO (Game data)

SHIP_KRAIT (Game data)

SHIP_MAMBA (Game data)

SHIP_MISSILE (Game data)

SHIP_MORAY (Game data)

SHIP_PLATE (Game data)

SHIP_PYTHON (Game data)

SHIP_SHUTTLE (Game data)

SHIP_SIDEWINDER (Game data)

SHIP_THARGOID (Game data)

SHIP_TRANSPORTER (Game data)

SHIP_VIPER (Game data)

SHIP_WORM (Game data)

EDGESSubroutine

HLOIN2

SUN (Part 3 of 4)

ee1Label

TT23

ee2Label

TT102

EE20Label

Main game loop (Part 5 of 6)

EE28Label

LL9 (Part 1 of 12)

EE29Label

LL9 (Part 3 of 12)

EE3Label

TT23

ee3Subroutine

TT102

TTX66

wW

EE30Label

LL9 (Part 4 of 12)

EE31Label

LL9 (Part 9 of 12)

EE4Label

TT23

ee5Label

TT18

EE51Entry point

LL9 (Part 1 of 12)

EE55Label

LL9 (Part 1 of 12)

EJMPMacro

RUTOK (Game data)

TKN1 (Game data)

Elite loaderSubroutinen/a
ELT2FLabel

LOD

EN1Label

DOENTRY

EN2Label

DOENTRY

EN3Label

DOENTRY

EN4Label

DOENTRY

EN5Label

DOENTRY

ENERGYVariable

DENGY

DIALS (Part 3 of 4)

DOENTRY

Main flight loop (Part 13 of 16)

Main flight loop (Part 15 of 16)

OOPS

STATUS

ENGYVariable

DEBRIEF2

EQSHP

Main flight loop (Part 13 of 16)

ENTRYSubroutinen/a
ENTRYSubroutinen/a
eqSubroutine

EQSHP

EQL1Label

EQSHP

EQSHPSubroutine

TT102

ERNDMacro

RUTOK (Game data)

TKN1 (Game data)

errEntry point

eq

ERTABVariable

diskerror

ES1Label

ESCAPE

ESCConfiguration variable

SESCP

ESCAPESubroutine

Main flight loop (Part 3 of 16)

ESCPVariable

EQSHP

ESCAPE

Main flight loop (Part 3 of 16)

STATUS

ESL1Label

ESCAPE

ESL2Label

ESCAPE

et0Label

EQSHP

et1Label

EQSHP

et10Label

EQSHP

et11Label

EQSHP

et2Label

EQSHP

et3Label

EQSHP

et4Label

EQSHP

et5Label

EQSHP

et6Label

EQSHP

et7Label

EQSHP

et8Label

EQSHP

et9Label

EQSHP

etALabel

EQSHP

etBLabel

EQSHP

ETOKMacro

RUTOK (Game data)

TKN1 (Game data)

ETWOMacro

RUTOK (Game data)

TKN1 (Game data)

EVVariable

BR1 (Part 2 of 2)

hyp1

Main game loop (Part 4 of 6)

WARP

exSubroutine

DEATH

qw

TT27

EX11Label

DOEXP

EX2Label

DOEXP

EX4Label

DOEXP

EX5Label

DOEXP

EXL1Label

DOEXP

EXL2Label

DOEXP

EXL3Label

DOEXP

EXL4Label

DOEXP

EXL5Label

DOEXP

exlookVariablen/a
EXNOSubroutine

Main flight loop (Part 11 of 16)

EXNO2Subroutine

Main flight loop (Part 5 of 16)

Main flight loop (Part 11 of 16)

TACTICS (Part 1 of 7)

EXNO3Subroutine

Main flight loop (Part 10 of 16)

OOPS

TACTICS (Part 1 of 7)

EXS1Label

DOEXP

fConfiguration variable

EDGE (Game data)

F%Variablen/a
f0Configuration variable

TT102

f1Configuration variable

TT102

f1Configuration variable

VERTEX (Game data)

f12Configuration variable

TT102

f2Configuration variable

TT102

f2Configuration variable

VERTEX (Game data)

f22Configuration variable

TT102

f3Configuration variable

TT102

f32Configuration variable

TT102

f4Configuration variable

TT102

f5Configuration variable

TT102

f6Configuration variable

TT102

f7Configuration variable

TT102

f8Configuration variable

BAY

TT102

f9Configuration variable

TT102

TT219

FA1Label

FAROF2

FACEMacro

SHIP_ADDER (Game data)

SHIP_ANACONDA (Game data)

SHIP_ASP_MK_2 (Game data)

SHIP_ASTEROID (Game data)

SHIP_BOA (Game data)

SHIP_BOULDER (Game data)

SHIP_CANISTER (Game data)

SHIP_COBRA_MK_1 (Game data)

SHIP_COBRA_MK_3 (Game data)

SHIP_CONSTRICTOR (Game data)

SHIP_CORIOLIS (Game data)

SHIP_DODO (Game data)

SHIP_ESCAPE_POD (Game data)

SHIP_FER_DE_LANCE (Game data)

SHIP_GECKO (Game data)

SHIP_KRAIT (Game data)

SHIP_MAMBA (Game data)

SHIP_MISSILE (Game data)

SHIP_MORAY (Game data)

SHIP_PLATE (Game data)

SHIP_PYTHON (Game data)

SHIP_SHUTTLE (Game data)

SHIP_SIDEWINDER (Game data)

SHIP_SPLINTER (Game data)

SHIP_THARGOID (Game data)

SHIP_THARGON (Game data)

SHIP_TRANSPORTER (Game data)

SHIP_VIPER (Game data)

SHIP_WORM (Game data)

FAROFSubroutine

Main flight loop (Part 12 of 16)

FAROF2Subroutine

Main flight loop (Part 14 of 16)

feb13Label

SVE

FEEDSubroutinen/a
filenameVariable

SetFilename (Loader)

FILEPRSubroutine

JMTB

fileSizeVariable

DecrementFileSize (Loader)

SetLoadVariables1 (Loader)

SetLoadVariables2 (Loader)

filsctVariable

isfull

wfile

filtrkVariable

isfull

wfile

findeSubroutine

wfile

findfSubroutine

rfile

wfile

findfSubroutine

LoadFile (Loader)

fireButtonMaskVariable

TITLE

fireButtonMaskConfiguration variable

AllowJoystick (Loader)

FISTVariable

ESCAPE

Ghy

Main flight loop (Part 12 of 16)

Main game loop (Part 3 of 6)

SOLAR

STATUS

TACTICS (Part 3 of 7)

TT110

FLAGVariable

BLINE

CIRCLE2

FLFLLSSubroutine

KS4

TT23

TTX66

FLHVariable

DIALS (Part 1 of 4)

FLIPSubroutine

LOOK1

FLKBSubroutine

MT26

TRADEMODE

FLL1Label

FLIP

FMLTUSubroutine

DOEXP

LL51

LL9 (Part 5 of 12)

MVEIT (Part 3 of 9)

FMLTU2Subroutine

CIRCLE2

FONTConfiguration variable

letter

fothgLabel

Main game loop (Part 3 of 6)

fq1Entry point

DEATH

FR1Subroutine

FRMIS

FRCEEntry point

BAY

TT219

FREEZEEntry point

DK4

fretrkVariable

getsct

fretrkVariable

getsct (Loader)

FRINVariable

DEATH

DEEOR

DEEORS

FRMIS

KILLSHP

KS2

KS4

Main flight loop (Part 4 of 16)

NWSHP

NWSPS

STATUS

WARP

WPSHPS

ZERO

FRL2Label

SFS1

FRL3Label

SFS1

FRMISSubroutine

Main flight loop (Part 3 of 16)

fromAddrVariable

CopyCode2 (Loader)

FRS1Subroutine

ESCAPE

FRMIS

frumpVariable

DOEXP

FSHVariable

DIALS (Part 4 of 4)

DOENTRY

Main flight loop (Part 13 of 16)

OOPS

RESET

FUZZYConfiguration variable

scacol

fvwLabel

TT102

fwlSubroutine

TT213

TT27

G%Variable

DEEOR

G1Label

Ghy

gangbangLabel

NWSHP

GC2Subroutine

TT151

GCASHSubroutine

TT210

TT219

GCNTVariable

DOENTRY

Ghy

MT28

PDESC

tal

THERE

GCYBConfiguration variable

DVLOIN

TT15

TT22

GCYTConfiguration variable

DVLOIN

TT14

TT15

TT22

getsc3Label

getsct

getsc3Label

getsct (Loader)

getsc4Label

getsct

getsc4Label

getsct (Loader)

getsc5Label

getsct

getsc5Label

getsct (Loader)

getsc6Label

getsct

getsc6Label

getsct (Loader)

getsc7Label

getsct

getsc7Label

getsct (Loader)

getsc8Label

getsct

getsc8Label

getsct (Loader)

getsc9Label

getsct

getsc9Label

getsct (Loader)

getscALabel

getsct

getscALabel

getsct (Loader)

getscBLabel

getsct

getscBLabel

getsct (Loader)

getsctSubroutine

isfull

getsctSubroutinen/a
gettslSubroutine

rfile

wfile

gettslSubroutine

LoadFile (Loader)

GhySubroutine

hyp

GHYPVariable

EQSHP

Ghy

GINFSubroutine

FRMIS

Main flight loop (Part 4 of 16)

NWSHP

WPSHPS

GNTMPVariable

DIALS (Part 4 of 4)

DOENTRY

LASLI

Main flight loop (Part 3 of 16)

Main game loop (Part 5 of 6)

gnumSubroutine

EQSHP

TT210

TT219

GOINEntry point

ESCAPE

GOPLEntry point

DOCKIT

TACTICS (Part 3 of 7)

GOPLSLabel

DOCKIT

goTT147Label

hyp

govVariable

BR1 (Part 2 of 2)

hyp1

Main game loop (Part 4 of 6)

GREENConfiguration variable

beamcol

dialc1

dialc2

KILLSHP

Main flight loop (Part 3 of 16)

msblob

TT103

TT105

TT14

TT22

GTHGSubroutine

Main game loop (Part 4 of 6)

MJP

GTL1Label

TRNME

GTL2Label

TR1

GTL3Label

GTNMEW

GTNMEWSubroutine

SVE

GVLSubroutinen/a
HERConfiguration variable

KILLSHP

Main game loop (Part 1 of 6)

Main game loop (Part 2 of 6)

NWSHP

TACTICS (Part 2 of 7)

HF8Label

HFS2

HFL1Label

HFS2

HFL2Label

HFS2

HFL5Label

HFS2

HFS1Entry point

TT110

HFS2Subroutine

LL164

HGRSubroutine

COLD

TTX66K

HI1Entry point

ANGRY

HITCH

HITCHSubroutine

Main flight loop (Part 11 of 16)

HL2Label

HLOIN

HL3Label

HLOIN

HL4Label

HLOIN

HL5Label

HLOIN

HL6Entry point

HLOIN

HL7Label

HLOIN

HL8Label

HLOIN

HLL1Label

HLOIN

HLOINSubroutine

HLOIN2

NLIN2

SUN (Part 3 of 4)

TT15

TT22

TTX66K

HLOIN2Subroutine

SUN (Part 2 of 4)

SUN (Part 4 of 4)

WPLS

hmSubroutine

hyp

TT102

HME1Label

TT102

HME2Subroutine

TT102

HME3Label

HME2

HME4Label

HME2

HME5Label

HME2

HME6Label

HME2

hy9Label

GVL

hypSubroutine

TT102

hyp1Subroutinen/a
hyp1+3Entry point

TT18

idfldVariable

rdaddr

rdrght

rttrk

idfldVariable

rdaddr (Loader)

rdrght (Loader)

rttrk (Loader)

INCYCSubroutine

EQSHP

NLIN

qv

INFVariable

ANGRY

DEATH

GINF

KILLSHP

LL9 (Part 1 of 12)

Main flight loop (Part 4 of 16)

Main flight loop (Part 6 of 16)

Main flight loop (Part 12 of 16)

NWSHP

OOPS

SFS1

TACTICS (Part 4 of 7)

WPSHPS

infrontvwLabel

MESS

INSPLabel

TT102

INWKVariable

BRIEF

COPYNAME

DEATH

DOCKIT

DOEXP

DOKEY

DVID3B2

ESCAPE

FAROF2

FRS1

GTHG

GTNMEW

HITCH

HME2

KS4

LL9 (Part 1 of 12)

Main flight loop (Part 4 of 16)

Main flight loop (Part 5 of 16)

Main flight loop (Part 6 of 16)

Main flight loop (Part 7 of 16)

Main flight loop (Part 9 of 16)

Main flight loop (Part 10 of 16)

Main flight loop (Part 11 of 16)

Main flight loop (Part 12 of 16)

Main flight loop (Part 14 of 16)

Main game loop (Part 1 of 6)

Main game loop (Part 2 of 6)

Main game loop (Part 4 of 6)

MAS1

MAS4

MT26

MV40

MVEIT (Part 1 of 9)

MVEIT (Part 2 of 9)

MVEIT (Part 3 of 9)

MVEIT (Part 4 of 9)

MVEIT (Part 5 of 9)

MVEIT (Part 8 of 9)

MVEIT (Part 9 of 9)

MVS4

MVS5

MVT1

MVT3

MVT6

NwS1

NWSHP

NWSPS

PLANET

PLUT

PROJ

RLINE

SCAN

SFS1

SOLAR

SOS1

TACTICS (Part 1 of 7)

TACTICS (Part 2 of 7)

TACTICS (Part 3 of 7)

TACTICS (Part 4 of 7)

