|
ABORT | Subroutine | FRMIS (Bank 0) KILLSHP (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) |
ABORT2 | Subroutine | Main flight loop (Part 11 of 16) (Bank 0) |
ACT | Variable | ARCTAN (Bank 1) |
ADD | Subroutine | InSystemJump (Bank 0) MVS5 (Bank 0) PLS22 (Bank 1) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
ADD_CYCLES | Macro | ClearBuffers (Bank 7) ClearMemory (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) ConsiderSendTiles (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendNametableToPPU (Bank 7) SendOtherBitplane (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) |
ADD_CYCLES_CLC | Macro | ClearBuffers (Bank 7) ClearMemory (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) SendNametableToPPU (Bank 7) SendOtherBitplane (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) |
addr | Variable | AutoPlayDemo (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendPatternsToPPU (Part 2 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 4 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
alertColours | Variable | DrawSpaceViewInNMI (Bank 0) |
allowInSystemJump | Variable | DrawScrollText (Bank 6) Main flight loop (Part 2 of 16) (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) NWSHP (Bank 0) PlayDemo (Bank 0) RES2 (Bank 0) SetupIconBarFlight (Bank 3) TT110 (Bank 0) |
ALP1 | Variable | DEATH (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) MLS1 (Bank 7) MUT3 (Bank 7) MVEIT (Part 5 of 9) (Bank 0) PlayDemo (Bank 0) RES2 (Bank 0) ShowScrollText (Bank 6) STARS2 (Bank 1) |
ALP2 | Variable | DEATH (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) MVEIT (Part 5 of 9) (Bank 0) RES2 (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
ALPHA | Variable | DEATH (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) MV40 (Bank 0) MVS4 (Bank 0) PlayDemo (Bank 0) RES2 (Bank 0) ShowScrollText (Bank 6) STARS2 (Bank 1) |
ALTIT | Variable | CheckAltitude (Bank 0) DIALS (Bank 6) |
AN2 | Label | ANGRY (Bank 0) |
AN3 | Label | ANGRY (Bank 0) |
ANA | Configuration variable | TACTICS (Part 4 of 7) (Bank 0) |
ANGRY | Subroutine | FRMIS (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) |
antilog | Variable | DVID4 (Bank 7) FMLTU (Bank 7) LL28 (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) |
antilogODD | Variable | DVID4 (Bank 7) FMLTU (Bank 7) LL28 (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) |
ApplyEnvelopeNOISE | Subroutine | MakeMusic (Bank 6) |
ApplyEnvelopeSQ1 | Subroutine | MakeMusic (Bank 6) |
ApplyEnvelopeSQ2 | Subroutine | MakeMusic (Bank 6) |
ApplyEnvelopeTRI | Subroutine | MakeMusic (Bank 6) |
applyVolumeNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
applyVolumeSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
applyVolumeSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
APU_FC | Configuration variable | ResetVariables (Bank 7) |
AR1 | Label | ARCTAN (Bank 1) |
AR2 | Label | ARCTAN (Bank 1) |
AR3 | Label | ARCTAN (Bank 1) |
AR4 | Label | ARCTAN (Bank 1) |
ARCTAN | Subroutine | PLS4 (Bank 1) |
Armlas | Configuration variable | DrawEquipment (Bank 6) EQSHP (Bank 0) GetLaserPattern (Bank 6) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) NA2% (Bank 6) refund (Bank 0) SIGHT (Bank 3) STATUS (Bank 0) |
ARS1 | Label | ARCTAN (Bank 1) |
asciiToPattern | Variable | ChooseLanguage (Bank 6) CHPR (Part 5 of 6) (Bank 2) LoadNormalFont (Bank 3) SendViewToPPU (Bank 3) |
ASH | Variable | ChargeShields (Bank 0) DIALS (Bank 6) OOPS (Bank 0) ResetShipStatus (Bank 0) |
AST | Configuration variable | Main flight loop (Part 11 of 16) (Bank 0) |
attrBuffer0 | Variable | SetViewAttrs (Bank 3) |
attrSprite0 | Variable | DrawSaveSlotMark (Bank 6) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) ResetScanner (Bank 3) ResetScreen (Bank 3) ResetStardust (Bank 0) SCAN (Bank 1) SetLaserSprite (Bank 6) ShowScrollText (Bank 6) SVE (Bank 6) |
attrSprite1 | Variable | ResetScreen (Bank 3) SCAN (Bank 1) |
attrSprite10 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) |
attrSprite11 | Variable | DrawRightEarring (Bank 6) ResetScanner (Bank 3) |
attrSprite12 | Variable | DrawLeftEarring (Bank 6) ResetScanner (Bank 3) |
attrSprite13 | Variable | ResetScanner (Bank 3) |
attrSprite15 | Variable | DrawCrosshairs (Bank 0) |
attrSprite2 | Variable | ResetScreen (Bank 3) SCAN (Bank 1) |
attrSprite3 | Variable | ResetScreen (Bank 3) |
attrSprite38 | Variable | DrawChartSystem (Bank 0) |
attrSprite4 | Variable | ResetScreen (Bank 3) |
attrSprite5 | Variable | ChooseLanguage (Bank 6) SIGHT (Bank 3) |
attrSprite58 | Variable | DrawExplosionBurst (Bank 1) |
attrSprite6 | Variable | SIGHT (Bank 3) |
attrSprite7 | Variable | SIGHT (Bank 3) |
attrSprite8 | Variable | DrawGlasses (Bank 6) SIGHT (Bank 3) |
attrSprite9 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) |
auto | Variable | cntr (Bank 7) DOKEY (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TT102 (Bank 0) WARP (Bank 0) |
auto1 | Label | AutoPlayDemo (Bank 7) |
auto10 | Label | AutoPlayDemo (Bank 7) |
auto11 | Label | AutoPlayDemo (Bank 7) |
auto12 | Label | AutoPlayDemo (Bank 7) |
auto13 | Label | AutoPlayDemo (Bank 7) |
auto14 | Label | AutoPlayDemo (Bank 7) |
auto2 | Label | AutoPlayDemo (Bank 7) |
auto3 | Label | AutoPlayDemo (Bank 7) |
auto4 | Label | AutoPlayDemo (Bank 7) |
auto5 | Label | AutoPlayDemo (Bank 7) |
auto6 | Label | AutoPlayDemo (Bank 7) |
auto7 | Label | AutoPlayDemo (Bank 7) |
auto8 | Label | AutoPlayDemo (Bank 7) |
auto9 | Label | AutoPlayDemo (Bank 7) |
AutoPlayDemo | Subroutine | NMI (Bank 7) |
autoPlayDemo | Variable | AutoPlayDemo (Bank 7) ChooseLanguage (Bank 6) DEATH (Bank 0) DEATH2 (Bank 0) NMI (Bank 7) SetDemoAutoPlay (Bank 5) SVE (Bank 6) |
autoPlayKey | Variable | AutoPlayDemo (Bank 7) SetDemoAutoPlay (Bank 5) |
autoPlayKeys | Variable | AutoPlayDemo (Bank 7) SetDemoAutoPlay (Bank 5) |
autoPlayKeys1_DE | Variable | autoPlayKeys1Hi (Bank 5) autoPlayKeys1Lo (Bank 5) |
autoPlayKeys1_EN | Variable | autoPlayKeys1Hi (Bank 5) autoPlayKeys1Lo (Bank 5) |
autoPlayKeys1_FR | Variable | autoPlayKeys1Hi (Bank 5) autoPlayKeys1Lo (Bank 5) |
autoPlayKeys1Hi | Variable | SetDemoAutoPlay (Bank 5) |
autoPlayKeys1Lo | Variable | SetDemoAutoPlay (Bank 5) |
autoPlayKeys2 | Variable | AutoPlayDemo (Bank 7) |
autoPlayRepeat | Variable | AutoPlayDemo (Bank 7) SetDemoAutoPlay (Bank 5) |
aval1 | Label | TT151 (Bank 0) |
AVL | Variable | BuyAndSellCargo (Bank 0) GVL (Bank 0) TT151 (Bank 0) var (Bank 0) |
ax | Configuration variable | FACE (Common) VERTEX (Common) |
ay | Configuration variable | FACE (Common) VERTEX (Common) |
az | Configuration variable | FACE (Common) VERTEX (Common) |
|
b | Label | ChargeShields (Bank 0) |
back1 | Label | DrawBackground (Bank 3) |
back2 | Label | DrawBackground (Bank 3) |
back3 | Label | DrawBackground (Bank 3) |
back4 | Label | DrawBackground (Bank 3) |
BAD | Subroutine | Main game loop (Part 3 of 6) (Bank 0) TT110 (Bank 0) |
bank1 | Label | ChooseMusic_b6 (Bank 7) |
bank10 | Label | SetLinePatterns_b3 (Bank 7) |
bank11 | Label | LoadNormalFont_b3 (Bank 7) |
bank12 | Label | ChangeToView_b0 (Bank 7) |
bank13 | Label | ShowScrollText_b6 (Bank 7) |
bank14 | Label | DETOK_b2 (Bank 7) |
bank15 | Label | DTS_b2 (Bank 7) |
bank16 | Label | SetupIconBar_b3 (Bank 7) |
bank17 | Label | ShowIconBar_b3 (Bank 7) |
bank18 | Label | SetupViewInNMI_b3 (Bank 7) |
bank19 | Label | SendBitplaneToPPU_b3 (Bank 7) |
bank2 | Label | StartEffect_b6 (Bank 7) |
bank20 | Label | UpdateIconBar_b3 (Bank 7) |
bank21 | Label | MVS5_b0 (Bank 7) |
bank22 | Label | CHPR_b2 (Bank 7) |
bank23 | Label | DASC_b2 (Bank 7) |
bank24 | Label | TT27_b2 (Bank 7) |
bank25 | Label | ex_b2 (Bank 7) |
bank26 | Label | SetupAfterLoad_b0 (Bank 7) |
bank27 | Label | ClearScreen_b3 (Bank 7) |
bank28 | Label | SCAN_b1 (Bank 7) |
bank3 | Label | LL9_b1 (Bank 7) |
bank4 | Label | TIDY_b1 (Bank 7) |
bank5 | Label | STARS_b1 (Bank 7) |
bank6 | Label | CIRCLE2_b1 (Bank 7) |
bank7 | Label | SUN_b1 (Bank 7) |
bank8 | Label | DrawSystemImage_b3 (Bank 7) |
bank9 | Label | SetViewAttrs_b3 (Bank 7) |
barb1 | Label | TT102 (Bank 0) |
barb10 | Label | TT102 (Bank 0) |
barb11 | Label | TT102 (Bank 0) |
barb12 | Label | TT102 (Bank 0) |
barb2 | Label | TT102 (Bank 0) |
barb3 | Label | TT102 (Bank 0) |
barb4 | Label | TT102 (Bank 0) |
barb5 | Label | TT102 (Bank 0) |
barb6 | Label | TT102 (Bank 0) |
barb7 | Label | TT102 (Bank 0) |
barb8 | Label | TT102 (Bank 0) |
barb9 | Label | TT102 (Bank 0) |
barButtons | Variable | MoveIconBarPointer (Bank 7) SetIconBarButtons (Bank 3) |
barNames0 | Variable | DrawIconBar (Bank 3) |
barNames1 | Variable | n/a |
barNames2 | Variable | n/a |
barNames3 | Variable | Draw2OptionTiles (Bank 3) |
barNames4 | Variable | n/a |
barPatternCounter | Variable | SendBarNamesToPPU (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendBuffersToPPU (Part 1 of 3) (Bank 7) SetupSprite0 (Bank 3) ShowIconBar (Bank 3) UpdateIconBar (Bank 3) |
BAY | Subroutine | BRIEF2 (Bank 0) BRP (Bank 0) DOENTRY (Bank 0) TBRIEF (Bank 0) |
BAYSTEP | Entry point | TBRIEF (Bank 0) |
BEEP | Subroutine | BEEP_b7 (Bank 7) |
BEEP_b7 | Subroutine | EQSHP (Bank 0) InputName (Bank 6) Main flight loop (Part 11 of 16) (Bank 0) refund (Bank 0) |
BEGIN | Subroutine | ResetMMC1_b0 (Bank 0) ResetMMC1_b1 (Bank 1) ResetMMC1_b2 (Bank 2) ResetMMC1_b3 (Bank 3) ResetMMC1_b4 (Bank 4) ResetMMC1_b5 (Bank 5) ResetMMC1_b6 (Bank 6) ResetMMC1_b7 (Bank 7) |
BELL | Subroutine | n/a |
BET1 | Variable | Main flight loop (Part 2 of 16) (Bank 0) MVEIT (Part 5 of 9) (Bank 0) RES2 (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
BET2 | Variable | Main flight loop (Part 2 of 16) (Bank 0) MVEIT (Part 5 of 9) (Bank 0) RES2 (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
BETA | Variable | Main flight loop (Part 2 of 16) (Bank 0) MV40 (Bank 0) MVS4 (Bank 0) RES2 (Bank 0) RESET (Bank 0) STARS1 (Bank 1) STARS6 (Bank 1) |
bigLogoImage | Variable | DrawBigLogo (Bank 4) |
bigLogoNames | Variable | DrawBigLogo (Bank 4) |
bitplaneFlags | Variable | ClearDrawingPlane (Part 1 of 3) (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ConsiderSendTiles (Bank 7) DrawMessageInNMI (Bank 7) DrawScreenInNMI (Bank 0) DrawScrollInNMI (Bank 6) DrawSpaceViewInNMI (Bank 0) ResetScreen (Bank 3) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) SendDataNowToPPU (Bank 3) SendNametableToPPU (Bank 7) SendOtherBitplane (Bank 7) SendTilesToPPU (Bank 7) SetDrawPlaneFlags (Bank 7) WaitForPPUToFinish (Bank 7) |
BL1 | Label | BLINE (Bank 1) |
BL5 | Label | BLINE (Bank 1) |
BL9 | Label | BLINE (Bank 1) |
blacksuspenders | Label | KILLSHP (Bank 0) |
BlankAllButtons | Subroutine | ShowIconBar (Bank 3) |
BlankButtons6To11 | Subroutine | SetupIconBarPause (Bank 3) |
BlankButtons8To11 | Subroutine | SetupIconBarCharts (Bank 3) SetupIconBarFlight (Bank 3) |
BLINE | Subroutine | CIRCLE2 (Bank 1) PLS22 (Bank 1) |
BOMB | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) Main flight loop (Part 13 of 16) (Bank 0) RES2 (Bank 0) SetupIconBarFlight (Bank 3) STATUS (Bank 0) |
BOOP | Subroutine | eq (Bank 0) EQSHP (Bank 0) HME2 (Bank 0) TT102 (Bank 0) |
boxe1 | Label | DrawBoxEdges (Bank 7) |
boxEdge1 | Variable | DEATH (Bank 0) DrawBoxEdges (Bank 7) RES2 (Bank 0) |
boxEdge2 | Variable | DEATH (Bank 0) DrawBoxEdges (Bank 7) RES2 (Bank 0) |
boxEdgeImages | Variable | ResetScreen (Bank 3) SendViewToPPU (Bank 3) |
boxt1 | Label | DrawBoxTop (Bank 7) |
bpos1 | Label | SetIconBarRow (Bank 3) |
bpos2 | Label | SetIconBarRow (Bank 3) |
BPRNT | Subroutine | csh (Bank 0) |
BR1 | Subroutine | DEATH2 (Bank 0) StartGame (Bank 0) |
BR2 | Label | BRIEF (Bank 0) |
BRIEF | Subroutine | DOENTRY (Bank 0) |
BRIEF2 | Subroutine | DOENTRY (Bank 0) |
BRIEF3 | Subroutine | DOENTRY (Bank 0) |
BRIS | Subroutine | JMTB (Bank 2) |
BRIS_b0 | Subroutine | BRIEF (Bank 0) |
BRL1 | Label | BRIEF (Bank 0) |
BRL2 | Label | BRIEF (Bank 0) |
BRP | Subroutine | BRIEF (Bank 0) BRIEF3 (Bank 0) DEBRIEF (Bank 0) DEBRIEF2 (Bank 0) |
BST | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) Main flight loop (Part 7 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) STATUS (Bank 0) |
BUF | Variable | CopyCommanderToBuf (Bank 6) DrawScrollFrame (Bank 6) GetScrollDivisions (Bank 6) HME2 (Bank 0) MT17 (Bank 2) PrintCommanderName (Bank 6) ResetSaveBuffer (Bank 6) SaveLoadCommander (Bank 6) StoreMessage (Bank 0) TT26 (Bank 2) |
BUMP2 | Subroutine | DOKEY (Bank 0) |
BURN | Label | Main flight loop (Part 11 of 16) (Bank 0) |
burs1 | Label | DrawExplosionBurst (Bank 1) |
burs2 | Label | DrawExplosionBurst (Bank 1) |
burs3 | Label | DrawExplosionBurst (Bank 1) |
burs4 | Label | DrawExplosionBurst (Bank 1) |
burs5 | Label | DrawExplosionBurst (Bank 1) |
burs6 | Label | DrawExplosionBurst (Bank 1) |
burs7 | Label | DrawExplosionBurst (Bank 1) |
burs8 | Label | DrawExplosionBurst (Bank 1) |
burstSpriteIndex | Variable | DrawExplosionBurst (Bank 1) |
BuyAndSellCargo | Subroutine | n/a |
|
c | Entry point | eq (Bank 0) |
CABTMP | Variable | DIALS (Bank 6) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) |
CalculateGridLines | Subroutine | DrawScrollText (Bank 6) |
carg1 | Label | TT210 (Bank 0) |
Cartridge WRAM | Workspace | n/a |
CASH | Variable | ChangeCmdrName (Bank 6) csh (Bank 0) DOENTRY (Bank 0) DrawCmdrImage (Bank 6) LCASH (Bank 0) MCASH (Bank 0) PlayDemo (Bank 0) |
cbar1 | Label | CheckSaveLoadBar (Bank 6) |
cbar2 | Label | CheckSaveLoadBar (Bank 6) |
cbar3 | Label | CheckSaveLoadBar (Bank 6) |
cbar4 | Label | CheckSaveLoadBar (Bank 6) |
cbuf1 | Label | ClearBuffers (Bank 7) |
cbuf2 | Label | ClearBuffers (Bank 7) |
cbuf3 | Label | ClearBuffers (Bank 7) |
cbuf4 | Label | ClearBuffers (Bank 7) |
cbuf5 | Label | ClearBuffers (Bank 7) |
cbuf6 | Label | ClearBuffers (Bank 7) |
cdis1 | Label | CheckJumpSafety (Bank 0) |
cdis2 | Label | CheckJumpSafety (Bank 0) |
cdis3 | Label | CheckJumpSafety (Bank 0) |
cdis4 | Label | CheckJumpSafety (Bank 0) |
cdis5 | Label | CheckJumpSafety (Bank 0) |
cdis6 | Label | CheckJumpSafety (Bank 0) |
cdis7 | Label | CheckJumpSafety (Bank 0) |
cdra1 | Label | ClearDrawingPlane (Part 1 of 3) (Bank 7) |
cdra2 | Label | ClearDrawingPlane (Part 1 of 3) (Bank 7) |
cdra3 | Label | ClearDrawingPlane (Part 1 of 3) (Bank 7) ClearDrawingPlane (Part 2 of 3) (Bank 7) |
cdra4 | Label | ClearDrawingPlane (Part 2 of 3) (Bank 7) |
cdra5 | Label | ClearDrawingPlane (Part 2 of 3) (Bank 7) |
cdra6 | Label | ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) |
cdra7 | Label | ClearDrawingPlane (Part 3 of 3) (Bank 7) |
cdra8 | Label | ClearDrawingPlane (Part 3 of 3) (Bank 7) |
ChangeCmdrName | Subroutine | ChangeCmdrName_b6 (Bank 7) |
ChangeCmdrName_b6 | Subroutine | CheckSaveLoadBar (Bank 6) |
ChangeLetter | Subroutine | InputName (Bank 6) |
ChangeToView | Subroutine | BRIEF (Bank 0) ChangeToView_b0 (Bank 7) LAUN (Bank 0) TITLE (Bank 0) |
ChangeToView_b0 | Subroutine | ShowScrollText (Bank 6) |
channelPriority | Variable | FlushSoundChannel (Bank 7) NOISE (Bank 7) |
CHAR | Macro | QQ18 (Bank 2) QQ18_DE (Bank 2) QQ18_FR (Bank 2) |
char1 | Label | SetupIconBarCharts (Bank 3) |
char2 | Label | SetupIconBarCharts (Bank 3) |
char3 | Label | SetupIconBarCharts (Bank 3) |
char4 | Label | SetupIconBarCharts (Bank 3) |
char5 | Label | SetupIconBarCharts (Bank 3) |
char6 | Label | SetupIconBarCharts (Bank 3) |
characterEnd | Variable | DETOK2 (Bank 2) SetLanguage (Bank 6) |
characterEndLang | Variable | SetLanguage (Bank 6) |
chargeDockingFee | Variable | RES2 (Bank 0) TT102 (Bank 0) |
ChargeShields | Subroutine | InSystemJump (Bank 0) Main flight loop (Part 13 of 16) (Bank 0) |
chartToShow | Variable | DEATH2 (Bank 0) TT102 (Bank 0) |
cheatCmdrName | Variable | ChangeCmdrName (Bank 6) |
CheckAltitude | Subroutine | Main flight loop (Part 15 of 16) (Bank 0) WARP (Bank 0) |
CheckForPause | Subroutine | CheckForPause_b0 (Bank 7) EQSHP (Bank 0) RunDemoFlightLoop (Bank 0) TT102 (Bank 0) |
CheckForPause-3 | Entry point | BuyAndSellCargo (Bank 0) LAUN (Bank 0) |
CheckForPause_b0 | Subroutine | CheckSaveLoadBar (Bank 6) DrawScrollFrames (Bank 6) |
CheckJumpSafety | Subroutine | Main flight loop (Part 2 of 16) (Bank 0) |
CheckJumpSafety+2 | Entry point | Main flight loop (Part 2 of 16) (Bank 0) |
CheckPauseButton | Subroutine | LL164 (Bank 6) |
CheckSaveLoadBar | Subroutine | MoveInLeftColumn (Bank 6) MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) |
CheckSaveSlots | Subroutine | CheckSaveSlots_b6 (Bank 7) |
CheckSaveSlots_b6 | Subroutine | ChooseLanguage (Bank 6) |
CHKON | Subroutine | CIRCLE (Bank 1) SUN (Part 1 of 2) (Bank 1) |
ChooseLanguage | Subroutine | ChooseLanguage_b6 (Bank 7) |
ChooseLanguage_b6 | Subroutine | ShowStartScreen (Bank 0) |
ChooseMusic | Subroutine | ChooseMusic_b6 (Bank 7) ChooseMusicS (Bank 6) |
ChooseMusic_b6 | Subroutine | DEATH2 (Bank 0) DrawTitleScreen (Bank 7) PauseGame (Bank 6) TT102 (Bank 0) |
ChooseMusicS | Subroutine | n/a |
CHPR | Subroutine | BELL (Bank 2) CHPR_b2 (Bank 7) TT26 (Bank 2) |
CHPR (Part 1 of 6) | Subroutine | n/a |
CHPR (Part 2 of 6) | Subroutine | n/a |
CHPR (Part 3 of 6) | Subroutine | n/a |
CHPR (Part 4 of 6) | Subroutine | n/a |
CHPR (Part 5 of 6) | Subroutine | n/a |
CHPR (Part 6 of 6) | Subroutine | n/a |
chpr1 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr10 | Label | CHPR (Part 2 of 6) (Bank 2) |
chpr11 | Label | CHPR (Part 2 of 6) (Bank 2) |
chpr12 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr13 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr14 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr15 | Label | CHPR (Part 3 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) |
chpr16 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr17 | Label | CHPR (Part 1 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 4 of 6) (Bank 2) CHPR (Part 5 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) |
chpr18 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr19 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr2 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr20 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr21 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr22 | Label | CHPR (Part 2 of 6) (Bank 2) |
chpr23 | Label | CHPR (Part 5 of 6) (Bank 2) |
chpr24 | Label | CHPR (Part 5 of 6) (Bank 2) |
chpr25 | Label | CHPR (Part 5 of 6) (Bank 2) |
chpr26 | Label | CHPR (Part 5 of 6) (Bank 2) |
chpr27 | Label | CHPR (Part 6 of 6) (Bank 2) |
chpr28 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr29 | Label | CHPR (Part 6 of 6) (Bank 2) |
chpr3 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr30 | Label | CHPR (Part 6 of 6) (Bank 2) |
chpr31 | Label | CHPR (Part 3 of 6) (Bank 2) |
chpr4 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr5 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr6 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr7 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr8 | Label | CHPR (Part 1 of 6) (Bank 2) |
chpr9 | Label | CHPR (Part 1 of 6) (Bank 2) |
CHPR_b2 | Subroutine | ChangeLetter (Bank 6) InputName (Bank 6) PrintFlightMessage (Bank 0) |
cink1 | Label | RemoveShip (Bank 0) |
CIRCLE | Subroutine | PL9 (Part 1 of 3) (Bank 1) |
CIRCLE2 | Subroutine | CIRCLE2_b1 (Bank 7) |
CIRCLE2_b1 | Subroutine | TT128 (Bank 0) |
clan1 | Label | ChooseLanguage (Bank 6) |
clan10 | Label | ChooseLanguage (Bank 6) |
clan11 | Label | ChooseLanguage (Bank 6) |
clan12 | Label | ChooseLanguage (Bank 6) |
clan13 | Label | ChooseLanguage (Bank 6) |
clan2 | Label | ChooseLanguage (Bank 6) |
clan3 | Label | ChooseLanguage (Bank 6) |
clan4 | Label | ChooseLanguage (Bank 6) |
clan5 | Label | ChooseLanguage (Bank 6) |
clan6 | Label | ChooseLanguage (Bank 6) |
clan7 | Label | ChooseLanguage (Bank 6) |
clan8 | Label | ChooseLanguage (Bank 6) |
clan9 | Label | ChooseLanguage (Bank 6) |
clearAddress | Variable | ClearBuffers (Bank 7) ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearMemory (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) FILL_MEMORY (Common) |
clearBlockSize | Variable | ClearBuffers (Bank 7) ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearMemory (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
ClearBuffers | Subroutine | SendScreenToPPU (Bank 7) |
ClearDashEdge | Subroutine | ClearDashEdge_b6 (Bank 7) |
ClearDashEdge_b6 | Subroutine | DEATH (Bank 0) |
ClearDrawingPlane | Subroutine | ClearDrawingPlane (Part 1 of 3) (Bank 7) FlipDrawingPlane (Bank 7) |
ClearDrawingPlane (Part 1 of 3) | Subroutine | n/a |
ClearDrawingPlane (Part 2 of 3) | Subroutine | n/a |
ClearDrawingPlane (Part 3 of 3) | Subroutine | n/a |
clearingNameTile | Variable | ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ResetScreen (Bank 3) SendTilesToPPU (Bank 7) |
clearingPattern | Variable | ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) ResetScreen (Bank 3) SendBitplaneToPPU (Bank 3) SendTilesToPPU (Bank 7) SetupViewInNMI (Bank 3) |
ClearMemory | Subroutine | ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
ClearNameInMiddle | Subroutine | MoveInMiddleColumn (Bank 6) |
ClearPlaneBuffers | Subroutine | ClearBuffers (Bank 7) |
ClearPlaneBuffers (Part 1 of 2) | Subroutine | n/a |
ClearPlaneBuffers (Part 2 of 2) | Subroutine | n/a |
ClearScanner | Subroutine | RES2 (Bank 0) ShowScrollText (Bank 6) TT18 (Bank 0) TT66 (Bank 0) |
ClearScreen | Subroutine | ClearScreen_b3 (Bank 7) |
ClearScreen_b3 | Subroutine | BAY (Bank 0) TBRIEF (Bank 0) TT66 (Bank 0) |
CLIP | Entry point | BLINE (Bank 1) CLIP_b1 (Bank 7) LL9 (Part 9 of 12) (Bank 1) |
clip1 | Label | LL145 (Part 4 of 4) (Bank 1) |
CLIP2 | Entry point | LL9 (Part 10 of 12) (Bank 1) |
clip2 | Label | LL145 (Part 4 of 4) (Bank 1) |
CLIP_b1 | Subroutine | DrawScrollFrame (Bank 6) |
cloudSize | Variable | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) |
clsc1 | Label | ClearScreen (Bank 3) |
clsc2 | Label | ClearScreen (Bank 3) |
clsc3 | Label | ClearScreen (Bank 3) |
clsc4 | Label | ClearScreen (Bank 3) |
clsc5 | Label | ClearScreen (Bank 3) |
CLYL | Label | CLYNS (Bank 7) |
clyn1 | Label | CLYNS (Bank 7) |
clyn2 | Label | CLYNS (Bank 7) |
CLYNS | Subroutine | ChangeCmdrName (Bank 6) dockEd (Bank 0) FlightLoop4To16 (Bank 0) HME2 (Bank 0) JMTB (Bank 2) SetSelectedSystem (Bank 0) TT102 (Bank 0) TT147 (Bank 0) YESNO (Bank 0) |
CLYNS+8 | Entry point | PrintFlightMessage (Bank 0) |
cmdr1 | Label | DrawCmdrImage (Bank 6) |
cmdr2 | Label | DrawCmdrImage (Bank 6) |
cmdr3 | Label | DrawCmdrImage (Bank 6) |
cmdr4 | Label | DrawCmdrImage (Bank 6) |
cmdr5 | Label | DrawCmdrImage (Bank 6) |
cmem1 | Label | ClearMemory (Bank 7) |
cmem10 | Label | ClearMemory (Bank 7) |
cmem11 | Label | ClearMemory (Bank 7) |
cmem12 | Label | ClearMemory (Bank 7) |
cmem13 | Label | ClearMemory (Bank 7) |
cmem14 | Label | ClearMemory (Bank 7) |
cmem15 | Label | ClearMemory (Bank 7) |
cmem16 | Label | ClearMemory (Bank 7) |
cmem17 | Label | ClearMemory (Bank 7) |
cmem18 | Label | ClearMemory (Bank 7) |
cmem19 | Label | ClearMemory (Bank 7) |
cmem2 | Label | ClearMemory (Bank 7) |
cmem20 | Label | ClearMemory (Bank 7) |
cmem21 | Label | ClearMemory (Bank 7) |
cmem22 | Label | ClearMemory (Bank 7) |
cmem3 | Label | ClearMemory (Bank 7) |
cmem4 | Label | ClearMemory (Bank 7) |
cmem5 | Label | ClearMemory (Bank 7) |
cmem6 | Label | ClearMemory (Bank 7) |
cmem7 | Label | ClearMemory (Bank 7) |
