This index contains every macro that appears in the source code for the NES version of Elite, grouped by category.
Drawing ships | |
| EDGE (Common) | Macro definition for adding edges to ship blueprints |
| FACE (Common) | Macro definition for adding faces to ship blueprints |
| VERTEX (Common) | Macro definition for adding vertices to ship blueprints |
Drawing the screen | |
| ADD_CYCLES (Common) | Add a specified number to the cycle count |
| ADD_CYCLES_CLC (Common) | Add a specified number to the cycle count |
| FILL_MEMORY (Common) | Fill memory with the specified number of bytes |
| SEND_DATA_TO_PPU (Common) | Send a specified block of memory to the PPU |
| SUBTRACT_CYCLES (Common) | Subtract a specified number from the cycle count |
Market | |
| ITEM (Common) | Macro definition for the market prices table |
PPU | |
| SETUP_PPU_FOR_ICON_BAR (Common) | If the PPU has started drawing the icon bar, configure the PPU to use nametable 0 and pattern table 0 |
Text | |
| CHAR (Common) | Macro definition for characters in the recursive token table |
| CONT (Common) | Macro definition for control codes in the recursive token table |
| ECHR (Common) | Macro definition for characters in the extended token table |
| EJMP (Common) | Macro definition for jump tokens in the extended token table |
| ERND (Common) | Macro definition for random tokens in the extended token table |
| ETOK (Common) | Macro definition for recursive tokens in the extended token table |
| ETWO (Common) | Macro definition for two-letter tokens in the extended token table |
| RTOK (Common) | Macro definition for recursive tokens in the recursive token table |
| TOKN (Common) | Macro definition for standard tokens in the extended token table |
| TWOK (Common) | Macro definition for two-letter tokens in the token table |