TACTICS (Part 5 of 7)

TACTICS (Part 6 of 7)

TACTICS (Part 7 of 7)

TAS3

TIDY

TIS3

TITLE

TR1

TRNME

TT110

TT23

WPSHPS

Ze

ZINF

ISDKLabel

Main flight loop (Part 7 of 16)

isful2Label

isfull

isfullSubroutine

wfile

ITEMMacro

QQ23

JAMEL1Label

JAMESON

JAMESONSubroutine

BEGIN

SVE

JHConfiguration variable

KILLSHP

NWSHP

JLConfiguration variable

KILLSHP

NWSHP

jmpSubroutine

BR1 (Part 2 of 2)

hyp1

JMTBVariable

DETOK2

joys1Label

AllowJoystick (Loader)

JSTEVariable

RDS1

JSTGYLabel

RDKEY

RESET

JSTKVariable

RDKEY

TITLE

TT17

JSTXVariable

DOKEY

Main flight loop (Part 2 of 16)

RDKEY

TT17

JSTYVariable

DOKEY

Main flight loop (Part 2 of 16)

RDKEY

RES2

TT17

JUNKVariable

KILLSHP

Main game loop (Part 2 of 6)

NWSHP

STATUS

WARP

KVariable

BPRNT

CHKON

CIRCLE

csh

DIALS (Part 1 of 4)

DIALS (Part 3 of 4)

DIALS (Part 4 of 4)

DIS1

DOCKIT

DVID3B2

EQSHP

FMLTU2

HFS2

KILLSHP

MAS1

MU5

MULT3

MV40

MVS5

MVT3

PLANET

PLS6

PROJ

SUN (Part 1 of 4)

SUN (Part 3 of 4)

SVE

TAS1

TT11

TT111

TT14

TT23

K%Workspace

ANGRY

DCS1

DOEXP

Main flight loop (Part 1 of 16)

Main flight loop (Part 9 of 16)

Main flight loop (Part 14 of 16)

MAS2

MAS3

SPS3

SPS4

TAS4

UNIV

VCSU1

WARP

K2Variable

MV40

MVEIT (Part 5 of 9)

SUN (Part 1 of 4)

SUN (Part 3 of 4)

K3Variable

CHKON

CHPR

CIRCLE2

clss

DCS1

DOCKIT

DOEXP

HFS2

PROJ

SHPPT

SPS3

SPS4

SUN (Part 3 of 4)

SUN (Part 4 of 4)

SWAPPZERO

TACTICS (Part 1 of 7)

TACTICS (Part 3 of 7)

TAS1

TAS2

TT128

TT23

K4Variable

BLINE

CHKON

HFS2

PROJ

SHPPT

SUN (Part 1 of 4)

TT128

TT23

K5Variable

BLINE

K6Variable

BLINE

CIRCLE2

KEY1Configuration variable

DEEOR

KEY2Configuration variable

DEEOR

KEYLOOKVariable

RDKEY

ZEKTRAN

kgLabel

tnpr

KILL1Label

STARS1

KILL2Label

STARS2

KILL6Label

STARS6

KILLSHPSubroutine

KS1

KLVariable

DK4

hyp

TT102

KLOVariable

DOKEY

Main flight loop (Part 3 of 16)

KS1Subroutine

Main flight loop (Part 12 of 16)

KS1SLabel

Main flight loop (Part 12 of 16)

KS2Subroutine

KILLSHP

KS3Subroutine

KS2

KS4Subroutine

KILLSHP

KS5Label

KILLSHP

KS6Label

KS2

KS7Label

KILLSHP

KSL1Label

KILLSHP

KSL2Label

KILLSHP

KSL3Label

KILLSHP

KSL4Label

KS2

KTRANVariablen/a
KWH%Configuration variable

EXNO2

KWH%Variablen/a
KWL%Configuration variable

EXNO2

KWL%Variablen/a
KY1Variable

DOKEY

Main flight loop (Part 3 of 16)

RDKEY

KY12Variable

Main flight loop (Part 3 of 16)

RDKEY

KY13Variable

Main flight loop (Part 3 of 16)

RDKEY

KY14Variable

Main flight loop (Part 3 of 16)

RDKEY

KY15Variable

Main flight loop (Part 3 of 16)

RDKEY

KY16Variable

Main flight loop (Part 3 of 16)

RDKEY

TT17

KY17Variable

Main flight loop (Part 3 of 16)

RDKEY

KY18Variable

Main flight loop (Part 3 of 16)

RDKEY

TT17

KY19Variable

Main flight loop (Part 3 of 16)

RDKEY

KY2Variable

DOKEY

Main flight loop (Part 3 of 16)

RDKEY

KY20Variable

Main flight loop (Part 3 of 16)

RDKEY

KY3Variable

DOKEY

TT17

KY4Variable

DOKEY

TT17

KY5Variable

DOKEY

TT17

KY6Variable

DOKEY

TT17

KY7Variable

Main flight loop (Part 3 of 16)

RDKEY

TT17

KYTBVariable

RDKEY

LABEL_1Label

DOEXP

LABEL_2Label

Main game loop (Part 4 of 6)

LABEL_3Label

TT102

LASVariable

Main flight loop (Part 3 of 16)

Main flight loop (Part 11 of 16)

lasLabel

LASLI

LAS2Variable

Main flight loop (Part 3 of 16)

Main flight loop (Part 16 of 16)

TTX66

LASCTVariable

DEATH

Main flight loop (Part 3 of 16)

Main flight loop (Part 16 of 16)

Main game loop (Part 5 of 6)

LASERVariable

Main flight loop (Part 3 of 16)

refund

SIGHT

STATUS

LASLISubroutine

Main flight loop (Part 3 of 16)

LASLI2Entry point

Main flight loop (Part 16 of 16)

LASNOISESubroutine

Main flight loop (Part 3 of 16)

TACTICS (Part 6 of 7)

LASNOISE2Subroutinen/a
LASXVariable

LASLI

LASYVariable

LASLI

LAUNSubroutine

DOENTRY

TT110

LCASHSubroutine

eq

TT219

letterSubroutine

CHPR

letter2Subroutine

BULB

LFTLabel

LOIN (Part 5 of 7)

LI1Label

LOIN (Part 1 of 7)

LI10Label

LOIN (Part 4 of 7)

LI15Label

LOIN (Part 5 of 7)

LI16Label

LOIN (Part 6 of 7)

LI17Label

LOIN (Part 6 of 7)

LI18Label

LOIN (Part 7 of 7)

LI19Label

LOIN (Part 7 of 7)

LI2Label

LOIN (Part 1 of 7)

LI20Label

LOIN (Part 3 of 7)

LI21Label

LOIN (Part 4 of 7)

LI22Label

LOIN (Part 6 of 7)

LI23Label

LOIN (Part 7 of 7)

LI3Label

LOIN (Part 2 of 7)

LI6Label

LOIN (Part 3 of 7)

LI7Label

LOIN (Part 3 of 7)

LI9Label

LOIN (Part 4 of 7)

LIC2Label

LOIN (Part 3 of 7)

LIC3Label

LOIN (Part 4 of 7)

LIC5Label

LOIN (Part 6 of 7)

LIC6Label

LOIN (Part 7 of 7)

LIfudgeLabel

LOIN (Part 5 of 7)

likeTT112Label

BR1 (Part 2 of 2)

LIL2Label

LOIN (Part 3 of 7)

LIL3Label

LOIN (Part 4 of 7)

LIL5Label

LOIN (Part 6 of 7)

LIL6Label

LOIN (Part 7 of 7)

LIlog2Label

LOIN (Part 5 of 7)

LIlog6Label

LOIN (Part 2 of 7)

LIlog7Label

LOIN (Part 2 of 7)

LLConfiguration variable

TT26

LL10Label

LL9 (Part 1 of 12)

LL10-1Entry point

LL9 (Part 1 of 12)

LL107Label

LL145 (Part 1 of 4)

LL108Label

LL145 (Part 1 of 4)

LL109Label

LL145 (Part 2 of 4)

LL110Label

LL145 (Part 3 of 4)

LL111Label

LL145 (Part 3 of 4)

LL112Label

LL145 (Part 3 of 4)

LL113Label

LL145 (Part 3 of 4)

LL114Label

LL145 (Part 3 of 4)

LL115Label

LL145 (Part 2 of 4)

LL116Label

LL145 (Part 3 of 4)

LL118Subroutine

LL145 (Part 4 of 4)

LL119Label

LL118

LL120Subroutine

LL118

LL121Entry point

LL120

LL122Entry point

LL123

LL123Subroutine

LL118

LL124Label

LL145 (Part 4 of 4)

LL125Label

LL120

LL126Label

LL120

LL127Label

LL129

LL128Entry point

LL123

LL129Subroutine

LL120

LL123

LL13Label

LL9 (Part 2 of 12)

LL130Label

LL123

LL131Label

LL123

LL132Label

LL123

LL133Entry point

LL120

LL134Label

LL118

LL135Label

LL118

LL136Label

LL118

LL137Label

LL145 (Part 4 of 4)

LL138Label

LL145 (Part 4 of 4)

LL14Label

LL9 (Part 2 of 12)

LL140Label

LL9 (Part 7 of 12)

LL145Subroutine

BLINE

LL145 (Part 1 of 4)Subroutinen/a
LL145 (Part 2 of 4)Subroutinen/a
LL145 (Part 3 of 4)Subroutinen/a
LL145 (Part 4 of 4)Subroutinen/a
LL146Label

LL145 (Part 4 of 4)

LL15Label

LL9 (Part 3 of 12)

LL163Label

SPS2

LL164Subroutine

MJP

TT18

LL17Label

LL9 (Part 2 of 12)

LL170Label

LL9 (Part 9 of 12)

LL2Label

LL28

LL21Label

LL9 (Part 3 of 12)

LL222Label

DVID4

LL25Label

LL9 (Part 1 of 12)

LL28Subroutine

LL145 (Part 3 of 4)

LL61

LL9 (Part 3 of 12)

LL9 (Part 8 of 12)

LL29Label

LL28

LL29newLabel

DVID3B2

LL30Entry point

LASLI

LL31Entry point

LL28

LL312newLabel

DVID3B2

LL31newLabel

DVID3B2

LL38Subroutine

LL51

LL9 (Part 5 of 12)

LL39Label

LL38

LL41Label

LL9 (Part 5 of 12)

LL42Label

LL9 (Part 4 of 12)

LL9 (Part 5 of 12)

LL48Label

LL9 (Part 8 of 12)

LL49Label

LL9 (Part 6 of 12)

LL5Subroutine

Main flight loop (Part 15 of 16)

NORM

SUN (Part 3 of 4)

TT111

LL50Label

LL9 (Part 6 of 12)

LL9 (Part 8 of 12)

ll51Label

LL51

LL51Subroutine

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL52Label

LL9 (Part 6 of 12)

LL53Label

LL9 (Part 6 of 12)

LL54Label

LL9 (Part 6 of 12)

LL55Label

LL9 (Part 6 of 12)

LL56Label

LL9 (Part 6 of 12)

LL57Label

LL9 (Part 6 of 12)

LL9 (Part 7 of 12)

LL6Label

LL5

LL60Label

LL9 (Part 7 of 12)

LL61Subroutine

LL9 (Part 8 of 12)

LL62Subroutine

LL9 (Part 8 of 12)

LL63Label

LL61

LL64Label

LL61

LL66Entry point

LL62

LL67Label

LL9 (Part 8 of 12)

LL68Label

LL9 (Part 8 of 12)

LL69Label

LL9 (Part 8 of 12)

LL7Label

LL5

LL70Label

LL9 (Part 8 of 12)

LL72Label

LL9 (Part 8 of 12)

LL75Label

LL9 (Part 11 of 12)

LL78Label

LL9 (Part 10 of 12)

LL79Label

LL9 (Part 10 of 12)

LL81Label

LL9 (Part 11 of 12)

LL83Label

LL145 (Part 1 of 4)

LL84Label

LL61

LL86Label

LL9 (Part 5 of 12)

LL87Label

LL9 (Part 5 of 12)

LL88Label

LL9 (Part 5 of 12)

LL89Label

LL9 (Part 5 of 12)

LL9Subroutine

BRIEF

ESCAPE

Main flight loop (Part 12 of 16)

TITLE

LL9 (Part 1 of 12)Subroutinen/a
LL9 (Part 2 of 12)Subroutinen/a
LL9 (Part 3 of 12)Subroutinen/a
LL9 (Part 4 of 12)Subroutinen/a
LL9 (Part 5 of 12)Subroutinen/a
LL9 (Part 6 of 12)Subroutinen/a
LL9 (Part 7 of 12)Subroutinen/a
LL9 (Part 8 of 12)Subroutinen/a
LL9 (Part 9 of 12)Subroutinen/a
LL9 (Part 10 of 12)Subroutinen/a
LL9 (Part 11 of 12)Subroutinen/a
LL9 (Part 12 of 12)Subroutinen/a
ll91Label

LL9 (Part 3 of 12)

LL91Label

LL9 (Part 5 of 12)

LL92Label

LL9 (Part 5 of 12)

LL94Label

LL9 (Part 5 of 12)

LLfixLabel

LL28

LLfix22Label

DVID4

lllLabel

KILLSHP

LLX117Label

LL145 (Part 4 of 4)

LO2Entry point

LOOK1

SIGHT

load1Label

LoadFile (Loader)

load2Label

LoadFile (Loader)

load3Label

LoadFile (Loader)

load4Label

LoadFile (Loader)

loadAddrLabel

LoadFile (Loader)