cmem8 | Label | ClearMemory (Bank 7) |
cmem9 | Label | ClearMemory (Bank 7) |
cmn | Subroutine | PrintCtrlCode (Bank 0) |
cmus1 | Label | ChooseMusic (Bank 6) |
cmus2 | Label | ChooseMusic (Bank 6) |
cmus3 | Label | ChooseMusic (Bank 6) |
cnme1 | Label | ChangeCmdrName (Bank 6) |
cnme2 | Label | ChangeCmdrName (Bank 6) |
cnme3 | Label | ChangeCmdrName (Bank 6) |
cnme4 | Label | ChangeCmdrName (Bank 6) |
cnme5 | Label | ChangeCmdrName (Bank 6) |
cnme6 | Label | ChangeCmdrName (Bank 6) |
CNT | Variable | BLINE (Bank 1) CIRCLE2 (Bank 1) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawSaveSlotMark (Bank 6) DrawSmallLogo (Bank 4) GRIDSET (Bank 6) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) PLFL (Bank 1) PLS22 (Bank 1) SPIN (Bank 0) STATUS (Bank 0) SUN (Part 1 of 2) (Bank 1) SVE (Bank 6) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
CNT2 | Variable | DOCKIT (Bank 0) HALL (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLS22 (Bank 1) PLS4 (Bank 1) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) TITLE (Bank 0) |
cntr | Subroutine | Main flight loop (Part 2 of 16) (Bank 0) |
cntr1 | Label | cntr (Bank 7) |
cntr2 | Label | cntr (Bank 7) |
cntr3 | Label | cntr (Bank 7) |
cntr4 | Label | cntr (Bank 7) |
cobraImage | Variable | SendViewToPPU (Bank 3) |
cobraNames | Variable | DrawCobraMkIII (Bank 0) |
COK | Variable | ChangeCmdrName (Bank 6) CheckSaveLoadBar (Bank 6) DOENTRY (Bank 0) SetupIconBarDocked (Bank 3) |
comp1 | Label | COMPAS (Bank 0) |
COMPAS | Subroutine | DrawSpaceViewInNMI (Bank 0) |
CON | Configuration variable | BRIEF (Bank 0) KILLSHP (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) |
cond1 | Label | GetStatusCondition (Bank 7) |
cond2 | Label | GetStatusCondition (Bank 7) |
cond3 | Label | GetStatusCondition (Bank 7) |
conditionAttrs | Variable | DIALS (Bank 6) |
conditionPatts | Variable | DIALS (Bank 6) |
ConsiderSendTiles | Subroutine | SendBarNamesToPPU (Bank 7) SendBarPatts2ToPPU (Bank 7) |
CONT | Macro | QQ18 (Bank 2) QQ18_DE (Bank 2) QQ18_FR (Bank 2) |
controller1A | Variable | AutoPlayDemo (Bank 7) ChangeLetter (Bank 6) ChooseLanguage (Bank 6) DEATH2 (Bank 0) DrawScrollFrames (Bank 6) EQSHP (Bank 0) PAUSE (Bank 2) PAUSE2 (Bank 2) qv (Bank 0) ScanButtons (Bank 7) SetKeyLogger (Bank 6) TITLE (Bank 0) YESNO (Bank 0) |
controller1B | Variable | AutoPlayDemo (Bank 7) BuyAndSellCargo (Bank 0) ChangeLetter (Bank 6) ChooseLanguage (Bank 6) DEATH2 (Bank 0) MoveIconBarPointer (Bank 7) PAUSE (Bank 2) PAUSE2 (Bank 2) ScanButtons (Bank 7) SetControllerPast (Bank 7) SetKeyLogger (Bank 6) TT16 (Bank 0) TT17 (Bank 0) UpdateJoystick (Bank 7) |
controller1Down | Variable | AutoPlayDemo (Bank 7) BuyAndSellCargo (Bank 0) ChangeLetter (Bank 6) ChooseLanguage (Bank 6) EQSHP (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) MoveIconBarPointer (Bank 7) MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) qv (Bank 0) ScanButtons (Bank 7) SetKeyLogger (Bank 6) TT16 (Bank 0) TT17 (Bank 0) TT18 (Bank 0) UpdateJoystick (Bank 7) YESNO (Bank 0) |
controller1Left | Variable | AutoPlayDemo (Bank 7) BuyAndSellCargo (Bank 0) ChooseLanguage (Bank 6) Main flight loop (Part 2 of 16) (Bank 0) MoveIconBarPointer (Bank 7) ScanButtons (Bank 7) SetControllerPast (Bank 7) SetKeyLogger (Bank 6) UpdateJoystick (Bank 7) |
controller1Left03 | Variable | BuyAndSellCargo (Bank 0) ChangeLetter (Bank 6) MoveInLeftColumn (Bank 6) MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) qv (Bank 0) SetControllerPast (Bank 7) TT16 (Bank 0) TT17 (Bank 0) WaitForNoDirection (Bank 6) |
controller1Right | Variable | AutoPlayDemo (Bank 7) BuyAndSellCargo (Bank 0) ChooseLanguage (Bank 6) Main flight loop (Part 2 of 16) (Bank 0) MoveIconBarPointer (Bank 7) ScanButtons (Bank 7) SetControllerPast (Bank 7) SetKeyLogger (Bank 6) UpdateJoystick (Bank 7) |
controller1Right03 | Variable | BuyAndSellCargo (Bank 0) ChangeLetter (Bank 6) MoveInLeftColumn (Bank 6) MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) qv (Bank 0) SetControllerPast (Bank 7) TT16 (Bank 0) TT17 (Bank 0) WaitForNoDirection (Bank 6) |
controller1Select | Variable | AutoPlayDemo (Bank 7) ChooseLanguage (Bank 6) DEATH2 (Bank 0) MoveIconBarPointer (Bank 7) ScanButtons (Bank 7) TITLE (Bank 0) |
controller1Start | Variable | AutoPlayDemo (Bank 7) ChooseLanguage (Bank 6) DEATH2 (Bank 0) HideIconBarPointer (Bank 7) MoveIconBarPointer (Bank 7) ScanButtons (Bank 7) TITLE (Bank 0) |
controller1Up | Variable | AutoPlayDemo (Bank 7) BuyAndSellCargo (Bank 0) ChangeLetter (Bank 6) ChooseLanguage (Bank 6) EQSHP (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) MoveIconBarPointer (Bank 7) MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) qv (Bank 0) ScanButtons (Bank 7) SetKeyLogger (Bank 6) TT16 (Bank 0) TT17 (Bank 0) TT18 (Bank 0) UpdateJoystick (Bank 7) YESNO (Bank 0) |
controller2A | Variable | SetKeyLogger (Bank 6) TITLE (Bank 0) |
controller2B | Variable | SetKeyLogger (Bank 6) |
controller2Down | Variable | SetKeyLogger (Bank 6) |
controller2Left | Variable | SetKeyLogger (Bank 6) |
controller2Right | Variable | SetKeyLogger (Bank 6) |
controller2Select | Variable | DEATH2 (Bank 0) TITLE (Bank 0) |
controller2Start | Variable | TITLE (Bank 0) |
controller2Up | Variable | SetKeyLogger (Bank 6) |
copl1 | Label | CopyLargeBlock (Bank 7) |
copl2 | Label | CopyLargeBlock (Bank 7) |
COPS | Configuration variable | HATB (Bank 1) Main game loop (Part 3 of 6) (Bank 0) TACTICS (Part 2 of 7) (Bank 0) |
cops1 | Label | CopySmallBlock (Bank 7) |
copy1 | Label | CopyNameBuffer0To1 (Bank 7) |
copy2 | Label | CopyNameBuffer0To1 (Bank 7) |
CopyCommanderToBuf | Subroutine | CheckSaveSlots (Bank 6) PrintSaveName (Bank 6) |
CopyLargeBlock | Subroutine | n/a |
CopyNameBuffer0To1 | Subroutine | ChangeToView (Bank 0) DEATH (Bank 0) DrawScreenInNMI (Bank 0) PlayDemo (Bank 0) SendSpaceViewToPPU (Bank 0) SetSpaceViewInNMI (Bank 0) UpdateHangarView (Bank 7) UpdateView (Bank 0) |
Copyright and version message | Variable | n/a |
Copyright message | Variable | n/a |
CopySmallBlock | Subroutine | n/a |
COU | Configuration variable | Main game loop (Part 4 of 6) (Bank 0) |
cpl | Subroutine | HME2 (Bank 0) PrintCtrlCode (Bank 0) SetSelectedSystem (Bank 0) TT23 (Bank 0) ypl (Bank 0) |
cpos1 | Label | ClearNameInMiddle (Bank 6) |
cpse1 | Label | CheckForPause (Bank 0) |
creditsText1 | Variable | creditsText1Hi (Bank 6) creditsText1Lo (Bank 6) |
creditsText1Hi | Variable | ShowScrollText (Bank 6) |
creditsText1Lo | Variable | ShowScrollText (Bank 6) |
creditsText2 | Variable | creditsText2Hi (Bank 6) creditsText2Lo (Bank 6) |
creditsText2Hi | Variable | ShowScrollText (Bank 6) |
creditsText2Lo | Variable | ShowScrollText (Bank 6) |
creditsText3 | Variable | creditsText3Hi (Bank 6) creditsText3Lo (Bank 6) |
creditsText3Hi | Variable | ShowScrollText (Bank 6) |
creditsText3Lo | Variable | ShowScrollText (Bank 6) |
CRGO | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) tnpr (Bank 0) TT213 (Bank 0) |
cros1 | Label | TT16 (Bank 0) |
csca1 | Label | ClearScanner (Bank 7) |
csca2 | Label | ClearScanner (Bank 7) |
csca3 | Label | ClearScanner (Bank 7) |
csh | Subroutine | PrintCtrlCode (Bank 0) |
csys1 | Label | DrawChartSystem (Bank 0) |
ctob1 | Label | CopyCommanderToBuf (Bank 6) |
ctob10 | Label | CopyCommanderToBuf (Bank 6) |
ctob2 | Label | CopyCommanderToBuf (Bank 6) |
ctob3 | Label | CopyCommanderToBuf (Bank 6) |
ctob4 | Label | CopyCommanderToBuf (Bank 6) |
ctob5 | Label | CopyCommanderToBuf (Bank 6) |
ctob6 | Label | CopyCommanderToBuf (Bank 6) |
ctob7 | Label | CopyCommanderToBuf (Bank 6) |
ctob8 | Label | CopyCommanderToBuf (Bank 6) |
ctob9 | Label | CopyCommanderToBuf (Bank 6) |
currentBank | Variable | BEEP_b7 (Bank 7) ChangeCmdrName_b6 (Bank 7) ChangeToView_b0 (Bank 7) CheckForPause_b0 (Bank 7) CheckSaveSlots_b6 (Bank 7) ChooseLanguage_b6 (Bank 7) ChooseMusic_b6 (Bank 7) CHPR_b2 (Bank 7) CIRCLE2_b1 (Bank 7) ClearDashEdge_b6 (Bank 7) ClearScreen_b3 (Bank 7) CLIP_b1 (Bank 7) DASC_b2 (Bank 7) DETOK_b2 (Bank 7) DIALS_b6 (Bank 7) DrawBackground_b3 (Bank 7) DrawBigLogo_b4 (Bank 7) DrawCmdrImage_b6 (Bank 7) DrawDashNames_b3 (Bank 7) DrawEquipment_b6 (Bank 7) DrawImageFrame_b3 (Bank 7) DrawImageNames_b4 (Bank 7) DrawLaunchBox_b6 (Bank 7) DrawLightning_b6 (Bank 7) DrawScreenInNMI_b0 (Bank 7) DrawSmallBox_b3 (Bank 7) DrawSmallLogo_b4 (Bank 7) DrawSpriteImage_b6 (Bank 7) DrawSystemImage_b3 (Bank 7) DTS_b2 (Bank 7) ex_b2 (Bank 7) FadeToBlack_b3 (Bank 7) FadeToColour_b3 (Bank 7) GetCmdrImage_b4 (Bank 7) GetDefaultNEWB (Bank 7) GetHeadshot_b4 (Bank 7) GetHeadshotType_b4 (Bank 7) GetShipBlueprint (Bank 7) GetSystemBack_b5 (Bank 7) GetSystemImage_b5 (Bank 7) HALL_b1 (Bank 7) HideFromScanner_b1 (Bank 7) IncreaseTally (Bank 7) InputName_b6 (Bank 7) JAMESON_b6 (Bank 7) LL164_b6 (Bank 7) LL9_b1 (Bank 7) LoadHighFont_b3 (Bank 7) LoadNormalFont_b3 (Bank 7) MakeSounds_b6 (Bank 7) MVS5_b0 (Bank 7) PAS1_b0 (Bank 7) PauseGame_b6 (Bank 7) PDESC_b2 (Bank 7) PrintCtrlCode_b0 (Bank 7) ResetCommander_b6 (Bank 7) ResetScanner_b3 (Bank 7) ResetScreen_b3 (Bank 7) SCAN_b1 (Bank 7) SendBitplaneToPPU_b3 (Bank 7) SendViewToPPU_b3 (Bank 7) SetBank (Bank 7) SetDemoAutoPlay_b5 (Bank 7) SetKeyLogger_b6 (Bank 7) SetLinePatterns_b3 (Bank 7) SetNonZeroBank (Bank 7) SetupAfterLoad_b0 (Bank 7) SetupIconBar_b3 (Bank 7) SetupViewInNMI_b3 (Bank 7) SetViewAttrs_b3 (Bank 7) ShowIconBar_b3 (Bank 7) ShowScrollText_b6 (Bank 7) SIGHT_b3 (Bank 7) STARS_b1 (Bank 7) StartEffect_b6 (Bank 7) StopSounds_b6 (Bank 7) SUN_b1 (Bank 7) SVE_b6 (Bank 7) TIDY_b1 (Bank 7) TT24_b6 (Bank 7) TT27_b2 (Bank 7) TT66_b0 (Bank 7) UpdateIconBar_b3 (Bank 7) UpdateView_b0 (Bank 7) |
currentSlot | Variable | CopyCommanderToBuf (Bank 6) JAMESON (Bank 6) ResetCommander (Bank 6) SaveLoadCommander (Bank 6) |
cycleCount | Variable | ADD_CYCLES (Common) ADD_CYCLES_CLC (Common) ClearBuffers (Bank 7) ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearMemory (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) NMI (Bank 7) SendDataNowToPPU (Bank 3) SendScreenToPPU (Bank 7) SUBTRACT_CYCLES (Common) |
CYL | Configuration variable | ANGRY (Bank 0) ESCAPE (Bank 0) Main game loop (Part 1 of 6) (Bank 0) |
CYL2 | Configuration variable | ESCAPE (Bank 0) Main game loop (Part 4 of 6) (Bank 0) |
|
D1 | Label | DEATH (Bank 0) |
D2 | Label | DEATH (Bank 0) |
D3 | Label | DEATH (Bank 0) |
DA1 | Label | TT26 (Bank 2) |
DA11 | Label | TT26 (Bank 2) |
DA2 | Label | TT26 (Bank 2) |
DA5 | Label | TT26 (Bank 2) |
DA6 | Label | TT26 (Bank 2) |
DA63S | Label | TT26 (Bank 2) |
DA6S | Label | TT26 (Bank 2) |
DA8 | Label | TT26 (Bank 2) |
DAL1 | Label | TT26 (Bank 2) |
DAL2 | Label | TT26 (Bank 2) |
DAL3 | Label | TT26 (Bank 2) |
DAL4 | Label | TT26 (Bank 2) |
DAL5 | Label | TT26 (Bank 2) |
DAL6 | Label | TT26 (Bank 2) |
DAMP | Variable | cntr (Bank 7) PauseGame (Bank 6) ResetOptions (Bank 7) SetupIconBarPause (Bank 3) |
DAS1 | Label | TT26 (Bank 2) |
DASC | Entry point | DASC_b2 (Bank 7) DETOK2 (Bank 2) JMTB (Bank 2) MT26 (Bank 2) TT41 (Bank 2) |
dasc1 | Label | TT26 (Bank 2) |
DASC_b2 | Subroutine | BPRNT (Bank 0) cmn (Bank 0) PrintCharacter (Bank 0) PrintCommanderName (Bank 6) SetSelectedSystem (Bank 0) TT160 (Bank 0) TT161 (Bank 0) TT16a (Bank 0) TT210 (Bank 0) TT25 (Bank 0) |
dash1 | Label | DrawDash (Bank 7) |
dashImage | Variable | SendDashImageToPPU (Bank 3) |
dashNames | Variable | DrawDashNames (Bank 3) |
dataForPPU | Variable | SEND_DATA_TO_PPU (Common) SendBarNamesToPPU (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendNametableToPPU (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 2 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 4 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) |
davidscockup | Label | EXNO2 (Bank 0) |
dbar1 | Label | DrawIconBar (Bank 3) |
dbar2 | Label | DrawIconBar (Bank 3) |
dbar3 | Label | DrawIconBar (Bank 3) |
dbar4 | Label | DrawIconBar (Bank 3) |
dbar5 | Label | DrawIconBar (Bank 3) |
dbar6 | Label | DrawIconBar (Bank 3) |
DCS1 | Subroutine | DOCKIT (Bank 0) |
ddsh1 | Label | DrawDashNames (Bank 3) |
de | Variable | CLYNS (Bank 7) mes9 (Bank 0) OUCH (Bank 0) StoreMessage (Bank 0) TT66 (Bank 0) ZERO (Bank 0) |
dead1 | Label | DEATH2 (Bank 0) |
dead2 | Label | DEATH2 (Bank 0) |
dead3 | Label | DEATH2 (Bank 0) |
deaf1 | Label | DEATH (Bank 0) |
DEATH | Subroutine | CheckAltitude (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) OOPS (Bank 0) |
DEATH2 | Subroutine | DEATH (Bank 0) DEATH2_b0 (Bank 7) |
DEATH2_b0 | Subroutine | PauseGame (Bank 6) |
DEBRIEF | Subroutine | DOENTRY (Bank 0) |
DEBRIEF2 | Subroutine | DOENTRY (Bank 0) |
decimalPoint | Variable | BPRNT (Bank 0) SetLanguage (Bank 6) |
decimalPointLang | Variable | SetLanguage (Bank 6) |
decj1 | Label | DecreaseJoystick (Bank 7) |
decj2 | Entry point | IncreaseJoystick (Bank 7) |
decj3 | Label | DecreaseJoystick (Bank 7) |
DecreaseJoystick | Subroutine | UpdateJoystick (Bank 7) |
DELAY | Subroutine | BRIS (Bank 2) BRIS_b0 (Bank 0) ChangeLetter (Bank 6) DOENTRY (Bank 0) eq (Bank 0) EQSHP (Bank 0) LAUN (Bank 0) Main game loop (Part 5 of 6) (Bank 0) PauseGame (Bank 6) SetupDemoUniverse (Bank 7) YESNO (Bank 0) |
DELT4 | Variable | Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) STARS1 (Bank 1) STARS6 (Bank 1) |
DELTA | Variable | DEATH (Bank 0) DIALS (Bank 6) DOKEY (Bank 0) DV41 (Bank 7) FRS1 (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) Main flight loop (Part 10 of 16) (Bank 0) MVEIT (Part 6 of 9) (Bank 0) PlayDemo (Bank 0) RES2 (Bank 0) ResetShipStatus (Bank 0) ShowScrollText (Bank 6) TITLE (Bank 0) TT110 (Bank 0) |
demoInProgress | Variable | FRMIS (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) NWSTARS (Bank 0) PlayDemo (Bank 0) RES2 (Bank 0) TT66 (Bank 0) WARP (Bank 0) |
DENGY | Subroutine | FlightLoop4To16 (Bank 0) LASLI (Bank 0) |
DETOK | Subroutine | BRIS (Bank 2) DETOK2 (Bank 2) DETOK_b2 (Bank 7) PDESC (Bank 2) |
DETOK2 | Subroutine | DETOK (Bank 2) PDESC (Bank 2) |
DETOK3 | Subroutine | PDESC (Bank 2) |
DETOK_b2 | Subroutine | BRIEF2 (Bank 0) BRIS_b0 (Bank 0) BRP (Bank 0) ChangeCmdrName (Bank 6) ChooseLanguage (Bank 6) dockEd (Bank 0) HME2 (Bank 0) MT17 (Bank 2) MT28 (Bank 2) STATUS (Bank 0) TBRIEF (Bank 0) TT210 (Bank 0) YESNO (Bank 0) |
dexp1 | Label | DOEXP (Bank 1) |
dexp2 | Label | DOEXP (Bank 1) |
dial1 | Label | DIALS (Bank 6) |
dial2 | Label | DIALS (Bank 6) |
dial3 | Label | DIALS (Bank 6) |
dial4 | Label | DIALS (Bank 6) |
DIALS | Subroutine | DIALS_b6 (Bank 7) |
DIALS_b6 | Subroutine | DrawSpaceViewInNMI (Bank 0) |
DILX | Subroutine | DIALS (Bank 6) |
DILX+2 | Entry point | DIALS (Bank 6) |
dilx1 | Label | DILX (Bank 6) |
dilx10 | Label | DILX (Bank 6) |
dilx11 | Label | DILX (Bank 6) |
dilx12 | Label | DILX (Bank 6) |
dilx13 | Label | DILX (Bank 6) |
dilx14 | Label | DILX (Bank 6) |
dilx15 | Label | DILX (Bank 6) |
dilx16 | Label | DILX (Bank 6) |
dilx2 | Label | DILX (Bank 6) |
dilx3 | Label | DILX (Bank 6) |
dilx4 | Label | DILX (Bank 6) |
dilx5 | Label | DILX (Bank 6) |
dilx6 | Label | DILX (Bank 6) |
dilx7 | Label | DILX (Bank 6) |
dilx8 | Label | DILX (Bank 6) |
dimg1 | Label | DrawImageNames (Bank 4) |
dimg2 | Label | DrawImageNames (Bank 4) |
dimg3 | Label | DrawImageNames (Bank 4) |
dimg4 | Label | DrawImageNames (Bank 4) |
dimg5 | Label | DrawImageNames (Bank 4) |
DisableJustifyText | Subroutine | HME2 (Bank 0) |
disableMusic | Variable | ChooseMusic_b6 (Bank 7) PauseGame (Bank 6) ResetOptions (Bank 7) SetupIconBarPause (Bank 3) |
distaway | Variable | TITLE (Bank 0) |
djd1 | Entry point | BUMP2 (Bank 7) |
DK11 | Label | DOKEY (Bank 0) |
DK12 | Label | DOKEY (Bank 0) |
DK13 | Label | DOKEY (Bank 0) |
DK14 | Label | DOKEY (Bank 0) |
DKCMP | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) TT102 (Bank 0) |
DKL3 | Label | U% (Bank 0) |
dlop1 | Label | RunDemoFlightLoop (Bank 0) |
DLY | Variable | CLYNS (Bank 7) FlightLoop4To16 (Bank 0) MESS (Bank 0) OUCH (Bank 0) PrintMessage (Bank 0) TT66 (Bank 0) |
dn | Subroutine | eq (Bank 0) EQSHP (Bank 0) |
DNOIZ | Variable | NOISE (Bank 7) PauseGame (Bank 6) ResetOptions (Bank 7) SetupIconBarPause (Bank 3) |
DOANS | Label | TT210 (Bank 0) |
dock1 | Label | SetupIconBarDocked (Bank 3) |
dock2 | Entry point | SetupIconBarDocked (Bank 3) SetupIconBarFlight (Bank 3) |
dockEd | Subroutine | GalacticHyperdrive (Bank 0) hyp (Bank 0) |
DOCKIT | Subroutine | DOKEY (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
DOD | Configuration variable | NWSPS (Bank 0) |
DOENTRY | Subroutine | Main flight loop (Part 9 of 16) (Bank 0) |
DOEXP | Subroutine | LL9 (Part 1 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) |
DOKEY | Subroutine | TT17 (Bank 0) |
doky1 | Label | DOKEY (Bank 0) |
doky2 | Label | DOKEY (Bank 0) |
doky3 | Label | DOKEY (Bank 0) |
doky4 | Label | DOKEY (Bank 0) |
doky5 | Label | DOKEY (Bank 0) |
doky6 | Label | DOKEY (Bank 0) |
DORND | Subroutine | DEATH (Bank 0) DETOK2 (Bank 2) DrawLightning (Bank 6) ESCAPE (Bank 0) GVL (Bank 0) HALL (Bank 1) HANGER (Bank 1) HAS1 (Bank 1) LASLI (Bank 0) LL164 (Bank 6) LL9 (Part 1 of 12) (Bank 1) Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main game loop (Part 1 of 6) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) MT18 (Bank 2) nWq (Bank 0) OUCH (Bank 0) PLFL (Bank 1) SFS1 (Bank 0) ShowScrollText (Bank 6) SOLAR (Bank 0) SPIN (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) TT18 (Bank 0) TT210 (Bank 0) Ze (Bank 7) |
DORND2 | Entry point | DrawExplosionBurst (Bank 1) Ze (Bank 7) |
DOWN | Label | LOIN (Part 2 of 7) (Bank 7) |
dpad1 | Label | TT17 (Bank 0) |
dpad2 | Label | TT17 (Bank 0) |
dpad3 | Label | TT17 (Bank 0) |
dpad4 | Label | TT17 (Bank 0) |
dpad5 | Label | TT17 (Bank 0) |
Draw2OptionTiles | Subroutine | Draw4OptionTiles (Bank 3) Draw6OptionTiles (Bank 3) |
Draw4OptionTiles | Subroutine | SetupIconBarPause (Bank 3) |
Draw6OptionTiles | Subroutine | SetupIconBarPause (Bank 3) |
DrawBackground | Subroutine | DrawBackground_b3 (Bank 7) |
DrawBackground_b3 | Subroutine | DrawCmdrImage (Bank 6) DrawSystemImage (Bank 3) |
DrawBigLogo | Subroutine | DrawBigLogo_b4 (Bank 7) |
DrawBigLogo_b4 | Subroutine | ChooseLanguage (Bank 6) |
DrawBitplaneInNMI | Subroutine | DrawScrollFrames (Bank 6) DrawSpaceViewInNMI (Bank 0) LAUN (Bank 0) LL164 (Bank 6) RunDemoFlightLoop (Bank 0) |
DrawBlankButton2x2 | Subroutine | BlankAllButtons (Bank 3) BlankButtons6To11 (Bank 3) BlankButtons8To11 (Bank 3) SetupIconBarCharts (Bank 3) SetupIconBarDocked (Bank 3) SetupIconBarFlight (Bank 3) |
DrawBlankButton3x2 | Subroutine | BlankAllButtons (Bank 3) BlankButtons6To11 (Bank 3) BlankButtons8To11 (Bank 3) SetupIconBarCharts (Bank 3) SetupIconBarDocked (Bank 3) SetupIconBarFlight (Bank 3) |
DrawBoxEdges | Subroutine | DrawScreenInNMI (Bank 0) SetDrawPlaneFlags (Bank 7) UpdateView (Bank 0) |
DrawBoxTop | Subroutine | ClearDrawingPlane (Part 1 of 3) (Bank 7) TT66 (Bank 0) |
DrawChartSystem | Subroutine | TT23 (Bank 0) |
DrawCmdrImage | Subroutine | DrawCmdrImage_b6 (Bank 7) |
DrawCmdrImage_b6 | Subroutine | STATUS (Bank 0) |
DrawCobraMkIII | Subroutine | EQSHP (Bank 0) |
DrawCrosshairs | Subroutine | TT103 (Bank 0) |
DrawDash | Subroutine | TT22 (Bank 0) |
DrawDashNames | Subroutine | DrawDashNames_b3 (Bank 7) |
DrawDashNames_b3 | Subroutine | TT66 (Bank 0) |
DrawEquipment | Subroutine | DrawEquipment_b6 (Bank 7) |
DrawEquipment_b6 | Subroutine | DrawCobraMkIII (Bank 0) EQSHP (Bank 0) UpdateEquipment (Bank 0) |
DrawExplosionBurst | Subroutine | DOEXP (Bank 1) |
DrawGlasses | Subroutine | DrawCmdrImage (Bank 6) |
DrawHangarWallLine | Subroutine | HANGER (Bank 1) |
DrawIconBar | Subroutine | BlankAllButtons (Bank 3) SetupIconBar (Bank 3) |
DrawImageFrame | Subroutine | DrawImageFrame_b3 (Bank 7) |
DrawImageFrame_b3 | Subroutine | DrawCmdrImage (Bank 6) |
DrawImageNames | Subroutine | DrawBigLogo (Bank 4) DrawImageNames_b4 (Bank 7) |
DrawImageNames_b4 | Subroutine | DrawCobraMkIII (Bank 0) |
drawingBitplane | Variable | DIALS (Bank 6) DrawBoxEdges (Bank 7) DrawSpaceViewInNMI (Bank 0) FlipDrawingPlane (Bank 7) ResetScreen (Bank 3) SendBitplaneToPPU (Bank 3) SetDrawingBitplane (Bank 7) SetDrawPlaneFlags (Bank 7) SetupDemoUniverse (Bank 7) SetupViewInNMI (Bank 3) |
drawingPlaneDebug | Variable | SetDrawingBitplane (Bank 7) |
DrawInventoryIcon | Subroutine | BuyAndSellCargo (Bank 0) SetIconBarRow (Bank 3) |
DrawLaunchBox | Subroutine | DrawLaunchBox_b6 (Bank 7) |
DrawLaunchBox_b6 | Subroutine | LAUN (Bank 0) |
DrawLeftEarring | Subroutine | DrawCmdrImage (Bank 6) |
DrawLightning | Subroutine | DrawLightning_b6 (Bank 7) |
DrawLightning_b6 | Subroutine | FlightLoop4To16 (Bank 0) LAUN (Bank 0) |
DrawMedallion | Subroutine | DrawCmdrImage (Bank 6) |
DrawMessageInNMI | Subroutine | ChangeCmdrName (Bank 6) ChangeLetter (Bank 6) FlightLoop4To16 (Bank 0) InputName (Bank 6) PrintFlightMessage (Bank 0) SetSelectedSystem (Bank 0) YESNO (Bank 0) |
DrawPitchRollBars | Subroutine | DrawSpaceViewInNMI (Bank 0) |
DrawRightEarring | Subroutine | DrawCmdrImage (Bank 6) |
DrawRowOfTiles | Subroutine | DrawImageFrame (Bank 3) DrawSmallBox (Bank 3) |
DrawSaveSlotMark | Subroutine | SVE (Bank 6) |
DrawScreenInNMI | Subroutine | BuyAndSellCargo (Bank 0) DrawScreenInNMI_b0 (Bank 7) eq (Bank 0) EQSHP (Bank 0) HighlightLaserView (Bank 0) HME2 (Bank 0) qv (Bank 0) TT102 (Bank 0) TT147 (Bank 0) UpdateEquipment (Bank 0) |
DrawScreenInNMI_b0 | Subroutine | PAUSE (Bank 2) PAUSE2 (Bank 2) UpdateSaveScreen (Bank 6) |
DrawScrollFrame | Subroutine | DrawScrollFrames (Bank 6) |
DrawScrollFrames | Subroutine | DrawScrollText (Bank 6) |
DrawScrollInNMI | Subroutine | ShowScrollText (Bank 6) |
DrawScrollText | Subroutine | ShowScrollText (Bank 6) |
DrawShipInBitplane | Subroutine | BRIEF (Bank 0) ESCAPE (Bank 0) PAS1 (Bank 0) TITLE (Bank 0) |
DrawSmallBox | Subroutine | DrawSmallBox_b3 (Bank 7) |
DrawSmallBox_b3 | Subroutine | qv (Bank 0) TT22 (Bank 0) |
DrawSmallLogo | Subroutine | DrawSmallLogo_b4 (Bank 7) |
DrawSmallLogo_b4 | Subroutine | SVE (Bank 6) |
DrawSpaceViewInNMI | Subroutine | n/a |
DrawSpriteImage | Subroutine | DrawSpriteImage_b6 (Bank 7) |
DrawSpriteImage+2 | Entry point | DrawMedallion (Bank 6) |
DrawSpriteImage_b6 | Subroutine | DrawCmdrImage (Bank 6) DrawInventoryIcon (Bank 7) DrawSystemImage (Bank 3) |
DrawSunEdge | Entry point | DrawSunEdgeLeft (Bank 1) DrawSunEdgeRight (Bank 1) |
DrawSunEdgeLeft | Subroutine | SUN (Part 2 of 2) (Bank 1) |
DrawSunEdgeRight | Subroutine | SUN (Part 2 of 2) (Bank 1) |
DrawSunRowOfBlocks | Subroutine | SUN (Part 2 of 2) (Bank 1) |
DrawSystemImage | Subroutine | DrawSystemImage_b3 (Bank 7) |
DrawSystemImage_b3 | Subroutine | TT25 (Bank 0) |
DrawTitleScreen | Subroutine | DEATH2 (Bank 0) |
DrawVerticalLine | Subroutine | DrawLaunchBox (Bank 6) |
DrawVerticalLine (Part 1 of 3) | Subroutine | n/a |
DrawVerticalLine (Part 2 of 3) | Subroutine | n/a |
DrawVerticalLine (Part 3 of 3) | Subroutine | n/a |
dreq1 | Label | DrawEquipment (Bank 6) |
dreq10 | Label | DrawEquipment (Bank 6) |
dreq11 | Label | DrawEquipment (Bank 6) |
dreq12 | Label | DrawEquipment (Bank 6) |
dreq13 | Label | DrawEquipment (Bank 6) |
dreq14 | Label | DrawEquipment (Bank 6) |
dreq15 | Label | DrawEquipment (Bank 6) |
dreq16 | Label | DrawEquipment (Bank 6) |
dreq2 | Label | DrawEquipment (Bank 6) |
dreq3 | Label | DrawEquipment (Bank 6) |
dreq4 | Label | DrawEquipment (Bank 6) |
dreq5 | Label | DrawEquipment (Bank 6) |
