.BR1 JSR ZEKTRAN ; Call ZEKTRAN to clear the key logger LDA #3 ; Set XC = 3 (set text cursor to column 3) STA XC ;JSR startat ; This instruction is commented out in the original ; source LDX #CYL ; Call TITLE to show a rotating Cobra Mk III (#CYL) and LDA #6 ; token 6 ("LOAD NEW {single cap}COMMANDER {all caps} LDY #250 ; (Y/N)?{sentence case}{cr}{cr}"), with the ship at a JSR TITLE ; distance of 250, returning with the internal number ; of the key pressed in A CPX #'Y' ; Did we press "Y"? If not, jump to QU5, otherwise BNE QU5 ; continue on to load a new commander ;JSR stopat ; This instruction is commented out in the original ; source JSR DFAULT ; Call DFAULT to reset the current commander data block ; to the last saved commander JSR SVE ; Call SVE to load a new commander into the last saved ; commander data block ;JSR startat ; This instruction is commented out in the original ; source .QU5 JSR DFAULT ; Call DFAULT to reset the current commander data block ; to the last saved commanderName: BR1 (Part 1 of 2) [Show more] Type: Subroutine Category: Start and end Summary: Show the "Load New Commander (Y/N)?" screen and start the gameContext: See this subroutine in context in the source code References: This subroutine is called as follows: * BRBR calls BR1 * TT102 calls via QU5
Other entry points: QU5 Restart the game using the last saved commander without asking whether to load a new commander file
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Configuration variable CYL = 11
Ship type for a Cobra Mk III
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Subroutine DFAULT (category: Start and end)
Reset the current commander data block to the last saved commander
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Entry point QU5 in subroutine BR1 (Part 1 of 2) (category: Start and end)
Restart the game using the last saved commander without asking whether to load a new commander file
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Subroutine SVE (category: Save and load)
Display the disk access menu and process saving of commander files
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Subroutine TITLE (category: Start and end)
Display a title screen with a rotating ship and prompt
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Subroutine ZEKTRAN (category: Keyboard)
Clear the key logger