SetLoadVariables1 (Loader)

SetLoadVariables2 (Loader)

LoadFileSubroutine

Elite loader (Loader)

loadingLabel

SVE

LODSubroutine

SVE

logVariable

DVID4

FMLTU

LL28

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

logLVariable

DVID4

FMLTU

LL28

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

LOINSubroutine

BLINE

BOMBOFF

LL9 (Part 12 of 12)

LSPUT

WPLS2

LOIN (Part 1 of 7)Subroutinen/a
LOIN (Part 2 of 7)Subroutinen/a
LOIN (Part 3 of 7)Subroutinen/a
LOIN (Part 4 of 7)Subroutinen/a
LOIN (Part 5 of 7)Subroutinen/a
LOIN (Part 6 of 7)Subroutinen/a
LOIN (Part 7 of 7)Subroutinen/a
LOOK1Subroutine

MJP

TT102

TT110

WARP

LQLabel

LOOK1

LS%Configuration variable

RES2

LSC1Label

LL9 (Part 12 of 12)

LSC2Label

LL9 (Part 12 of 12)

LSC3Entry point

LSPUT

LSC4Label

LSPUT

LSCLREntry point

LL9 (Part 1 of 12)

LL9 (Part 11 of 12)

SHPPT

LSNUMVariable

LL9 (Part 1 of 12)

LL9 (Part 11 of 12)

LL9 (Part 12 of 12)

LSPUT

LSNUM2Variable

LL9 (Part 1 of 12)

LL9 (Part 12 of 12)

LSPUT

LSOVariable

EDGES

FLFLLS

HLOIN2

NWSPS

SUN (Part 2 of 4)

SUN (Part 3 of 4)

SUN (Part 4 of 4)

WPLS

LSPVariable

BLINE

HFS2

TT128

TTX66

WP1

WPLS2

WPSHPS

LSPUTSubroutine

LL9 (Part 9 of 12)

LL9 (Part 10 of 12)

SHPPT

LSXVariable

FLFLLS

SUN (Part 1 of 4)

WPLS

LSX2Variable

BLINE

CIRCLE

RES2

WP1

WPLS2

WPSHPS

LSY2Variable

BLINE

RES2

WPLS2

WPSHPS

mEntry point

Main flight loop (Part 15 of 16)

WARP

M%Entry point

DEATH

Main game loop (Part 2 of 6)

M32Label

TACTICS (Part 1 of 7)

ma1Label

Main flight loop (Part 3 of 16)

MA14Label

Main flight loop (Part 11 of 16)

MA15Label

Main flight loop (Part 11 of 16)

MA16Label

Main flight loop (Part 16 of 16)

MA17Label

Main flight loop (Part 3 of 16)

MA18Label

Main flight loop (Part 4 of 16)

MA20Label

Main flight loop (Part 3 of 16)

MA21Label

Main flight loop (Part 4 of 16)

Main flight loop (Part 5 of 16)

MA22Label

Main flight loop (Part 13 of 16)

MA23Label

Main flight loop (Part 14 of 16)

Main flight loop (Part 15 of 16)

MA23SLabel

Main flight loop (Part 14 of 16)

Main flight loop (Part 15 of 16)

MA24Label

Main flight loop (Part 3 of 16)

MA25Label

Main flight loop (Part 3 of 16)

MA26Label

Main flight loop (Part 8 of 16)

Main flight loop (Part 10 of 16)

MA27Label

Main flight loop (Part 12 of 16)

MA28Label

Main flight loop (Part 15 of 16)

MA29Label

Main flight loop (Part 15 of 16)

MA3Label

Main flight loop (Part 3 of 16)

MA30Label

MAS3

MA33Label

Main flight loop (Part 15 of 16)

MA34Label

Main flight loop (Part 15 of 16)

MA4Label

Main flight loop (Part 3 of 16)

MA47Label

Main flight loop (Part 11 of 16)

MA58Label

Main flight loop (Part 7 of 16)

Main flight loop (Part 8 of 16)

MA59Label

Main flight loop (Part 8 of 16)

MA62Label

Main flight loop (Part 9 of 16)

MA63Label

Main flight loop (Part 10 of 16)

MA64Label

Main flight loop (Part 3 of 16)

MA65Label

Main flight loop (Part 7 of 16)

MA66Label

Main flight loop (Part 16 of 16)

MA67Label

Main flight loop (Part 9 of 16)

MA68Label

Main flight loop (Part 3 of 16)

MA69Label

Main flight loop (Part 16 of 16)

MA70Label

Main flight loop (Part 16 of 16)

MA76Label

Main flight loop (Part 3 of 16)

MA77Label

Main flight loop (Part 13 of 16)

MA78Label

Main flight loop (Part 3 of 16)

MA8Label

Main flight loop (Part 11 of 16)

MA93Label

Main flight loop (Part 14 of 16)

MAC1Label

Main flight loop (Part 12 of 16)

MADSubroutine

MVS4

STARS2

TAS3

TAS4

TIS1

TIS3

MAGConfiguration variable

scacol

Main flight loop (Part 1 of 16)Subroutinen/a
Main flight loop (Part 2 of 16)Subroutinen/a
Main flight loop (Part 3 of 16)Subroutinen/a
Main flight loop (Part 4 of 16)Subroutinen/a
Main flight loop (Part 5 of 16)Subroutinen/a
Main flight loop (Part 6 of 16)Subroutinen/a
Main flight loop (Part 7 of 16)Subroutinen/a
Main flight loop (Part 8 of 16)Subroutinen/a
Main flight loop (Part 9 of 16)Subroutinen/a
Main flight loop (Part 10 of 16)Subroutinen/a
Main flight loop (Part 11 of 16)Subroutinen/a
Main flight loop (Part 12 of 16)Subroutinen/a
Main flight loop (Part 13 of 16)Subroutinen/a
Main flight loop (Part 14 of 16)Subroutinen/a
Main flight loop (Part 15 of 16)Subroutinen/a
Main flight loop (Part 16 of 16)Subroutinen/a
Main game loop (Part 1 of 6)Subroutinen/a
Main game loop (Part 2 of 6)Subroutinen/a
Main game loop (Part 3 of 6)Subroutinen/a
Main game loop (Part 4 of 6)Subroutinen/a
Main game loop (Part 5 of 6)Subroutinen/a
Main game loop (Part 6 of 6)Subroutinen/a
MAL1Entry point

KS1

Main flight loop (Part 12 of 16)

MAL2Label

Main flight loop (Part 4 of 16)

MAL3Label

Main flight loop (Part 6 of 16)

MAL4Label

Main flight loop (Part 14 of 16)

MANYVariable

KILLSHP

Main game loop (Part 3 of 6)

Main game loop (Part 4 of 6)

MJP

NWSHP

TACTICS (Part 2 of 7)

TACTICS (Part 3 of 7)

MAS1Subroutine

Main flight loop (Part 14 of 16)

MAS2Subroutine

Main flight loop (Part 14 of 16)

Main flight loop (Part 15 of 16)

WARP

MAS3Subroutine

Main flight loop (Part 15 of 16)

MAS4Subroutine

Main flight loop (Part 7 of 16)

TACTICS (Part 1 of 7)

TACTICS (Part 6 of 7)

MASKTVariable

CPIX

HLOIN

MCASHSubroutine

DEBRIEF

EQSHP

Main flight loop (Part 12 of 16)

refund

TT210

MCHVariable

me1

me2

MESS

MCNTVariable

BRIEF

DEATH

DIALS (Part 1 of 4)

Main flight loop (Part 13 of 16)

Main flight loop (Part 14 of 16)

Main flight loop (Part 15 of 16)

Main game loop (Part 2 of 6)

MVEIT (Part 1 of 9)

MVEIT (Part 2 of 9)

RES2

TITLE

WARP

me1Subroutine

MESS

me2Subroutine

Main game loop (Part 2 of 6)

me3Entry point

Main game loop (Part 2 of 6)

me2

mes9Subroutine

me1

MESSSubroutine

EXNO2

FR1

Ghy

KILLSHP

Main flight loop (Part 8 of 16)

Main flight loop (Part 12 of 16)

Main flight loop (Part 15 of 16)

me2

ou2

ou3

OUCH

SFRMIS

messXCVariable

MESS

MJVariable

Main flight loop (Part 3 of 16)

Main flight loop (Part 12 of 16)

Main flight loop (Part 14 of 16)

Main flight loop (Part 15 of 16)

Main game loop (Part 2 of 6)

MJP

TT151

WARP

ypl

MJPSubroutine

TT18

MJP1Label

MJP

MlasConfiguration variable

EQSHP

Main flight loop (Part 11 of 16)

NA2%

STATUS

MLOOPEntry point

Main game loop (Part 2 of 6)

Main game loop (Part 3 of 6)

Main game loop (Part 4 of 6)

Main game loop (Part 6 of 6)

MLOOPSLabel

Main game loop (Part 3 of 6)

Main game loop (Part 4 of 6)

MLS1Subroutine

STARS1

STARS6

MLS2Subroutine

STARS1

STARS6

MLTU2Subroutine

MVEIT (Part 5 of 9)

MLTU2-2Entry point

MVEIT (Part 5 of 9)

MLU1Subroutine

STARS1

STARS6

MLU2Subroutine

STARS1

STARS6

MSARVariable

ABORT2

Main flight loop (Part 3 of 16)

Main flight loop (Part 11 of 16)

MSBARSubroutine

ABORT2

Main flight loop (Part 3 of 16)

msblob

MSBAR2Label

MSBAR

MSBARSSubroutine

DIS1

MSBAR

msblobSubroutine

BR1 (Part 2 of 2)

EQSHP

SOS1

mscolVariable

MSBAR

MSLConfiguration variable

FRMIS

KS2

Main flight loop (Part 7 of 16)

MVEIT (Part 2 of 9)

SFRMIS

TACTICS (Part 2 of 7)

TACTICS (Part 4 of 7)

TACTICS (Part 7 of 7)

mslocVariable

MSBAR

MSTGVariable

ABORT2

FRMIS

FRS1

KILLSHP

Main flight loop (Part 3 of 16)

RES2

MT1Subroutine

JMTB

mt1Label

Main game loop (Part 4 of 6)

MT13Subroutine

JMTB

MT29

MT14Subroutine

HME2

JMTB

PDESC

MT15Subroutine

HME2

JMTB

MESS

MT16Subroutine

JMTB

MT17Subroutine

JMTB

MT171Label

MT17

MT18Subroutine

JMTB

MT18LLabel

MT18

MT19Subroutine

DETOK2

JMTB

MT18

MT2Subroutine

JMTB

TTX66

MT23Subroutine

JMTB

MT26Subroutine

GTNMEW

JMTB

MT27Subroutine

JMTB

MT28Subroutine

JMTB

MT29Subroutine

JMTB

mt3Label

Main game loop (Part 4 of 6)

MT5Subroutine

JMTB

MT6Subroutine

JMTB

MT8Subroutine

JMTB

MT9Subroutine

JMTB

mtimehVariable

armwat

rwts

wsect

mtimehVariable

armwat (Loader)

rwts (Loader)

wsect (Loader)

mtimelVariable

armwat

rwts

mtimelVariable

armwat (Loader)

rwts (Loader)

MTINVariable

DETOK2

mtroffConfiguration variable

prterr

rttrk3

mtroffConfiguration variable

drverr (Loader)

rttrk3 (Loader)

mtronConfiguration variable

rwts

mtronConfiguration variable

rwts (Loader)

MTT1Label

Main game loop (Part 2 of 6)

MTT2Label

Main game loop (Part 2 of 6)

MTT3Label

Main game loop (Part 2 of 6)

MTT4Label

Main game loop (Part 2 of 6)

MU1Subroutine

MULTU

mu10Label

MULT1

MU11Subroutine

SQUA2

MU21Label

MLTU2

MU3Label

FMLTU

MU3againLabel

FMLTU

MU5Subroutine

MULT3

MU6Subroutine

MLS1

MU8Label

ADD

MU9Label

ADD

MUL2Label

MULT3

MUL7Label

MLTU2

MULIEVariable

TITLE

MULT1Subroutine

MAD

MULT12

MULT12Subroutine

TAS3

TAS4

TIDY

TIS3

MULT3Subroutine

MV40

MULTS-2Entry point

STARS1

STARS2

STARS6

MULTUSubroutine

GCASH

TT24

MUT1Subroutine

STARS6

MUT2Subroutine

STARS1

MUT3Subroutinen/a
MUTIL1Label

MUTILATE

MUTIL2Label

UNMUTILATE

MUTIL3Entry point

UNMUTILATE

MUTILATESubroutine

wfile

MV1Label

MV40

MV10Label

MVT1

MV11Label

MVT1

MV13Label

MVT3

MV14Label

MVT3

MV2Label

MV40

MV26Label

MVEIT (Part 2 of 9)

MV3Label

MVEIT (Part 1 of 9)

MV30Label

MVEIT (Part 1 of 9)

MVEIT (Part 2 of 9)

MV40Subroutine

MVEIT (Part 2 of 9)

MV43Label

MVEIT (Part 5 of 9)

MV44Label

MVEIT (Part 5 of 9)

MV45Entry point

MV40

MV5Label

MVEIT (Part 8 of 9)

MV50Label

MVT6

MV51Label

MVT6

MV8Label

MVEIT (Part 8 of 9)

mvbllopEntry point

mvblockK

mvblockKSubroutinen/a
MVD1Label

MVEIT (Part 9 of 9)

MVEITSubroutine

BRIEF

ESCAPE

Main flight loop (Part 6 of 16)