dreq6 | Label | DrawEquipment (Bank 6) |
dreq7 | Label | DrawEquipment (Bank 6) |
dreq8 | Label | DrawEquipment (Bank 6) |
dreq9 | Label | DrawEquipment (Bank 6) |
drfr1 | Label | DrawScrollFrame (Bank 6) |
drow1 | Label | DrawRowOfTiles (Bank 3) |
drsi1 | Label | DrawSpriteImage (Bank 6) |
drsi2 | Label | DrawSpriteImage (Bank 6) |
drsi3 | Label | DrawSpriteImage (Bank 6) |
drsm1 | Label | DrawSmallLogo (Bank 4) |
drsm2 | Label | DrawSmallLogo (Bank 4) |
drsm3 | Label | DrawSmallLogo (Bank 4) |
drsm4 | Label | DrawSmallLogo (Bank 4) |
drsm5 | Label | DrawSmallLogo (Bank 4) |
dscr1 | Label | DrawScrollText (Bank 6) |
dscr2 | Label | DrawScrollText (Bank 6) |
dsun1 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun10 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun11 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun12 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun13 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun14 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun15 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun16 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun17 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun18 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun19 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun2 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun20 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun21 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun22 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun23 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun24 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun25 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun26 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun27 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun28 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun29 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun3 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun30 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun31 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun32 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun33 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun34 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun35 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun36 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun37 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun38 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun39 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun4 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun40 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun41 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun42 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun43 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun44 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun45 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun46 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun47 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun5 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun6 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun7 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun8 | Label | SUN (Part 2 of 2) (Bank 1) |
dsun9 | Label | SUN (Part 2 of 2) (Bank 1) |
dsys1 | Label | TT25 (Bank 0) |
dsys10 | Label | TT25 (Bank 0) |
dsys2 | Label | TT25 (Bank 0) |
dsys3 | Label | TT25 (Bank 0) |
dsys4 | Label | TT25 (Bank 0) |
dsys5 | Label | TT25 (Bank 0) |
dsys6 | Label | TT25 (Bank 0) |
dsys7 | Label | TT25 (Bank 0) |
dsys8 | Label | TT25 (Bank 0) |
dsys9 | Label | TT25 (Bank 0) |
DT1 | Label | DETOK (Bank 2) |
DT10 | Label | DETOK2 (Bank 2) |
DT3 | Label | DETOK2 (Bank 2) |
DT5 | Label | DETOK2 (Bank 2) |
DT6 | Label | DETOK2 (Bank 2) |
DT7 | Label | DETOK2 (Bank 2) |
DT8 | Label | DETOK2 (Bank 2) |
DTEN | Entry point | DETOK3 (Bank 2) |
DTEX | Label | DETOK (Bank 2) |
dtit1 | Label | DrawTitleScreen (Bank 7) |
dtit2 | Label | DrawTitleScreen (Bank 7) |
dtit3 | Label | DrawTitleScreen (Bank 7) |
DTL1 | Label | DETOK (Bank 2) |
DTL2 | Label | DETOK (Bank 2) |
DTM | Label | DETOK2 (Bank 2) |
DTS | Entry point | DETOK2 (Bank 2) DTS_b2 (Bank 7) |
DTS_b2 | Subroutine | MT18 (Bank 2) |
DTW1 | Variable | DETOK2 (Bank 2) MT13 (Bank 2) MT2 (Bank 2) TT66 (Bank 0) |
DTW2 | Variable | CLYNS (Bank 7) DETOK2 (Bank 2) MT8 (Bank 2) ResetVariables (Bank 7) TT26 (Bank 2) TT66 (Bank 0) |
DTW3 | Variable | DETOK2 (Bank 2) MT5 (Bank 2) |
DTW4 | Variable | DisableJustifyText (Bank 0) HME2 (Bank 0) MESS (Bank 0) MT15 (Bank 2) PrintMessage (Bank 0) TT26 (Bank 2) |
DTW5 | Variable | DisableJustifyText (Bank 0) HME2 (Bank 0) MESS (Bank 0) MT15 (Bank 2) MT17 (Bank 2) PrintMessage (Bank 0) StoreMessage (Bank 0) TT26 (Bank 2) |
DTW6 | Variable | DETOK2 (Bank 2) MT13 (Bank 2) MT2 (Bank 2) ResetVariables (Bank 7) TT66 (Bank 0) |
DTW8 | Variable | ChooseLanguage (Bank 6) DETOK2 (Bank 2) HME2 (Bank 0) MT19 (Bank 2) ResetVariables (Bank 7) TT26 (Bank 2) |
dumdeedum | Label | Ghy (Bank 0) |
dutyLoopEnvSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
dutyLoopEnvSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
DV12 | Label | DVID3B2 (Bank 7) |
DV13 | Label | DVID3B2 (Bank 7) |
DV14 | Label | DVID3B2 (Bank 7) |
DV4 | Label | TIS1 (Bank 7) |
DV41 | Subroutine | STARS2 (Bank 1) |
DV42 | Subroutine | STARS1 (Bank 1) STARS6 (Bank 1) |
DVID3B2 | Subroutine | PLANET (Bank 1) PLS1 (Bank 1) PLS6 (Bank 7) |
DVID4 | Subroutine | DOEXP (Bank 1) |
DVIDT | Subroutine | n/a |
DVL10 | Label | DVID3B2 (Bank 7) |
DVL2 | Label | DVIDT (Bank 1) |
DVL3 | Label | TIS1 (Bank 7) |
DVL6 | Label | DVID3B2 (Bank 7) |
DVL8 | Label | DVID3B2 (Bank 7) |
DVL9 | Label | DVID3B2 (Bank 7) |
|
e | Configuration variable | ITEM (Common) |
E% | Variable | GetDefaultNEWB (Bank 7) |
earl1 | Label | DrawLeftEarring (Bank 6) |
earr1 | Label | DrawRightEarring (Bank 6) |
ECBLB2 | Subroutine | Main flight loop (Part 3 of 16) (Bank 0) TACTICS (Part 1 of 7) (Bank 0) |
ECHR | Macro | RUTOK (Bank 2) RUTOK_DE (Bank 2) RUTOK_FR (Bank 2) TKN1 (Bank 2) TKN1_DE (Bank 2) TKN1_FR (Bank 2) |
ECM | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) PlayDemo (Bank 0) SetupIconBarCharts (Bank 3) SetupIconBarFlight (Bank 3) STATUS (Bank 0) |
ECMA | Variable | ECBLB2 (Bank 7) ECMOF (Bank 0) FlightLoop4To16 (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) RES2 (Bank 0) TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) |
ECMOF | Subroutine | FlightLoop4To16 (Bank 0) RES2 (Bank 0) |
ECMP | Variable | ECMOF (Bank 0) FlightLoop4To16 (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) |
ED1 | Label | EDGES (Bank 1) |
ED3 | Label | EDGES (Bank 1) |
ed9 | Label | EQSHP (Bank 0) |
EDGE | Macro | SHIP_ADDER (Bank 1) SHIP_ANACONDA (Bank 1) SHIP_ASP_MK_2 (Bank 1) SHIP_ASTEROID (Bank 1) SHIP_BOA (Bank 1) SHIP_BOULDER (Bank 1) SHIP_CANISTER (Bank 1) SHIP_COBRA_MK_1 (Bank 1) SHIP_COBRA_MK_3 (Bank 1) SHIP_COBRA_MK_3_P (Bank 1) SHIP_CONSTRICTOR (Bank 1) SHIP_CORIOLIS (Bank 1) SHIP_COUGAR (Bank 1) SHIP_DODO (Bank 1) SHIP_ESCAPE_POD (Bank 1) SHIP_FER_DE_LANCE (Bank 1) SHIP_GECKO (Bank 1) SHIP_KRAIT (Bank 1) SHIP_MAMBA (Bank 1) SHIP_MISSILE (Bank 1) SHIP_MORAY (Bank 1) SHIP_PLATE (Bank 1) SHIP_PYTHON (Bank 1) SHIP_PYTHON_P (Bank 1) SHIP_ROCK_HERMIT (Bank 1) SHIP_SHUTTLE (Bank 1) SHIP_SIDEWINDER (Bank 1) SHIP_THARGOID (Bank 1) SHIP_TRANSPORTER (Bank 1) SHIP_VIPER (Bank 1) SHIP_WORM (Bank 1) |
EDGES | Subroutine | SUN (Part 2 of 2) (Bank 1) |
EDGES-2 | Entry point | SUN (Part 2 of 2) (Bank 1) |
ee1 | Label | TT23 (Bank 0) |
ee2 | Label | TT102 (Bank 0) |
EE2 | Label | CLYNS (Bank 7) |
EE20 | Label | Main game loop (Part 5 of 6) (Bank 0) |
EE28 | Label | LL9 (Part 1 of 12) (Bank 1) |
EE29 | Label | LL9 (Part 3 of 12) (Bank 1) |
EE3 | Label | TT23 (Bank 0) |
EE30 | Label | LL9 (Part 4 of 12) (Bank 1) |
EE31 | Label | LL9 (Part 9 of 12) (Bank 1) |
EE4 | Label | TT23 (Bank 0) |
EE51 | Entry point | LL9 (Part 1 of 12) (Bank 1) |
effectOnNOISE | Variable | MakeMusicOnNOISE (Bank 6) MakeSoundOnNOISE (Bank 6) MakeSounds (Bank 6) StartEffectOnNOISE (Bank 6) StopSounds (Bank 6) |
effectOnSQ1 | Variable | MakeMusicOnSQ1 (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSounds (Bank 6) NOISE (Bank 7) StartEffectOnSQ1 (Bank 6) StopSounds (Bank 6) |
effectOnSQ2 | Variable | MakeMusicOnSQ2 (Bank 6) MakeSoundOnSQ2 (Bank 6) MakeSounds (Bank 6) StartEffectOnSQ2 (Bank 6) StopSounds (Bank 6) |
EJMP | Macro | RUTOK (Bank 2) RUTOK_DE (Bank 2) RUTOK_FR (Bank 2) TKN1 (Bank 2) TKN1_DE (Bank 2) TKN1_FR (Bank 2) |
EN1 | Label | DOENTRY (Bank 0) |
EN2 | Label | DOENTRY (Bank 0) |
EN3 | Label | DOENTRY (Bank 0) |
EN4 | Label | DOENTRY (Bank 0) |
EN5 | Label | DOENTRY (Bank 0) |
EN6 | Label | DOENTRY (Bank 0) |
enableBitplanes | Variable | RES2 (Bank 0) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) |
EnableSound | Subroutine | EnableSoundS (Bank 6) |
enableSound | Variable | ChooseMusic (Bank 6) EnableSound (Bank 6) MakeMusic (Bank 6) MakeSoundOnNOISE (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSoundOnSQ2 (Bank 6) MakeSounds (Bank 6) StopSounds (Bank 6) |
EnableSoundS | Subroutine | n/a |
enas1 | Label | EnableSound (Bank 6) |
ENERGY | Variable | autoPlayKeys2 (Bank 7) ChargeShields (Bank 0) DENGY (Bank 0) DIALS (Bank 6) GetStatusCondition (Bank 7) Main flight loop (Part 15 of 16) (Bank 0) OOPS (Bank 0) ResetShipStatus (Bank 0) STATUS (Bank 0) |
ENGY | Variable | ChargeShields (Bank 0) DEBRIEF2 (Bank 0) DrawEquipment (Bank 6) EQSHP (Bank 0) PlayDemo (Bank 0) |
eq | Subroutine | EQSHP (Bank 0) |
eqdn1 | Label | MoveEquipmentDown (Bank 0) |
eqeq1 | Label | eq (Bank 0) |
EQL1 | Label | EQSHP (Bank 0) |
EQSHP | Subroutine | refund (Bank 0) TT102 (Bank 0) |
equi1 | Entry point | EQSHP (Bank 0) UpdateEquipment (Bank 0) |
equi10 | Label | EQSHP (Bank 0) |
equi2 | Label | EQSHP (Bank 0) |
equi3 | Label | EQSHP (Bank 0) |
equi4 | Label | EQSHP (Bank 0) |
equi5 | Label | EQSHP (Bank 0) |
equi6 | Label | EQSHP (Bank 0) |
equi7 | Label | EQSHP (Bank 0) |
equi8 | Label | EQSHP (Bank 0) |
equi9 | Label | EQSHP (Bank 0) |
equipSprites | Variable | SetLaserSprite (Bank 6) |
equp1 | Label | MoveEquipmentUp (Bank 0) |
ERND | Macro | RUTOK (Bank 2) RUTOK_DE (Bank 2) RUTOK_FR (Bank 2) TKN1 (Bank 2) TKN1_DE (Bank 2) TKN1_FR (Bank 2) |
ES1 | Label | ESCAPE (Bank 0) |
ESC | Configuration variable | Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) SESCP (Bank 0) |
ESCAPE | Subroutine | Main flight loop (Part 3 of 16) (Bank 0) |
ESCP | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) ESCAPE (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) SetupIconBarFlight (Bank 3) STATUS (Bank 0) |
escp1 | Label | ESCAPE (Bank 0) |
ESL1 | Label | ESCAPE (Bank 0) |
ESL2 | Label | ESCAPE (Bank 0) |
et0 | Label | EQSHP (Bank 0) |
et1 | Label | EQSHP (Bank 0) |
et10 | Label | EQSHP (Bank 0) |
et11 | Label | EQSHP (Bank 0) |
et2 | Label | EQSHP (Bank 0) |
et3 | Label | EQSHP (Bank 0) |
et4 | Label | EQSHP (Bank 0) |
et5 | Label | EQSHP (Bank 0) |
et6 | Label | EQSHP (Bank 0) |
et7 | Label | EQSHP (Bank 0) |
et8 | Label | EQSHP (Bank 0) |
et9 | Label | EQSHP (Bank 0) |
etA | Label | EQSHP (Bank 0) |
etB | Label | EQSHP (Bank 0) |
ETOK | Macro | RUTOK (Bank 2) RUTOK_DE (Bank 2) RUTOK_FR (Bank 2) TKN1 (Bank 2) TKN1_DE (Bank 2) TKN1_FR (Bank 2) |
ETWO | Macro | RUTOK (Bank 2) RUTOK_DE (Bank 2) RUTOK_FR (Bank 2) TKN1 (Bank 2) TKN1_DE (Bank 2) TKN1_FR (Bank 2) |
EV | Variable | BR1 (Bank 0) hyp1 (Bank 0) Main game loop (Part 4 of 6) (Bank 0) SetupAfterLoad (Bank 0) WARP (Bank 0) |
ex | Subroutine | ex_b2 (Bank 7) qw (Bank 2) TT27 (Bank 2) |
EX11 | Label | DOEXP (Bank 1) |
EX2 | Label | DOEXP (Bank 1) |
EX4 | Label | DOEXP (Bank 1) |
EX5 | Label | DOEXP (Bank 1) |
ex_b2 | Subroutine | PrintMessage (Bank 0) |
EXL4 | Label | DOEXP (Bank 1) |
EXL5 | Label | DOEXP (Bank 1) |
EXNO | Subroutine | Main flight loop (Part 11 of 16) (Bank 0) |
EXNO2 | Subroutine | Main flight loop (Part 5 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) TACTICS (Part 1 of 7) (Bank 0) |
EXNO3 | Subroutine | DEATH (Bank 0) Main flight loop (Part 10 of 16) (Bank 0) OOPS (Bank 0) TACTICS (Part 1 of 7) (Bank 0) |
explosionSounds | Variable | EXNO2 (Bank 0) |
EXS1 | Entry point | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) |
extendedTokensHi | Variable | SetLanguage (Bank 6) |
extendedTokensLo | Variable | SetLanguage (Bank 6) |
|
f | Configuration variable | EDGE (Common) |
f1 | Configuration variable | VERTEX (Common) |
f2 | Configuration variable | VERTEX (Common) |
FACE | Macro | SHIP_ADDER (Bank 1) SHIP_ANACONDA (Bank 1) SHIP_ASP_MK_2 (Bank 1) SHIP_ASTEROID (Bank 1) SHIP_BOA (Bank 1) SHIP_BOULDER (Bank 1) SHIP_CANISTER (Bank 1) SHIP_COBRA_MK_1 (Bank 1) SHIP_COBRA_MK_3 (Bank 1) SHIP_COBRA_MK_3_P (Bank 1) SHIP_CONSTRICTOR (Bank 1) SHIP_CORIOLIS (Bank 1) SHIP_COUGAR (Bank 1) SHIP_DODO (Bank 1) SHIP_ESCAPE_POD (Bank 1) SHIP_FER_DE_LANCE (Bank 1) SHIP_GECKO (Bank 1) SHIP_KRAIT (Bank 1) SHIP_MAMBA (Bank 1) SHIP_MISSILE (Bank 1) SHIP_MORAY (Bank 1) SHIP_PLATE (Bank 1) SHIP_PYTHON (Bank 1) SHIP_PYTHON_P (Bank 1) SHIP_ROCK_HERMIT (Bank 1) SHIP_SHUTTLE (Bank 1) SHIP_SIDEWINDER (Bank 1) SHIP_SPLINTER (Bank 1) SHIP_THARGOID (Bank 1) SHIP_THARGON (Bank 1) SHIP_TRANSPORTER (Bank 1) SHIP_VIPER (Bank 1) SHIP_WORM (Bank 1) |
faceCount | Variable | faceOffset (Bank 4) GetCmdrImage (Bank 4) |
faceImage0 | Variable | faceOffset (Bank 4) |
faceImage1 | Variable | faceOffset (Bank 4) |
faceImage10 | Variable | faceOffset (Bank 4) |
faceImage11 | Variable | faceOffset (Bank 4) |
faceImage12 | Variable | faceOffset (Bank 4) |
faceImage13 | Variable | faceOffset (Bank 4) |
faceImage2 | Variable | faceOffset (Bank 4) |
faceImage3 | Variable | faceOffset (Bank 4) |
faceImage4 | Variable | faceOffset (Bank 4) |
faceImage5 | Variable | faceOffset (Bank 4) |
faceImage6 | Variable | faceOffset (Bank 4) |
faceImage7 | Variable | faceOffset (Bank 4) |
faceImage8 | Variable | faceOffset (Bank 4) |
faceImage9 | Variable | faceOffset (Bank 4) |
faceOffset | Variable | GetCmdrImage (Bank 4) |
fade1 | Label | FadeColours (Bank 3) |
FadeAndHideSprites | Subroutine | BRIEF (Bank 0) STATUS (Bank 0) TT22 (Bank 0) TT25 (Bank 0) |
fadeColours | Variable | FadeColours (Bank 3) |
FadeColours | Subroutine | FadeColoursTwice (Bank 3) FadeToBlack (Bank 3) FadeToColour (Bank 3) |
FadeColoursTwice | Subroutine | FadeToColour (Bank 3) |
FadeToBlack | Subroutine | FadeToBlack_b3 (Bank 7) |
FadeToBlack_b3 | Subroutine | BRP (Bank 0) DEATH2 (Bank 0) DrawTitleScreen (Bank 7) FadeAndHideSprites (Bank 7) ShowScrollText (Bank 6) |
FadeToColour | Subroutine | FadeToColour_b3 (Bank 7) |
FadeToColour_b3 | Subroutine | SendViewToPPU (Bank 3) SetupViewInNMI (Bank 3) |
faro1 | Label | FAROF (Bank 0) |
faro2 | Label | FAROF (Bank 0) |
FAROF | Subroutine | Main flight loop (Part 12 of 16) (Bank 0) |
FAROF2 | Subroutine | SpawnSpaceStation (Bank 0) |
farr1 | Label | FAROF2 (Bank 7) |
farr2 | Label | FAROF2 (Bank 7) |
farr3 | Label | FAROF2 (Bank 7) |
FastForwardJump | Subroutine | WARP (Bank 0) |
fbar1 | Label | SetupIconBarFlight (Bank 3) |
fbar10 | Label | SetupIconBarFlight (Bank 3) |
fbar11 | Entry point | SetupIconBarCharts (Bank 3) |
fbar2 | Label | SetupIconBarFlight (Bank 3) |
fbar3 | Label | SetupIconBarFlight (Bank 3) |
fbar4 | Label | SetupIconBarFlight (Bank 3) |
fbar5 | Label | SetupIconBarFlight (Bank 3) |
fbar6 | Label | SetupIconBarFlight (Bank 3) |
fbar7 | Label | SetupIconBarFlight (Bank 3) |
fbar8 | Entry point | SetupIconBarCharts (Bank 3) SetupIconBarFlight (Bank 3) |
fbar9 | Label | SetupIconBarFlight (Bank 3) |
FILEPR | Subroutine | JMTB (Bank 2) |
fill1 | Label | DrawSunRowOfBlocks (Bank 7) |
fill2 | Label | DrawSunRowOfBlocks (Bank 7) |
fill3 | Label | DrawSunRowOfBlocks (Bank 7) |
FILL_MEMORY | Macro | ClearMemory (Bank 7) FillMemory (Bank 7) FillMemory32Bytes (Bank 7) |
FillMemory | Subroutine | ClearMemory (Bank 7) |
FillMemory32Bytes | Subroutine | ClearMemory (Bank 7) |
firstBox | Variable | LAUN (Bank 0) |
firstFreePattern | Variable | ChangeToView (Bank 0) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) ClearDrawingPlane (Part 1 of 3) (Bank 7) CLYNS (Bank 7) CopyNameBuffer0To1 (Bank 7) DEATH (Bank 0) DrawBigLogo (Bank 4) DrawCmdrImage (Bank 6) DrawDash (Bank 7) DrawMessageInNMI (Bank 7) DrawScreenInNMI (Bank 0) DrawScrollInNMI (Bank 6) DrawSystemImage (Bank 3) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) PAUSE (Bank 2) PIXEL (Bank 7) SendBitplaneToPPU (Bank 3) SetDrawingBitplane (Bank 7) SetDrawPlaneFlags (Bank 7) SetLinePatterns (Bank 3) SetupSpaceView (Bank 0) SetupViewInNMI (Bank 3) ShowScrollText (Bank 6) UpdateView (Bank 0) |
firstNameTile | Variable | ChangeToView (Bank 0) DEATH (Bank 0) DrawMessageInNMI (Bank 7) DrawScreenInNMI (Bank 0) DrawScrollText (Bank 6) PAUSE (Bank 2) SendBitplaneToPPU (Bank 3) SendTilesToPPU (Bank 7) SetupSpaceView (Bank 0) SetupViewInNMI (Bank 3) UpdateView (Bank 0) |
firstPattern | Variable | ChangeToView (Bank 0) ClearDrawingPlane (Part 1 of 3) (Bank 7) CLYNS (Bank 7) DEATH (Bank 0) DrawScreenInNMI (Bank 0) HALL (Bank 1) PAUSE (Bank 2) SendBitplaneToPPU (Bank 3) SendTilesToPPU (Bank 7) SetupSpaceView (Bank 0) SetupViewInNMI (Bank 3) ShowScrollText (Bank 6) UpdateView (Bank 0) |
FIST | Variable | DrawCmdrImage (Bank 6) ESCAPE (Bank 0) Ghy (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) PrintLegalStatus (Bank 0) SOLAR (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TT110 (Bank 0) |
FixRandomNumbers | Subroutine | PlayDemo (Bank 0) |
FLAG | Variable | BLINE (Bank 1) CIRCLE2 (Bank 1) PLS22 (Bank 1) |
flagsForClearing | Variable | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
FlightLoop4To16 | Subroutine | DEATH (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) RunDemoFlightLoop (Bank 0) |
FLIP | Subroutine | LOOK1 (Bank 0) |
FlipDrawingPlane | Subroutine | DEATH (Bank 0) DrawScrollFrames (Bank 6) DrawShipInBitplane (Bank 7) LAUN (Bank 0) LL164 (Bank 6) Main flight loop (Part 1 of 16) (Bank 0) RunDemoFlightLoop (Bank 0) |
FLL1 | Label | FLIP (Bank 0) |
FlushSoundChannel | Subroutine | FlushSoundChannels (Bank 7) FlushSpecificSound (Bank 7) FlushSQ2AndNOISE (Bank 7) |
FlushSoundChannels | Subroutine | MakeHyperSound (Bank 7) |
FlushSpecificSound | Subroutine | ECMOF (Bank 0) |
FlushSQ2AndNOISE | Subroutine | FlushSpecificSound (Bank 7) |
fmes1 | Label | PrintFlightMessage (Bank 0) |
fmes2 | Label | PrintFlightMessage (Bank 0) |
FMLTU | Subroutine | DOEXP (Bank 1) DrawLightning (Bank 6) LL51 (Bank 1) LL9 (Part 5 of 12) (Bank 1) MVEIT (Part 3 of 9) (Bank 0) PLS22 (Bank 1) |
FMLTU2 | Subroutine | CIRCLE2 (Bank 1) |
focoug | Label | Main game loop (Part 4 of 6) (Bank 0) |
font1 | Label | LoadHighFont (Bank 3) |
font2 | Label | LoadHighFont (Bank 3) |
font3 | Label | LoadHighFont (Bank 3) |
fontImage | Variable | CHPR (Part 3 of 6) (Bank 2) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) SendViewToPPU (Bank 3) |
fontStyle | Variable | ChangeLetter (Bank 6) CHPR (Part 2 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) HighlightEquipment (Bank 0) HighlightLaserView (Bank 0) HighlightSaleItem (Bank 0) HighlightSaveName (Bank 6) PrintNameInMiddle (Bank 6) PrintTokenAndColon (Bank 0) qv (Bank 0) ShowStartScreen (Bank 0) YESNO (Bank 0) |
fothg | Label | Main game loop (Part 3 of 6) (Bank 0) |
fothg2 | Label | Main game loop (Part 4 of 6) (Bank 0) |
fq1 | Entry point | DEATH (Bank 0) |
FR1 | Subroutine | FRMIS (Bank 0) |
fram1 | Label | DrawImageFrame (Bank 3) |
fram2 | Label | DrawImageFrame (Bank 3) |
fram3 | Label | DrawImageFrame (Bank 3) |
FRCE | Entry point | BAY (Bank 0) |
FRIN | Variable | autoPlayKeys1_DE (Bank 7) autoPlayKeys1_EN (Bank 7) autoPlayKeys1_FR (Bank 7) autoPlayKeys2 (Bank 7) ClearScanner (Bank 7) DEATH (Bank 0) FlightLoop4To16 (Bank 0) FRMIS (Bank 0) GetStatusCondition (Bank 7) InSystemJump (Bank 0) KILLSHP (Bank 0) KS2 (Bank 0) KS4 (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) NWSHP (Bank 0) NWSPS (Bank 0) SOLAR (Bank 0) TACTICS (Part 1 of 7) (Bank 0) WPSHPS (Bank 0) ZERO (Bank 0) |
FRL2 | Label | SFS1 (Bank 0) |
FRL3 | Label | SFS1 (Bank 0) |
frmi1 | Label | FRMIS (Bank 0) |
FRMIS | Subroutine | Main flight loop (Part 3 of 16) (Bank 0) |
FRS1 | Subroutine | ESCAPE (Bank 0) FRMIS (Bank 0) |
FSH | Variable | ChargeShields (Bank 0) DIALS (Bank 6) OOPS (Bank 0) RESET (Bank 0) ResetShipStatus (Bank 0) |
ftob1 | Label | FadeToBlack (Bank 3) |
fuel1 | Label | fwl (Bank 0) |
fuel2 | Label | fwl (Bank 0) |
fuel3 | Label | fwl (Bank 0) |
fuel4 | Label | fwl (Bank 0) |
fvw | Label | TT102 (Bank 0) |
fwl | Subroutine | fwls (Bank 0) TT213 (Bank 0) |
fwls | Subroutine | PrintCtrlCode (Bank 0) |
|
G1 | Label | Ghy (Bank 0) |
GalacticHyperdrive | Subroutine | TT102 (Bank 0) |
galaxySeeds | Variable | CopyCommanderToBuf (Bank 6) |
game1 | Label | Main game loop (Part 1 of 6) (Bank 0) |
game2 | Label | Main game loop (Part 2 of 6) (Bank 0) |
game3 | Label | Main game loop (Part 3 of 6) (Bank 0) |
game4 | Label | Main game loop (Part 4 of 6) (Bank 0) |
game5 | Label | Main game loop (Part 5 of 6) (Bank 0) |
game6 | Label | Main game loop (Part 5 of 6) (Bank 0) |
game7 | Label | Main game loop (Part 5 of 6) (Bank 0) |
gangbang | Label | NWSHP (Bank 0) |
GC2 | Subroutine | BuyAndSellCargo (Bank 0) TT151 (Bank 0) |
GCNT | Variable | DOENTRY (Bank 0) Ghy (Bank 0) MT28 (Bank 2) PDESC (Bank 2) tal (Bank 0) THERE (Bank 0) |
GetCmdrImage | Subroutine | GetCmdrImage_b4 (Bank 7) |
GetCmdrImage_b4 | Subroutine | SendViewToPPU (Bank 3) |
GetDefaultNEWB | Subroutine | NWSHP (Bank 0) TACTICS (Part 4 of 7) (Bank 0) |
GetHeadshot | Subroutine | GetCmdrImage (Bank 4) GetHeadshot_b4 (Bank 7) |
GetHeadshot_b4 | Subroutine | SetupViewInNMI (Bank 3) |
GetHeadshotType | Subroutine | GetHeadshotType_b4 (Bank 7) |
GetHeadshotType_b4 | Subroutine | STATUS (Bank 0) |
GetLaserPattern | Subroutine | DrawEquipment (Bank 6) |
GetNameAddress | Subroutine | DrawImageFrame (Bank 3) DrawSmallBox (Bank 3) |
GetRowNameAddress | Subroutine | CHPR (Part 3 of 6) (Bank 2) CHPR (Part 4 of 6) (Bank 2) CHPR (Part 5 of 6) (Bank 2) ClearNameInMiddle (Bank 6) DrawBackground (Bank 3) DrawImageNames (Bank 4) GetNameAddress (Bank 3) |
GetSaveAddresses | Subroutine | CopyCommanderToBuf (Bank 6) ResetSaveSlots (Bank 6) SaveLoadCommander (Bank 6) |
GetScrollDivisions | Subroutine | DrawScrollFrame (Bank 6) |
GetShipBlueprint | Subroutine | HITCH (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) MVEIT (Part 4 of 9) (Bank 0) NWSHP (Bank 0) SPIN (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) |
GetStatusCondition | Subroutine | DIALS (Bank 6) DrawSpaceViewInNMI (Bank 0) STATUS (Bank 0) |
GetSystemBack | Subroutine | GetSystemBack_b5 (Bank 7) GetSystemImage (Bank 5) |
GetSystemBack_b5 | Subroutine | SetupViewInNMI (Bank 3) |
GetSystemImage | Subroutine | GetSystemImage_b5 (Bank 7) |
GetSystemImage_b5 | Subroutine | SendViewToPPU (Bank 3) |
GetViewPalettes | Subroutine | FadeToBlack (Bank 3) FadeToColour (Bank 3) SetupViewInNMI (Bank 3) |
Ghy | Subroutine | GalacticHyperdrive (Bank 0) |
GHYP | Variable | DrawEquipment (Bank 6) EQSHP (Bank 0) Ghy (Bank 0) SetupIconBarCharts (Bank 3) |
