This index contains every macro that appears in the source code for the NES version of Elite, grouped by category.
Drawing ships
| |
EDGE (Common) | Macro definition for adding edges to ship blueprints |
FACE (Common) | Macro definition for adding faces to ship blueprints |
VERTEX (Common) | Macro definition for adding vertices to ship blueprints |
Drawing the screen
| |
ADD_CYCLES (Common) | Add a specified number to the cycle count |
ADD_CYCLES_CLC (Common) | Add a specified number to the cycle count |
FILL_MEMORY (Common) | Fill memory with the specified number of bytes |
SEND_DATA_TO_PPU (Common) | Send a specified block of memory to the PPU |
SUBTRACT_CYCLES (Common) | Subtract a specified number from the cycle count |
Market
| |
ITEM (Common) | Macro definition for the market prices table |
PPU
| |
SETUP_PPU_FOR_ICON_BAR (Common) | If the PPU has started drawing the icon bar, configure the PPU to use nametable 0 and pattern table 0 |
Text
| |
CHAR (Common) | Macro definition for characters in the recursive token table |
CONT (Common) | Macro definition for control codes in the recursive token table |
ECHR (Common) | Macro definition for characters in the extended token table |
EJMP (Common) | Macro definition for jump tokens in the extended token table |
ERND (Common) | Macro definition for random tokens in the extended token table |
ETOK (Common) | Macro definition for recursive tokens in the extended token table |
ETWO (Common) | Macro definition for two-letter tokens in the extended token table |
RTOK (Common) | Macro definition for recursive tokens in the recursive token table |
TOKN (Common) | Macro definition for standard tokens in the extended token table |
TWOK (Common) | Macro definition for two-letter tokens in the token table |