TITLE

MVEIT (Part 1 of 9)Subroutinen/a
MVEIT (Part 2 of 9)Subroutinen/a
MVEIT (Part 3 of 9)Subroutinen/a
MVEIT (Part 4 of 9)Subroutinen/a
MVEIT (Part 5 of 9)Subroutinen/a
MVEIT (Part 6 of 9)Subroutinen/a
MVEIT (Part 7 of 9)Subroutinen/a
MVEIT (Part 8 of 9)Subroutinen/a
MVEIT (Part 9 of 9)Subroutinen/a
MVLP1Label

ENTRY (Transfer program)

MVS4Subroutine

MVEIT (Part 7 of 9)

MVS5Subroutine

MVEIT (Part 8 of 9)

MVT1Subroutine

MVEIT (Part 6 of 9)

SFS2

MVT1-2Entry point

MVEIT (Part 3 of 9)

MVT3Subroutine

MAS1

MV40

TAS1

MVT6Subroutine

MVEIT (Part 5 of 9)

NA%Variable

CHECK

CHECK2

DFAULT

GTNMEW

JAMESON

LOD

SVE

TR1

TRNME

NA2%Variable

JAMESON

NAEND%Variable

JAMESON

NAMEVariable

cmn

DFAULT

name1Label

SetFilename (Loader)

NEWBVariable

DOCKIT

LL9 (Part 1 of 12)

Main flight loop (Part 8 of 16)

Main flight loop (Part 11 of 16)

Main flight loop (Part 12 of 16)

Main game loop (Part 1 of 6)

Main game loop (Part 4 of 6)

NWSHP

NWSPS

TACTICS (Part 2 of 7)

TACTICS (Part 3 of 7)

TACTICS (Part 4 of 7)

newfl2Label

wfile

newfl4Label

wfile

newosrdchSubroutinen/a
newzpVariable

STARS2

NI%Configuration variable

ANGRY

DCS1

K%

Main flight loop (Part 4 of 16)

Main flight loop (Part 6 of 16)

Main flight loop (Part 9 of 16)

Main flight loop (Part 15 of 16)

NWSHP

SFS1

SPS4

TAS4

UNIV

VCSU1

WARP

ZINF

ZP

NLI4Subroutine

NLIN4

NLI5Label

NLI4

NLINSubroutinen/a
NLIN2Subroutine

NLIN4

NLIN3Subroutine

EQSHP

STATUS

TT167

TT208

TT23

TT25

NLIN4Subroutine

JMTB

TT213

NLIN5Entry point

TT22

NLL1Label

NLI4

NLUNCHLabel

TT110

NMIpissoffSubroutine

COLD

NMIVConfiguration variable

COLD

nobirthsLabel

SOLAR

NOCONLabel

Main game loop (Part 4 of 6)

nodoLabel

Main game loop (Part 1 of 6)

noescpLabel

Main flight loop (Part 3 of 16)

nofastLabel

RDKEY

nofireLabel

RDKEY

NOILLabel

SFS1

nojoystLabel

RDKEY

nokeys2Label

RDKEY

S%

NOLASCTLabel

Main game loop (Part 5 of 6)

NOMSLVariable

ABORT2

EQSHP

FRMIS

Main flight loop (Part 3 of 16)

msblob

nonoLabel

SHPPT

nopatgLabel

TT18

noplLabel

Main game loop (Part 4 of 6)

NORMSubroutine

TIDY

nosaveLabel

TT102

NOSHConfiguration variable

K%

NWSHP

UP

noslowLabel

RDKEY

nospLabel

Main flight loop (Part 11 of 16)

NOSTConfiguration variable

RES2

WP

NOSTMVariable

FLIP

MJP

nWq

RES2

STARS1

STARS2

STARS6

notadodoLabel

NWSPS

NRU%Configuration variable

PDESC

NT%Configuration variable

CHECK

CHECK2

DFAULT

LOD

SVE

NTYConfiguration variable

UP

NW1Label

NWSHP

NW2Label

NWSHP

NW3Label

NWSHP

NW4Label

NWSHP

NW6Label

NWSHP

NW7Label

NWSHP

NW8Label

NWSHP

NWDAV1Label

gnum

NWDAV2Label

gnum

NWDAV3Label

gnum

NWDAV4Subroutine

TT210

NWDAVxxEntry point

NWDAV4

NWL1Label

NWSHP

NWL3Label

NWSHP

nWqSubroutine

DEATH

NwS1Subroutine

NWSPS

NWSHPSubroutine

BRIEF

FRS1

GTHG

KS4

Main game loop (Part 1 of 6)

Main game loop (Part 2 of 6)

Main game loop (Part 3 of 6)

Main game loop (Part 4 of 6)

SFS1

SOLAR

SOS1

TITLE

NWSPSSubroutine

Main flight loop (Part 14 of 16)

TT110

NWSTARSSubroutine

LOOK1

ohEntry point

Main flight loop (Part 16 of 16)

SPIN

OILConfiguration variable

DEATH

Main flight loop (Part 8 of 16)

Main flight loop (Part 11 of 16)

Main game loop (Part 2 of 6)

oilyLabel

Main flight loop (Part 8 of 16)

OLDBOXLabel

TTX66

oldfilLabel

wfile

oldfl2Label

wfile

oldfl3Label

wfile

oldlongVariable

JAMESON

TRNME

OO1Label

OOPS

OO2Label

OOPS

OO3Label

OOPS

OO5Label

OOPS

OOPSSubroutine

Main flight loop (Part 10 of 16)

TACTICS (Part 1 of 7)

TACTICS (Part 6 of 7)

Option variablesWorkspacen/a
OSW01Label

MT26

OSW03Label

MT26

OSW04Label

MT26

OSW05Label

MT26

OSW06Label

MT26

OSW0LLabel

MT26

OTHERFILEPRSubroutine

JMTB

ou1Label

OUCH

ou2Subroutine

OUCH

ou3Subroutine

OUCH

OUCHSubroutine

OOPS

OUTLabel

gnum

outEntry point

mes9

OUCH

ovflwLabel

LL9 (Part 5 of 12)

PVariable

ADD

BULB

CHKON

DOEXP

DVID3B2

DVID4

DVIDT

FMLTU

GC2

HITCH

KILLSHP

KS3

letter

letter2

LL9 (Part 6 of 12)

LL9 (Part 10 of 12)

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

MLS1

MLTU2

MLU2

MU1

MU11

MU6

MULT1

MULT12

MULT3

MUT3

MV40

MVEIT (Part 5 of 9)

MVS4

MVS5

MVT6

NORM

PLANET

PROJ

S%

SPS2

SQUA2

STARS1

STARS2

STARS6

SUN (Part 1 of 4)

SUN (Part 3 of 4)

TIS3

TT111

TT151

TT210

TT219

TT24

WARP

PACKConfiguration variable

Main game loop (Part 4 of 6)

paen1Label

Main flight loop (Part 13 of 16)

paen2Label

DENGY

PAS1Subroutine

BRIEF

PATGVariable

Main game loop (Part 5 of 6)

TITLE

TT18

PAUSESubroutine

JMTB

PAUSE2Subroutine

JMTB

PAUSE

pc1Label

csh

PD1Label

PDESC

PD2Label

PDESC

PD3Label

PDESC

PD4Label

PDESC

PDESCSubroutine

TT25

PDL1Label

PDESC

PDL1KLabel

PDESC

PH1Label

DOCKIT

PH2Label

DOCKIT

PH22Label

DOCKIT

PH3Label

DOCKIT

PH32Label

DOCKIT

phsoffConfiguration variable

seek

phsoffConfiguration variable

seek (Loader)

pingSubroutine

BR1 (Part 2 of 2)

TT102

PIX1Subroutine

STARS1

STARS2

STARS6

PIXELSubroutine

DOT

TT22

PIXEL2Subroutine

FLIP

nWq

STARS1

STARS2

STARS6

pl1Label

ping

PL2Subroutine

PLANET

PL2-1Entry point

PROJ

PL21Subroutine

CHKON

PLS6

PL31Label

CHKON

PL37Label

CIRCLE2

PL38Label

CIRCLE2

PL44Entry point

CHKON

PL6Entry point

PLS6

YESNO

PL82Label

PLANET

PL89Label

CIRCLE

PL9Subroutine

PLANET

PLANETSubroutine

LL9 (Part 1 of 12)

plfSubroutine

fwl

plf2

STATUS

TITLE

PLF10Label

SUN (Part 3 of 4)

PLF11Label

SUN (Part 3 of 4)

PLF13Label

SUN (Part 2 of 4)

PLF16Label

SUN (Part 3 of 4)

PLF17Label

SUN (Part 1 of 4)

plf2Subroutine

STATUS

PLF2Label

SUN (Part 1 of 4)

PLF23Label

SUN (Part 3 of 4)

PLF3Label

SUN (Part 1 of 4)

PLF3M3Label

SUN (Part 1 of 4)

PLF4Label

SUN (Part 1 of 4)

PLF44Label

SUN (Part 3 of 4)

PLF5Label

SUN (Part 1 of 4)

PLF6Label

SUN (Part 3 of 4)

PLF8Label

SUN (Part 3 of 4)

PLF9Label

SUN (Part 4 of 4)

PLFLLabel

SUN (Part 2 of 4)

SUN (Part 3 of 4)

PLFL2Label

SUN (Part 2 of 4)

PLFL3Label

SUN (Part 4 of 4)

PLFLSLabel

SUN (Part 3 of 4)

PLL3Label

CIRCLE2

PLS6Subroutine

PROJ

PLTConfiguration variable

DEATH

Main flight loop (Part 11 of 16)

SFS1

TACTICS (Part 1 of 7)

plus13Label

Main game loop (Part 5 of 6)

PLUTSubroutine

Main flight loop (Part 11 of 16)

POWConfiguration variable

EQSHP

NA2%

refund

SIGHT

STATUS

pr2Subroutine

EQSHP

fwl

tal

TT210

TT25

pr2+2Entry point

TT151

pr5Subroutine

TT146

TT151

TT25

pr6Subroutine

TT25

prenb2Label

prenib

prenb3Label

prenib

prenibSubroutine

trytrk

prenibSubroutine

trytrk (Loader)

presEntry point

EQSHP

PROJSubroutine

PLANET

SHPPT

prqSubroutine

eq

EQSHP

NWDAV4

qv

TT219

prterrSubroutinen/a
prxSubroutine

eq

EQSHP

refund

prx-3Entry point

EQSHP

PRXSVariable

EQSHP

prx

pstnb2Label

pstnib

pstnb2Label

pstnib (Loader)

pstnb3Label

pstnib

pstnb3Label

pstnib (Loader)

pstnibSubroutine

rttrk

pstnibSubroutine

rttrk (Loader)

PTCLSLabel

DOEXP

ptgEntry point

TT18

PU2Label

PLUT

PUS1Label

PLUT

PX1Label

PIXEL2

PX2Label

PIXEL2

PX3Label

PIXEL

PX4Label

PIXEL

PX5Label

PIXEL

PX6Label

PIXEL

PXR1Entry point

PIXEL2

QVariable

DOCKIT

DOEXP

DV41

DVID3B2

DVID4

DVIDT

EQSHP

FMLTU

FMLTU2

gnum

LL120

LL123

LL129

LL145 (Part 3 of 4)

LL28

LL38

LL5

LL51

LL61

LL9 (Part 3 of 12)

LL9 (Part 5 of 12)

LL9 (Part 8 of 12)

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

Main flight loop (Part 15 of 16)

MLTU2

MULT1

MULT3

MULTU

MV40

MVEIT (Part 3 of 9)

MVS4

MVS5

NORM

SPS2

STARS1

STARS2

STARS6

SUN (Part 3 of 4)

TAS3

TAS4

TIDY

TIS1

TIS2

TIS3

TT111

TT210

TT219

TT24

Q%Configuration variable

NA2%

Q6HConfiguration variable

wbyte

write

Q6LConfiguration variable

rdaddr

read

rwts

wbyte

write

Q6LConfiguration variable

rdaddr (Loader)

read (Loader)

rwts (Loader)

Q7HConfiguration variable

write

Q7LConfiguration variable

rwts

write

Q7LConfiguration variable

rwts (Loader)

QQ0Variable

DOENTRY

jmp

ping

THERE

TT105

TT111

TT14

TT23

QQ1Variable

DOENTRY

jmp

MJP

THERE

TT105

TT111

TT14

TT23

QQ10Variable

Ghy

HME2

jmp

TT103

TT105

TT111

TT16

TT22

QQ11Variable

BOMBOFF

DFAULT

HFS2

hyp

LASLI

LOOK1

Main flight loop (Part 11 of 16)

Main flight loop (Part 16 of 16)

Main game loop (Part 5 of 6)

me2

MESS

NWSTARS

RDKEY

TITLE

TT102

TT103

TT110

TT14

TT15

TT17

TT18

TT210

TT66

TTX66

TTX66K

WARP

QQ12Variable

BAY

hyp

Main game loop (Part 6 of 6)

PDESC

RESET

STATUS

TT102

TT110

QQ14Variable

DIALS (Part 4 of 4)

EQSHP

ESCAPE

fwl

hyp

Main flight loop (Part 15 of 16)