GINF | Subroutine | ClearScanner (Bank 7) FRMIS (Bank 0) InSystemJump (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) NWSHP (Bank 0) WPSHPS (Bank 0) |
glas1 | Label | DrawGlasses (Bank 6) |
glas2 | Label | DrawGlasses (Bank 6) |
glas3 | Label | DrawGlasses (Bank 6) |
glassesImage | Variable | GetCmdrImage (Bank 4) |
glsp1 | Label | GetLaserPattern (Bank 6) |
glsp2 | Label | GetLaserPattern (Bank 6) |
glsp3 | Label | GetLaserPattern (Bank 6) |
GNTMP | Variable | DIALS (Bank 6) InSystemJump (Bank 0) LASLI (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) ResetShipStatus (Bank 0) |
GOIN | Entry point | ESCAPE (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) WARP (Bank 0) |
GOPL | Entry point | DOCKIT (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
GOPLS | Label | DOCKIT (Bank 0) |
gov | Variable | BR1 (Bank 0) hyp1 (Bank 0) Main game loop (Part 4 of 6) (Bank 0) SetupAfterLoad (Bank 0) |
gpal1 | Label | GetViewPalettes (Bank 3) |
gpal2 | Label | GetViewPalettes (Bank 3) |
gpal3 | Label | GetViewPalettes (Bank 3) |
gpal4 | Label | GetViewPalettes (Bank 3) |
grid1 | Label | GRIDSET (Bank 6) |
grid2 | Label | GRIDSET (Bank 6) |
GRIDSET | Subroutine | DrawScrollText (Bank 6) |
GRIDSET+5 | Entry point | CalculateGridLines (Bank 6) |
gris1 | Label | GRS1 (Bank 6) |
gris2 | Label | GRS1 (Bank 6) |
grow1 | Label | GetRowNameAddress (Bank 7) |
GRR1 | Label | GRS1 (Bank 6) |
GRS1 | Subroutine | GRIDSET (Bank 6) |
GSL1 | Label | GRIDSET (Bank 6) |
gsys1 | Label | GetSystemBack (Bank 5) |
GTHG | Subroutine | MJP (Bank 0) |
GTHG+15 | Entry point | Main game loop (Part 4 of 6) (Bank 0) |
gthg1 | Label | GTHG (Bank 0) |
GVL | Subroutine | n/a |
|
HA1 | Label | HAS1 (Bank 1) |
HA7 | Label | HALL (Bank 1) |
HA9 | Label | HALL (Bank 1) |
hair1 | Label | TT16 (Bank 0) |
HAL3 | Subroutine | HANGER (Bank 1) |
HAL5 | Label | HAS1 (Bank 1) |
HAL8 | Label | HALL (Bank 1) |
HAL9 | Label | HALL (Bank 1) |
halfScreenHeight | Variable | FlightLoop4To16 (Bank 0) LASLI (Bank 0) LAUN (Bank 0) LL164 (Bank 6) LL9 (Part 8 of 12) (Bank 1) PIXEL2 (Bank 1) PROJ (Bank 7) SetScreenHeight (Bank 0) |
HALL | Subroutine | HALL_b1 (Bank 7) |
HALL_b1 | Subroutine | DOENTRY (Bank 0) |
hang1 | Label | HANGER (Bank 1) |
hang2 | Label | HANGER (Bank 1) |
hang3 | Label | HANGER (Bank 1) |
hang4 | Label | HANGER (Bank 1) |
HANGER | Subroutine | HALL (Bank 1) |
HANGFLAG | Variable | HALL (Bank 1) HANGER (Bank 1) |
hanl1 | Label | HAL3 (Bank 1) |
hanl2 | Label | HAL3 (Bank 1) |
hanl3 | Label | HAL3 (Bank 1) |
hanl4 | Label | HAL3 (Bank 1) |
hanl5 | Label | HAL3 (Bank 1) |
hanl6 | Label | HAL3 (Bank 1) |
hanl7 | Label | HAL3 (Bank 1) |
hanr1 | Label | HAS3 (Bank 1) |
hanr2 | Label | HAS3 (Bank 1) |
hanr3 | Label | HAS3 (Bank 1) |
hanr4 | Label | HAS3 (Bank 1) |
hanr5 | Label | HAS3 (Bank 1) |
hanr6 | Label | HAS3 (Bank 1) |
hanr7 | Label | HAS3 (Bank 1) |
hanr8 | Label | HAS3 (Bank 1) |
hanw1 | Label | DrawHangarWallLine (Bank 1) |
hanw2 | Label | DrawHangarWallLine (Bank 1) |
hanw3 | Label | DrawHangarWallLine (Bank 1) |
hanw4 | Label | DrawHangarWallLine (Bank 1) |
hanw5 | Label | DrawHangarWallLine (Bank 1) |
HAS1 | Subroutine | HALL (Bank 1) |
HAS3 | Subroutine | HANGER (Bank 1) |
HATB | Variable | HALL (Bank 1) |
hbar1 | Label | HideIconBar (Bank 3) |
headCount | Variable | GetHeadshot (Bank 4) GetHeadshotType (Bank 4) headOffset (Bank 4) |
headImage0 | Variable | headOffset (Bank 4) |
headImage1 | Variable | headOffset (Bank 4) |
headImage10 | Variable | headOffset (Bank 4) |
headImage11 | Variable | headOffset (Bank 4) |
headImage12 | Variable | headOffset (Bank 4) |
headImage13 | Variable | headOffset (Bank 4) |
headImage2 | Variable | headOffset (Bank 4) |
headImage3 | Variable | headOffset (Bank 4) |
headImage4 | Variable | headOffset (Bank 4) |
headImage5 | Variable | headOffset (Bank 4) |
headImage6 | Variable | headOffset (Bank 4) |
headImage7 | Variable | headOffset (Bank 4) |
headImage8 | Variable | headOffset (Bank 4) |
headImage9 | Variable | headOffset (Bank 4) |
headOffset | Variable | GetHeadshot (Bank 4) |
headShotsByRank | Variable | GetHeadshotType (Bank 4) |
HER | Configuration variable | KILLSHP (Bank 0) Main game loop (Part 1 of 6) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) NWSHP (Bank 0) TACTICS (Part 2 of 7) (Bank 0) |
HI1 | Entry point | ANGRY (Bank 0) HITCH (Bank 0) |
hiddenBitplane | Variable | GetViewPalettes (Bank 3) ResetScreen (Bank 3) SendBitplaneToPPU (Bank 3) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) SendOtherBitplane (Bank 7) SendViewToPPU (Bank 3) SetPaletteForView (Bank 7) SetPPURegisters (Bank 7) SetupDemoUniverse (Bank 7) SetupViewInNMI (Bank 3) UpdateHangarView (Bank 7) |
hiddenColour | Variable | HideHiddenColour (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) ResetScreen (Bank 3) SetPaletteColours (Bank 3) SetPaletteForView (Bank 7) |
hide1 | Label | HideFromScanner (Bank 1) |
hide2 | Label | HideFromScanner (Bank 1) |
HideCrosshairs | Subroutine | TT105 (Bank 0) |
HideExplosionBurst | Subroutine | DOEXP (Bank 1) LL164 (Bank 6) RES2 (Bank 0) |
HideFromScanner | Subroutine | HideFromScanner_b1 (Bank 7) |
HideFromScanner_b1 | Subroutine | BRIEF (Bank 0) KILLSHP (Bank 0) TITLE (Bank 0) |
HideHiddenColour | Subroutine | Main flight loop (Part 13 of 16) (Bank 0) RES2 (Bank 0) |
HideIconBar | Subroutine | SetupIconBar (Bank 3) |
HideIconBarPointer | Subroutine | MoveIconBarPointer (Bank 7) |
HideMoreSprites | Subroutine | HideMostSprites (Bank 7) |
HideMostSprites | Subroutine | DEATH (Bank 0) DrawTitleScreen (Bank 7) LAUN (Bank 0) SetScreenForUpdate (Bank 7) |
HideShip | Subroutine | LL9 (Part 1 of 12) (Bank 1) |
HideShip_b1 | Subroutine | Main flight loop (Part 11 of 16) (Bank 0) |
HideSightSprites | Subroutine | SIGHT (Bank 3) |
HideSprites | Subroutine | HideExplosionBurst (Bank 7) |
HideStardust | Subroutine | LL164 (Bank 6) |
HighlightEquipment | Subroutine | EQSHP (Bank 0) UpdateEquipment (Bank 0) |
HighlightLaserView | Subroutine | qv (Bank 0) |
HighlightSaleItem | Subroutine | BuyAndSellCargo (Bank 0) |
HighlightSaveName | Subroutine | MoveInRightColumn (Bank 6) MoveToLeftColumn (Bank 6) SVE (Bank 6) |
hipo1 | Label | HideIconBarPointer (Bank 7) |
hipo2 | Entry point | MoveIconBarPointer (Bank 7) |
hipo3 | Label | HideIconBarPointer (Bank 7) |
hisp1 | Label | HideMoreSprites (Bank 7) |
HITCH | Subroutine | Main flight loop (Part 11 of 16) (Bank 0) |
hlin1 | Label | HLOIN (Part 1 of 5) (Bank 7) |
hlin10 | Label | HLOIN (Part 2 of 5) (Bank 7) |
hlin11 | Label | HLOIN (Part 3 of 5) (Bank 7) |
hlin12 | Label | HLOIN (Part 3 of 5) (Bank 7) |
hlin13 | Label | HLOIN (Part 3 of 5) (Bank 7) |
hlin14 | Label | HLOIN (Part 3 of 5) (Bank 7) |
hlin15 | Label | HLOIN (Part 3 of 5) (Bank 7) |
hlin16 | Label | HLOIN (Part 3 of 5) (Bank 7) |
hlin17 | Label | HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) |
hlin18 | Label | HLOIN (Part 4 of 5) (Bank 7) |
hlin19 | Label | HLOIN (Part 4 of 5) (Bank 7) |
hlin2 | Label | HLOIN (Part 1 of 5) (Bank 7) |
hlin20 | Label | HLOIN (Part 4 of 5) (Bank 7) |
hlin21 | Label | HLOIN (Part 4 of 5) (Bank 7) |
hlin22 | Label | HLOIN (Part 4 of 5) (Bank 7) |
hlin23 | Label | HLOIN (Part 1 of 5) (Bank 7) |
hlin24 | Label | HLOIN (Part 5 of 5) (Bank 7) |
hlin25 | Label | HLOIN (Part 5 of 5) (Bank 7) |
hlin26 | Label | HLOIN (Part 5 of 5) (Bank 7) |
hlin27 | Label | HLOIN (Part 5 of 5) (Bank 7) |
hlin28 | Label | HLOIN (Part 5 of 5) (Bank 7) |
hlin29 | Label | HLOIN (Part 4 of 5) (Bank 7) |
hlin3 | Label | HLOIN (Part 1 of 5) (Bank 7) |
hlin30 | Label | HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) |
hlin4 | Label | HLOIN (Part 2 of 5) (Bank 7) |
hlin5 | Label | HLOIN (Part 2 of 5) (Bank 7) |
hlin6 | Label | HLOIN (Part 2 of 5) (Bank 7) |
hlin7 | Label | HLOIN (Part 2 of 5) (Bank 7) |
hlin8 | Label | HLOIN (Part 2 of 5) (Bank 7) |
hlin9 | Label | HLOIN (Part 2 of 5) (Bank 7) |
HLOIN | Subroutine | DrawLaunchBox (Bank 6) DrawSunEdgeLeft (Bank 1) DrawSunEdgeRight (Bank 1) LL164 (Bank 6) SUN (Part 2 of 2) (Bank 1) |
HLOIN (Part 1 of 5) | Subroutine | n/a |
HLOIN (Part 2 of 5) | Subroutine | n/a |
HLOIN (Part 3 of 5) | Subroutine | n/a |
HLOIN (Part 4 of 5) | Subroutine | n/a |
HLOIN (Part 5 of 5) | Subroutine | n/a |
HME1 | Label | TT102 (Bank 0) |
HME2 | Subroutine | TT102 (Bank 0) |
HME3 | Label | HME2 (Bank 0) |
HME4 | Label | HME2 (Bank 0) |
HME5 | Label | HME2 (Bank 0) |
HME6 | Label | HME2 (Bank 0) |
hspr1 | Label | HideSprites (Bank 7) |
hy5 | Entry point | Ghy (Bank 0) |
hy9 | Label | GVL (Bank 0) |
hyp | Subroutine | TT102 (Bank 0) |
hyp1 | Subroutine | TT18 (Bank 0) |
hype1 | Label | LL164 (Bank 6) |
hype2 | Label | LL164 (Bank 6) |
hype3 | Label | LL164 (Bank 6) |
hyperspaceColour | Variable | LL164 (Bank 6) |
hypr1 | Label | TT18 (Bank 0) |
hypr2 | Label | TT18 (Bank 0) |
hyps1 | Label | hyp (Bank 0) |
|
ibar1 | Label | SendBarNamesToPPU (Bank 7) |
ibar2 | Label | SendBarNamesToPPU (Bank 7) |
ibar3 | Label | SendBarNamesToPPU (Bank 7) |
iconBarButtons | Variable | SetIconBarButtons (Bank 3) |
iconBarChoice | Variable | BuyAndSellCargo (Bank 0) ChangeLetter (Bank 6) CheckForPause (Bank 0) CheckPauseButton (Bank 7) CheckSaveLoadBar (Bank 6) DrawScrollFrames (Bank 6) EQSHP (Bank 0) HideIconBarPointer (Bank 7) MoveIconBarPointer (Bank 7) qv (Bank 0) RunDemoFlightLoop (Bank 0) SetKeyLogger (Bank 6) |
iconBarImage0 | Variable | ChooseLanguage (Bank 6) SetupSprite0 (Bank 3) ShowIconBar (Bank 3) |
iconBarImage1 | Variable | n/a |
iconBarImage2 | Variable | n/a |
iconBarImage3 | Variable | ChooseLanguage (Bank 6) |
iconBarImage4 | Variable | n/a |
iconBarImageHi | Variable | ChooseLanguage (Bank 6) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SetupSprite0 (Bank 3) ShowIconBar (Bank 3) |
iconBarKeyPress | Variable | DOKEY (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) SetKeyLogger (Bank 6) TT17 (Bank 0) U% (Bank 0) YESNO (Bank 0) |
iconBarRow | Variable | ResetScreen (Bank 3) SendBarNamesToPPU (Bank 7) SetIconBarRow (Bank 3) ShowIconBar (Bank 3) |
iconBarType | Variable | DrawIconBar (Bank 3) PauseGame (Bank 6) RESET (Bank 0) SetIconBarButtons (Bank 3) SetIconBarRow (Bank 3) SetupIconBar (Bank 3) SetupSprite0 (Bank 3) ShowIconBar (Bank 3) UpdateIconBar (Bank 3) |
ifon1 | Label | LoadNormalFont (Bank 3) |
ifon2 | Label | LoadNormalFont (Bank 3) |
ifon3 | Label | LoadNormalFont (Bank 3) |
imageSentToPPU | Variable | GetCmdrImage (Bank 4) GetHeadshot (Bank 4) GetSystemBack (Bank 5) ResetScreen (Bank 3) SendViewToPPU (Bank 3) STATUS (Bank 0) |
incj1 | Label | IncreaseJoystick (Bank 7) |
IncreaseJoystick | Subroutine | UpdateJoystick (Bank 7) |
IncreaseTally | Subroutine | EXNO2 (Bank 0) |
iNES header | Variable | n/a |
INF | Variable | ANGRY (Bank 0) CalculateGridLines (Bank 6) ClearScanner (Bank 7) DEATH (Bank 0) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) GINF (Bank 7) GRIDSET (Bank 6) HideShip (Bank 1) HideShip_b1 (Bank 7) InSystemJump (Bank 0) KILLSHP (Bank 0) LL9 (Part 1 of 12) (Bank 1) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 6 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) NWSHP (Bank 0) OOPS (Bank 0) RemoveShip (Bank 0) SFS1 (Bank 0) TACTICS (Part 4 of 7) (Bank 0) WPSHPS (Bank 0) |
inmi1 | Label | NMI (Bank 7) |
inmi2 | Label | NMI (Bank 7) |
InputName | Subroutine | ChangeCmdrName (Bank 6) InputName_b6 (Bank 7) |
InputName_b6 | Subroutine | HME2 (Bank 0) |
inputNameSize | Variable | ChangeCmdrName (Bank 6) HME2 (Bank 0) InputName (Bank 6) |
InSystemJump | Subroutine | FastForwardJump (Bank 0) WARP (Bank 0) |
Interrupts_b0 | Subroutine | Vectors_b0 (Bank 0) |
Interrupts_b1 | Subroutine | Vectors_b1 (Bank 1) |
Interrupts_b2 | Subroutine | Vectors_b2 (Bank 2) |
Interrupts_b3 | Subroutine | Vectors_b3 (Bank 3) |
Interrupts_b4 | Subroutine | Vectors_b4 (Bank 4) |
Interrupts_b5 | Subroutine | Vectors_b5 (Bank 5) |
Interrupts_b6 | Subroutine | Vectors_b6 (Bank 6) |
inve1 | Label | TT213 (Bank 0) |
inventoryIcon | Variable | SendViewToPPU (Bank 3) |
INWK | Variable | BRIEF (Bank 0) ChangeCmdrName (Bank 6) DEATH (Bank 0) DOCKIT (Bank 0) DOEXP (Bank 1) DOKEY (Bank 0) DrawExplosionBurst (Bank 1) DVID3B2 (Bank 7) ESCAPE (Bank 0) EXNO2 (Bank 0) FAROF (Bank 0) FAROF2 (Bank 7) FRS1 (Bank 0) GTHG (Bank 0) HAS1 (Bank 1) HideFromScanner (Bank 1) HITCH (Bank 0) HME2 (Bank 0) InputName (Bank 6) KS4 (Bank 0) LL9 (Part 1 of 12) (Bank 1) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) Main flight loop (Part 6 of 16) (Bank 0) Main flight loop (Part 7 of 16) (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) Main flight loop (Part 10 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) Main flight loop (Part 14 of 16) (Bank 0) Main game loop (Part 1 of 6) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) MAS1 (Bank 0) MAS4 (Bank 0) MV40 (Bank 0) MVEIT (Part 1 of 9) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) MVEIT (Part 3 of 9) (Bank 0) MVEIT (Part 4 of 9) (Bank 0) MVEIT (Part 5 of 9) (Bank 0) MVEIT (Part 8 of 9) (Bank 0) MVEIT (Part 9 of 9) (Bank 0) MVS4 (Bank 0) MVS5 (Bank 0) MVT1 (Bank 0) MVT3 (Bank 0) MVT6 (Bank 0) NwS1 (Bank 0) NWSHP (Bank 0) NWSPS (Bank 0) PAS1 (Bank 0) PAUSE (Bank 2) PL9 (Part 2 of 3) (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLANET (Bank 1) PlayDemo (Bank 0) PLS1 (Bank 1) PLS4 (Bank 1) PLUT (Bank 0) PROJ (Bank 7) RemoveShip (Bank 0) SCAN (Bank 1) SetupDemoShip (Bank 0) SFS1 (Bank 0) SOLAR (Bank 0) SOS1 (Bank 0) TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) TAS3 (Bank 7) TIDY (Bank 1) TIS3 (Bank 1) TITLE (Bank 0) TT110 (Bank 0) TT23 (Bank 0) Ze (Bank 7) ZINF (Bank 0) ZINF_b1 (Bank 1) |
IRQ | Subroutine | Vectors_b0 (Bank 0) Vectors_b1 (Bank 1) Vectors_b2 (Bank 2) Vectors_b3 (Bank 3) Vectors_b4 (Bank 4) Vectors_b5 (Bank 5) Vectors_b6 (Bank 6) Vectors_b7 (Bank 7) |
ISDK | Label | Main flight loop (Part 7 of 16) (Bank 0) |
ITEM | Macro | QQ23 (Bank 0) |
|
jame1 | Label | JAMESON (Bank 6) |
JAMESON | Subroutine | JAMESON_b6 (Bank 7) ResetCommander (Bank 6) |
JAMESON_b6 | Subroutine | ShowStartScreen (Bank 0) |
JH | Configuration variable | KILLSHP (Bank 0) NWSHP (Bank 0) |
JL | Configuration variable | KILLSHP (Bank 0) NWSHP (Bank 0) |
jmp | Subroutine | BR1 (Bank 0) hyp1 (Bank 0) SetupAfterLoad (Bank 0) |
JMTB | Variable | DETOK2 (Bank 2) |
JOY1 | Configuration variable | ReadControllers (Bank 7) ScanButtons (Bank 7) |
joys1 | Label | UpdateJoystick (Bank 7) |
joys10 | Label | UpdateJoystick (Bank 7) |
joys2 | Label | UpdateJoystick (Bank 7) |
joys3 | Label | UpdateJoystick (Bank 7) |
joys4 | Label | UpdateJoystick (Bank 7) |
joys5 | Label | UpdateJoystick (Bank 7) |
joys6 | Label | UpdateJoystick (Bank 7) |
joys7 | Label | UpdateJoystick (Bank 7) |
joys8 | Label | UpdateJoystick (Bank 7) |
joys9 | Label | UpdateJoystick (Bank 7) |
joystickDelta | Variable | DecreaseJoystick (Bank 7) IncreaseJoystick (Bank 7) UpdateJoystick (Bank 7) |
JSTGY | Variable | PauseGame (Bank 6) ResetOptions (Bank 7) SetupIconBarPause (Bank 3) UpdateJoystick (Bank 7) |
JSTX | Variable | DOKEY (Bank 0) DrawPitchRollBars (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) RES2 (Bank 0) UpdateJoystick (Bank 7) |
JSTY | Variable | DOKEY (Bank 0) DrawPitchRollBars (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) RES2 (Bank 0) UpdateJoystick (Bank 7) |
jump1 | Label | InSystemJump (Bank 0) |
jump2 | Label | InSystemJump (Bank 0) |
jump3 | Label | InSystemJump (Bank 0) |
jump4 | Label | InSystemJump (Bank 0) |
JUNK | Variable | GetStatusCondition (Bank 7) KILLSHP (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) NWSHP (Bank 0) |
|
K | Variable | BPRNT (Bank 0) CheckJumpSafety (Bank 0) CHKON (Bank 1) CIRCLE (Bank 1) csh (Bank 0) DIALS (Bank 6) DILX (Bank 6) DOCKIT (Bank 0) DrawBackground (Bank 3) DrawBigLogo (Bank 4) DrawChartSystem (Bank 0) DrawCmdrImage (Bank 6) DrawCobraMkIII (Bank 0) DrawImageFrame (Bank 3) DrawImageNames (Bank 4) DrawInventoryIcon (Bank 7) DrawLaunchBox (Bank 6) DrawLightning (Bank 6) DrawMedallion (Bank 6) DrawRowOfTiles (Bank 3) DrawSmallBox (Bank 3) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSystemImage (Bank 3) DVID3B2 (Bank 7) EQSHP (Bank 0) FAROF2 (Bank 7) FlightLoop4To16 (Bank 0) FMLTU2 (Bank 7) LAUN (Bank 0) LL164 (Bank 6) MAS1 (Bank 0) MU5 (Bank 7) MULT3 (Bank 7) MV40 (Bank 0) MVS5 (Bank 0) MVT3 (Bank 0) PL9 (Part 1 of 3) (Bank 1) PL9 (Part 2 of 3) (Bank 1) PLANET (Bank 1) PLS1 (Bank 1) PLS22 (Bank 1) PLS3 (Bank 1) PLS6 (Bank 7) PROJ (Bank 7) qv (Bank 0) SUN (Part 1 of 2) (Bank 1) SUN (Part 2 of 2) (Bank 1) TAS1 (Bank 0) TT11 (Bank 0) TT111 (Bank 0) TT14 (Bank 0) TT22 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) |
K% | Workspace | ANGRY (Bank 0) BEGIN (Bank 7) CheckJumpSafety (Bank 0) ChooseLanguage (Bank 6) DCS1 (Bank 0) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawTitleScreen (Bank 7) Main flight loop (Part 1 of 16) (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) Main flight loop (Part 14 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) MAS2 (Bank 0) MAS3 (Bank 0) PlayDemo (Bank 0) SetupDemoUniverse (Bank 7) SPS3 (Bank 0) SPS4 (Bank 0) TAS4 (Bank 0) UNIV (Bank 7) VCSU1 (Bank 0) |
K2 | Variable | MV40 (Bank 0) MVEIT (Part 5 of 9) (Bank 0) PL9 (Part 2 of 3) (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLFL (Bank 1) PLS22 (Bank 1) PLS5 (Bank 1) SUN (Part 1 of 2) (Bank 1) |
K3 | Variable | CHKON (Bank 1) CHPR (Part 1 of 6) (Bank 2) CHPR (Part 2 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) CIRCLE2 (Bank 1) DCS1 (Bank 0) DOCKIT (Bank 0) DOEXP (Bank 1) DrawChartSystem (Bank 0) DrawExplosionBurst (Bank 1) DrawLightning (Bank 6) PL9 (Part 3 of 3) (Bank 1) PLS22 (Bank 1) PROJ (Bank 7) SHPPT (Bank 1) SPS3 (Bank 0) SPS4 (Bank 0) SUN (Part 2 of 2) (Bank 1) TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TAS1 (Bank 0) TAS2 (Bank 0) TT128 (Bank 0) TT23 (Bank 0) |
K4 | Variable | BLINE (Bank 1) CHKON (Bank 1) DrawChartSystem (Bank 0) PL9 (Part 3 of 3) (Bank 1) PROJ (Bank 7) SHPPT (Bank 1) SUN (Part 1 of 2) (Bank 1) TT128 (Bank 0) TT23 (Bank 0) |
K5 | Variable | BLINE (Bank 1) GRIDSET (Bank 6) ShowScrollText (Bank 6) |
K6 | Variable | BLINE (Bank 1) CIRCLE2 (Bank 1) PLS22 (Bank 1) |
kg | Label | tnpr (Bank 0) |
kill1 | Label | KILLSHP (Bank 0) |
KILL1 | Label | STARS1 (Bank 1) |
KILL2 | Label | STARS2 (Bank 1) |
KILL6 | Label | STARS6 (Bank 1) |
KILLSHP | Subroutine | KS1 (Bank 0) |
KL | Variable | DOKEY (Bank 0) SetKeyLogger (Bank 6) U% (Bank 0) |
klog1 | Label | SetKeyLogger (Bank 6) |
klog10 | Label | SetKeyLogger (Bank 6) |
klog11 | Label | SetKeyLogger (Bank 6) |
klog12 | Label | SetKeyLogger (Bank 6) |
klog13 | Label | SetKeyLogger (Bank 6) |
klog2 | Label | SetKeyLogger (Bank 6) |
klog3 | Label | SetKeyLogger (Bank 6) |
klog4 | Label | SetKeyLogger (Bank 6) |
klog5 | Label | SetKeyLogger (Bank 6) |
klog6 | Label | SetKeyLogger (Bank 6) |
klog7 | Label | SetKeyLogger (Bank 6) |
klog8 | Label | SetKeyLogger (Bank 6) |
klog9 | Label | SetKeyLogger (Bank 6) |
KRA | Configuration variable | HATB (Bank 1) PlayDemo (Bank 0) |
KS1 | Subroutine | Main flight loop (Part 12 of 16) (Bank 0) |
KS1S | Label | Main flight loop (Part 12 of 16) (Bank 0) |
KS2 | Subroutine | KILLSHP (Bank 0) |
KS3 | Entry point | KS2 (Bank 0) |
KS4 | Subroutine | KILLSHP (Bank 0) |
KS5 | Label | KILLSHP (Bank 0) |
KS6 | Label | KS2 (Bank 0) |
KS7 | Label | KILLSHP (Bank 0) |
KSL1 | Label | KILLSHP (Bank 0) |
KSL2 | Label | KILLSHP (Bank 0) |
KSL4 | Label | KS2 (Bank 0) |
KWH% | Variable | IncreaseTally (Bank 7) |
KWL% | Variable | IncreaseTally (Bank 7) |
KY1 | Variable | DrawSpaceViewInNMI (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) SetKeyLogger (Bank 6) |
KY2 | Variable | DrawSpaceViewInNMI (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) SetKeyLogger (Bank 6) |
KY3 | Variable | DOKEY (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) SetKeyLogger (Bank 6) |
KY4 | Variable | DOKEY (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) SetKeyLogger (Bank 6) |
KY5 | Variable | DOKEY (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) SetKeyLogger (Bank 6) |
KY6 | Variable | DOKEY (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) SetKeyLogger (Bank 6) |
KY7 | Variable | Main flight loop (Part 3 of 16) (Bank 0) SetKeyLogger (Bank 6) |
|
LABEL_1 | Label | DOEXP (Bank 1) |
LABEL_2 | Label | Main game loop (Part 4 of 6) (Bank 0) |
LABEL_3 | Label | TT102 (Bank 0) |
languageIndex | Variable | ChangeCmdrName (Bank 6) DETOK3 (Bank 2) DrawTitleScreen (Bank 7) EQSHP (Bank 0) HighlightSaleItem (Bank 0) PDESC (Bank 2) PrintCash (Bank 0) PrintCrTab (Bank 0) PrintLaserView (Bank 0) PrintMarketItem (Bank 0) qv (Bank 0) SetDemoAutoPlay (Bank 5) SetLanguage (Bank 6) SetViewAttrs (Bank 3) ShowScrollText (Bank 6) STATUS (Bank 0) SVE (Bank 6) TT167 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) TT66 (Bank 0) |
languageIndexes | Variable | ChooseLanguage (Bank 6) SetLanguage (Bank 6) |
languageLength | Variable | ChooseLanguage (Bank 6) |
languageNumber | Variable | DrawGlasses (Bank 6) DrawLeftEarring (Bank 6) DrawRightEarring (Bank 6) fwl (Bank 0) PrintCombatRank (Bank 0) PrintCtrlCode (Bank 0) PrintEquipment (Bank 0) PrintLaserView (Bank 0) SetLanguage (Bank 6) STATUS (Bank 0) TT210 (Bank 0) TT25 (Bank 0) TT66 (Bank 0) |
languageNumbers | Variable | SetLanguage (Bank 6) |
las | Label | LASLI (Bank 0) |
LAS | Variable | Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) RES2 (Bank 0) |
LAS2 | Variable | Main flight loop (Part 3 of 16) (Bank 0) TT66 (Bank 0) |
LASCT | Variable | CalculateGridLines (Bank 6) ChooseLanguage (Bank 6) DEATH (Bank 0) DrawScrollText (Bank 6) Main flight loop (Part 3 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) RunDemoFlightLoop (Bank 0) SetChosenLanguage (Bank 6) |
LASER | Variable | DrawEquipment (Bank 6) Main flight loop (Part 3 of 16) (Bank 0) PlayDemo (Bank 0) refund (Bank 0) ShowScrollText (Bank 6) SIGHT (Bank 3) STATUS (Bank 0) |
LASLI | Subroutine | Main flight loop (Part 3 of 16) (Bank 0) |
LASLI-1 | Entry point | LASLI (Bank 0) |
lastNameTile | Variable | DrawMessageInNMI (Bank 7) RES2 (Bank 0) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendNametableToPPU (Bank 7) SetSpaceViewInNMI (Bank 0) SetupFullViewInNMI (Bank 7) SetupSpaceView (Bank 0) SetupViewInNMI (Bank 3) UpdateView (Bank 0) |
lastPattern | Variable | CopyNameBuffer0To1 (Bank 7) DrawMessageInNMI (Bank 7) SendBitplaneToPPU (Bank 3) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SetDrawingBitplane (Bank 7) SetDrawPlaneFlags (Bank 7) SetupViewInNMI (Bank 3) |
lastToSend | Variable | SendNametableToPPU (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) |
lasv1 | Label | PrintLaserView (Bank 0) |
lasv2 | Label | PrintLaserView (Bank 0) |
LASX | Variable | LASLI (Bank 0) |
LASY | Variable | LASLI (Bank 0) |
LAUN | Subroutine | DOENTRY (Bank 0) TT110 (Bank 0) |
laun1 | Label | LAUN (Bank 0) |
laun2 | Label | LAUN (Bank 0) |
laun3 | Label | LAUN (Bank 0) |
laun4 | Label | LAUN (Bank 0) |
laun5 | Label | LAUN (Bank 0) |
lbox1 | Label | DrawLaunchBox (Bank 6) |
lbox2 | Label | DrawLaunchBox (Bank 6) |
lbox3 | Label | DrawLaunchBox (Bank 6) |
lbox4 | Label | DrawLaunchBox (Bank 6) |
LCASH | Subroutine | BuyAndSellCargo (Bank 0) eq (Bank 0) TBRIEF (Bank 0) TT102 (Bank 0) |
lett1 | Label | ChangeLetter (Bank 6) |
lett2 | Label | ChangeLetter (Bank 6) |
lett3 | Label | ChangeLetter (Bank 6) |