TT14

TT18

QQ15Variable

BR1 (Part 2 of 2)

cpl

Ghy

HME2

hyp

PDESC

SOLAR

TT111

TT22

TT23

TT24

TT25

TT54

TT81

ypl

QQ16Variable

TT43

QQ17Variable

CHPR

CLYNS

EQSHP

hyp

MESS

MT17

MT6

TITLE

TT102

TT167

TT210

TT219

TT23

TT25

TT27

TT41

TT46

TT69

TTX66

QQ18Configuration variable

DEEOR

ex

QQ18Variablen/a
QQ19Variable

cpl

GVL

SIGHT

TT103

TT105

TT111

TT123

TT128

TT14

TT15

TT151

TT152

TT16

TT210

TT22

TT25

var

QQ2Variable

BR1 (Part 2 of 2)

hyp1

ypl

QQ20Variable

BAD

ESCAPE

Main flight loop (Part 8 of 16)

OUCH

SOLAR

tnpr

TT210

TT219

QQ21Variable

Ghy

TT81

QQ22Variable

DOENTRY

hyp

TT102

TTX66

wW

QQ23Variable

GVL

TT151

TT210

QQ24Variable

TT151

TT210

TT219

QQ25Variable

EQSHP

gnum

TT151

TT210

TT219

QQ26Variable

GVL

TT151

QQ28Variable

BR1 (Part 2 of 2)

hyp1

var

QQ29Variable

Main flight loop (Part 8 of 16)

NWDAV4

tnpr

tnpr1

TT167

TT210

TT219

QQ3Variable

BR1 (Part 2 of 2)

hyp1

TT24

TT25

QQ4Variable

BR1 (Part 2 of 2)

hyp1

TT24

TT25

QQ5Variable

BR1 (Part 2 of 2)

hyp1

TT24

TT25

QQ6Variable

TT24

TT25

QQ7Variable

TT24

TT25

QQ8Variable

Ghy

hyp

PDESC

TT111

TT146

TT18

TT23

QQ9Variable

Ghy

HME2

jmp

ping

TT103

TT105

TT111

TT16

TT22

QU2L2Label

CHECK2

QU5Entry point

BR1 (Part 1 of 2)

TT102

QUL1Label

DFAULT

QUL2Label

CHECK

QUL4Label

cmn

qvSubroutine

EQSHP

qv1Label

qv

qv2Label

qv

qv3Label

qv

qwSubroutine

TT27

RVariable

ADD

CPIX

DCS1

DOEXP

DVID3B2

DVID4

gnum

HITCH

HLOIN

LL118

LL120

LL123

LL129

LL145 (Part 4 of 4)

LL28

LL38

LL5

LL51

LL61

LL62

LL9 (Part 3 of 12)

LL9 (Part 5 of 12)

LL9 (Part 8 of 12)

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

Main flight loop (Part 15 of 16)

MAS3

MLS2

MULT12

MULT3

MUT1

MVEIT (Part 3 of 9)

MVEIT (Part 6 of 9)

MVS4

MVS5

MVT1

NORM

SFS2

STARS1

STARS2

STARS6

SUN (Part 3 of 4)

TAS3

TAS4

TT111

TT210

TT219

VLOIN

WARP

R%Configuration variable

DEEOR

R5Subroutine

CHPR

RANDVariable

DOEXP

DORND

Main flight loop (Part 1 of 16)

MUTILATE

PDESC

UNMUTILATE

RATVariable

DOCKIT

PLUT

STARS2

TACTICS (Part 2 of 7)

TACTICS (Part 7 of 7)

RAT2Variable

DOCKIT

MVEIT (Part 8 of 9)

MVS5

PLUT

STARS2

TACTICS (Part 2 of 7)

TACTICS (Part 7 of 7)

RD1Label

RDKEY

rdaddrSubroutine

trytrk

rdaddrSubroutine

trytrk (Loader)

rdadr2Label

rdaddr

rdadr2Label

rdaddr (Loader)

rdadr3Label

rdaddr

rdadr3Label

rdaddr (Loader)

rdadr4Label

rdaddr

rdadr4Label

rdaddr (Loader)

rdadr5Label

rdaddr

rdadr5Label

rdaddr (Loader)

rdadr6Label

rdaddr

rdadr6Label

rdaddr (Loader)

rdadr7Label

rdaddr

rdadr7Label

rdaddr (Loader)

rdadr8Label

rdaddr

rdadr8Label

rdaddr (Loader)

rdadr9Label

rdaddr

rdadr9Label

rdaddr (Loader)

rdadrALabel

rdaddr

rdadrALabel

rdaddr (Loader)

rdadrBLabel

rdaddr

rdadrBLabel

rdaddr (Loader)

rdadrDLabel

rdaddr

rdadrDLabel

rdaddr (Loader)

RDKEYSubroutine

DK4

DOKEY

PAUSE2

TITLE

TT18

TT217

RDL1Label

RDKEY

RDL2Label

RDS1

RDR1Label

RDS1

rdrghtSubroutine

trytrk

rdrghtSubroutine

trytrk (Loader)

RDS1Subroutine

RDKEY

REConfiguration variable

ex

REConfiguration variable

CHAR (Game data)

CONT (Game data)

RTOK (Game data)

TWOK (Game data)

RE1Entry point

cntr

LASLI

RE2Label

BUMP2

RE2+2Entry point

REDU2

RE3Label

REDU2

readSubroutine

rttrk

readSubroutine

rttrk (Loader)

read2Label

read

read2Label

read (Loader)

read3Label

read

read3Label

read (Loader)

read4Label

read

read4Label

read (Loader)

read5Label

read

read5Label

read (Loader)

read6Label

read

read6Label

read (Loader)

read7Label

read

read7Label

read (Loader)

read8Label

read

read8Label

read (Loader)

read9Label

read

read9Label

read (Loader)

readALabel

read

readALabel

read (Loader)

readBLabel

read

readBLabel

read (Loader)

readCLabel

read

readCLabel

read (Loader)

readDLabel

read

readDLabel

read (Loader)

readdistnceEntry point

TT23

readELabel

read

readELabel

read (Loader)

readFLabel

read

readFLabel

read (Loader)

recalsVariable

trytrk

wsect

recalsVariable

trytrk (Loader)

wsect (Loader)

REDConfiguration variable

beamcol

DIALS (Part 1 of 4)

Main flight loop (Part 11 of 16)

scacol

sightcol

SUN (Part 1 of 4)

REDU2Subroutine

DOKEY

ref1Label

refund

ref3Label

refund

refundSubroutine

EQSHP

REL5Label

RESET

rentr2Label

rentry

rentr2Label

rentry (Loader)

rentr3Label

rentry

rentr3Label

rentry (Loader)

rentr4Label

rentry

rentr4Label

rentry (Loader)

rentr5Label

rentry

rentr5Label

rentry (Loader)

rentr6Label

rentry

rentr6Label

rentry (Loader)

rentr7Label

rentry

rentr7Label

rentry (Loader)

rentr8Label

rentry

rentr8Label

rentry (Loader)

rentr9Label

rentry

rentr9Label

rentry (Loader)

rentrySubroutine

findf

rentrySubroutine

findf (Loader)

RES2Subroutine

DEATH

DEATH2

DOENTRY

ESCAPE

MJP

TT110

TT18

RESETSubroutine

TITLE

TT170

rfileSubroutine

LOD

rfile2Label

rfile

rfile3Entry point

rfile

wfile

RLINEVariable

GTNMEW

MT26

RR1Label

CHPR

RR4Entry point

CHPR

R5

RR5Subroutine

CHPR

RR6Entry point

RR5

RR7Label

RR5

RR8Label

letter2

RR9Label

letter

RRaLabel

CHPR

RRafterEntry point

clss

RRL1Label

letter2

RRL2Label

letter2

RRX1Label

CHPR

RRX2Label

CHPR

rsectSubroutine

gettsl

rentry

rfile

rsectSubroutine

gettsl (Loader)

LoadFile (Loader)

rentry (Loader)

rT10Label

BPRNT

rtableVariable

read

rtableVariable

read (Loader)

RTOKMacro

QQ18 (Game data)

RTS111Entry point

TT18

RTS2Entry point

CIRCLE

rttrkSubroutine

rdrght

rttrkSubroutine

rdrght (Loader)

rttrk2Label

rttrk

rttrk2Label

rttrk (Loader)

rttrk3Subroutine

rttrk

rttrk3Subroutine

rttrk (Loader)

rttrk4Entry point

drverr

rttrk4Entry point

rttrk (Loader)

RUGALConfiguration variable

PDESC

RUGALVariablen/a
RUPLAConfiguration variable

PDESC

RUPLAVariablen/a
RUTOKConfiguration variable

DETOK3

RUTOKVariablen/a
rvtocSubroutine

isfull

rentry

rvtocSubroutine

rentry (Loader)

rwtsSubroutinen/a
rwtsSubroutinen/a
rwts2Label

rwts

rwts2Label

rwts (Loader)

rwts3Label

rwts

rwts3Label

rwts (Loader)

rwts4Label

rwts

rwts4Label

rwts (Loader)

rwts5Label

rwts

rwts5Label

rwts (Loader)

rwts6Label

rwts

rwts6Label

rwts (Loader)

rwts7Label

rwts

rwts7Label

rwts (Loader)

rxLabel

SFS1

SVariable

ADD

BPRNT

DOEXP

DVID3B2

gnum

HITCH

LL118

LL120

LL123

LL129

LL145 (Part 3 of 4)

LL145 (Part 4 of 4)

LL38

LL5

LL51

LL61

LL9 (Part 5 of 12)

LOIN (Part 1 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

MLS2

MULT12

MUT2

MVS4

MVS5

MVT1

MVT3

STARS1

STARS2

STARS6

TAS3

TAS4

TT111

WARP

sConfiguration variable

ITEM

sConfiguration variable

FACE (Game data)

VERTEX (Game data)

S%Subroutine

ENTRY

S1%Variablen/a
safehouseVariable

Ghy

hyp

hyp1

SAL3Label

RESET

SAL4Label

nWq

SAL6Label

FLFLLS

SAL8Label

msblob

SCVariable

clearrow

COLD

CPIX

DEEORS

DETOK2

HLOIN

KILLSHP

KS2

letter2

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

mvblockK

PIXEL

RR5

S%

TT26

TTX66K

VLOIN

ZES1

ZES1k

ZES2

ZES2k

ZESNEW

SC2Label

SCAN

SC3Label

SCAN

scacolVariable

SCAN

SCALEXSubroutine

TT103

TT14

TT22

SCALEYSubroutine

TT103

TT14

TT22

SCALEY2Subroutine

SCALEX

TT105

TT14

TT23

SCANSubroutine

ESCAPE

Main flight loop (Part 11 of 16)

MVEIT (Part 2 of 9)

MVEIT (Part 9 of 9)

WPSHPS

SCBASEConfiguration variable

TTX66K

SCD6Label

SCAN

SCR1Label

SCAN

SCTBHVariable

clearrow

CPIX

HLOIN

letter2

LOIN (Part 2 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

PIXEL

SCTBH2Variable

LOIN (Part 3 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

PIXEL

VLOIN

SCTBLVariable

clearrow

CPIX

HLOIN

letter2

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

PIXEL

VLOIN

SCTBX1Variable

CPIX

HLOIN

letter2

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

PIXEL

SCTBX2Variable

CPIX

HLOIN

letter2

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

PIXEL

scttabVariable

rttrk

scttabVariable

rttrk (Loader)

sectorVariable

gettsl

rentry

rttrk

rvtoc

wfile

sectorVariable

gettsl (Loader)

LoadFile (Loader)

rentry (Loader)

rttrk (Loader)

rvtoc (Loader)

seekSubroutine

rwts

trytrk

seekSubroutine

rwts (Loader)

trytrk (Loader)

seek2Label

seek

seek2Label

seek (Loader)

seek3Label

seek

seek3Label

seek (Loader)

seek4Label

seek

seek4Label

seek (Loader)

seek5Label

seek

seek5Label

seek (Loader)

seek6Label

seek

seek6Label

seek (Loader)

seek7Label

seek

seek7Label

seek (Loader)

seeksVariable

rdrght

trytrk

wsect

seeksVariable

rdrght (Loader)

trytrk (Loader)

wsect (Loader)

Sept3Label

S%

SESCPSubroutine

TACTICS (Part 4 of 7)

SetFilenameSubroutine

Elite loader (Loader)

SetLoadVariables1Subroutine

Elite loader (Loader)

SetLoadVariables2Subroutine

Elite loader (Loader)

SETXCSubroutinen/a
SETYCSubroutinen/a
SFRMISSubroutine

TACTICS (Part 5 of 7)

SFS1Subroutine

SPIN

TACTICS (Part 2 of 7)

TACTICS (Part 5 of 7)

SFS1-2Entry point

SFRMIS

SFS2Subroutine

SFS1

SH3Configuration variable

BR1 (Part 2 of 2)

TACTICS (Part 2 of 7)

TACTICS (Part 4 of 7)

SHDSubroutine

Main flight loop (Part 13 of 16)

SHIP_ADDERVariable

XX21 (Game data)

SHIP_ADDER_EDGESLabel

SHIP_ADDER (Game data)

SHIP_ADDER_FACESLabel

SHIP_ADDER (Game data)

SHIP_ANACONDAVariable

XX21 (Game data)

SHIP_ANACONDA_EDGESLabel

SHIP_ANACONDA (Game data)

SHIP_ANACONDA_FACESLabel

SHIP_ANACONDA (Game data)

SHIP_ASP_MK_2Variable

XX21 (Game data)

SHIP_ASP_MK_2_EDGESLabel

SHIP_ASP_MK_2 (Game data)

SHIP_ASP_MK_2_FACESLabel

SHIP_ASP_MK_2 (Game data)

SHIP_ASTEROIDVariable

XX21 (Game data)

SHIP_ASTEROID_EDGESLabel

SHIP_ASTEROID (Game data)

SHIP_ROCK_HERMIT (Game data)

SHIP_ASTEROID_FACESLabel

SHIP_ASTEROID (Game data)

SHIP_ROCK_HERMIT (Game data)

SHIP_BOAVariable

XX21 (Game data)

SHIP_BOA_EDGESLabel

SHIP_BOA (Game data)

SHIP_BOA_FACESLabel

SHIP_BOA (Game data)

SHIP_BOULDERVariable

XX21 (Game data)

SHIP_BOULDER_EDGESLabel

SHIP_BOULDER (Game data)

SHIP_BOULDER_FACESLabel

SHIP_BOULDER (Game data)

SHIP_CANISTERVariable

XX21 (Game data)

SHIP_CANISTER_EDGESLabel

SHIP_CANISTER (Game data)

SHIP_THARGON (Game data)

SHIP_CANISTER_FACESLabel

SHIP_CANISTER (Game data)

SHIP_COBRA_MK_1Variable

XX21 (Game data)

SHIP_COBRA_MK_1_EDGESLabel

SHIP_COBRA_MK_1 (Game data)

SHIP_COBRA_MK_1_FACESLabel

SHIP_COBRA_MK_1 (Game data)

SHIP_COBRA_MK_3Variable

XX21 (Game data)

SHIP_COBRA_MK_3_EDGESLabel

SHIP_COBRA_MK_3 (Game data)

SHIP_COBRA_MK_3_P (Game data)

SHIP_COBRA_MK_3_FACESLabel

SHIP_COBRA_MK_3 (Game data)

SHIP_COBRA_MK_3_P (Game data)

SHIP_COBRA_MK_3_PVariable

XX21 (Game data)

SHIP_CONSTRICTORVariable

XX21 (Game data)

SHIP_CONSTRICTOR_EDGESLabel

SHIP_CONSTRICTOR (Game data)

SHIP_CONSTRICTOR_FACESLabel

SHIP_CONSTRICTOR (Game data)

SHIP_CORIOLISConfiguration variable

spasto

SHIP_CORIOLISVariable

XX21 (Game data)

SHIP_CORIOLIS_EDGESLabel

SHIP_CORIOLIS (Game data)

SHIP_CORIOLIS_FACESLabel

SHIP_CORIOLIS (Game data)

SHIP_DODOVariable

XX21 (Game data)

SHIP_DODO_EDGESLabel

SHIP_DODO (Game data)

SHIP_DODO_FACESLabel

SHIP_DODO (Game data)

SHIP_ESCAPE_PODVariable

XX21 (Game data)

SHIP_ESCAPE_POD_EDGESLabel

SHIP_ESCAPE_POD (Game data)

SHIP_SPLINTER (Game data)

SHIP_ESCAPE_POD_FACESLabel

SHIP_ESCAPE_POD (Game data)

SHIP_FER_DE_LANCEVariable

XX21 (Game data)

SHIP_FER_DE_LANCE_EDGESLabel

SHIP_FER_DE_LANCE (Game data)

SHIP_FER_DE_LANCE_FACESLabel

SHIP_FER_DE_LANCE (Game data)

SHIP_GECKOVariable

XX21 (Game data)

SHIP_GECKO_EDGESLabel

SHIP_GECKO (Game data)

SHIP_GECKO_FACESLabel

SHIP_GECKO (Game data)

SHIP_KRAITVariable

XX21 (Game data)

SHIP_KRAIT_EDGESLabel

SHIP_KRAIT (Game data)

SHIP_KRAIT_FACESLabel

SHIP_KRAIT (Game data)

SHIP_MAMBAVariable

XX21 (Game data)

SHIP_MAMBA_EDGESLabel

SHIP_MAMBA (Game data)

SHIP_MAMBA_FACESLabel

SHIP_MAMBA (Game data)

SHIP_MISSILEVariable

XX21 (Game data)

SHIP_MISSILE_EDGESLabel

SHIP_MISSILE (Game data)

SHIP_MISSILE_FACESLabel

SHIP_MISSILE (Game data)

SHIP_MORAYVariable

XX21 (Game data)

SHIP_MORAY_EDGESLabel

SHIP_MORAY (Game data)

SHIP_MORAY_FACESLabel

SHIP_MORAY (Game data)

SHIP_PLATEVariable

XX21 (Game data)

SHIP_PLATE_EDGESLabel

SHIP_PLATE (Game data)

SHIP_PLATE_FACESLabel

SHIP_PLATE (Game data)

SHIP_PYTHONVariable

XX21 (Game data)

SHIP_PYTHON_EDGESLabel

SHIP_PYTHON (Game data)

SHIP_PYTHON_P (Game data)

SHIP_PYTHON_FACESLabel

SHIP_PYTHON (Game data)

SHIP_PYTHON_P (Game data)

SHIP_PYTHON_PVariable

XX21 (Game data)

SHIP_ROCK_HERMITVariable

XX21 (Game data)

SHIP_SHUTTLEVariable

XX21 (Game data)

SHIP_SHUTTLE_EDGESLabel

SHIP_SHUTTLE (Game data)

SHIP_SHUTTLE_FACESLabel

SHIP_SHUTTLE (Game data)

SHIP_SIDEWINDERVariable

XX21 (Game data)

SHIP_SIDEWINDER_EDGESLabel

SHIP_SIDEWINDER (Game data)

SHIP_SIDEWINDER_FACESLabel

SHIP_SIDEWINDER (Game data)

SHIP_SPLINTERVariable

XX21 (Game data)

SHIP_SPLINTER_FACESLabel

SHIP_SPLINTER (Game data)

SHIP_THARGOIDVariable

XX21 (Game data)

SHIP_THARGOID_EDGESLabel

SHIP_THARGOID (Game data)

SHIP_THARGOID_FACESLabel

SHIP_THARGOID (Game data)

SHIP_THARGONVariable

XX21 (Game data)

SHIP_THARGON_FACESLabel

SHIP_THARGON (Game data)

SHIP_TRANSPORTERVariable

XX21 (Game data)

SHIP_TRANSPORTER_EDGESLabel

SHIP_TRANSPORTER (Game data)

SHIP_TRANSPORTER_FACESLabel

SHIP_TRANSPORTER (Game data)

SHIP_VIPERVariable

XX21 (Game data)

SHIP_VIPER_EDGESLabel

SHIP_VIPER (Game data)

SHIP_VIPER_FACESLabel

SHIP_VIPER (Game data)

SHIP_WORMVariable

XX21 (Game data)

SHIP_WORM_EDGESLabel

SHIP_WORM (Game data)

SHIP_WORM_FACESLabel

SHIP_WORM (Game data)

SHPPTSubroutine

LL9 (Part 2 of 12)

ShptLabel

SHPPT

SHUConfiguration variable

TACTICS (Part 2 of 7)

SIG1Label

SIGHT

SIGHTSubroutine

LOOK1

sightcolVariable

SIGHT

skipBytesVariable

LoadFile (Loader)

SetLoadVariables1 (Loader)

SetLoadVariables2 (Loader)

slot16Variable

prterr

rttrk3

rwts

trytrk

write

wsect

slot16Variable

rttrk3 (Loader)

rwts (Loader)

trytrk (Loader)

wsect (Loader)

SLSPVariable

KS3

NWSHP

RES2

slvy2Label

Main flight loop (Part 8 of 16)

SNEConfiguration variable

FMLTU2

SNEVariablen/a
sobLabel

hyp

SOBEEPEntry point

BOOP

SOBLIPSubroutine

LL164

Main flight loop (Part 16 of 16)

SOBOMBSubroutine

BOMBEFF2

SOEXPLSubroutine

DEATH

EXNO

EXNO2

SOHISSSubroutine

FRMIS

HFS2

LAUN

SFRMIS

SOHISS2Label

SOHISS

SOHISS4Label

SOBOMB

SOLARSubroutine

TT18

SOS1Subroutine

SOLAR

TT110

SOUREntry point

BEEP

LASNOISE

SOBLIP

SOBOMB

SOEXPL

SOHISS

SOUR2Label

CLICK

SP1Subroutine

COMPAS

SP2Subroutine

COMPAS

spastoVariable

BEGIN

NWSPS

SPBLBSubroutine

KS4

NWSPS

RES2

SPBTVariable

BULB

SPBLB

spcSubroutine

dn

EQSHP

qv

STATUS

TT25

SPINSubroutine

Main flight loop (Part 11 of 16)

SPIN2Entry point

Main flight loop (Part 11 of 16)

SPLConfiguration variable

Main flight loop (Part 11 of 16)

SFS1

SPL1Label

SPS4

SPMASKVariablen/a
SPS1Subroutine

COMPAS

Main flight loop (Part 9 of 16)

TACTICS (Part 3 of 7)

SPS2Subroutine

SP2

SPS3Subroutine

SPS1

SPS4Subroutine

SP1

SQUASubroutine

NORM

SQUA2Subroutine

HITCH

MAS3

SUN (Part 1 of 4)

SUN (Part 3 of 4)

TT111

ssLabel

msblob

SSPRVariable

COMPAS

DOCKIT

KS4

Main flight loop (Part 14 of 16)

Main flight loop (Part 15 of 16)

Main game loop (Part 2 of 6)

Main game loop (Part 3 of 6)

RES2

TACTICS (Part 3 of 7)

WARP

SSTConfiguration variable

ANGRY

BEGIN

KILLSHP

Main flight loop (Part 5 of 16)

Main flight loop (Part 7 of 16)

Main flight loop (Part 11 of 16)

NWSHP

NWSPS

SFS1

TACTICS (Part 2 of 7)

UP

stLabel

STATUS

st1Label

STATUS

ST11Label

STARS

ST2Label

STARS2

ST3Label

STARS6

st3Label

STATUS

ST4Label

STARS6

st4Label

STATUS

st5Label

STATUS

ST5Label

STARS2

st6Label

STATUS

STARSSubroutine

Main flight loop (Part 16 of 16)

STARS1Subroutine

STARS

STARS2Subroutine

STARS

STARS6Subroutine

STARS

startGameConfiguration variable

AllowJoystick (Loader)

Elite loader (Loader)

STATUSSubroutine

TT102

STC1Label

STARS1

STC2Label

STARS2

STC6Label

STARS6

stepLabel

seek

stepLabel

seek (Loader)

step2Label

seek

step2Label

seek (Loader)

step3Label

seek

step3Label

seek (Loader)

STF1Label

STARS2

stkptrVariable

drverr

prterr

rfile

wfile

STL1Label

STARS1

STL2Label

STARS2

STL6Label

STARS6

STOREConfiguration variable

S%

STOREConfiguration variable

ENTRY (Transfer program)

STPVariable

BLINE

CIRCLE

HFS2

TT128

STPXLabel

LOIN (Part 1 of 7)

STPYLabel

LOIN (Part 1 of 7)

stqvLabel

STATUS

SUNSubroutine

PLANET

TT23

SUN (Part 1 of 4)Subroutinen/a
SUN (Part 2 of 4)Subroutinen/a
SUN (Part 3 of 4)Subroutinen/a
SUN (Part 4 of 4)Subroutinen/a
SUNXVariable

SUN (Part 2 of 4)

SUN (Part 3 of 4)

SUN (Part 4 of 4)

WPLS

SV1Label

SVE

SVCVariable

SVE

SVESubroutine

BR1 (Part 1 of 2)

diskerror

LOD

TT102

SVL1Label

SVE

SWAPVariable

BLINE

LL145 (Part 1 of 4)

LL145 (Part 4 of 4)

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

WPLS2

SWAPPZEROSubroutinen/a
SWPZLLabel

SWAPPZERO

SXVariable

FLIP

nWq

STARS1

STARS2

STARS6

SXLVariable

STARS1

STARS2

STARS6

SYVariable

FLIP

MLU1

nWq

STARS1

STARS2

STARS6

SYLVariable

PIX1

STARS1

STARS2

STARS6

SZVariable

DV42

FLIP

nWq

STARS1

STARS2

STARS6

SZLVariable

STARS1

STARS6

TVariable

ADD

BLINE

BPRNT

BUMP2

CHECK2

CIRCLE2

cpl

DEEORS

DOEXP

DVID3B2

DVIDT

EDGES

gnum

KILLSHP

LL120

LL123

LL145 (Part 3 of 4)

LL5

LL51

LL9 (Part 2 of 12)

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 7 of 12)

LL9 (Part 8 of 12)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

Main game loop (Part 3 of 6)

Main game loop (Part 4 of 6)

MLS1

MU11

MULT1

MULT3

MV40

MVS5

MVT1

MVT3

NORM

NWSHP

OOPS

PIXEL2

REDU2

SP2

STARS1

STARS6

SUN (Part 3 of 4)

TACTICS (Part 5 of 7)

TIS1

TIS2

TT111

VLOIN

tEntry point

diskerror

LOD

SVE

TT217

YESNO

tConfiguration variable

RTOK (Game data)

TOKN (Game data)

T1Variable

ADD

CPIX

gnum

HLOIN

LCASH

letter2

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

MLS1

MULT1

NWSHP

PIXEL

refund

SFS1

TIS1

TT102

TT219

VLOIN

Ze

T2Variable

clearrow

CPIX

HLOIN

letter2

LL164

LOIN (Part 2 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 5 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

PIXEL

VLOIN

t2Label

TT217

T3Variable

BEEP

CPIX

LASNOISE

letter2

PIXEL

SCALEY2

SOBLIP

SOEXPL

VLOIN

T4Variable

HLOIN

T95Entry point

HME2

TT102

t95Label

TT102

TA1Label

TACTICS (Part 2 of 7)