lett4 | Label | ChangeLetter (Bank 6) |
lett5 | Label | ChangeLetter (Bank 6) |
lett6 | Label | ChangeLetter (Bank 6) |
lett7 | Label | ChangeLetter (Bank 6) |
LI1 | Label | LOIN (Part 1 of 7) (Bank 7) |
LI15 | Label | LOIN (Part 5 of 7) (Bank 7) |
LI2 | Label | LOIN (Part 1 of 7) (Bank 7) |
LI3 | Label | LOIN (Part 2 of 7) (Bank 7) |
LIfudge | Label | LOIN (Part 5 of 7) (Bank 7) |
likeTT112 | Label | BR1 (Bank 0) |
LIloG | Label | LOIN (Part 5 of 7) (Bank 7) |
LIlog2 | Label | LOIN (Part 5 of 7) (Bank 7) |
LIlog3 | Label | LOIN (Part 5 of 7) (Bank 7) |
LIlog4 | Label | LOIN (Part 2 of 7) (Bank 7) |
LIlog5 | Label | LOIN (Part 2 of 7) (Bank 7) |
LIlog6 | Label | LOIN (Part 2 of 7) (Bank 7) |
LIlog7 | Label | LOIN (Part 2 of 7) (Bank 7) |
lineImage | Variable | SetLinePatterns (Bank 3) |
lite1 | Label | DrawLightning (Bank 6) |
lite2 | Label | DrawLightning (Bank 6) |
lite3 | Label | DrawLightning (Bank 6) |
LL | Configuration variable | TT26 (Bank 2) |
LL10 | Label | LL9 (Part 1 of 12) (Bank 1) |
LL107 | Label | LL145 (Part 1 of 4) (Bank 1) |
LL108 | Label | LL145 (Part 1 of 4) (Bank 1) |
LL109 | Label | LL145 (Part 2 of 4) (Bank 1) |
LL110 | Label | LL145 (Part 3 of 4) (Bank 1) |
LL111 | Label | LL145 (Part 3 of 4) (Bank 1) |
LL112 | Label | LL145 (Part 3 of 4) (Bank 1) |
LL113 | Label | LL145 (Part 3 of 4) (Bank 1) |
LL114 | Label | LL145 (Part 3 of 4) (Bank 1) |
LL115 | Label | LL145 (Part 2 of 4) (Bank 1) |
LL116 | Label | LL145 (Part 3 of 4) (Bank 1) |
LL117 | Label | LL145 (Part 4 of 4) (Bank 1) |
LL118 | Subroutine | LL145 (Part 4 of 4) (Bank 1) |
LL119 | Label | LL118 (Bank 1) |
LL120 | Subroutine | LL118 (Bank 1) |
LL121 | Entry point | LL120 (Bank 1) |
LL122 | Entry point | LL123 (Bank 1) |
LL123 | Subroutine | LL118 (Bank 1) |
LL125 | Label | LL120 (Bank 1) |
LL126 | Label | LL120 (Bank 1) |
LL127 | Label | LL129 (Bank 1) |
LL128 | Entry point | LL123 (Bank 1) |
LL129 | Subroutine | LL120 (Bank 1) LL123 (Bank 1) |
LL13 | Label | LL9 (Part 2 of 12) (Bank 1) |
LL130 | Label | LL123 (Bank 1) |
LL131 | Label | LL123 (Bank 1) |
LL132 | Label | LL123 (Bank 1) |
LL133 | Entry point | LL120 (Bank 1) |
LL134 | Label | LL118 (Bank 1) |
LL134S | Label | LL118 (Bank 1) |
LL135 | Label | LL118 (Bank 1) |
LL136 | Label | LL118 (Bank 1) |
LL137 | Label | LL145 (Part 4 of 4) (Bank 1) |
LL138 | Label | LL145 (Part 4 of 4) (Bank 1) |
LL14 | Label | LL9 (Part 2 of 12) (Bank 1) |
LL140 | Label | LL9 (Part 7 of 12) (Bank 1) |
LL145 (Part 1 of 4) | Subroutine | n/a |
LL145 (Part 2 of 4) | Subroutine | n/a |
LL145 (Part 3 of 4) | Subroutine | n/a |
LL145 (Part 4 of 4) | Subroutine | n/a |
LL146 | Label | LL145 (Part 4 of 4) (Bank 1) |
LL15 | Label | LL9 (Part 3 of 12) (Bank 1) |
LL163 | Label | SPS2 (Bank 0) |
LL164 | Subroutine | LL164_b6 (Bank 7) |
LL164_b6 | Subroutine | TT18 (Bank 0) |
LL17 | Label | LL9 (Part 2 of 12) (Bank 1) |
LL170 | Label | LL9 (Part 9 of 12) (Bank 1) |
LL2 | Label | LL28 (Bank 7) |
LL21 | Label | LL9 (Part 3 of 12) (Bank 1) |
LL222 | Label | DVID4 (Bank 7) |
LL25 | Label | LL9 (Part 1 of 12) (Bank 1) |
LL28 | Subroutine | ARCTAN (Bank 1) GetScrollDivisions (Bank 6) LAUN (Bank 0) LL145 (Part 3 of 4) (Bank 1) LL164 (Bank 6) LL61 (Bank 1) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) ProjectScrollText (Bank 6) |
LL29new | Label | DVID3B2 (Bank 7) |
LL312new | Label | DVID3B2 (Bank 7) |
LL31new | Label | DVID3B2 (Bank 7) |
LL38 | Subroutine | LL51 (Bank 1) LL9 (Part 5 of 12) (Bank 1) |
LL39 | Label | LL38 (Bank 1) |
LL41 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL42 | Label | LL9 (Part 4 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) |
LL48 | Label | LL9 (Part 8 of 12) (Bank 1) |
LL49 | Label | LL9 (Part 6 of 12) (Bank 1) |
LL5 | Subroutine | CheckAltitude (Bank 0) HAS1 (Bank 1) NORM (Bank 7) PLFL (Bank 1) TT111 (Bank 0) |
LL50 | Label | LL9 (Part 6 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) |
ll51 | Label | LL51 (Bank 1) |
LL51 | Subroutine | LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) |
LL52 | Label | LL9 (Part 6 of 12) (Bank 1) |
LL53 | Label | LL9 (Part 6 of 12) (Bank 1) |
LL54 | Label | LL9 (Part 6 of 12) (Bank 1) |
LL55 | Label | LL9 (Part 6 of 12) (Bank 1) |
LL56 | Label | LL9 (Part 6 of 12) (Bank 1) |
LL57 | Label | LL9 (Part 6 of 12) (Bank 1) LL9 (Part 7 of 12) (Bank 1) |
LL6 | Label | LL5 (Bank 7) |
LL60 | Label | LL9 (Part 7 of 12) (Bank 1) |
LL61 | Subroutine | LL9 (Part 8 of 12) (Bank 1) |
LL62 | Subroutine | LL9 (Part 8 of 12) (Bank 1) |
LL63 | Label | LL61 (Bank 1) |
LL64 | Label | LL61 (Bank 1) |
LL66 | Entry point | LL62 (Bank 1) |
LL67 | Label | LL9 (Part 8 of 12) (Bank 1) |
LL68 | Label | LL9 (Part 8 of 12) (Bank 1) |
LL69 | Label | LL9 (Part 8 of 12) (Bank 1) |
LL7 | Label | LL5 (Bank 7) |
LL70 | Label | LL9 (Part 8 of 12) (Bank 1) |
LL72 | Label | LL9 (Part 8 of 12) (Bank 1) |
LL74 | Label | LL9 (Part 9 of 12) (Bank 1) |
LL75 | Label | LL9 (Part 11 of 12) (Bank 1) |
LL78 | Label | LL9 (Part 10 of 12) (Bank 1) |
LL79 | Label | LL9 (Part 10 of 12) (Bank 1) |
LL81 | Label | LL9 (Part 11 of 12) (Bank 1) |
ll81 | Label | LL9 (Part 11 of 12) (Bank 1) |
LL83 | Label | LL145 (Part 1 of 4) (Bank 1) |
LL84 | Label | LL61 (Bank 1) |
LL86 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL87 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL88 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL89 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL9 | Subroutine | HAS1 (Bank 1) LL9_b1 (Bank 7) |
LL9 (Part 1 of 12) | Subroutine | n/a |
LL9 (Part 2 of 12) | Subroutine | n/a |
LL9 (Part 3 of 12) | Subroutine | n/a |
LL9 (Part 4 of 12) | Subroutine | n/a |
LL9 (Part 5 of 12) | Subroutine | n/a |
LL9 (Part 6 of 12) | Subroutine | n/a |
LL9 (Part 7 of 12) | Subroutine | n/a |
LL9 (Part 8 of 12) | Subroutine | n/a |
LL9 (Part 9 of 12) | Subroutine | n/a |
LL9 (Part 10 of 12) | Subroutine | n/a |
LL9 (Part 11 of 12) | Subroutine | n/a |
LL9 (Part 12 of 12) | Subroutine | n/a |
ll91 | Label | LL9 (Part 3 of 12) (Bank 1) |
LL91 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL92 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL94 | Label | LL9 (Part 5 of 12) (Bank 1) |
LL9_b1 | Subroutine | DrawShipInBitplane (Bank 7) Main flight loop (Part 12 of 16) (Bank 0) |
LLfix | Label | LL28 (Bank 7) |
LLfix22 | Label | DVID4 (Bank 7) |
lll | Label | KILLSHP (Bank 0) |
LLX117 | Label | LL145 (Part 4 of 4) (Bank 1) |
LO2 | Entry point | LOOK1 (Bank 0) |
LoadHighFont | Subroutine | LoadHighFont_b3 (Bank 7) |
LoadHighFont_b3 | Subroutine | TT66 (Bank 0) |
LoadNormalFont | Subroutine | LoadNormalFont_b3 (Bank 7) |
LoadNormalFont_b3 | Subroutine | TT66 (Bank 0) |
log | Variable | DVID4 (Bank 7) FMLTU (Bank 7) LL28 (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) |
logL | Variable | DVID4 (Bank 7) FMLTU (Bank 7) LL28 (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) |
logoBallImage | Variable | SendViewToPPU (Bank 3) |
LOIN | Subroutine | BLINE (Bank 1) CLIP_b1 (Bank 7) DrawLightning (Bank 6) LASLI (Bank 0) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) SHPPT (Bank 1) TT15 (Bank 0) |
LOIN (Part 1 of 7) | Subroutine | n/a |
LOIN (Part 2 of 7) | Subroutine | n/a |
LOIN (Part 3 of 7) | Subroutine | n/a |
LOIN (Part 4 of 7) | Subroutine | n/a |
LOIN (Part 5 of 7) | Subroutine | n/a |
LOIN (Part 6 of 7) | Subroutine | n/a |
LOIN (Part 7 of 7) | Subroutine | n/a |
loin1 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin10 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin11 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin12 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin13 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin14 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin15 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin16 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin17 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin18 | Label | LOIN (Part 5 of 7) (Bank 7) |
loin19 | Label | LOIN (Part 4 of 7) (Bank 7) |
loin2 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin20 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin21 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin22 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin23 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin24 | Label | LOIN (Part 5 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) |
loin25 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin26 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin27 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin28 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin29 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin3 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin30 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin31 | Label | LOIN (Part 6 of 7) (Bank 7) |
loin32 | Label | LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) |
loin33 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin34 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin35 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin36 | Label | LOIN (Part 5 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) |
loin37 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin38 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin39 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin4 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin40 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin41 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin42 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin43 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin44 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin45 | Label | LOIN (Part 7 of 7) (Bank 7) |
loin5 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin6 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin7 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin8 | Label | LOIN (Part 3 of 7) (Bank 7) |
loin9 | Label | LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) |
LOOK1 | Subroutine | TT102 (Bank 0) TT110 (Bank 0) WARP (Bank 0) |
lowerCase | Variable | DETOK2 (Bank 2) TT42 (Bank 2) |
LQ | Label | LOOK1 (Bank 0) |
LTDEF | Variable | GRIDSET (Bank 6) |
|
m | Entry point | CheckAltitude (Bank 0) |
M% | Entry point | Main game loop (Part 2 of 6) (Bank 0) |
M32 | Label | TACTICS (Part 1 of 7) (Bank 0) |
ma1 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA14 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
MA15 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
MA16 | Label | FlightLoop4To16 (Bank 0) |
MA17 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA18 | Entry point | FlightLoop4To16 (Bank 0) |
MA20 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA21 | Label | Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) |
MA22 | Label | Main flight loop (Part 13 of 16) (Bank 0) |
MA23 | Label | Main flight loop (Part 14 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) |
MA232 | Entry point | CheckAltitude (Bank 0) Main flight loop (Part 16 of 16) (Bank 0) |
MA23S | Label | Main flight loop (Part 14 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) |
MA23S2 | Label | SpawnSpaceStation (Bank 0) |
MA24 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA25 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA26 | Label | Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 10 of 16) (Bank 0) |
MA27 | Label | Main flight loop (Part 12 of 16) (Bank 0) |
MA28 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
MA282 | Label | CheckAltitude (Bank 0) |
MA29 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
MA3 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA30 | Label | MAS3 (Bank 0) |
MA33 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
MA34 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
MA4 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA47 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
MA58 | Label | Main flight loop (Part 7 of 16) (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) |
MA59 | Label | Main flight loop (Part 8 of 16) (Bank 0) |
MA62 | Label | Main flight loop (Part 9 of 16) (Bank 0) |
MA622 | Label | Main flight loop (Part 9 of 16) (Bank 0) |
MA63 | Label | Main flight loop (Part 10 of 16) (Bank 0) |
MA64 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA64S | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA65 | Label | Main flight loop (Part 7 of 16) (Bank 0) |
MA66 | Label | FlightLoop4To16 (Bank 0) |
MA67 | Label | Main flight loop (Part 9 of 16) (Bank 0) |
MA69 | Label | FlightLoop4To16 (Bank 0) |
MA70 | Label | FlightLoop4To16 (Bank 0) |
MA76 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MA77 | Label | Main flight loop (Part 13 of 16) (Bank 0) |
MA8 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
MA93 | Label | Main flight loop (Part 14 of 16) (Bank 0) |
MAC1 | Label | Main flight loop (Part 12 of 16) (Bank 0) |
MAD | Subroutine | MVS4 (Bank 0) STARS2 (Bank 1) TAS3 (Bank 7) TAS4 (Bank 0) TIS1 (Bank 7) TIS3 (Bank 1) |
Main flight loop (Part 1 of 16) | Subroutine | n/a |
Main flight loop (Part 2 of 16) | Subroutine | n/a |
Main flight loop (Part 3 of 16) | Subroutine | n/a |
Main flight loop (Part 4 of 16) | Subroutine | n/a |
Main flight loop (Part 5 of 16) | Subroutine | n/a |
Main flight loop (Part 6 of 16) | Subroutine | n/a |
Main flight loop (Part 7 of 16) | Subroutine | n/a |
Main flight loop (Part 8 of 16) | Subroutine | n/a |
Main flight loop (Part 9 of 16) | Subroutine | n/a |
Main flight loop (Part 10 of 16) | Subroutine | n/a |
Main flight loop (Part 11 of 16) | Subroutine | n/a |
Main flight loop (Part 12 of 16) | Subroutine | n/a |
Main flight loop (Part 13 of 16) | Subroutine | n/a |
Main flight loop (Part 14 of 16) | Subroutine | n/a |
Main flight loop (Part 15 of 16) | Subroutine | n/a |
Main flight loop (Part 16 of 16) | Subroutine | n/a |
Main game loop (Part 1 of 6) | Subroutine | n/a |
Main game loop (Part 2 of 6) | Subroutine | n/a |
Main game loop (Part 3 of 6) | Subroutine | n/a |
Main game loop (Part 4 of 6) | Subroutine | n/a |
Main game loop (Part 5 of 6) | Subroutine | n/a |
Main game loop (Part 6 of 6) | Subroutine | n/a |
main1 | Label | Main flight loop (Part 1 of 16) (Bank 0) |
main10 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main11 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main12 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main13 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main14 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main15 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main16 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main17 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main2 | Label | Main flight loop (Part 2 of 16) (Bank 0) |
main24 | Label | FlightLoop4To16 (Bank 0) |
main25 | Label | FlightLoop4To16 (Bank 0) |
main26 | Label | FlightLoop4To16 (Bank 0) |
main27 | Label | FlightLoop4To16 (Bank 0) |
main28 | Label | FlightLoop4To16 (Bank 0) |
main29 | Label | FlightLoop4To16 (Bank 0) |
main3 | Label | Main flight loop (Part 2 of 16) (Bank 0) |
main30 | Label | FlightLoop4To16 (Bank 0) |
main31 | Label | FlightLoop4To16 (Bank 0) |
main32 | Label | Main flight loop (Part 4 of 16) (Bank 0) |
main33 | Label | Main flight loop (Part 4 of 16) (Bank 0) |
main34 | Label | Main flight loop (Part 4 of 16) (Bank 0) |
main35 | Label | Main flight loop (Part 4 of 16) (Bank 0) |
main36 | Label | Main flight loop (Part 4 of 16) (Bank 0) |
main37 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main38 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main39 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main4 | Label | Main flight loop (Part 2 of 16) (Bank 0) |
main40 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main41 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main42 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main43 | Label | Main flight loop (Part 11 of 16) (Bank 0) |
main44 | Label | Main flight loop (Part 14 of 16) (Bank 0) |
main45 | Label | Main flight loop (Part 14 of 16) (Bank 0) |
main46 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
main47 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
main48 | Label | Main flight loop (Part 15 of 16) (Bank 0) |
main5 | Label | Main flight loop (Part 2 of 16) (Bank 0) |
main6 | Label | Main flight loop (Part 2 of 16) (Bank 0) |
main7 | Label | Main flight loop (Part 2 of 16) (Bank 0) |
main8 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
main9 | Label | Main flight loop (Part 3 of 16) (Bank 0) |
MakeHyperSound | Subroutine | LL164 (Bank 6) TT18 (Bank 0) |
MakeMusic | Subroutine | MakeSounds (Bank 6) |
MakeMusicOnNOISE | Subroutine | MakeMusic (Bank 6) |
MakeMusicOnSQ1 | Subroutine | MakeMusic (Bank 6) |
MakeMusicOnSQ2 | Subroutine | MakeMusic (Bank 6) |
MakeMusicOnTRI | Subroutine | MakeMusic (Bank 6) |
MakeScoopSound | Subroutine | Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) |
MakeSound | Subroutine | MakeSounds (Bank 6) |
MakeSoundOnNOISE | Subroutine | MakeSound (Bank 6) |
MakeSoundOnSQ1 | Subroutine | MakeSound (Bank 6) |
MakeSoundOnSQ2 | Subroutine | MakeSound (Bank 6) |
MakeSounds | Subroutine | MakeSounds_b6 (Bank 7) MakeSoundsS (Bank 6) |
MakeSounds_b6 | Subroutine | MakeSoundsAtVBlank (Bank 7) NMI (Bank 7) SetBank (Bank 7) |
MakeSoundsAtVBlank | Subroutine | SendDataNowToPPU (Bank 3) SendViewToPPU (Bank 3) |
MakeSoundsS | Subroutine | n/a |
makm1 | Label | MakeMusic (Bank 6) |
makm2 | Label | MakeMusic (Bank 6) |
maks1 | Label | MakeSounds (Bank 6) |
maks2 | Label | MakeSounds (Bank 6) |
maks3 | Label | MakeSounds (Bank 6) |
MAL1 | Entry point | FlightLoop4To16 (Bank 0) |
MAL2 | Label | Main flight loop (Part 4 of 16) (Bank 0) |
MAL3 | Label | Main flight loop (Part 6 of 16) (Bank 0) |
MAL4 | Label | Main flight loop (Part 14 of 16) (Bank 0) |
MANY | Variable | autoPlayKeys1_DE (Bank 7) autoPlayKeys1_EN (Bank 7) autoPlayKeys1_FR (Bank 7) autoPlayKeys2 (Bank 7) KILLSHP (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) NWSHP (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) ZERO (Bank 0) |
MAS1 | Subroutine | SpawnSpaceStation (Bank 0) |
MAS2 | Subroutine | Main flight loop (Part 14 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) |
MAS3 | Subroutine | CheckAltitude (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) |
MAS4 | Subroutine | Main flight loop (Part 7 of 16) (Bank 0) TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) |
maxNameTileToClear | Variable | ChangeToView (Bank 0) ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) DEATH (Bank 0) DrawScreenInNMI (Bank 0) HALL (Bank 1) PAUSE (Bank 2) SetupSpaceView (Bank 0) UpdateView (Bank 0) |
mbar1 | Label | MoveIconBarPointer (Bank 7) |
mbar10 | Label | MoveIconBarPointer (Bank 7) |
mbar11 | Label | MoveIconBarPointer (Bank 7) |
mbar12 | Label | MoveIconBarPointer (Bank 7) |
mbar13 | Label | MoveIconBarPointer (Bank 7) |
mbar14 | Label | MoveIconBarPointer (Bank 7) |
mbar15 | Label | MoveIconBarPointer (Bank 7) |
mbar16 | Label | MoveIconBarPointer (Bank 7) |
mbar17 | Label | MoveIconBarPointer (Bank 7) |
mbar18 | Label | MoveIconBarPointer (Bank 7) |
mbar19 | Label | MoveIconBarPointer (Bank 7) |
mbar2 | Label | MoveIconBarPointer (Bank 7) |
mbar3 | Label | MoveIconBarPointer (Bank 7) |
mbar4 | Label | MoveIconBarPointer (Bank 7) |
mbar5 | Label | MoveIconBarPointer (Bank 7) |
mbar6 | Label | MoveIconBarPointer (Bank 7) |
mbar7 | Label | MoveIconBarPointer (Bank 7) |
mbar8 | Label | MoveIconBarPointer (Bank 7) |
mbar9 | Label | MoveIconBarPointer (Bank 7) |
MCASH | Subroutine | BuyAndSellCargo (Bank 0) DEBRIEF (Bank 0) EQSHP (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) refund (Bank 0) |
MCNT | Variable | BRIEF (Bank 0) DEATH (Bank 0) DIALS (Bank 6) DILX (Bank 6) Main flight loop (Part 13 of 16) (Bank 0) Main flight loop (Part 14 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) MVEIT (Part 1 of 9) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) PAS1 (Bank 0) RES2 (Bank 0) TITLE (Bank 0) WARP (Bank 0) |
mefo1 | Label | StartEffectOnSQ2 (Bank 6) |
meft1 | Label | StartEffectOnNOISE (Bank 6) |
mefz1 | Label | StartEffectOnSQ1 (Bank 6) |
mes9 | Subroutine | n/a |
mes9+3 | Entry point | MESS (Bank 0) |
MESS | Subroutine | EXNO2 (Bank 0) FR1 (Bank 0) KILLSHP (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) ou3 (Bank 0) OUCH (Bank 0) SFRMIS (Bank 0) TT102 (Bank 0) |
mess1 | Label | MESS (Bank 0) |
messageBuffer | Variable | PrintFlightMessage (Bank 0) StoreMessage (Bank 0) |
messageLength | Variable | PrintFlightMessage (Bank 0) StoreMessage (Bank 0) |
messXC | Variable | PrintFlightMessage (Bank 0) StoreMessage (Bank 0) |
messYC | Variable | DEATH (Bank 0) PrintFlightMessage (Bank 0) TT66 (Bank 0) |
missileNames | Variable | MSBAR (Bank 7) |
missileNames_b6 | Variable | MSBAR_b6 (Bank 6) |
MJ | Variable | COMPAS (Bank 0) Main flight loop (Part 2 of 16) (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) Main flight loop (Part 14 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) MJP (Bank 0) SetSelectionFlags (Bank 0) SetupIconBarFlight (Bank 3) TT146 (Bank 0) TT151 (Bank 0) ypl (Bank 0) |
MJP | Subroutine | TT18 (Bank 0) |
Mlas | Configuration variable | EQSHP (Bank 0) GetLaserPattern (Bank 6) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) NA2% (Bank 6) STATUS (Bank 0) |
mlef1 | Label | MoveInLeftColumn (Bank 6) |
mlef2 | Label | MoveInLeftColumn (Bank 6) |
mlef3 | Label | MoveInLeftColumn (Bank 6) |
mlef4 | Label | MoveInLeftColumn (Bank 6) |
mlef5 | Label | MoveInLeftColumn (Bank 6) |
mlef6 | Label | MoveInLeftColumn (Bank 6) |
MLOOP | Entry point | Main game loop (Part 1 of 6) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) PlayDemo (Bank 0) |
MLOOPS | Label | Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) |
MLS1 | Subroutine | STARS1 (Bank 1) STARS6 (Bank 1) |
MLS2 | Subroutine | STARS1 (Bank 1) STARS6 (Bank 1) |
MLTU2 | Subroutine | MVEIT (Part 5 of 9) (Bank 0) |
MLTU2-2 | Entry point | MVEIT (Part 5 of 9) (Bank 0) |
MLU1 | Subroutine | STARS1 (Bank 1) STARS6 (Bank 1) |
MLU2 | Subroutine | STARS1 (Bank 1) STARS6 (Bank 1) |
mmid1 | Label | MoveInMiddleColumn (Bank 6) |
mmid2 | Label | MoveInMiddleColumn (Bank 6) |
mmid3 | Label | MoveInMiddleColumn (Bank 6) |
mmid4 | Label | MoveInMiddleColumn (Bank 6) |
mmid5 | Label | MoveInMiddleColumn (Bank 6) |
MoveEquipmentDown | Subroutine | EQSHP (Bank 0) |
MoveEquipmentUp | Subroutine | EQSHP (Bank 0) |
MoveIconBarPointer | Subroutine | NMI (Bank 7) |
MoveInLeftColumn | Subroutine | MoveToLeftColumn (Bank 6) |
MoveInMiddleColumn | Subroutine | MoveInLeftColumn (Bank 6) MoveInRightColumn (Bank 6) |
MoveInRightColumn | Subroutine | MoveInLeftColumn (Bank 6) MoveInMiddleColumn (Bank 6) |
MoveToLeftColumn | Subroutine | MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) |
mrig1 | Label | MoveInRightColumn (Bank 6) |
mrig2 | Label | MoveInRightColumn (Bank 6) |
mrig3 | Label | MoveInRightColumn (Bank 6) |
mrig4 | Label | MoveInRightColumn (Bank 6) |
mrig5 | Label | MoveInRightColumn (Bank 6) |
MSAR | Variable | ABORT (Bank 0) DIALS (Bank 6) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) |
MSBAR | Subroutine | ABORT2 (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) msblob (Bank 0) |