TA10Label

TACTICS (Part 7 of 7)

TA11Label

TACTICS (Part 7 of 7)

TA12Label

TACTICS (Part 7 of 7)

TA13Label

TACTICS (Part 2 of 7)

TA14Label

TACTICS (Part 3 of 7)

TA15Label

TACTICS (Part 7 of 7)

TA151Entry point

DOCKIT

TACTICS (Part 3 of 7)

TA152Label

TACTICS (Part 7 of 7)

TA16Label

TACTICS (Part 5 of 7)

TA17Label

TACTICS (Part 2 of 7)

TA18Label

TACTICS (Part 2 of 7)

TA19Label

TACTICS (Part 1 of 7)

TA19SLabel

TACTICS (Part 1 of 7)

TA2Entry point

DOCKIT

TAS2

TA20Label

TACTICS (Part 4 of 7)

TA21Label

TACTICS (Part 2 of 7)

TA22Label

TACTICS (Part 2 of 7)

TACTICS (Part 3 of 7)

TA3Label

TACTICS (Part 4 of 7)

TACTICS (Part 5 of 7)

ta3Label

TACTICS (Part 4 of 7)

TA34Label

TACTICS (Part 1 of 7)

TA35Label

TACTICS (Part 1 of 7)

TA352Label

TACTICS (Part 1 of 7)

TA353Label

TACTICS (Part 1 of 7)

TA4Label

TACTICS (Part 6 of 7)

TA5Label

TACTICS (Part 7 of 7)

TA6Label

TACTICS (Part 7 of 7)

TA64Label

TACTICS (Part 1 of 7)

TA7Label

TACTICS (Part 4 of 7)

TA87Label

TACTICS (Part 1 of 7)

TA872Label

TACTICS (Part 1 of 7)

TA873Label

TACTICS (Part 1 of 7)

TA9Label

TACTICS (Part 7 of 7)

TA9-1Entry point

TACTICS (Part 6 of 7)

TACTICSSubroutine

MVEIT (Part 2 of 9)

TACTICS (Part 1 of 7)Subroutinen/a
TACTICS (Part 2 of 7)Subroutinen/a
TACTICS (Part 3 of 7)Subroutinen/a
TACTICS (Part 4 of 7)Subroutinen/a
TACTICS (Part 5 of 7)Subroutinen/a
TACTICS (Part 6 of 7)Subroutinen/a
TACTICS (Part 7 of 7)Subroutinen/a
talSubroutine

TT27

TAL1Label

TACTICS (Part 3 of 7)

TAL2Label

TAS2

TALLYVariable

DEBRIEF2

DOENTRY

EXNO2

KILLSHP

STATUS

SVE

TALLYLVariable

EXNO2

TAP%Configuration variable

LOD

SVE

TAS1Subroutine

VCSUB

TAS2Subroutine

DOCKIT

SPS4

TACTICS (Part 3 of 7)

TAS3Subroutine

DOCKIT

TACTICS (Part 3 of 7)

TACTICS (Part 7 of 7)

TAS4Subroutine

DOCKIT

TAS6Subroutine

DOCKIT

TACTICS (Part 7 of 7)

TAS7Label

DCS1

TBRIEFSubroutinen/a
TcLabel

TT219

tekVariable

BR1 (Part 2 of 2)

EQSHP

hyp1

NWSPS

qv

SOS1

TENSVariable

BPRNT

textVariable

CHPR

clss

CLYNS

HGR

hyp

NLIN4

TEXT

TTX66

TEXTSubroutine

TTX66K

TGINTVariable

DKS3

TGLConfiguration variable

GTHG

TACTICS (Part 3 of 7)

TACTICS (Part 5 of 7)

TGTVariable

DOEXP

SUN (Part 1 of 4)

SUN (Part 2 of 4)

THERESubroutine

Main game loop (Part 4 of 6)

THEXLabel

THERE

THGConfiguration variable

GTHG

Main flight loop (Part 5 of 16)

MJP

TACTICS (Part 3 of 7)

TACTICS (Part 5 of 7)

thiskeyVariable

DK4

RDKEY

TT17

thislongVariable

GTNMEW

TRNME

thongsLabel

Main game loop (Part 2 of 6)

TI1Label

TIDY

TI2Label

TIDY

TI3Label

TIDY

TI4Label

TIS2

TIDYSubroutine

MVEIT (Part 1 of 9)

TIL1Label

TIDY

TIL2Label

TIS2

TIS1Subroutine

TIDY

TIS2Subroutine

NORM

TIS3Subroutine

TIDY

TITLESubroutine

BR1 (Part 1 of 2)

BR1 (Part 2 of 2)

TJ1Label

TT17

TJS1Label

TT17

TKN1Configuration variable

DETOK

TKN1Variablen/a
TKN2Variable

DETOK2

MT18

TL1Label

TITLE

TL3Label

TITLE

TLL2Label

TITLE

TmlLabel

tnpr

TN1Label

TACTICS (Part 3 of 7)

TN10Label

HITCH

TN11Label

DOCKIT

TN13Label

DOCKIT

TN2Label

TACTICS (Part 3 of 7)

TN3Label

TACTICS (Part 3 of 7)

TN4Label

TACTICS (Part 1 of 7)

TACTICS (Part 3 of 7)

TN5Label

TACTICS (Part 2 of 7)

TN6Label

TACTICS (Part 2 of 7)

TACTICS (Part 4 of 7)

TN7Label

TACTICS (Part 4 of 7)

tnprSubroutine

TT219

tnpr1Subroutine

Main flight loop (Part 8 of 16)

TNRTSLabel

DOCKIT

toAddrVariable

CopyCode2 (Loader)

TOKNMacro

TKN1 (Game data)

TPVariable

BRIEF

BRIEF2

BRIEF3

DEBRIEF

DEBRIEF2

DOENTRY

KILLSHP

Main game loop (Part 4 of 6)

PDESC

SVE

TQ4Label

TT219

TR1Subroutine

GTNMEW

trackVariable

gettsl

rdrght

rentry

rvtoc

rwts

trytrk

wfile

trackVariable

gettsl (Loader)

LoadFile (Loader)

rdrght (Loader)

rentry (Loader)

rvtoc (Loader)

rwts (Loader)

trytrk (Loader)

tracksVariable

getsct

tracksVariable

getsct (Loader)

trackSectorVariable

CopyTrackSector (Loader)

LoadFile (Loader)

SetLoadVariables1 (Loader)

SetLoadVariables2 (Loader)

TRADEMODESubroutine

EQSHP

STATUS

TT167

TT208

TT213

TT219

TT25

TRIBBLEVariable

SOLAR

tnpr

TT210

TRIBDIRVariablen/a
TRIBDIRHVariablen/a
TRIBMAVariablen/a
TRIBTAVariablen/a
TRNMESubroutine

SVE

trytr2Label

trytrk

trytr2Label

trytrk (Loader)

trytr3Label

trytrk

trytr3Label

trytrk (Loader)

trytr4Entry point

rttrk

trytr4Entry point

rttrk (Loader)

trytr5Entry point

rdrght

trytr5Entry point

rdrght (Loader)

trytr6Entry point

rdrght

trytr6Entry point

rdrght (Loader)

trytrkSubroutine

rwts

trytrkSubroutine

rwts (Loader)

TS71Label

DCS1

TS72Label

DCS1

tslIndexVariable

LoadFile (Loader)

tslsctVariable

isfull

wfile

tsltrkVariable

isfull

wfile

TT100Entry point

Main game loop (Part 1 of 6)

Main game loop (Part 6 of 6)

TT102Subroutine

Main game loop (Part 6 of 6)

TT103Subroutine

hm

HME2

TT102

TT16

TT23

TT105Subroutine

TT103

TT107Label

TT102

TT11Subroutine

ee3

EQSHP

pr5

TT210

TT110Subroutine

Ghy

TT102

TT111Subroutine

BR1 (Part 2 of 2)

Ghy

hm

HME2

hyp1

STATUS

TT102

TT110

TTX110

TT112Label

hyp1

TT113Entry point

LCASH

TT114Subroutine

TT18

TT115Label

TT114

TT123Subroutine

TT16

TT124Label

TT123

TT125Label

TT123

TT126Label

TT14

TT128Subroutine

TT14

TT130Label

TT111

TT132Label

TT111

TT134Label

TT111

TT135Label

TT111

TT136Label

TT111

TT137Label

TT111

TT139Label

TT111

TT14Subroutine

TT22

TT23

TT141Label

TT111

TT146Subroutine

TT102

TT25

TT147Subroutine

hyp

TT15Subroutine

SIGHT

TT103

TT105

TT14

TT151Subroutine

TT167

TT210

TT219

TT151qLabel

TT151

TT152Subroutine

TT151

TT210

TT219

TT153Label

var

TT154Label

var

TT155Label

TT151

TT156Label

TT151

TT157Label

GVL

TT158Label

GVL

TT159Label

GVL

TT16Subroutine

TT102

TT160Subroutine

TT152

TT161Subroutine

TT152

TT162Subroutine

dn

EQSHP

spc

TT160

TT219

TT25

TTX66

TT162+2Entry point

TT151

TT163

TT163Subroutine

TT167

TT219

TT167Subroutine

TT102

TT168Label

TT167

TT16aSubroutine

TT152

TT17Subroutine

Main game loop (Part 5 of 6)

TT170Subroutinen/a
TT172Label

TT151

TT178Label

TT15

TT179Label

TT105

TT17afterallLabel

TT17

TT18Subroutine

TT102

TT180Entry point

TT105

TT123

TT182Label

TT23

TT184Label

TT23

TT186Label

TT23

TT187Label

TT23

TT187sLabel

TT23

TT20Subroutine

HME2

TT111

TT22

TT23

TT205Label

TT25

TT206Label

TT25

TT207Label

TT25

TT208Subroutine

TT102

TT210Subroutine

TT213

TT211Label

TT210

TT212Label

TT210

TT213Subroutine

TT102

TT214Subroutinen/a
TT217Subroutine

gnum

MT26

qv

TT214

TT218Label

TT214

TT219Subroutine

TT102

TT22Subroutine

TT102

TT114

TT220Label

TT219

TT222Label

TT219

TT223Label

gnum

TT224Label

TT219

TT226Label

gnum

TT23Subroutine

TT102

TT114

TT24Subroutine

TT111

TT25Subroutine

TT102

TT26Subroutine

BPRNT

cmn

diskerror

gnum

TITLE

TT102

TT160

TT161

TT16a

TT214

TT25

TT42

TT74

TT27Subroutine

cpl

DETOK2

EQSHP

ex

fwl

hyp

JMTB

mes9

MESS

MT17

NLIN3

plf

prq

qv

spc

TT151

TT162

TT208

TT210

TT213

TT214

TT219

TT22

TT25

TT43

TT60

TT67

TT68

TT70

TTX66

TT30Label

BPRNT

TT32Label

BPRNT

TT34Label

BPRNT

tt34Label

BPRNT

TT35Label

BPRNT

tt35Label

BPRNT

TT36Label

BPRNT

tt36Label

BPRNT

TT37Label

BPRNT

tt37Label

BPRNT

tt38Label

BPRNT

TT41Subroutine

TT27

TT42Subroutine

TT45

TT43Subroutine

TT27

TT44Entry point

TT41

TT42

TT45Subroutine

TT41

TT46Subroutine

TT27

TT47Label

TT43

TT48Entry point

DOEXP

TT43

TT45

TT49Label

ex

TT50Label

ex

TT51Label

ex

TT53Label

cpl

TT54Subroutine

cpl

TT55Label

cpl

TT56Label

cpl

TT59Label

ex

TT60Subroutine

TT213

TT25

TT62Label

ypl

TT63Label

TT146

TT66Subroutine

BRIEF

DEATH

HFS2

LOOK1

MJP

MT9

PAS1

qv

TITLE

TRADEMODE

TT18

TT22

TT23

tt66Label

TTX66

TT67Subroutine

EQSHP

NWDAV4

plf

SVE

TT208

TT219

TT67KSubroutine

STATUS

TT68Subroutine

fwl

TT146

TT25

TT69Subroutine

TT210

TT70Subroutine

TT25

TT71Label

TT25

TT72Entry point

TT70

TT73Subroutine

crlf

TT74Subroutine

TT27

TT41

TT75Label

TT25

TT76Label

TT25

TT77Label

TT24

TT78Label

ypl

TT81Subroutine

HME2

TT111

TT22

TT23

TT83Label

TT22

TT84Label

TT15

TT85Label

TT15

TT86Label

TT15

TT87Label

TT15

TT92Label

TT102

tttLabel

TACTICS (Part 7 of 7)

TTX110Subroutine

hyp

TTX111Entry point

TTX110

TTX66Subroutine

TT18

TTX66KSubroutine

TTX66

TTX69Subroutine

TT25

TWFLVariable

HLOIN

TWFRVariable

HLOIN

TWOKMacro

QQ18 (Game data)

TWOSVariable

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

TWOS2Variable

CPIX

TWOS3Variable

PIXEL

TYPEVariable

ANGRY

BRIEF

DOCKIT

DOKEY

ESCAPE

HITCH

LL9 (Part 1 of 12)

Main flight loop (Part 4 of 16)

Main flight loop (Part 5 of 16)

Main flight loop (Part 7 of 16)

Main flight loop (Part 11 of 16)

Main flight loop (Part 12 of 16)

MVEIT (Part 2 of 9)

MVEIT (Part 6 of 9)

PL2

PLANET

SCAN

SFS1

TACTICS (Part 4 of 7)

TACTICS (Part 5 of 7)

TACTICS (Part 7 of 7)