MSBAR_b6 | Subroutine | DIALS (Bank 6) |
msblob | Subroutine | SOS1 (Bank 0) TT66 (Bank 0) |
msco1 | Label | MakeSoundOnSQ2 (Bank 6) |
msco10 | Label | MakeSoundOnSQ2 (Bank 6) |
msco11 | Label | MakeSoundOnSQ2 (Bank 6) |
msco2 | Label | MakeSoundOnSQ2 (Bank 6) |
msco3 | Label | MakeSoundOnSQ2 (Bank 6) |
msco4 | Label | MakeSoundOnSQ2 (Bank 6) |
msco5 | Label | MakeSoundOnSQ2 (Bank 6) |
msco6 | Label | MakeSoundOnSQ2 (Bank 6) |
msco7 | Label | MakeSoundOnSQ2 (Bank 6) |
msco8 | Label | MakeSoundOnSQ2 (Bank 6) |
msco9 | Label | MakeSoundOnSQ2 (Bank 6) |
msct1 | Label | MakeSoundOnNOISE (Bank 6) |
msct10 | Label | MakeSoundOnNOISE (Bank 6) |
msct11 | Label | MakeSoundOnNOISE (Bank 6) |
msct2 | Label | MakeSoundOnNOISE (Bank 6) |
msct3 | Label | MakeSoundOnNOISE (Bank 6) |
msct4 | Label | MakeSoundOnNOISE (Bank 6) |
msct5 | Label | MakeSoundOnNOISE (Bank 6) |
msct6 | Label | MakeSoundOnNOISE (Bank 6) |
msct7 | Label | MakeSoundOnNOISE (Bank 6) |
msct8 | Label | MakeSoundOnNOISE (Bank 6) |
msct9 | Label | MakeSoundOnNOISE (Bank 6) |
mscz1 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz10 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz11 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz2 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz3 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz4 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz5 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz6 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz7 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz8 | Label | MakeSoundOnSQ1 (Bank 6) |
mscz9 | Label | MakeSoundOnSQ1 (Bank 6) |
msef1 | Label | StartEffect (Bank 6) |
MSL | Configuration variable | FRMIS (Bank 0) KS2 (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 7 of 16) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) SFRMIS (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
MSTG | Variable | ABORT2 (Bank 0) autoPlayKeys1_DE (Bank 7) autoPlayKeys1_EN (Bank 7) autoPlayKeys1_FR (Bank 7) autoPlayKeys2 (Bank 7) DIALS (Bank 6) FRMIS (Bank 0) FRS1 (Bank 0) KILLSHP (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) RES2 (Bank 0) SetupIconBarFlight (Bank 3) |
mt1 | Label | Main game loop (Part 4 of 6) (Bank 0) |
MT1 | Subroutine | JMTB (Bank 2) |
MT13 | Subroutine | JMTB (Bank 2) |
MT14 | Subroutine | JMTB (Bank 2) PDESC (Bank 2) |
MT15 | Subroutine | JMTB (Bank 2) |
MT16 | Subroutine | JMTB (Bank 2) |
MT17 | Subroutine | JMTB (Bank 2) |
MT171 | Label | MT17 (Bank 2) |
MT18 | Subroutine | JMTB (Bank 2) |
MT18L | Label | MT18 (Bank 2) |
MT19 | Subroutine | JMTB (Bank 2) MT18 (Bank 2) |
MT2 | Subroutine | JMTB (Bank 2) |
MT23 | Subroutine | JMTB (Bank 2) |
MT26 | Subroutine | JMTB (Bank 2) |
MT27 | Subroutine | JMTB (Bank 2) |
MT28 | Subroutine | JMTB (Bank 2) |
MT29 | Subroutine | JMTB (Bank 2) |
mt3 | Label | Main game loop (Part 4 of 6) (Bank 0) |
MT5 | Subroutine | JMTB (Bank 2) |
MT6 | Subroutine | JMTB (Bank 2) |
MT8 | Subroutine | JMTB (Bank 2) |
MT9 | Subroutine | JMTB (Bank 2) |
MTIN | Variable | DETOK2 (Bank 2) |
MTT1 | Label | Main game loop (Part 2 of 6) (Bank 0) |
MTT2 | Label | Main game loop (Part 2 of 6) (Bank 0) |
MTT3 | Label | Main game loop (Part 2 of 6) (Bank 0) |
MTT4 | Label | Main game loop (Part 2 of 6) (Bank 0) |
MU1 | Subroutine | MULTU (Bank 7) |
mu10 | Label | MULT1 (Bank 7) |
MU11 | Subroutine | SQUA2 (Bank 7) |
MU21 | Label | MLTU2 (Bank 7) |
MU3 | Label | FMLTU (Bank 7) |
MU3again | Label | FMLTU (Bank 7) |
MU5 | Subroutine | MULT3 (Bank 7) |
MU6 | Subroutine | MLS1 (Bank 7) |
MU8 | Label | ADD (Bank 7) |
MU9 | Label | ADD (Bank 7) |
MUL2 | Label | MULT3 (Bank 7) |
MUL7 | Label | MLTU2 (Bank 7) |
MULT1 | Subroutine | MAD (Bank 7) MULT12 (Bank 7) |
MULT12 | Subroutine | TAS3 (Bank 7) TAS4 (Bank 0) TIDY (Bank 1) TIS3 (Bank 1) |
MULT3 | Subroutine | MV40 (Bank 0) |
MULTS-2 | Entry point | STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
MULTU | Subroutine | PLS3 (Bank 1) TT24 (Bank 6) |
muse1 | Label | ApplyEnvelopeTRI (Bank 6) |
muse2 | Label | ApplyEnvelopeTRI (Bank 6) |
musf1 | Label | MakeMusicOnNOISE (Bank 6) |
musf10 | Label | MakeMusicOnNOISE (Bank 6) |
musf11 | Label | MakeMusicOnNOISE (Bank 6) |
musf12 | Label | MakeMusicOnNOISE (Bank 6) |
musf13 | Label | MakeMusicOnNOISE (Bank 6) |
musf14 | Label | MakeMusicOnNOISE (Bank 6) |
musf15 | Label | MakeMusicOnNOISE (Bank 6) |
musf16 | Label | MakeMusicOnNOISE (Bank 6) |
musf17 | Label | MakeMusicOnNOISE (Bank 6) |
musf18 | Label | MakeMusicOnNOISE (Bank 6) |
musf19 | Label | MakeMusicOnNOISE (Bank 6) |
musf2 | Label | MakeMusicOnNOISE (Bank 6) |
musf3 | Label | MakeMusicOnNOISE (Bank 6) |
musf4 | Label | MakeMusicOnNOISE (Bank 6) |
musf5 | Label | MakeMusicOnNOISE (Bank 6) |
musf6 | Label | MakeMusicOnNOISE (Bank 6) |
musf7 | Label | MakeMusicOnNOISE (Bank 6) |
musf8 | Label | MakeMusicOnNOISE (Bank 6) |
musf9 | Label | MakeMusicOnNOISE (Bank 6) |
musg1 | Label | ApplyEnvelopeNOISE (Bank 6) |
musg2 | Label | ApplyEnvelopeNOISE (Bank 6) |
musg3 | Label | ApplyEnvelopeNOISE (Bank 6) |
muso1 | Label | MakeMusicOnSQ1 (Bank 6) |
muso10 | Label | MakeMusicOnSQ1 (Bank 6) |
muso11 | Label | MakeMusicOnSQ1 (Bank 6) |
muso12 | Label | MakeMusicOnSQ1 (Bank 6) |
muso13 | Label | MakeMusicOnSQ1 (Bank 6) |
muso14 | Label | MakeMusicOnSQ1 (Bank 6) |
muso15 | Label | MakeMusicOnSQ1 (Bank 6) |
muso16 | Label | MakeMusicOnSQ1 (Bank 6) |
muso17 | Label | MakeMusicOnSQ1 (Bank 6) |
muso18 | Label | MakeMusicOnSQ1 (Bank 6) |
muso19 | Label | MakeMusicOnSQ1 (Bank 6) |
muso2 | Label | MakeMusicOnSQ1 (Bank 6) |
muso20 | Label | MakeMusicOnSQ1 (Bank 6) |
muso21 | Label | MakeMusicOnSQ1 (Bank 6) |
muso22 | Label | MakeMusicOnSQ1 (Bank 6) |
muso23 | Label | MakeMusicOnSQ1 (Bank 6) |
muso24 | Label | MakeMusicOnSQ1 (Bank 6) |
muso25 | Label | MakeMusicOnSQ1 (Bank 6) |
muso26 | Label | MakeMusicOnSQ1 (Bank 6) |
muso27 | Label | MakeMusicOnSQ1 (Bank 6) |
muso28 | Label | MakeMusicOnSQ1 (Bank 6) |
muso3 | Label | MakeMusicOnSQ1 (Bank 6) |
muso4 | Label | MakeMusicOnSQ1 (Bank 6) |
muso5 | Label | MakeMusicOnSQ1 (Bank 6) |
muso6 | Label | MakeMusicOnSQ1 (Bank 6) |
muso7 | Label | MakeMusicOnSQ1 (Bank 6) |
muso8 | Label | MakeMusicOnSQ1 (Bank 6) |
muso9 | Label | MakeMusicOnSQ1 (Bank 6) |
musr1 | Label | MakeMusicOnTRI (Bank 6) |
musr10 | Label | MakeMusicOnTRI (Bank 6) |
musr11 | Label | MakeMusicOnTRI (Bank 6) |
musr12 | Label | MakeMusicOnTRI (Bank 6) |
musr13 | Label | MakeMusicOnTRI (Bank 6) |
musr14 | Label | MakeMusicOnTRI (Bank 6) |
musr15 | Label | MakeMusicOnTRI (Bank 6) |
musr16 | Label | MakeMusicOnTRI (Bank 6) |
musr17 | Label | MakeMusicOnTRI (Bank 6) |
musr18 | Label | MakeMusicOnTRI (Bank 6) |
musr19 | Label | MakeMusicOnTRI (Bank 6) |
musr2 | Label | MakeMusicOnTRI (Bank 6) |
musr20 | Label | MakeMusicOnTRI (Bank 6) |
musr21 | Label | MakeMusicOnTRI (Bank 6) |
musr22 | Label | MakeMusicOnTRI (Bank 6) |
musr3 | Label | MakeMusicOnTRI (Bank 6) |
musr4 | Label | MakeMusicOnTRI (Bank 6) |
musr5 | Label | MakeMusicOnTRI (Bank 6) |
musr6 | Label | MakeMusicOnTRI (Bank 6) |
musr7 | Label | MakeMusicOnTRI (Bank 6) |
musr8 | Label | MakeMusicOnTRI (Bank 6) |
musr9 | Label | MakeMusicOnTRI (Bank 6) |
muss1 | Label | ApplyEnvelopeSQ2 (Bank 6) |
muss2 | Label | ApplyEnvelopeSQ2 (Bank 6) |
muss3 | Label | ApplyEnvelopeSQ2 (Bank 6) |
must1 | Label | MakeMusicOnSQ2 (Bank 6) |
must10 | Label | MakeMusicOnSQ2 (Bank 6) |
must11 | Label | MakeMusicOnSQ2 (Bank 6) |
must12 | Label | MakeMusicOnSQ2 (Bank 6) |
must13 | Label | MakeMusicOnSQ2 (Bank 6) |
must14 | Label | MakeMusicOnSQ2 (Bank 6) |
must15 | Label | MakeMusicOnSQ2 (Bank 6) |
must16 | Label | MakeMusicOnSQ2 (Bank 6) |
must17 | Label | MakeMusicOnSQ2 (Bank 6) |
must18 | Label | MakeMusicOnSQ2 (Bank 6) |
must19 | Label | MakeMusicOnSQ2 (Bank 6) |
must2 | Label | MakeMusicOnSQ2 (Bank 6) |
must20 | Label | MakeMusicOnSQ2 (Bank 6) |
must21 | Label | MakeMusicOnSQ2 (Bank 6) |
must22 | Label | MakeMusicOnSQ2 (Bank 6) |
must23 | Label | MakeMusicOnSQ2 (Bank 6) |
must24 | Label | MakeMusicOnSQ2 (Bank 6) |
must25 | Label | MakeMusicOnSQ2 (Bank 6) |
must26 | Label | MakeMusicOnSQ2 (Bank 6) |
must27 | Label | MakeMusicOnSQ2 (Bank 6) |
must28 | Label | MakeMusicOnSQ2 (Bank 6) |
must3 | Label | MakeMusicOnSQ2 (Bank 6) |
must4 | Label | MakeMusicOnSQ2 (Bank 6) |
must5 | Label | MakeMusicOnSQ2 (Bank 6) |
must6 | Label | MakeMusicOnSQ2 (Bank 6) |
must7 | Label | MakeMusicOnSQ2 (Bank 6) |
must8 | Label | MakeMusicOnSQ2 (Bank 6) |
must9 | Label | MakeMusicOnSQ2 (Bank 6) |
musv1 | Label | ApplyEnvelopeSQ1 (Bank 6) |
musv2 | Label | ApplyEnvelopeSQ1 (Bank 6) |
musv3 | Label | ApplyEnvelopeSQ1 (Bank 6) |
MUT1 | Subroutine | STARS6 (Bank 1) |
MUT2 | Subroutine | STARS1 (Bank 1) |
MUT3 | Subroutine | n/a |
MV1 | Label | MV40 (Bank 0) |
MV10 | Label | MVT1 (Bank 0) |
MV11 | Label | MVT1 (Bank 0) |
MV13 | Label | MVT3 (Bank 0) |
MV14 | Label | MVT3 (Bank 0) |
MV2 | Label | MV40 (Bank 0) |
MV26 | Label | MVEIT (Part 2 of 9) (Bank 0) |
MV3 | Label | MVEIT (Part 1 of 9) (Bank 0) |
MV30 | Entry point | MVEIT (Part 1 of 9) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) TITLE (Bank 0) |
MV40 | Subroutine | MVEIT (Part 2 of 9) (Bank 0) |
MV43 | Label | MVEIT (Part 5 of 9) (Bank 0) |
MV44 | Label | MVEIT (Part 5 of 9) (Bank 0) |
MV45 | Entry point | MV40 (Bank 0) |
MV5 | Label | MVEIT (Part 8 of 9) (Bank 0) |
MV50 | Label | MVT6 (Bank 0) |
MV51 | Label | MVT6 (Bank 0) |
MV8 | Label | MVEIT (Part 8 of 9) (Bank 0) |
mvcr1 | Label | TT16 (Bank 0) |
mvcr2 | Label | TT16 (Bank 0) |
MVEIT | Subroutine | BRIEF (Bank 0) ESCAPE (Bank 0) Main flight loop (Part 6 of 16) (Bank 0) PAS1 (Bank 0) |
MVEIT (Part 1 of 9) | Subroutine | n/a |
MVEIT (Part 2 of 9) | Subroutine | n/a |
MVEIT (Part 3 of 9) | Subroutine | n/a |
MVEIT (Part 4 of 9) | Subroutine | n/a |
MVEIT (Part 5 of 9) | Subroutine | n/a |
MVEIT (Part 6 of 9) | Subroutine | n/a |
MVEIT (Part 7 of 9) | Subroutine | n/a |
MVEIT (Part 8 of 9) | Subroutine | n/a |
MVEIT (Part 9 of 9) | Subroutine | n/a |
MVS4 | Subroutine | MVEIT (Part 7 of 9) (Bank 0) |
MVS5 | Subroutine | MVEIT (Part 8 of 9) (Bank 0) MVS5_b0 (Bank 7) |
MVS5_b0 | Subroutine | HAS1 (Bank 1) |
MVT1 | Subroutine | MVEIT (Part 6 of 9) (Bank 0) SFS2 (Bank 0) |
MVT1-2 | Entry point | MVEIT (Part 3 of 9) (Bank 0) |
MVT3 | Subroutine | MAS1 (Bank 0) MV40 (Bank 0) TAS1 (Bank 0) |
MVT6 | Subroutine | MVEIT (Part 5 of 9) (Bank 0) |
|
NA2% | Variable | JAMESON (Bank 6) ResetSaveBuffer (Bank 6) |
nadd1 | Label | GetNameAddress (Bank 3) |
NAME | Variable | ChangeCmdrName (Bank 6) cmn (Bank 0) CopyCommanderToBuf (Bank 6) ResetCommander (Bank 6) SaveLoadCommander (Bank 6) |
name1 | Label | InputName (Bank 6) |
name2 | Label | InputName (Bank 6) |
name3 | Label | InputName (Bank 6) |
name4 | Label | InputName (Bank 6) |
name5 | Label | InputName (Bank 6) |
name6 | Label | InputName (Bank 6) |
name7 | Label | InputName (Bank 6) |
nameBuffer0 | Variable | ChooseLanguage (Bank 6) ClearDashEdge (Bank 6) ClearScreen (Bank 3) CLYNS (Bank 7) CopyNameBuffer0To1 (Bank 7) DIALS (Bank 6) DrawBoxEdges (Bank 7) DrawBoxTop (Bank 7) DrawDashNames (Bank 3) DrawIconBar (Bank 3) GetRowNameAddress (Bank 7) HideIconBar (Bank 3) MSBAR (Bank 7) MSBAR_b6 (Bank 6) nameBufferHiAddr (Bank 7) NLIN2 (Bank 7) ResetScanner (Bank 3) SendBarNamesToPPU (Bank 7) TT66 (Bank 0) |
nameBuffer1 | Variable | ClearDashEdge (Bank 6) ClearScreen (Bank 3) CLYNS (Bank 7) CopyNameBuffer0To1 (Bank 7) DrawBoxEdges (Bank 7) DrawDashNames (Bank 3) DrawIconBar (Bank 3) GetRowNameAddress (Bank 7) HideIconBar (Bank 3) nameBufferHiAddr (Bank 7) |
nameBufferHi | Variable | CHPR (Part 6 of 6) (Bank 2) DrawDash (Bank 7) DrawHangarWallLine (Bank 1) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 1 of 3) (Bank 7) HAL3 (Bank 1) HAS3 (Bank 1) HLOIN (Part 1 of 5) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) PIXEL (Bank 7) SetDrawingBitplane (Bank 7) |
nameBufferHiAddr | Variable | ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendTilesToPPU (Bank 7) SetDrawingBitplane (Bank 7) |
nameTileBuffHi | Variable | SendNametableToPPU (Bank 7) SendTilesToPPU (Bank 7) |
nameTileBuffLo | Variable | SendNametableToPPU (Bank 7) SendTilesToPPU (Bank 7) |
nameTileCounter | Variable | SendNametableToPPU (Bank 7) |
ndir1 | Label | WaitForNoDirection (Bank 6) |
NEWB | Variable | DOCKIT (Bank 0) LL9 (Part 1 of 12) (Bank 1) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) Main game loop (Part 1 of 6) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) NWSHP (Bank 0) NWSPS (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) |
newTune | Variable | ChooseMusic_b6 (Bank 7) PauseGame (Bank 6) ResetMusic (Bank 7) |
newzp | Variable | STARS2 (Bank 1) |
next1 | Label | ConsiderSendTiles (Bank 7) |
next2 | Label | ConsiderSendTiles (Bank 7) |
nextSectionNOISE | Variable | ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) |
nextSectionSQ1 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ1 (Bank 6) |
nextSectionSQ2 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ2 (Bank 6) |
nextSectionTRI | Variable | ChooseMusic (Bank 6) MakeMusicOnTRI (Bank 6) |
NI% | Configuration variable | Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 6 of 16) (Bank 0) NWSHP (Bank 0) RemoveShip (Bank 0) SFS1 (Bank 0) ZINF (Bank 0) ZINF_b1 (Bank 1) |
NIK% | Configuration variable | ANGRY (Bank 0) CheckJumpSafety (Bank 0) DCS1 (Bank 0) K% (Common) Main flight loop (Part 9 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) PlayDemo (Bank 0) SPS4 (Bank 0) TAS4 (Bank 0) UNIV (Bank 7) VCSU1 (Bank 0) |
nlin1 | Label | NLIN2 (Bank 7) |
NLIN2 | Subroutine | NLIN4 (Bank 7) TT22 (Bank 0) |
NLIN3 | Subroutine | EQSHP (Bank 0) STATUS (Bank 0) TT167 (Bank 0) TT22 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) |
NLIN4 | Subroutine | JMTB (Bank 2) SVE (Bank 6) TT213 (Bank 0) |
NLUNCH | Label | TT110 (Bank 0) |
NMI | Subroutine | Vectors_b0 (Bank 0) Vectors_b1 (Bank 1) Vectors_b2 (Bank 2) Vectors_b3 (Bank 3) Vectors_b4 (Bank 4) Vectors_b5 (Bank 5) Vectors_b6 (Bank 6) Vectors_b7 (Bank 7) |
nmiBitplane | Variable | ConsiderSendTiles (Bank 7) ResetScreen (Bank 3) SendBitplaneToPPU (Bank 3) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) SendNametableToPPU (Bank 7) SendOtherBitplane (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) SendViewToPPU (Bank 3) SetupDemoUniverse (Bank 7) SetupViewInNMI (Bank 3) |
nmiBitplane8 | Variable | ResetScreen (Bank 3) SendPatternsToPPU (Part 2 of 6) (Bank 7) SendPatternsToPPU (Part 4 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
nmiCounter | Variable | ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) DrawSpaceViewInNMI (Bank 0) HALL (Bank 1) nWq (Bank 0) SendPaletteSprites (Bank 7) SetupDemoUniverse (Bank 7) ShowScrollText (Bank 6) SUN (Part 1 of 2) (Bank 1) WaitForNextNMI (Bank 7) WaitForNMI (Bank 7) |
nmiStoreA | Variable | NMI (Bank 7) SendPaletteSprites (Bank 7) |
nmiStoreX | Variable | NMI (Bank 7) SendPaletteSprites (Bank 7) |
nmiStoreY | Variable | NMI (Bank 7) SendPaletteSprites (Bank 7) |
nmit1 | Label | UpdateNMITimer (Bank 7) |
nmiTimer | Variable | DrawTitleScreen (Bank 7) FRMIS (Bank 0) PauseGame (Bank 6) PlayDemo (Bank 0) SetupDemoUniverse (Bank 7) ShowScrollText (Bank 6) UpdateNMITimer (Bank 7) |
nmiTimerHi | Variable | DrawTitleScreen (Bank 7) FRMIS (Bank 0) PauseGame (Bank 6) PlayDemo (Bank 0) SetupDemoUniverse (Bank 7) ShowScrollText (Bank 6) UpdateNMITimer (Bank 7) |
nmiTimerLo | Variable | DrawTitleScreen (Bank 7) FRMIS (Bank 0) Main flight loop (Part 1 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) PauseGame (Bank 6) PlayDemo (Bank 0) SetupDemoUniverse (Bank 7) ShowScrollText (Bank 6) UpdateNMITimer (Bank 7) |
nobabies | Label | Main game loop (Part 5 of 6) (Bank 0) |
nobirths | Label | SOLAR (Bank 0) |
NOCON | Label | Main game loop (Part 4 of 6) (Bank 0) |
noddlog | Label | LL28 (Bank 7) |
noddlog22 | Label | DVID4 (Bank 7) |
nodo | Label | Main game loop (Part 1 of 6) (Bank 0) |
noescp | Label | Main flight loop (Part 3 of 16) (Bank 0) |
NOFX | Variable | GRS1 (Bank 6) |
NOFY | Variable | GRS1 (Bank 6) |
NOIL | Label | SFS1 (Bank 0) |
nois1 | Label | NOISE (Bank 7) |
nois2 | Label | NOISE (Bank 7) |
NOISE | Subroutine | BEEP (Bank 7) BOOP (Bank 7) BuyAndSellCargo (Bank 0) ECBLB2 (Bank 7) ESCAPE (Bank 0) EXNO (Bank 0) EXNO2 (Bank 0) EXNO3 (Bank 7) FRMIS (Bank 0) Ghy (Bank 0) LAUN (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) MakeScoopSound (Bank 7) MJP (Bank 0) SFRMIS (Bank 0) TACTICS (Part 6 of 7) (Bank 0) |
NOISE_HI | Configuration variable | MakeMusicOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
NOISE_LO | Configuration variable | MakeMusicOnNOISE (Bank 6) MakeSoundOnNOISE (Bank 6) MakeSounds (Bank 6) StartEffectOnNOISE (Bank 6) |
NOISE_VOL | Configuration variable | MakeSoundOnNOISE (Bank 6) MakeSounds (Bank 6) StartEffectOnNOISE (Bank 6) StopSounds (Bank 6) |
noiseLo | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) MakeSoundOnNOISE (Bank 6) MakeSounds (Bank 6) |
noiseLoCopy | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
noiseVolume | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) MakeSoundOnNOISE (Bank 6) MakeSounds (Bank 6) |
nokilltr | Label | Main flight loop (Part 15 of 16) (Bank 0) |
NOLASCT | Label | Main game loop (Part 5 of 6) (Bank 0) |
NOMSL | Variable | ABORT2 (Bank 0) DIALS (Bank 6) DrawEquipment (Bank 6) EQSHP (Bank 0) FRMIS (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) msblob (Bank 0) SetupIconBarFlight (Bank 3) |
nono | Label | SHPPT (Bank 1) |
nopl | Label | Main game loop (Part 4 of 6) (Bank 0) |
NORM | Subroutine | TAS2 (Bank 0) TIDY (Bank 1) |
norm1 | Label | NORM (Bank 7) |
norm2 | Label | NORM (Bank 7) |
NOSH | Configuration variable | K% (Common) NWSHP (Bank 0) WP (Common) |
nosp | Label | Main flight loop (Part 11 of 16) (Bank 0) |
NOSQUEEK | Label | Main game loop (Part 5 of 6) (Bank 0) |
NOST | Configuration variable | RES2 (Bank 0) ResetStardust (Bank 0) ShowScrollText (Bank 6) WP (Common) |
NOSTM | Variable | FLIP (Bank 0) HideStardust (Bank 7) MJP (Bank 0) nWq (Bank 0) RES2 (Bank 0) ShowScrollText (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
nosurviv | Label | ESCAPE (Bank 0) |
notadodo | Label | NWSPS (Bank 0) |
noteFrequency | Variable | MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) |
NRU | Variable | PDESC (Bank 2) |
NTY | Configuration variable | WP (Common) ZERO (Bank 0) |
numberOfPilots | Variable | DrawTitleScreen (Bank 7) Main flight loop (Part 2 of 16) (Bank 0) MoveIconBarPointer (Bank 7) PauseGame (Bank 6) ReadControllers (Bank 7) SetKeyLogger (Bank 6) SetupIconBarPause (Bank 3) TITLE (Bank 0) UpdateJoystick (Bank 7) |
NW1 | Label | NWSHP (Bank 0) |
NW2 | Label | NWSHP (Bank 0) |
NW3 | Label | NWSHP (Bank 0) |
NW7 | Label | NWSHP (Bank 0) |
NW8 | Label | NWSHP (Bank 0) |
NWL1 | Label | NWSHP (Bank 0) |
NWL3 | Label | NWSHP (Bank 0) |
nWq | Subroutine | DEATH (Bank 0) |
NwS1 | Subroutine | NWSPS (Bank 0) |
nwsh1 | Label | NWSHP (Bank 0) |
nwsh2 | Label | NWSHP (Bank 0) |
nwsh3 | Label | NWSHP (Bank 0) |
NWSHP | Subroutine | BRIEF (Bank 0) FRS1 (Bank 0) GTHG (Bank 0) KS4 (Bank 0) Main game loop (Part 1 of 6) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) NWSPS (Bank 0) PlayDemo (Bank 0) SFS1 (Bank 0) SOLAR (Bank 0) SOS1 (Bank 0) TITLE (Bank 0) |
NWSPS | Subroutine | SpawnSpaceStation (Bank 0) TT110 (Bank 0) |
NWSTARS | Subroutine | LOOK1 (Bank 0) TT110 (Bank 0) |
|
OAM_ADDR | Configuration variable | ResetScreen (Bank 3) SendPaletteSprites (Bank 7) |
OAM_DMA | Configuration variable | ResetScreen (Bank 3) SendPaletteSprites (Bank 7) |
obar1 | Label | ShowIconBar (Bank 3) |
obar2 | Label | ShowIconBar (Bank 3) |
obit1 | Label | SendOtherBitplane (Bank 7) |
obit2 | Label | SendOtherBitplane (Bank 7) |
obit3 | Label | SendOtherBitplane (Bank 7) |
obit4 | Label | SendOtherBitplane (Bank 7) |
oddlog | Label | FMLTU (Bank 7) |
oh | Entry point | SPIN (Bank 0) |
OIL | Configuration variable | DEATH (Bank 0) HATB (Bank 1) Main flight loop (Part 8 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) |
oily | Label | Main flight loop (Part 8 of 16) (Bank 0) |
OO1 | Label | OOPS (Bank 0) |
OO2 | Label | OOPS (Bank 0) |
OO3 | Label | OOPS (Bank 0) |
OO5 | Label | OOPS (Bank 0) |
OOPS | Subroutine | Main flight loop (Part 10 of 16) (Bank 0) TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) |
OTHERFILEPR | Subroutine | JMTB (Bank 2) |
ou1 | Label | OUCH (Bank 0) |
ou2 | Subroutine | OUCH (Bank 0) |
ou3 | Subroutine | OUCH (Bank 0) |
OUCH | Subroutine | OOPS (Bank 0) |
ouch1 | Entry point | ou2 (Bank 0) |
out | Label | OUCH (Bank 0) |
ovflw | Label | LL9 (Part 5 of 12) (Bank 1) |
|
P | Variable | ADD (Bank 7) ARCTAN (Bank 1) BuyAndSellCargo (Bank 0) CHKON (Bank 1) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) DOEXP (Bank 1) DrawSunEdgeLeft (Bank 1) DrawSunRowOfBlocks (Bank 7) DVID3B2 (Bank 7) DVID4 (Bank 7) DVIDT (Bank 1) FMLTU (Bank 7) GC2 (Bank 0) GRS1 (Bank 6) HITCH (Bank 0) InSystemJump (Bank 0) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) MLS1 (Bank 7) MLTU2 (Bank 7) MLU2 (Bank 7) MU1 (Bank 7) MU11 (Bank 7) MU6 (Bank 7) MULT1 (Bank 7) MULT12 (Bank 7) MULT3 (Bank 7) MUT3 (Bank 7) MV40 (Bank 0) MVEIT (Part 5 of 9) (Bank 0) MVS4 (Bank 0) MVS5 (Bank 0) MVT6 (Bank 0) NORM (Bank 7) PL9 (Part 2 of 3) (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLANET (Bank 1) PLFL (Bank 1) PLS1 (Bank 1) PLS22 (Bank 1) PLS3 (Bank 1) PROJ (Bank 7) SQUA2 (Bank 7) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) SUN (Part 1 of 2) (Bank 1) SUN (Part 2 of 2) (Bank 1) TIS3 (Bank 1) TT111 (Bank 0) TT151 (Bank 0) TT24 (Bank 6) |
PACK | Configuration variable | Main game loop (Part 4 of 6) (Bank 0) |
paen1 | Label | ChargeShields (Bank 0) |
paen2 | Label | DENGY (Bank 0) |
pale1 | Label | SetPaletteColours (Bank 3) |
pale2 | Label | SetPaletteColours (Bank 3) |
paletteColour2 | Variable | ResetScreen (Bank 3) SetPaletteColours (Bank 3) SetPaletteForView (Bank 7) |
paletteColour3 | Variable | ResetScreen (Bank 3) SetPaletteColours (Bank 3) SetPaletteForView (Bank 7) |
paletteForView | Variable | GetViewPalettes (Bank 3) SetupViewInNMI (Bank 3) |
palv1 | Label | SetPaletteForView (Bank 7) |
palv2 | Label | SetPaletteForView (Bank 7) |
palv3 | Label | SetPaletteForView (Bank 7) |
PAS1 | Subroutine | PAS1_b0 (Bank 7) |
PAS1_b0 | Subroutine | PAUSE (Bank 2) |
past1 | Label | SetControllerPast (Bank 7) |
patn1 | Label | SendBarPattsToPPU (Bank 7) |
patn2 | Label | SendBarPattsToPPU (Bank 7) |
patn3 | Label | SendBarPattsToPPU (Bank 7) |
patn4 | Label | SendBarPattsToPPU (Bank 7) |
patn5 | Label | SendBarPattsToPPU (Bank 7) |
patn6 | Label | SendBarPattsToPPU (Bank 7) |
patt1 | Label | SendBarPatts2ToPPU (Bank 7) |
patt2 | Label | SendBarPatts2ToPPU (Bank 7) |
patt3 | Label | SendBarPatts2ToPPU (Bank 7) |
patt4 | Label | SendBarPatts2ToPPU (Bank 7) |
pattBuffer0 | Variable | CHPR (Part 3 of 6) (Bank 2) ClearScreen (Bank 3) DrawBigLogo (Bank 4) DrawDash (Bank 7) GetHeadshot (Bank 4) GetSystemBack (Bank 5) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) pattBufferHiAddr (Bank 7) ResetBuffers (Bank 7) SetLinePatterns (Bank 3) ShowScrollText (Bank 6) |
pattBuffer1 | Variable | CHPR (Part 3 of 6) (Bank 2) ClearScreen (Bank 3) GetHeadshot (Bank 4) GetSystemBack (Bank 5) LoadHighFont (Bank 3) pattBufferHiAddr (Bank 7) SetLinePatterns (Bank 3) ShowScrollText (Bank 6) |