TITLE

WPSHPS

tZLabel

DFAULT

UVariable

ADD

BPRNT

csh

DOEXP

LL61

LL62

LL9 (Part 6 of 12)

LL9 (Part 7 of 12)

LL9 (Part 8 of 12)

TAS1

TT11

TT111

uConfiguration variable

ITEM

U%Subroutinen/a
UNIVVariable

GINF

KILLSHP

KS2

TACTICS (Part 1 of 7)

UNMUTILATESubroutine

LOD

UPWorkspacen/a
UPTOGVariable

RR5

VVariable

DETOK

DETOK2

DETOK3

ex

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 10 of 12)

LL9 (Part 11 of 12)

mvblockK

SUN (Part 1 of 4)

SUN (Part 3 of 4)

TACTICS (Part 1 of 7)

TAS1

VCSU1

VCSUB

varSubroutine

GVL

TT151

VCSU1Subroutine

DOCKIT

VCSUBSubroutine

TACTICS (Part 1 of 7)

VEConfiguration variable

DETOK

VEConfiguration variable

ECHR (Game data)

EJMP (Game data)

ERND (Game data)

ETOK (Game data)

ETWO (Game data)

RUTOK (Game data)

TKN1 (Game data)

TOKN (Game data)

VERTEXMacro

SHIP_ADDER (Game data)

SHIP_ANACONDA (Game data)

SHIP_ASP_MK_2 (Game data)

SHIP_ASTEROID (Game data)

SHIP_BOA (Game data)

SHIP_BOULDER (Game data)

SHIP_CANISTER (Game data)

SHIP_COBRA_MK_1 (Game data)

SHIP_COBRA_MK_3 (Game data)

SHIP_COBRA_MK_3_P (Game data)

SHIP_CONSTRICTOR (Game data)

SHIP_CORIOLIS (Game data)

SHIP_DODO (Game data)

SHIP_ESCAPE_POD (Game data)

SHIP_FER_DE_LANCE (Game data)

SHIP_GECKO (Game data)

SHIP_KRAIT (Game data)

SHIP_MAMBA (Game data)

SHIP_MISSILE (Game data)

SHIP_MORAY (Game data)

SHIP_PLATE (Game data)

SHIP_PYTHON (Game data)

SHIP_PYTHON_P (Game data)

SHIP_ROCK_HERMIT (Game data)

SHIP_SHUTTLE (Game data)

SHIP_SIDEWINDER (Game data)

SHIP_SPLINTER (Game data)

SHIP_THARGOID (Game data)

SHIP_THARGON (Game data)

SHIP_TRANSPORTER (Game data)

SHIP_VIPER (Game data)

SHIP_WORM (Game data)

VIEWVariable

LOOK1

Main flight loop (Part 3 of 16)

PLUT

SIGHT

STARS

TTX66

WARP

VIOLETConfiguration variable

beamcol

dialc1

dialc2

VLO1Label

VLOIN

VLO2Label

VLOIN

VLO3Label

VLOIN

VLO4Label

VLOIN

VLO5Label

VLOIN

VLOINSubroutine

DIS5

DVLOIN

SCAN

TT15

VLOL1Label

VLOIN

VOWELSubroutine

MT17

VRTSLabel

VOWEL

WA1Label

WARP

WA2Label

WARP

WA3Label

WARP

wantgrapLabel

TTX66K

WARPSubroutine

Main flight loop (Part 3 of 16)

wbyteSubroutine

write

wbyteSubroutinen/a
wbyte2Entry point

write

wbyte3Entry point

write

wearedockedLabel

STATUS

wfileSubroutine

SVE

whipsLabel

Main game loop (Part 2 of 6)

WHITEConfiguration variable

beamcol

dialc1

dialc2

DIALS (Part 1 of 4)

DIALS (Part 2 of 4)

Main flight loop (Part 3 of 16)

sightcol

WHITETEXTSubroutinen/a
whosentthisshitLabel

CHPR2

widgetVariable

DVID4

FMLTU

LL28

WPWorkspacen/a
WP1Subroutine

WPLS2

WP2Label

WPLS2

WPL1Label

WPLS2

WPL2Label

WPLS

WPLSSubroutine

Main flight loop (Part 14 of 16)

PL2

SUN (Part 1 of 4)

WPLS-1Entry point

WPLS

WPLS2Subroutine

PL2

PL9

WPSHPSSubroutine

LOOK1

NWSTARS

RES2

writeSubroutine

rttrk

writeSubroutine

rttrk (Loader)

write2Label

write

write3Label

write

write4Label

write

write5Label

write

write6Label

write

WRMConfiguration variable

TACTICS (Part 4 of 7)

WS1Label

WPSHPS

WS2Label

WPSHPS

WSCANSubroutine

DELAY

DK4

TT16

WSCL1Label

WSCAN

wsectSubroutine

wfile

wsectSubroutinen/a
wsect2Entry point

rsect

wsect2Entry point

rsect (Loader)

WSL1Label

WPSHPS

WSL2Label

WPSHPS

wtableVariable

write

wWSubroutinen/a
wW2Entry point

Ghy

XConfiguration variable

HFS2

LASLI

PROJ

X1Variable

BLINE

BOMBOFF

DIS1

DIS5

DVLOIN

EDGES

FLIP

HLOIN

LASLI

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

LSPUT

MSBAR

NLIN2

nWq

PIXEL2

SCAN

STARS1

STARS2

STARS6

SUN (Part 3 of 4)

TT15

TT22

TTX66K

VLOIN

WPLS2

X2Variable

BLINE

BOMBOFF

DIS1

EDGES

HLOIN

LASLI

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

LSPUT

MSBAR

NLIN2

SUN (Part 3 of 4)

TT15

TT22

TTX66K

WPLS2

XCVariable

BR1 (Part 1 of 2)

BRIEF

CHPR

cleargrap

CLYNS

crlf

DEATH

DOXC

EQSHP

hyp

MESS

MT8

MT9

plf2

qv

SETXC

STATUS

TITLE

TT151

TT163

TT167

TT22

TT23

TTX66

XSAVVariable

KS1

Main flight loop (Part 4 of 16)

Main flight loop (Part 11 of 16)

Main flight loop (Part 12 of 16)

MVEIT (Part 1 of 9)

MVEIT (Part 2 of 9)

TT22

WPSHPS

XSAV2Variable

CHPR

XXVariable

MLS2

MUT1

MUT2

STARS1

STARS2

STARS6

SUN (Part 3 of 4)

XX0Variable

HITCH

KILLSHP

LL9 (Part 1 of 12)

LL9 (Part 2 of 12)

LL9 (Part 4 of 12)

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 9 of 12)

LL9 (Part 10 of 12)

Main flight loop (Part 4 of 16)

Main flight loop (Part 8 of 16)

Main flight loop (Part 12 of 16)

MVEIT (Part 4 of 9)

NWSHP

SFS1

SPIN

TACTICS (Part 2 of 7)

TACTICS (Part 4 of 7)

TACTICS (Part 6 of 7)

XX1Variable

LL9 (Part 1 of 12)

LL9 (Part 2 of 12)

LL9 (Part 3 of 12)

LL9 (Part 6 of 12)

LL9 (Part 7 of 12)

LL9 (Part 9 of 12)

SHPPT

XX12Variable

BLINE

BOMBOFF

LL129

LL145 (Part 1 of 4)

LL145 (Part 2 of 4)

LL145 (Part 3 of 4)

LL145 (Part 4 of 4)

LL51

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 7 of 12)

LL9 (Part 9 of 12)

LL9 (Part 10 of 12)

LSPUT

TT23

XX13Variable

BLINE

EQSHP

LL145 (Part 1 of 4)

LL145 (Part 2 of 4)

LL145 (Part 4 of 4)

Main game loop (Part 4 of 6)

XX15Variable

BLINE

BPRNT

diskerror

DOCKIT

LL118

LL120

LL145 (Part 1 of 4)

LL145 (Part 2 of 4)

LL145 (Part 3 of 4)

LL145 (Part 4 of 4)

LL51

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 7 of 12)

LL9 (Part 8 of 12)

LL9 (Part 9 of 12)

LL9 (Part 10 of 12)

LL9 (Part 12 of 12)

Main flight loop (Part 9 of 16)

NORM

SHPPT

SP2

TAS2

TAS3

TAS4

TAS6

TIDY

XX16Variable

LL51

LL9 (Part 3 of 12)

LL9 (Part 6 of 12)

XX17Variable

BPRNT

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 8 of 12)

LL9 (Part 9 of 12)

LL9 (Part 11 of 12)

XX18Variable

LL9 (Part 3 of 12)

LL9 (Part 5 of 12)

XX19Variable

DOEXP

LL9 (Part 1 of 12)

LL9 (Part 12 of 12)

LSPUT

XX2Variable

LL9 (Part 3 of 12)

LL9 (Part 4 of 12)

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 10 of 12)

XX20Variable

HME2

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 8 of 12)

LL9 (Part 9 of 12)

LL9 (Part 11 of 12)

TT23

XX21Configuration variable

BEGIN

DEATH

KILLSHP

Main flight loop (Part 4 of 16)

NWSHP

NWSPS

XX21Variablen/a
XX3Workspace

DOEXP

LL62

LL9 (Part 2 of 12)

LL9 (Part 8 of 12)

LL9 (Part 9 of 12)

LL9 (Part 10 of 12)

SFS1

XX4Variable

GVL

HFS2

KILLSHP

KS2

LL9 (Part 1 of 12)

LL9 (Part 2 of 12)

LL9 (Part 4 of 12)

LL9 (Part 5 of 12)

LL9 (Part 6 of 12)

LL9 (Part 10 of 12)

STATUS

YConfiguration variable

DOEXP

HFS2

LASLI

LL118

LL145 (Part 1 of 4)

LL145 (Part 2 of 4)

LL145 (Part 4 of 4)

LL9 (Part 8 of 12)

PIXEL2

PROJ

RES2

SHPPT

SIGHT

WPLS

Y1Variable

BLINE

BOMBOFF

CPIX

DIS1

DIS5

DOEXP

DVLOIN

FLIP

HLOIN

HLOIN2

LASLI

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

LSPUT

MLU1

MSBAR

MSBARS

NLIN2

nWq

PIXEL2

STARS1

STARS2

STARS6

SUN (Part 3 of 4)

TT15

TT22

TTX66K

VLOIN

WPLS2

Y2Variable

BLINE

BOMBOFF

DIS5

DVLOIN

LASLI

LOIN (Part 1 of 7)

LOIN (Part 2 of 7)

LOIN (Part 5 of 7)

LSPUT

SCAN

TT15

VLOIN

WPLS2

YCVariable

BULB

CHPR

cleargrap

CLYNS

DEATH

DOYC

EQSHP

hyp

INCYC

letter2

MESS

MT29

qv

SETYC

TITLE

TT146

TT167

TT23

TTX66

TTX69

YESCONLabel

Main game loop (Part 4 of 6)

YESNOSubroutine

SVE

yetanotherrtsSubroutine

SFRMIS

yplSubroutine

TT27

ypl-1Entry point

cmn

ypl16Label

ypl

YSAVVariable

HLOIN

LOIN (Part 1 of 7)

LOIN (Part 3 of 7)

LOIN (Part 4 of 7)

LOIN (Part 6 of 7)

LOIN (Part 7 of 7)

TT217

VLOIN

YSAV2Variable

CHPR

ytqLabel

Main game loop (Part 2 of 6)

yuLabel

RES2

Yx2M1Variable

CHKON

RES2

SUN (Part 1 of 4)

SUN (Part 2 of 4)

YYVariable

EDGES

PIX1

STARS1

STARS2

STARS6

SUN (Part 2 of 4)

SUN (Part 3 of 4)

SUN (Part 4 of 4)

WPLS

yyLabel

DOEXP

ZeSubroutine

DEATH

GTHG

Main game loop (Part 3 of 6)

Main game loop (Part 4 of 6)

ZEBCSubroutinen/a
zebraLabel

TT210

ZEKLOOPLabel

ZEKTRAN

ZEKTRANSubroutine

BR1 (Part 1 of 2)

RDKEY

TITLE

ZEL1Label

ZES2

ZEL1kLabel

ZES2k

ZEL2Label

ZERO

ZEROSubroutine

RES2

RESET

zerowkl2Label

COLD

zerowksploopLabel

COLD

ZES1Subroutine

ZEBC

ZES1kSubroutinen/a
ZES2Subroutinen/a
ZES2kSubroutinen/a
ZESNEWSubroutinen/a
ZESNEWLLabel

ZESNEW

ZI1Label

ZINF

ZINFSubroutine

BRIEF

DOKEY

FRS1

KS4

Main game loop (Part 2 of 6)

SOLAR

Ze

ZPWorkspace

SWAPPZERO

ZPWorkspacen/a
ZPWorkspacen/a
ZP1Variable

ENTRY (Transfer program)

ZP2Variable

ENTRY (Transfer program)

ztemp0Variable

getsct

rdaddr

read

seek

write

ztemp0Variable

getsct (Loader)

rdaddr (Loader)

read (Loader)

seek (Loader)

ztemp1Variable

rdaddr

seek

write

ztemp1Variable

rdaddr (Loader)

seek (Loader)

ztemp2Variable

seek

trytrk

ztemp2Variable

seek (Loader)

trytrk (Loader)

ztemp3Variable

seek

ztemp3Variable

seek (Loader)

ZZVariable

DOT

FLIP

nWq

PDESC

PIXEL

refund

STARS1

STARS2

STARS6

TT111

TT22

zZ+1Entry point

Ghy