pattBufferAddr | Variable | SetDrawingBitplane (Bank 7) SetPatternBuffer (Bank 7) |
pattBufferHiAddr | Variable | ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) SendTilesToPPU (Bank 7) SetPatternBuffer (Bank 7) |
pattBufferHiDiv8 | Variable | CHPR (Part 6 of 6) (Bank 2) DrawHangarWallLine (Bank 1) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) HAL3 (Bank 1) HAS3 (Bank 1) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) PIXEL (Bank 7) SetPatternBuffer (Bank 7) |
patternBufferHi | Variable | SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
patternBufferLo | Variable | SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
patternCounter | Variable | SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 2 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 4 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) |
pattSprite0 | Variable | DrawSaveSlotMark (Bank 6) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) ResetScanner (Bank 3) ResetScreen (Bank 3) ResetStardust (Bank 0) SetLaserSprite (Bank 6) ShowScrollText (Bank 6) SVE (Bank 6) |
pattSprite1 | Variable | MoveIconBarPointer (Bank 7) ResetScreen (Bank 3) |
pattSprite10 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) |
pattSprite11 | Variable | DrawRightEarring (Bank 6) ResetScanner (Bank 3) |
pattSprite12 | Variable | DrawLeftEarring (Bank 6) ResetScanner (Bank 3) |
pattSprite13 | Variable | SP2 (Bank 0) |
pattSprite15 | Variable | DrawCrosshairs (Bank 0) |
pattSprite2 | Variable | MoveIconBarPointer (Bank 7) ResetScreen (Bank 3) SCAN (Bank 1) |
pattSprite3 | Variable | ResetScreen (Bank 3) |
pattSprite37 | Variable | PIXEL2 (Bank 1) |
pattSprite38 | Variable | DrawChartSystem (Bank 0) |
pattSprite4 | Variable | ResetScreen (Bank 3) |
pattSprite5 | Variable | ChooseLanguage (Bank 6) SIGHT (Bank 3) |
pattSprite58 | Variable | DrawExplosionBurst (Bank 1) |
pattSprite6 | Variable | SIGHT (Bank 3) |
pattSprite7 | Variable | SIGHT (Bank 3) |
pattSprite8 | Variable | DrawGlasses (Bank 6) SIGHT (Bank 3) |
pattSprite9 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) |
paug1 | Label | PauseGame (Bank 6) |
paug10 | Label | PauseGame (Bank 6) |
paug11 | Label | PauseGame (Bank 6) |
paug2 | Label | PauseGame (Bank 6) |
paug3 | Label | PauseGame (Bank 6) |
paug4 | Label | PauseGame (Bank 6) |
paug5 | Label | PauseGame (Bank 6) |
paug6 | Label | PauseGame (Bank 6) |
paug7 | Label | PauseGame (Bank 6) |
paug8 | Label | PauseGame (Bank 6) |
paug9 | Label | PauseGame (Bank 6) |
paus1 | Label | PAUSE (Bank 2) |
paus2 | Label | PAUSE (Bank 2) |
PAUSE | Subroutine | JMTB (Bank 2) |
PAUSE2 | Subroutine | JMTB (Bank 2) |
pauseCountNOISE | Variable | ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) |
pauseCountSQ1 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ1 (Bank 6) |
pauseCountSQ2 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ2 (Bank 6) |
pauseCountTRI | Variable | ChooseMusic (Bank 6) MakeMusicOnTRI (Bank 6) |
PauseGame | Subroutine | PauseGame_b6 (Bank 7) |
PauseGame_b6 | Subroutine | CheckForPause (Bank 0) DOKEY (Bank 0) qv (Bank 0) |
paws1 | Label | PAUSE2 (Bank 2) |
pbar1 | Label | SetupIconBarPause (Bank 3) |
pbar2 | Label | SetupIconBarPause (Bank 3) |
pbar3 | Label | SetupIconBarPause (Bank 3) |
pbar4 | Label | SetupIconBarPause (Bank 3) |
pbar5 | Label | SetupIconBarPause (Bank 3) |
pbuf1 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf10 | Label | ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
pbuf11 | Label | ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
pbuf12 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf13 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf14 | Label | ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
pbuf15 | Label | ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
pbuf16 | Label | ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
pbuf17 | Label | ClearPlaneBuffers (Part 2 of 2) (Bank 7) |
pbuf2 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf3 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf4 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf5 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf6 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf7 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf8 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pbuf9 | Label | ClearPlaneBuffers (Part 1 of 2) (Bank 7) |
pc1 | Label | csh (Bank 0) |
PCASH | Entry point | dn (Bank 0) PrintCash (Bank 0) |
pchm1 | Label | SetSelectedSystem (Bank 0) |
PD1 | Label | PDESC (Bank 2) |
PD2 | Label | PDESC (Bank 2) |
PD3 | Label | PDESC (Bank 2) |
PD4 | Label | PDESC (Bank 2) |
PDESC | Subroutine | PDESC_b2 (Bank 7) |
PDESC_b2 | Subroutine | TT25 (Bank 0) |
PDL1 | Label | PDESC (Bank 2) |
PDL1K | Label | PDESC (Bank 2) |
PH1 | Label | DOCKIT (Bank 0) |
PH2 | Label | DOCKIT (Bank 0) |
PH22 | Label | DOCKIT (Bank 0) |
PH3 | Label | DOCKIT (Bank 0) |
PH32 | Label | DOCKIT (Bank 0) |
picturePattern | Variable | DrawCmdrImage (Bank 6) DrawSystemImage (Bank 3) GetHeadshot (Bank 4) GetSystemBack (Bank 5) |
ping | Subroutine | BR1 (Bank 0) SetupAfterLoad (Bank 0) TT102 (Bank 0) |
piro1 | Label | DrawPitchRollBars (Bank 0) |
pitchEnvelope | Variable | n/a |
pitchEnvelope0 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope1 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope2 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope3 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope4 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope5 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope6 | Label | pitchEnvelope (Bank 6) |
pitchEnvelope7 | Label | pitchEnvelope (Bank 6) |
pitchEnvelopeHi | Label | ApplyEnvelopeNOISE (Bank 6) ApplyEnvelopeSQ1 (Bank 6) ApplyEnvelopeSQ2 (Bank 6) ApplyEnvelopeTRI (Bank 6) |
pitchEnvelopeLo | Label | ApplyEnvelopeNOISE (Bank 6) ApplyEnvelopeSQ1 (Bank 6) ApplyEnvelopeSQ2 (Bank 6) ApplyEnvelopeTRI (Bank 6) |
pitchEnvelopeNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
pitchEnvelopeSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
pitchEnvelopeSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
pitchEnvelopeTRI | Variable | ApplyEnvelopeTRI (Bank 6) MakeMusicOnTRI (Bank 6) |
pitchIndexNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
pitchIndexSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
pitchIndexSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
pitchIndexTRI | Variable | ApplyEnvelopeTRI (Bank 6) MakeMusicOnTRI (Bank 6) |
PIXEL | Subroutine | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) |
PIXEL2 | Subroutine | STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
pixl1 | Label | PIXEL (Bank 7) |
pixl2 | Entry point | DrawDash (Bank 7) PIXEL (Bank 7) |
pl1 | Label | ping (Bank 0) |
PL12 | Label | PLS3 (Bank 1) |
PL2 | Label | PLANET (Bank 1) |
PL20 | Label | PL9 (Part 1 of 3) (Bank 1) PL9 (Part 2 of 3) (Bank 1) PL9 (Part 3 of 3) (Bank 1) |
PL21 | Subroutine | CHKON (Bank 1) |
PL21S | Label | PLS6 (Bank 7) |
PL21S-1 | Entry point | PROJ (Bank 7) |
PL25 | Label | PL9 (Part 1 of 3) (Bank 1) |
PL26 | Label | PL9 (Part 1 of 3) (Bank 1) |
PL31 | Label | CHKON (Bank 1) |
PL37 | Label | CIRCLE2 (Bank 1) |
PL38 | Label | CIRCLE2 (Bank 1) |
PL40 | Entry point | PLS22 (Bank 1) SUN (Part 1 of 2) (Bank 1) |
PL42 | Label | PLS22 (Bank 1) |
PL43 | Label | PLS22 (Bank 1) |
PL44 | Subroutine | CHKON (Bank 1) |
PL6 | Label | PLS6 (Bank 7) |
PL82 | Label | PLANET (Bank 1) |
PL89 | Label | CIRCLE (Bank 1) |
PL9 | Subroutine | PLANET (Bank 1) |
PL9 (Part 1 of 3) | Subroutine | n/a |
PL9 (Part 2 of 3) | Subroutine | n/a |
PL9 (Part 3 of 3) | Subroutine | n/a |
PLANET | Subroutine | LL9 (Part 1 of 12) (Bank 1) |
PlayDemo | Subroutine | PlayDemo_b0 (Bank 7) |
PlayDemo_b0 | Subroutine | ShowScrollText (Bank 6) |
playMusic | Variable | ChooseMusic (Bank 6) EnableSound (Bank 6) MakeMusicOnNOISE (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) |
plf | Subroutine | fwl (Bank 0) PrintCombatRank (Bank 0) PrintLegalStatus (Bank 0) STATUS (Bank 0) |
PLF17 | Label | SUN (Part 1 of 2) (Bank 1) |
PLF2 | Label | SUN (Part 1 of 2) (Bank 1) |
PLF3 | Label | SUN (Part 1 of 2) (Bank 1) |
PLF4 | Label | SUN (Part 1 of 2) (Bank 1) |
PLF5 | Label | SUN (Part 1 of 2) (Bank 1) |
PLFL | Subroutine | SUN (Part 2 of 2) (Bank 1) |
PLL3 | Label | CIRCLE2 (Bank 1) |
PLL4 | Label | PLS22 (Bank 1) |
PLS1 | Subroutine | PL9 (Part 2 of 3) (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLS3 (Bank 1) PLS5 (Bank 1) |
PLS2 | Subroutine | PL9 (Part 2 of 3) (Bank 1) |
PLS22 | Subroutine | PL9 (Part 3 of 3) (Bank 1) |
PLS3 | Subroutine | PL9 (Part 3 of 3) (Bank 1) |
PLS4 | Subroutine | PL9 (Part 2 of 3) (Bank 1) |
PLS5 | Subroutine | PL9 (Part 2 of 3) (Bank 1) |
PLS6 | Subroutine | PROJ (Bank 7) |
PLT | Configuration variable | DEATH (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) SFS1 (Bank 0) TACTICS (Part 1 of 7) (Bank 0) |
PLUT | Subroutine | Main flight loop (Part 11 of 16) (Bank 0) |
pnam1 | Label | PrintCommanderName (Bank 6) |
pnam2 | Label | PrintCommanderName (Bank 6) |
pnam3 | Label | PrintCommanderName (Bank 6) |
pointerMoveCounter | Variable | MoveIconBarPointer (Bank 7) SetIconBarPointer (Bank 7) |
pointerPressedB | Variable | MoveIconBarPointer (Bank 7) SetIconBarPointer (Bank 7) |
pointerTimer | Variable | MoveIconBarPointer (Bank 7) SetIconBarPointer (Bank 7) |
pointerTimerB | Variable | MoveIconBarPointer (Bank 7) SetIconBarPointer (Bank 7) |
popupWidth | Variable | qv (Bank 0) |
POW | Configuration variable | EQSHP (Bank 0) GetLaserPattern (Bank 6) NA2% (Bank 6) PlayDemo (Bank 0) refund (Bank 0) SIGHT (Bank 3) STATUS (Bank 0) |
PPU_ADDR | Configuration variable | GetCmdrImage (Bank 4) GetSystemImage (Bank 5) ResetScreen (Bank 3) SendBarNamesToPPU (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendDashImageToPPU (Bank 3) SendNametableToPPU (Bank 7) SendPalettesToPPU (Bank 7) SendPatternsToPPU (Part 2 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 4 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) SendViewToPPU (Bank 3) SetPaletteForView (Bank 7) SetPPURegisters (Bank 7) |
PPU_CTRL | Configuration variable | BEGIN (Bank 7) ResetScreen (Bank 3) ResetVariables (Bank 7) SendViewToPPU (Bank 3) SetPPURegisters (Bank 7) SetPPUTablesTo0 (Bank 7) |
PPU_DATA | Configuration variable | ResetScreen (Bank 3) SEND_DATA_TO_PPU (Common) SendBarNamesToPPU (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendFontImageToPPU (Bank 3) SendInventoryToPPU (Bank 7) SendPalettesToPPU (Bank 7) SendViewToPPU (Bank 3) SetPaletteForView (Bank 7) SetPPURegisters (Bank 7) UnpackToPPU (Bank 7) |
PPU_MASK | Configuration variable | BEGIN (Bank 7) ResetVariables (Bank 7) SendPaletteSprites (Bank 7) SendScreenToPPU (Bank 7) SendViewToPPU (Bank 3) |
PPU_NAME_0 | Configuration variable | ResetScreen (Bank 3) SendBarNamesToPPU (Bank 7) SendTilesToPPU (Bank 7) |
PPU_NAME_1 | Configuration variable | SendBarNamesToPPU (Bank 7) |
PPU_PATT_0 | Configuration variable | ResetScreen (Bank 3) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) |
PPU_PATT_1 | Configuration variable | ResetScreen (Bank 3) SendBarPattsToPPU (Bank 7) SendTilesToPPU (Bank 7) SendViewToPPU (Bank 3) |
PPU_SCROLL | Configuration variable | SetPPURegisters (Bank 7) |
PPU_STATUS | Configuration variable | BEGIN (Bank 7) ResetVariables (Bank 7) SendPaletteSprites (Bank 7) SETUP_PPU_FOR_ICON_BAR (Common) WaitFor3xVBlank (Bank 7) WaitForVBlank (Bank 7) |
ppuCtrlCopy | Variable | BEGIN (Bank 7) ResetScreen (Bank 3) ResetVariables (Bank 7) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendViewToPPU (Bank 3) SetPPURegisters (Bank 7) SetPPUTablesTo0 (Bank 7) |
ppuNametableAddr | Variable | ResetScreen (Bank 3) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
ppuPatternTableHi | Variable | ResetScreen (Bank 3) SendPatternsToPPU (Part 2 of 6) (Bank 7) SendPatternsToPPU (Part 4 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
ppuToBuffNameHi | Variable | SendNametableToPPU (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
pr2 | Subroutine | fwl (Bank 0) tal (Bank 0) TT210 (Bank 0) TT25 (Bank 0) |
pr2+2 | Entry point | PrintEquipment (Bank 0) PrintNumberInHold (Bank 0) TT151 (Bank 0) TT25 (Bank 0) |
pr5 | Subroutine | TT146 (Bank 0) TT151 (Bank 0) |
pr6 | Subroutine | n/a |
preq1 | Label | PrintEquipment (Bank 0) |
preq2 | Label | PrintEquipment (Bank 0) |
preq3 | Label | PrintEquipment (Bank 0) |
pres | Entry point | EQSHP (Bank 0) |
previousCondition | Variable | DrawSpaceViewInNMI (Bank 0) GetHeadshotType (Bank 4) STATUS (Bank 0) |
priceDebug | Variable | prx (Bank 0) |
Print2Spaces | Subroutine | fwl (Bank 0) Print4Spaces (Bank 0) |
Print4Spaces | Subroutine | n/a |
PrintCash | Subroutine | BuyAndSellCargo (Bank 0) |
PrintCharacter | Subroutine | n/a |
PrintCombatRank | Subroutine | STATUS (Bank 0) |
PrintCommanderName | Subroutine | PrintNameInMiddle (Bank 6) |
PrintCrTab | Subroutine | STATUS (Bank 0) |
PrintCtrlCode | Subroutine | PrintCtrlCode_b0 (Bank 7) |
PrintCtrlCode_b0 | Subroutine | TT27 (Bank 2) |
PrintEquipment | Subroutine | MoveEquipmentDown (Bank 0) MoveEquipmentUp (Bank 0) |
PrintEquipment+2 | Entry point | EQSHP (Bank 0) HighlightEquipment (Bank 0) |
PrintFlightMessage | Subroutine | FlightLoop4To16 (Bank 0) |
PrintLaserView | Subroutine | HighlightLaserView (Bank 0) qv (Bank 0) |
PrintLegalStatus | Subroutine | STATUS (Bank 0) |
PrintMarketItem | Subroutine | BuyAndSellCargo (Bank 0) |
PrintMessage | Subroutine | DEATH (Bank 0) FRMIS (Bank 0) |
PrintNameInMiddle | Subroutine | MoveInMiddleColumn (Bank 6) |
PrintNumberInHold | Subroutine | TT151 (Bank 0) |
PrintSaveHeader | Subroutine | SVE (Bank 6) |
PrintSaveName | Subroutine | HighlightSaveName (Bank 6) MoveInLeftColumn (Bank 6) MoveInRightColumn (Bank 6) SVE (Bank 6) |
PrintSpaceAndToken | Subroutine | STATUS (Bank 0) TT25 (Bank 0) |
PrintSpacedHyphen | Subroutine | PrintNumberInHold (Bank 0) TT151 (Bank 0) |
PrintSpaceViewName | Subroutine | TT66 (Bank 0) |
PrintTokenAndColon | Subroutine | fwl (Bank 0) TT25 (Bank 0) |
PrintTokenCrTab | Subroutine | STATUS (Bank 0) |
PROJ | Subroutine | PLANET (Bank 1) SHPPT (Bank 1) |
proj1 | Label | ProjectScrollText (Bank 6) |
ProjectScrollText | Subroutine | DrawScrollFrame (Bank 6) |
prq | Subroutine | eq (Bank 0) TT147 (Bank 0) |
prx | Subroutine | eq (Bank 0) EQSHP (Bank 0) refund (Bank 0) |
prx-3 | Entry point | PrintEquipment (Bank 0) |
PRXS | Variable | prx (Bank 0) |
psav1 | Label | PrintSaveName (Bank 6) |
psav2 | Label | PrintSaveName (Bank 6) |
psav3 | Label | PrintSaveName (Bank 6) |
psav4 | Label | PrintSaveName (Bank 6) |
PTCLS | Label | DOEXP (Bank 1) |
ptok1 | Label | PrintCtrlCode (Bank 0) |
ptok2 | Label | PrintCtrlCode (Bank 0) |
ptok3 | Label | PrintCtrlCode (Bank 0) |
ptok4 | Label | PrintCtrlCode (Bank 0) |
PU2 | Label | PLUT (Bank 0) |
PUS1 | Label | PLUT (Bank 0) |
PX21 | Label | PIXEL2 (Bank 1) |
PX22 | Label | PIXEL2 (Bank 1) |
|
Q | Variable | ARCTAN (Bank 1) CheckAltitude (Bank 0) ChooseLanguage (Bank 6) CopyCommanderToBuf (Bank 6) DILX (Bank 6) DOCKIT (Bank 0) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawLightning (Bank 6) DrawScrollFrame (Bank 6) DrawVerticalLine (Part 2 of 3) (Bank 7) DV41 (Bank 7) DVID3B2 (Bank 7) DVID4 (Bank 7) DVIDT (Bank 1) EQSHP (Bank 0) FMLTU (Bank 7) FMLTU2 (Bank 7) GetSaveAddresses (Bank 6) GetScrollDivisions (Bank 6) HAS1 (Bank 1) LAUN (Bank 0) LL120 (Bank 1) LL123 (Bank 1) LL129 (Bank 1) LL145 (Part 3 of 4) (Bank 1) LL164 (Bank 6) LL28 (Bank 7) LL38 (Bank 1) LL5 (Bank 7) LL51 (Bank 1) LL61 (Bank 1) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) MLTU2 (Bank 7) MoveEquipmentDown (Bank 0) MULT1 (Bank 7) MULT3 (Bank 7) MULTU (Bank 7) MV40 (Bank 0) MVEIT (Part 3 of 9) (Bank 0) MVS4 (Bank 0) MVS5 (Bank 0) NORM (Bank 7) PLFL (Bank 1) PLS22 (Bank 1) PLS3 (Bank 1) PLS4 (Bank 1) PrintEquipment (Bank 0) ResetSaveSlots (Bank 6) SaveLoadCommander (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) TAS3 (Bank 7) TAS4 (Bank 0) TIDY (Bank 1) TIS1 (Bank 7) TIS2 (Bank 7) TIS3 (Bank 1) TT111 (Bank 0) TT24 (Bank 6) |
Q% | Configuration variable | NA2% (Bank 6) |
QQ0 | Variable | DOENTRY (Bank 0) HALL (Bank 1) jmp (Bank 0) ping (Bank 0) THERE (Bank 0) TT105 (Bank 0) TT111 (Bank 0) TT14 (Bank 0) TT23 (Bank 0) |
QQ1 | Variable | DOENTRY (Bank 0) jmp (Bank 0) MJP (Bank 0) THERE (Bank 0) TT105 (Bank 0) TT111 (Bank 0) TT14 (Bank 0) TT23 (Bank 0) |
QQ10 | Variable | Ghy (Bank 0) HME2 (Bank 0) jmp (Bank 0) TT103 (Bank 0) TT105 (Bank 0) TT111 (Bank 0) TT16 (Bank 0) TT22 (Bank 0) |
QQ11 | Variable | ChangeLetter (Bank 6) ChangeToView (Bank 0) ChooseLanguage (Bank 6) CHPR (Part 2 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 5 of 6) (Bank 2) CLYNS (Bank 7) DEATH (Bank 0) DEATH2 (Bank 0) DrawIconBar (Bank 3) DrawSpaceViewInNMI (Bank 0) ESCAPE (Bank 0) FlightLoop4To16 (Bank 0) HideFromScanner (Bank 1) LASLI (Bank 0) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) LOOK1 (Bank 0) Main flight loop (Part 1 of 16) (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main flight loop (Part 16 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) NWSTARS (Bank 0) PrintFlightMessage (Bank 0) RedrawCurrentView (Bank 0) SCAN (Bank 1) SendBitplaneToPPU (Bank 3) SendViewToPPU (Bank 3) SetIconBarRow (Bank 3) SetLinePatterns (Bank 3) SetScreenForUpdate (Bank 7) SetSelectedSystem (Bank 0) SetupIconBarDocked (Bank 3) SetupIconBarFlight (Bank 3) SetupSprite0 (Bank 3) SetupViewInNMI (Bank 3) SetViewAttrs (Bank 3) ShowIconBar (Bank 3) ShowScrollText (Bank 6) SVE (Bank 6) TT102 (Bank 0) TT103 (Bank 0) TT14 (Bank 0) TT15 (Bank 0) TT16 (Bank 0) TT167 (Bank 0) TT17 (Bank 0) TT18 (Bank 0) TT22 (Bank 0) TT66 (Bank 0) UpdateIconBar (Bank 3) UpdateView (Bank 0) WARP (Bank 0) |
QQ11a | Variable | ChangeToView (Bank 0) DEATH (Bank 0) DrawTitleScreen (Bank 7) FadeToBlack (Bank 3) GetViewPalettes (Bank 3) RES2 (Bank 0) ResetScreen (Bank 3) SendViewToPPU (Bank 3) SetPaletteColours (Bank 3) SetPaletteForView (Bank 7) SetScreenForUpdate (Bank 7) SetupViewInNMI (Bank 3) ShowStartScreen (Bank 0) TT66 (Bank 0) UpdateJoystick (Bank 7) UpdateView (Bank 0) |
QQ12 | Variable | autoPlayKeys2 (Bank 7) BAY (Bank 0) BuyAndSellCargo (Bank 0) DIALS (Bank 6) GalacticHyperdrive (Bank 0) GetStatusCondition (Bank 7) hyp (Bank 0) Main game loop (Part 2 of 6) (Bank 0) PDESC (Bank 2) PlayDemo (Bank 0) RESET (Bank 0) SetupIconBarCharts (Bank 3) ShowScrollText (Bank 6) TT102 (Bank 0) TT110 (Bank 0) TT66 (Bank 0) |
QQ14 | Variable | DIALS (Bank 6) EQSHP (Bank 0) ESCAPE (Bank 0) fwl (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) PlayDemo (Bank 0) PrintEquipment (Bank 0) SetSelectionFlags (Bank 0) TT14 (Bank 0) TT18 (Bank 0) |
QQ15 | Variable | BR1 (Bank 0) cpl (Bank 0) GetSystemBack (Bank 5) GetViewPalettes (Bank 3) Ghy (Bank 0) HME2 (Bank 0) hyp (Bank 0) hyp1 (Bank 0) PDESC (Bank 2) SetCurrentSystem (Bank 0) SetSelectedSeeds (Bank 0) SetupAfterLoad (Bank 0) SOLAR (Bank 0) TT111 (Bank 0) TT22 (Bank 0) TT23 (Bank 0) TT24 (Bank 6) TT25 (Bank 0) TT54 (Bank 0) TT81 (Bank 0) ypl (Bank 0) |
QQ16 | Variable | TT43 (Bank 2) |
QQ17 | Variable | CHPR (Part 1 of 6) (Bank 2) CLYNS (Bank 7) EQSHP (Bank 0) MESS (Bank 0) MT17 (Bank 2) MT6 (Bank 2) PrintCash (Bank 0) PrintCtrlCode (Bank 0) PrintFlightMessage (Bank 0) SetSelectedSystem (Bank 0) SVE (Bank 6) TITLE (Bank 0) TT151 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) TT26 (Bank 2) TT27 (Bank 2) TT41 (Bank 2) TT66 (Bank 0) TT69 (Bank 0) |
QQ18 | Variable | tokensHi (Bank 6) tokensLo (Bank 6) |
QQ18_DE | Variable | tokensHi (Bank 6) tokensLo (Bank 6) |
QQ18_FR | Variable | tokensHi (Bank 6) tokensLo (Bank 6) |
QQ18Hi | Variable | ex (Bank 2) SetLanguage (Bank 6) |
QQ18Lo | Variable | ex (Bank 2) SetLanguage (Bank 6) |
QQ19 | Variable | cpl (Bank 0) DrawCrosshairs (Bank 0) GVL (Bank 0) TT103 (Bank 0) TT105 (Bank 0) TT111 (Bank 0) TT123 (Bank 0) TT128 (Bank 0) TT14 (Bank 0) TT15 (Bank 0) TT151 (Bank 0) TT152 (Bank 0) TT16 (Bank 0) TT210 (Bank 0) TT22 (Bank 0) TT25 (Bank 0) var (Bank 0) |
QQ2 | Variable | BR1 (Bank 0) hyp1 (Bank 0) SetupAfterLoad (Bank 0) ypl (Bank 0) |
QQ20 | Variable | BAD (Bank 0) BuyAndSellCargo (Bank 0) ESCAPE (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) OUCH (Bank 0) PrintNumberInHold (Bank 0) SOLAR (Bank 0) tnpr (Bank 0) TT210 (Bank 0) |
QQ21 | Variable | Ghy (Bank 0) TT81 (Bank 0) |
QQ22 | Variable | GalacticHyperdrive (Bank 0) hyp (Bank 0) Main game loop (Part 5 of 6) (Bank 0) MESS (Bank 0) ResetShipStatus (Bank 0) SetupIconBarCharts (Bank 3) SetupIconBarFlight (Bank 3) TT102 (Bank 0) wW (Bank 0) |
QQ23 | Variable | GVL (Bank 0) TT151 (Bank 0) TT210 (Bank 0) |
QQ24 | Variable | BuyAndSellCargo (Bank 0) TT151 (Bank 0) |
QQ25 | Variable | EQSHP (Bank 0) TT151 (Bank 0) TT210 (Bank 0) |
QQ26 | Variable | GVL (Bank 0) TT151 (Bank 0) |
QQ28 | Variable | BR1 (Bank 0) hyp1 (Bank 0) SetupAfterLoad (Bank 0) var (Bank 0) |
QQ29 | Variable | BuyAndSellCargo (Bank 0) Main flight loop (Part 8 of 16) (Bank 0) PrintNumberInHold (Bank 0) tnpr (Bank 0) tnpr1 (Bank 0) TT167 (Bank 0) TT210 (Bank 0) |
QQ3 | Variable | BR1 (Bank 0) hyp1 (Bank 0) SetupAfterLoad (Bank 0) TT24 (Bank 6) TT25 (Bank 0) |
QQ4 | Variable | BR1 (Bank 0) hyp1 (Bank 0) SetupAfterLoad (Bank 0) TT24 (Bank 6) TT25 (Bank 0) |
QQ5 | Variable | BR1 (Bank 0) hyp1 (Bank 0) SetupAfterLoad (Bank 0) TT24 (Bank 6) TT25 (Bank 0) |
QQ6 | Variable | TT24 (Bank 6) TT25 (Bank 0) |
QQ7 | Variable | TT24 (Bank 6) TT25 (Bank 0) |
QQ8 | Variable | Ghy (Bank 0) PDESC (Bank 2) SetSelectionFlags (Bank 0) TT111 (Bank 0) TT146 (Bank 0) TT18 (Bank 0) |
QQ9 | Variable | Ghy (Bank 0) HME2 (Bank 0) jmp (Bank 0) ping (Bank 0) TT103 (Bank 0) TT105 (Bank 0) TT111 (Bank 0) TT16 (Bank 0) TT22 (Bank 0) |
quiet2 | Label | EXNO2 (Bank 0) |
QUL4 | Label | cmn (Bank 0) |
qv | Subroutine | EQSHP (Bank 0) |
qw | Subroutine | TT27 (Bank 2) |
|
R | Variable | ADD (Bank 7) ARCTAN (Bank 1) CheckAltitude (Bank 0) DCS1 (Bank 0) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) DVID3B2 (Bank 7) DVID4 (Bank 7) GetScrollDivisions (Bank 6) GRS1 (Bank 6) HAL3 (Bank 1) HAS1 (Bank 1) HAS3 (Bank 1) HITCH (Bank 0) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) InSystemJump (Bank 0) LAUN (Bank 0) LL118 (Bank 1) LL120 (Bank 1) LL123 (Bank 1) LL129 (Bank 1) LL164 (Bank 6) LL28 (Bank 7) LL38 (Bank 1) LL5 (Bank 7) LL51 (Bank 1) LL61 (Bank 1) LL62 (Bank 1) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) MAS3 (Bank 0) MLS2 (Bank 7) MULT12 (Bank 7) MULT3 (Bank 7) MUT1 (Bank 7) MVEIT (Part 3 of 9) (Bank 0) MVEIT (Part 6 of 9) (Bank 0) MVS4 (Bank 0) MVS5 (Bank 0) MVT1 (Bank 0) NORM (Bank 7) PLFL (Bank 1) PLS22 (Bank 1) ProjectScrollText (Bank 6) SFS2 (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) TAS3 (Bank 7) TAS4 (Bank 0) TT111 (Bank 0) |
radiusText | Variable | TT25 (Bank 0) |
RAND | Variable | DOEXP (Bank 1) DORND (Bank 7) DrawExplosionBurst (Bank 1) FixRandomNumbers (Bank 7) HALL (Bank 1) Main flight loop (Part 1 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) nWq (Bank 0) PDESC (Bank 2) ShowScrollText (Bank 6) SUN (Part 1 of 2) (Bank 1) |
rank1 | Label | GetHeadshotType (Bank 4) |
rank2 | Label | GetHeadshotType (Bank 4) |
rank3 | Label | GetHeadshotType (Bank 4) |
rank4 | Label | GetHeadshotType (Bank 4) |
RAT | Variable | DOCKIT (Bank 0) PLUT (Bank 0) STARS2 (Bank 1) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
RAT2 | Variable | DOCKIT (Bank 0) HAS1 (Bank 1) MVEIT (Part 8 of 9) (Bank 0) MVS5 (Bank 0) PLUT (Bank 0) STARS2 (Bank 1) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
rbuf1 | Label | ResetBuffers (Bank 7) |
RE | Configuration variable | CHAR (Common) CONT (Common) ex (Bank 2) RTOK (Common) TWOK (Common) |
RE2 | Label | BUMP2 (Bank 7) |
RE2+2 | Entry point | REDU2 (Bank 7) |
RE3 | Label | REDU2 (Bank 7) |
ReadControllers | Subroutine | NMI (Bank 7) |
RedrawCurrentView | Subroutine | MJP (Bank 0) |
REDU2 | Subroutine | DOKEY (Bank 0) |
ref1 | Label | refund (Bank 0) |
ref3 | Label | refund (Bank 0) |
refund | Subroutine | EQSHP (Bank 0) |
REL5 | Label | RESET (Bank 0) |
RemoveShip | Subroutine | InSystemJump (Bank 0) |
RES2 | Subroutine | DEATH (Bank 0) DEATH2 (Bank 0) DOENTRY (Bank 0) ESCAPE (Bank 0) MJP (Bank 0) PlayDemo (Bank 0) TT110 (Bank 0) TT18 (Bank 0) |
resb1 | Label | ResetSaveBuffer (Bank 6) |
resc1 | Label | ResetCommander (Bank 6) |
rese1 | Label | RES2 (Bank 0) |
rese2 | Label | RES2 (Bank 0) |
RESET | Subroutine | ShowStartScreen (Bank 0) TITLE (Bank 0) |
ResetBank | Subroutine | BEEP_b7 (Bank 7) ChangeCmdrName_b6 (Bank 7) ChangeToView_b0 (Bank 7) CheckSaveSlots_b6 (Bank 7) ChooseLanguage_b6 (Bank 7) ChooseMusic_b6 (Bank 7) CHPR_b2 (Bank 7) CIRCLE2_b1 (Bank 7) ClearDashEdge_b6 (Bank 7) ClearScreen_b3 (Bank 7) CLIP_b1 (Bank 7) DASC_b2 (Bank 7) DETOK_b2 (Bank 7) DIALS_b6 (Bank 7) DrawBackground_b3 (Bank 7) DrawBigLogo_b4 (Bank 7) DrawCmdrImage_b6 (Bank 7) DrawDashNames_b3 (Bank 7) DrawEquipment_b6 (Bank 7) DrawImageFrame_b3 (Bank 7) DrawImageNames_b4 (Bank 7) DrawLaunchBox_b6 (Bank 7) DrawLightning_b6 (Bank 7) DrawScreenInNMI_b0 (Bank 7) DrawSmallBox_b3 (Bank 7) DrawSmallLogo_b4 (Bank 7) DrawSpriteImage_b6 (Bank 7) DrawSystemImage_b3 (Bank 7) DTS_b2 (Bank 7) ex_b2 (Bank 7) FadeToBlack_b3 (Bank 7) FadeToColour_b3 (Bank 7) GetCmdrImage_b4 (Bank 7) GetHeadshot_b4 (Bank 7) GetHeadshotType_b4 (Bank 7) GetSystemBack_b5 (Bank 7) GetSystemImage_b5 (Bank 7) HALL_b1 (Bank 7) HideFromScanner_b1 (Bank 7) InputName_b6 (Bank 7) JAMESON_b6 (Bank 7) LL164_b6 (Bank 7) LL9_b1 (Bank 7) LoadHighFont_b3 (Bank 7) LoadNormalFont_b3 (Bank 7) MakeSounds_b6 (Bank 7) MVS5_b0 (Bank 7) PAS1_b0 (Bank 7) PauseGame_b6 (Bank 7) PDESC_b2 (Bank 7) PrintCtrlCode_b0 (Bank 7) ResetCommander_b6 (Bank 7) ResetScanner_b3 (Bank 7) ResetScreen_b3 (Bank 7) SCAN_b1 (Bank 7) SendBitplaneToPPU_b3 (Bank 7) SendViewToPPU_b3 (Bank 7) SetBank (Bank 7) SetDemoAutoPlay_b5 (Bank 7) SetKeyLogger_b6 (Bank 7) SetLinePatterns_b3 (Bank 7) SetupAfterLoad_b0 (Bank 7) SetupIconBar_b3 (Bank 7) SetupViewInNMI_b3 (Bank 7) SetViewAttrs_b3 (Bank 7) ShowIconBar_b3 (Bank 7) ShowScrollText_b6 (Bank 7) SIGHT_b3 (Bank 7) STARS_b1 (Bank 7) StartEffect_b6 (Bank 7) StopSounds_b6 (Bank 7) SUN_b1 (Bank 7) SVE_b6 (Bank 7) TIDY_b1 (Bank 7) TT24_b6 (Bank 7) TT27_b2 (Bank 7) TT66_b0 (Bank 7) UpdateIconBar_b3 (Bank 7) UpdateView_b0 (Bank 7) |
ResetBankA | Subroutine | GetDefaultNEWB (Bank 7) |
ResetBankP | Subroutine | CheckForPause_b0 (Bank 7) |
ResetBuffers | Subroutine | ResetVariables (Bank 7) |
ResetCommander | Subroutine | ResetCommander_b6 (Bank 7) |
ResetCommander_b6 | Subroutine | BR1 (Bank 0) PlayDemo (Bank 0) |
ResetMMC1_b0 | Subroutine | Vectors_b0 (Bank 0) |
ResetMMC1_b1 | Subroutine | Vectors_b1 (Bank 1) |
ResetMMC1_b2 | Subroutine | Vectors_b2 (Bank 2) |
ResetMMC1_b3 | Subroutine | Vectors_b3 (Bank 3) |
ResetMMC1_b4 | Subroutine | Vectors_b4 (Bank 4) |
ResetMMC1_b5 | Subroutine | Vectors_b5 (Bank 5) |
ResetMMC1_b6 | Subroutine | Vectors_b6 (Bank 6) |
ResetMMC1_b7 | Variable | Vectors_b7 (Bank 7) |
ResetMusic | Subroutine | ResetVariables (Bank 7) ShowStartScreen (Bank 0) |
ResetMusicAfterNMI | Subroutine | BR1 (Bank 0) DEATH (Bank 0) DOKEY (Bank 0) DrawTitleScreen (Bank 7) Main flight loop (Part 9 of 16) (Bank 0) TT102 (Bank 0) TT18 (Bank 0) |
ResetOptions | Subroutine | SetupDemoUniverse (Bank 7) ShowStartScreen (Bank 0) |
ResetSaveBuffer | Subroutine | CopyCommanderToBuf (Bank 6) |
ResetSaveBuffer+1 | Entry point | CopyCommanderToBuf (Bank 6) |
ResetSaveSlots | Subroutine | ChooseLanguage (Bank 6) |
ResetScanner | Subroutine | ResetScanner_b3 (Bank 7) |
ResetScanner_b3 | Subroutine | TT66 (Bank 0) |
ResetScreen | Subroutine | ResetScreen_b3 (Bank 7) |
ResetScreen_b3 | Subroutine | ResetVariables (Bank 7) |
ResetShipStatus | Subroutine | DOENTRY (Bank 0) TT110 (Bank 0) WARP (Bank 0) |
ResetStardust | Subroutine | SendSpaceViewToPPU (Bank 0) |
ResetToStartScreen | Subroutine | DrawTitleScreen (Bank 7) |
ResetVariables | Subroutine | ResetToStartScreen (Bank 7) |
resg1 | Label | CalculateGridLines (Bank 6) |
resg2 | Label | CalculateGridLines (Bank 6) |
resp1 | Label | SetPPURegisters (Bank 7) |
resp2 | Label | SetPPURegisters (Bank 7) |
rest1 | Label | ResetStardust (Bank 0) |
resv1 | Label | ResetVariables (Bank 7) |
resv2 | Label | ResetVariables (Bank 7) |
resv3 | Label | ResetVariables (Bank 7) |
resv4 | Label | ResetVariables (Bank 7) |
resv5 | Label | ResetVariables (Bank 7) |
ReturnFromSearch | Entry point | HME2 (Bank 0) |
rsav1 | Label | ResetSaveSlots (Bank 6) |
rscn1 | Label | ResetScanner (Bank 3) |
rscn2 | Label | ResetScanner (Bank 3) |
rscr1 | Label | ResetScreen (Bank 3) |
rscr2 | Label | ResetScreen (Bank 3) |
rscr3 | Label | ResetScreen (Bank 3) |
rscr4 | Label | ResetScreen (Bank 3) |
rscr5 | Label | ResetScreen (Bank 3) |
rT10 | Label | BPRNT (Bank 0) |
RTOK | Macro | QQ18 (Bank 2) QQ18_DE (Bank 2) QQ18_FR (Bank 2) |
RTS1 | Entry point | ConsiderSendTiles (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendNametableToPPU (Bank 7) SendOtherBitplane (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) |
RTS10 | Entry point | DrawScrollFrame (Bank 6) |
RTS2 | Entry point | CIRCLE (Bank 1) PLFL (Bank 1) |
RTS3 | Entry point | ReadControllers (Bank 7) |
RTS4 | Entry point | CheckPauseButton (Bank 7) ChooseMusic_b6 (Bank 7) |
RTS5 | Entry point | PrintFlightMessage (Bank 0) |
RTS6 | Entry point | SetSelectionFlags (Bank 0) |
RTS7 | Entry point | DrawSunEdgeLeft (Bank 1) DrawSunEdgeRight (Bank 1) |
RTS8 | Entry point | NOISE (Bank 7) |
RTS9 | Entry point | SetIconBarRow (Bank 3) ShowIconBar (Bank 3) |
RUGAL | Variable | rugalHi (Bank 2) rugalLo (Bank 2) |
RUGAL_DE | Variable | rugalHi (Bank 2) rugalLo (Bank 2) |
RUGAL_FR | Variable | rugalHi (Bank 2) rugalLo (Bank 2) |
rugalHi | Variable | PDESC (Bank 2) |
rugalLo | Variable | PDESC (Bank 2) |
RunDemoFlightLoop | Subroutine | PlayDemo (Bank 0) |
runningSetBank | Variable | NMI (Bank 7) SetBank (Bank 7) |
RUPLA | Variable | ruplaHi (Bank 2) ruplaLo (Bank 2) |
RUPLA_DE | Variable | ruplaHi (Bank 2) ruplaLo (Bank 2) |
RUPLA_FR | Variable | ruplaHi (Bank 2) ruplaLo (Bank 2) |
ruplaHi | Variable | PDESC (Bank 2) |
ruplaLo | Variable | PDESC (Bank 2) |
RUTOK | Variable | rutokHi (Bank 2) rutokLo (Bank 2) |
RUTOK_DE | Variable | rutokHi (Bank 2) rutokLo (Bank 2) |
RUTOK_FR | Variable | rutokHi (Bank 2) rutokLo (Bank 2) |
rutokHi | Variable | DETOK3 (Bank 2) |
rutokLo | Variable | DETOK3 (Bank 2) |
rx | Label | SFS1 (Bank 0) |
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s | Configuration variable | FACE (Common) ITEM (Common) VERTEX (Common) |
S | Variable | ADD (Bank 7) BPRNT (Bank 0) ChooseLanguage (Bank 6) CopyCommanderToBuf (Bank 6) DOEXP (Bank 1) DrawHangarWallLine (Bank 1) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) DVID3B2 (Bank 7) GetHeadshotType (Bank 4) GetSaveAddresses (Bank 6) GetScrollDivisions (Bank 6) GRIDSET (Bank 6) HITCH (Bank 0) InSystemJump (Bank 0) LL118 (Bank 1) LL120 (Bank 1) LL123 (Bank 1) LL129 (Bank 1) LL145 (Part 3 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) LL38 (Bank 1) LL5 (Bank 7) LL51 (Bank 1) LL61 (Bank 1) LL9 (Part 5 of 12) (Bank 1) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) MLS2 (Bank 7) MULT12 (Bank 7) MUT2 (Bank 7) MVS4 (Bank 0) MVS5 (Bank 0) MVT1 (Bank 0) MVT3 (Bank 0) PLS22 (Bank 1) ResetSaveSlots (Bank 6) SaveLoadCommander (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) STATUS (Bank 0) TAS3 (Bank 7) TAS4 (Bank 0) TT111 (Bank 0) |
sabf1 | Label | CheckSaveSlots (Bank 6) |
safe1 | Label | SetSelectedSeeds (Bank 0) |
safehouse | Variable | Ghy (Bank 0) hyp (Bank 0) hyp1 (Bank 0) SetSelectedSeeds (Bank 0) |
SAL3 | Label | RESET (Bank 0) |
SAL4 | Label | nWq (Bank 0) |
SAL8 | Label | msblob (Bank 0) |
save1 | Label | SVE (Bank 6) |
save2 | Label | SVE (Bank 6) |
save3 | Label | SVE (Bank 6) |
save4 | Label | SVE (Bank 6) |
save5 | Label | SVE (Bank 6) |
saveBracketPatts | Variable | SVE (Bank 6) |
saveHeader1_DE | Subroutine | saveHeader1Hi (Bank 6) saveHeader1Lo (Bank 6) |
saveHeader1_EN | Subroutine | saveHeader1Hi (Bank 6) saveHeader1Lo (Bank 6) |
saveHeader1_FR | Subroutine | saveHeader1Hi (Bank 6) saveHeader1Lo (Bank 6) |
saveHeader1Hi | Variable | SVE (Bank 6) |
saveHeader1Lo | Variable | SVE (Bank 6) |
saveHeader2_DE | Subroutine | saveHeader2Hi (Bank 6) saveHeader2Lo (Bank 6) |
saveHeader2_EN | Subroutine | saveHeader2Hi (Bank 6) saveHeader2Lo (Bank 6) |
saveHeader2_FR | Subroutine | saveHeader2Hi (Bank 6) saveHeader2Lo (Bank 6) |
saveHeader2Hi | Variable | SVE (Bank 6) |
saveHeader2Lo | Variable | SVE (Bank 6) |
SaveLoadCommander | Subroutine | CopyCommanderToBuf (Bank 6) MoveInMiddleColumn (Bank 6) |
saveSlotAddr1 | Variable | GetSaveAddresses (Bank 6) |
saveSlotAddr2 | Variable | GetSaveAddresses (Bank 6) |
saveSlotAddr3 | Variable | GetSaveAddresses (Bank 6) |
saveSlotPart1 | Variable | saveSlotAddr1 (Bank 6) |
saveSlotPart2 | Variable | saveSlotAddr2 (Bank 6) |
saveSlotPart3 | Variable | saveSlotAddr3 (Bank 6) |
sban1 | Label | SetBank (Bank 7) |
sbit1 | Label | SendBitplaneToPPU (Bank 3) |
sbit2 | Label | SendBitplaneToPPU (Bank 3) |
sbox1 | Label | DrawSmallBox (Bank 3) |
sbox2 | Label | DrawSmallBox (Bank 3) |
sbuf1 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf10 | Label | SendBuffersToPPU (Part 3 of 3) (Bank 7) |
sbuf11 | Label | SendBuffersToPPU (Part 3 of 3) (Bank 7) |
sbuf2 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf3 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf4 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf5 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf6 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf7 | Label | SendBuffersToPPU (Part 2 of 3) (Bank 7) |
sbuf8 | Label | SendBuffersToPPU (Part 3 of 3) (Bank 7) |
sbuf9 | Label | SendBuffersToPPU (Part 3 of 3) (Bank 7) |
SC | Variable | CheckJumpSafety (Bank 0) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 4 of 6) (Bank 2) CHPR (Part 5 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearNameInMiddle (Bank 6) ClearScreen (Bank 3) CLYNS (Bank 7) CopyCommanderToBuf (Bank 6) CopyLargeBlock (Bank 7) CopySmallBlock (Bank 7) DETOK2 (Bank 2) DIALS (Bank 6) DILX (Bank 6) Draw2OptionTiles (Bank 3) DrawBackground (Bank 3) DrawBigLogo (Bank 4) DrawBlankButton2x2 (Bank 3) DrawBlankButton3x2 (Bank 3) DrawDash (Bank 7) DrawHangarWallLine (Bank 1) DrawIconBar (Bank 3) DrawImageFrame (Bank 3) DrawImageNames (Bank 4) DrawRowOfTiles (Bank 3) DrawSmallBox (Bank 3) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) FAROF2 (Bank 7) GetHeadshot (Bank 4) GetNameAddress (Bank 3) GetRowNameAddress (Bank 7) GetSaveAddresses (Bank 6) GetSystemBack (Bank 5) GetViewPalettes (Bank 3) HAL3 (Bank 1) HAS3 (Bank 1) HideIconBar (Bank 3) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) KILLSHP (Bank 0) KS2 (Bank 0) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) PDESC (Bank 2) PIXEL (Bank 7) ResetSaveSlots (Bank 6) ResetVariables (Bank 7) SaveLoadCommander (Bank 6) SendFontImageToPPU (Bank 3) SendInventoryToPPU (Bank 7) SendViewToPPU (Bank 3) SetLinePatterns (Bank 3) SetViewAttrs (Bank 3) ShowScrollText (Bank 6) TT26 (Bank 2) UnpackToRAM (Bank 7) |
SC2 | Variable | CHPR (Part 3 of 6) (Bank 2) CHPR (Part 4 of 6) (Bank 2) CHPR (Part 5 of 6) (Bank 2) ClearScreen (Bank 3) CLYNS (Bank 7) CopyCommanderToBuf (Bank 6) CopyLargeBlock (Bank 7) Draw2OptionTiles (Bank 3) DrawBackground (Bank 3) DrawBigLogo (Bank 4) DrawBlankButton2x2 (Bank 3) DrawBlankButton3x2 (Bank 3) DrawCrosshairs (Bank 0) DrawDash (Bank 7) DrawHangarWallLine (Bank 1) DrawIconBar (Bank 3) DrawImageFrame (Bank 3) DrawPitchRollBars (Bank 0) DrawRowOfTiles (Bank 3) DrawSmallBox (Bank 3) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) GetHeadshot (Bank 4) GetNameAddress (Bank 3) GetRowNameAddress (Bank 7) GetSystemBack (Bank 5) HAL3 (Bank 1) HAS3 (Bank 1) HideIconBar (Bank 3) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) NWSHP (Bank 0) PDESC (Bank 2) PIXEL (Bank 7) ResetBuffers (Bank 7) SCAN (Bank 1) SetLinePatterns (Bank 3) ShowScrollText (Bank 6) |
SC3 | Variable | DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) |
scacol | Variable | NWSHP (Bank 0) |
SCAN | Subroutine | SCAN_b1 (Bank 7) |
scan1 | Label | SCAN (Bank 1) |
scan10 | Label | SCAN (Bank 1) |
scan11 | Label | SCAN (Bank 1) |
scan12 | Label | SCAN (Bank 1) |
scan13 | Label | SCAN (Bank 1) |
scan14 | Label | SCAN (Bank 1) |
scan15 | Label | SCAN (Bank 1) |
scan16 | Label | SCAN (Bank 1) |
scan2 | Label | SCAN (Bank 1) |
scan3 | Label | SCAN (Bank 1) |
scan4 | Label | SCAN (Bank 1) |
scan5 | Label | SCAN (Bank 1) |
scan6 | Label | SCAN (Bank 1) |
scan7 | Label | SCAN (Bank 1) |
scan8 | Label | SCAN (Bank 1) |
scan9 | Label | SCAN (Bank 1) |
SCAN_b1 | Subroutine | MVEIT (Part 9 of 9) (Bank 0) |
ScanButtons | Subroutine | ReadControllers (Bank 7) |
scannerColour | Variable | NWSHP (Bank 0) SCAN (Bank 1) |
scannerNumber | Variable | DEATH (Bank 0) HideFromScanner (Bank 1) NWSHP (Bank 0) |
scfr1 | Label | DrawScrollFrames (Bank 6) |
scfr2 | Label | DrawScrollFrames (Bank 6) |
scfr3 | Label | DrawScrollFrames (Bank 6) |
scnt1 | Label | UpdateSaveCount (Bank 7) |
scom1 | Label | SaveLoadCommander (Bank 6) |
scom2 | Label | SaveLoadCommander (Bank 6) |
scom3 | Label | SaveLoadCommander (Bank 6) |
screenFadedToBlack | Variable | FadeToBlack (Bank 3) FadeToColour (Bank 3) MoveIconBarPointer (Bank 7) ResetScreen (Bank 3) SetupViewInNMI (Bank 3) UpdateScreen (Bank 7) |
screenHeight | Variable | LL118 (Bank 1) LL145 (Part 2 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) SetScreenHeight (Bank 0) |
screenReset | Variable | ResetScreen (Bank 3) SetupViewInNMI (Bank 3) |
scrn1 | Label | TT66 (Bank 0) |
scrn10 | Label | TT66 (Bank 0) |
scrn11 | Label | TT66 (Bank 0) |
scrn12 | Label | TT66 (Bank 0) |
scrn13 | Label | TT66 (Bank 0) |
scrn2 | Label | TT66 (Bank 0) |
scrn3 | Label | TT66 (Bank 0) |
scrn4 | Label | TT66 (Bank 0) |
scrn5 | Label | TT66 (Bank 0) |
scrn6 | Label | TT66 (Bank 0) |
scrn7 | Label | TT66 (Bank 0) |
scrn8 | Label | TT66 (Bank 0) |
scrn9 | Label | TT66 (Bank 0) |
scro1 | Label | ShowScrollText (Bank 6) |
scro10 | Label | ShowScrollText (Bank 6) |
scro11 | Label | ShowScrollText (Bank 6) |
scro12 | Label | ShowScrollText (Bank 6) |
scro13 | Label | ShowScrollText (Bank 6) |
scro14 | Label | ShowScrollText (Bank 6) |
scro2 | Label | ShowScrollText (Bank 6) |
scro3 | Label | ShowScrollText (Bank 6) |
scro4 | Label | ShowScrollText (Bank 6) |
scro5 | Label | ShowScrollText (Bank 6) |
scro6 | Label | ShowScrollText (Bank 6) |
scro7 | Label | ShowScrollText (Bank 6) |
scro8 | Label | ShowScrollText (Bank 6) |
scro9 | Label | ShowScrollText (Bank 6) |
scrollProgress | Variable | DrawScrollFrame (Bank 6) DrawScrollFrames (Bank 6) DrawScrollText (Bank 6) GetScrollDivisions (Bank 6) |
scrollText1_DE | Variable | scrollText1Hi (Bank 6) scrollText1Lo (Bank 6) |
scrollText1_EN | Variable | scrollText1Hi (Bank 6) scrollText1Lo (Bank 6) |
scrollText1_FR | Variable | scrollText1Hi (Bank 6) scrollText1Lo (Bank 6) |
scrollText1Hi | Variable | ShowScrollText (Bank 6) |
scrollText1Lo | Variable | ShowScrollText (Bank 6) |
scrollText2_DE | Variable | scrollText2Hi (Bank 6) scrollText2Lo (Bank 6) |
scrollText2_EN | Variable | scrollText2Hi (Bank 6) scrollText2Lo (Bank 6) |
scrollText2_FR | Variable | scrollText2Hi (Bank 6) scrollText2Lo (Bank 6) |
scrollText2Hi | Variable | ShowScrollText (Bank 6) |
scrollText2Lo | Variable | ShowScrollText (Bank 6) |
scrollTextSpeed | Variable | DrawScrollFrames (Bank 6) DrawScrollText (Bank 6) |
ScrollTextUpScreen | Subroutine | DrawScrollText (Bank 6) |
sdat1 | Label | SendDataNowToPPU (Bank 3) |
sdat2 | Label | SendDataNowToPPU (Bank 3) |
sdiv1 | Label | GetScrollDivisions (Bank 6) |
sdiv2 | Label | GetScrollDivisions (Bank 6) |
sdiv3 | Label | GetScrollDivisions (Bank 6) |
sdiv4 | Label | GetScrollDivisions (Bank 6) |
sdiv5 | Label | GetScrollDivisions (Bank 6) |
sear1 | Label | HME2 (Bank 0) |
sear2 | Label | HME2 (Bank 0) |
sectionDataNOISE | Variable | ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) |
sectionDataSQ1 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ1 (Bank 6) |
sectionDataSQ2 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ2 (Bank 6) |
sectionDataTRI | Variable | ChooseMusic (Bank 6) MakeMusicOnTRI (Bank 6) |
sectionListNOISE | Variable | ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) |
sectionListSQ1 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ1 (Bank 6) |
sectionListSQ2 | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ2 (Bank 6) |
sectionListTRI | Variable | ChooseMusic (Bank 6) MakeMusicOnTRI (Bank 6) |
selectedSystem | Variable | SetCurrentSystem (Bank 0) TT111 (Bank 0) |
selectedSystemFlag | Variable | hyp (Bank 0) hyp1 (Bank 0) RESET (Bank 0) SetSelectedSystem (Bank 0) SetSelectionFlags (Bank 0) SetupIconBarCharts (Bank 3) SetupIconBarFlight (Bank 3) TT102 (Bank 0) TT16 (Bank 0) |
SelectNearbySystem | Subroutine | MJP (Bank 0) TT102 (Bank 0) |
sell1 | Label | BuyAndSellCargo (Bank 0) |
sell10 | Label | BuyAndSellCargo (Bank 0) |
sell11 | Label | BuyAndSellCargo (Bank 0) |
sell12 | Label | BuyAndSellCargo (Bank 0) |
sell13 | Label | BuyAndSellCargo (Bank 0) |
sell14 | Label | BuyAndSellCargo (Bank 0) |
sell2 | Label | BuyAndSellCargo (Bank 0) |
sell3 | Label | BuyAndSellCargo (Bank 0) |
sell4 | Label | BuyAndSellCargo (Bank 0) |
sell5 | Label | BuyAndSellCargo (Bank 0) |
sell6 | Label | BuyAndSellCargo (Bank 0) |
sell7 | Label | BuyAndSellCargo (Bank 0) |
sell8 | Label | BuyAndSellCargo (Bank 0) |
sell9 | Label | BuyAndSellCargo (Bank 0) |
SEND_DATA_TO_PPU | Macro | SendNametableToPPU (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) |
SendBarNamesToPPU | Subroutine | SendBarNamesToPPUS (Bank 7) |
SendBarNamesToPPUS | Subroutine | SendBuffersToPPU (Part 1 of 3) (Bank 7) |
SendBarPatts2ToPPU | Subroutine | SendBarPattsToPPU (Bank 7) |
SendBarPattsToPPU | Subroutine | SendBarNamesToPPU (Bank 7) SendBarPattsToPPUS (Bank 7) |
SendBarPattsToPPUS | Subroutine | SendBuffersToPPU (Part 1 of 3) (Bank 7) |
SendBitplaneToPPU | Subroutine | SendBitplaneToPPU_b3 (Bank 7) SendViewToPPU (Bank 3) |
SendBitplaneToPPU_b3 | Subroutine | n/a |
SendBuffersToPPU | Subroutine | SendDataNowToPPU (Bank 3) SendScreenToPPU (Bank 7) |
SendBuffersToPPU (Part 1 of 3) | Subroutine | n/a |
SendBuffersToPPU (Part 2 of 3) | Subroutine | n/a |
SendBuffersToPPU (Part 3 of 3) | Subroutine | n/a |
sendDashboardToPPU | Variable | DrawSpaceViewInNMI (Bank 0) TT66 (Bank 0) |
SendDashImageToPPU | Subroutine | ResetScreen (Bank 3) SendViewToPPU (Bank 3) |
SendDataNowToPPU | Subroutine | SendBitplaneToPPU (Bank 3) |
SendFontImageToPPU | Subroutine | SendViewToPPU (Bank 3) |
sendingNameTile | Variable | ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ResetScreen (Bank 3) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendNametableToPPU (Bank 7) SendTilesToPPU (Bank 7) |
sendingPattern | Variable | ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) ResetScreen (Bank 3) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 6 of 6) (Bank 7) SendTilesToPPU (Bank 7) |
SendInventoryToPPU | Subroutine | SendViewToPPU (Bank 3) |
SendNametableNow | Entry point | SendNametableToPPU (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) |
SendNametableToPPU | Subroutine | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
SendOtherBitplane | Subroutine | SendNametableToPPU (Bank 7) |
SendPaletteSprites | Subroutine | NMI (Bank 7) |
SendPalettesToPPU | Subroutine | SendScreenToPPU (Bank 7) |
SendPatternsToPPU | Subroutine | ConsiderSendTiles (Bank 7) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendTilesToPPU (Bank 7) |
SendPatternsToPPU (Part 1 of 6) | Subroutine | n/a |
SendPatternsToPPU (Part 2 of 6) | Subroutine | n/a |
SendPatternsToPPU (Part 3 of 6) | Subroutine | n/a |
SendPatternsToPPU (Part 4 of 6) | Subroutine | n/a |
SendPatternsToPPU (Part 5 of 6) | Subroutine | n/a |
SendPatternsToPPU (Part 6 of 6) | Subroutine | n/a |
SendScreenToPPU | Subroutine | NMI (Bank 7) |
SendScreenToPPU+4 | Entry point | SendPalettesToPPU (Bank 7) |
SendSpaceViewToPPU | Subroutine | LOOK1 (Bank 0) |
SendTilesToPPU | Subroutine | SendBuffersToPPU (Part 3 of 3) (Bank 7) SendOtherBitplane (Bank 7) |
SendViewToPPU | Subroutine | SendViewToPPU_b3 (Bank 7) |
SendViewToPPU_b3 | Subroutine | DEATH (Bank 0) SendSpaceViewToPPU (Bank 0) UpdateView (Bank 0) |
sepa1 | Label | SendPalettesToPPU (Bank 7) |
SESCP | Subroutine | TACTICS (Part 4 of 7) (Bank 0) |
SetAXTo15 | Subroutine | n/a |
SetBank | Subroutine | BEEP_b7 (Bank 7) ChangeCmdrName_b6 (Bank 7) ChangeToView_b0 (Bank 7) CheckForPause_b0 (Bank 7) CheckSaveSlots_b6 (Bank 7) ChooseLanguage_b6 (Bank 7) ChooseMusic_b6 (Bank 7) CHPR_b2 (Bank 7) CIRCLE2_b1 (Bank 7) ClearDashEdge_b6 (Bank 7) ClearScreen_b3 (Bank 7) CLIP_b1 (Bank 7) DASC_b2 (Bank 7) DEATH2_b0 (Bank 7) DETOK_b2 (Bank 7) DIALS_b6 (Bank 7) DrawBackground_b3 (Bank 7) DrawBigLogo_b4 (Bank 7) DrawCmdrImage_b6 (Bank 7) DrawDashNames_b3 (Bank 7) DrawEquipment_b6 (Bank 7) DrawImageFrame_b3 (Bank 7) DrawImageNames_b4 (Bank 7) DrawLaunchBox_b6 (Bank 7) DrawLightning_b6 (Bank 7) DrawScreenInNMI_b0 (Bank 7) DrawSmallBox_b3 (Bank 7) DrawSmallLogo_b4 (Bank 7) DrawSpriteImage_b6 (Bank 7) DrawSystemImage_b3 (Bank 7) DTS_b2 (Bank 7) ex_b2 (Bank 7) FadeToBlack_b3 (Bank 7) FadeToColour_b3 (Bank 7) GetCmdrImage_b4 (Bank 7) GetDefaultNEWB (Bank 7) GetHeadshot_b4 (Bank 7) GetHeadshotType_b4 (Bank 7) GetShipBlueprint (Bank 7) GetSystemBack_b5 (Bank 7) GetSystemImage_b5 (Bank 7) HALL_b1 (Bank 7) HideFromScanner_b1 (Bank 7) IncreaseTally (Bank 7) InputName_b6 (Bank 7) JAMESON_b6 (Bank 7) LL164_b6 (Bank 7) LL9_b1 (Bank 7) LoadHighFont_b3 (Bank 7) LoadNormalFont_b3 (Bank 7) MakeSounds_b6 (Bank 7) MVS5_b0 (Bank 7) PAS1_b0 (Bank 7) PauseGame_b6 (Bank 7) PDESC_b2 (Bank 7) PlayDemo_b0 (Bank 7) PrintCtrlCode_b0 (Bank 7) ResetBankA (Bank 7) ResetBankP (Bank 7) ResetCommander_b6 (Bank 7) ResetScanner_b3 (Bank 7) ResetScreen_b3 (Bank 7) SCAN_b1 (Bank 7) SendBitplaneToPPU_b3 (Bank 7) SendViewToPPU_b3 (Bank 7) SetBank0 (Bank 7) SetDemoAutoPlay_b5 (Bank 7) SetKeyLogger_b6 (Bank 7) SetLinePatterns_b3 (Bank 7) SetNonZeroBank (Bank 7) SetupAfterLoad_b0 (Bank 7) SetupIconBar_b3 (Bank 7) SetupViewInNMI_b3 (Bank 7) SetViewAttrs_b3 (Bank 7) ShowIconBar_b3 (Bank 7) ShowScrollText_b6 (Bank 7) SIGHT_b3 (Bank 7) STARS_b1 (Bank 7) StartEffect_b6 (Bank 7) StartGame_b0 (Bank 7) StopSounds_b6 (Bank 7) SUN_b1 (Bank 7) SVE_b6 (Bank 7) TIDY_b1 (Bank 7) TT24_b6 (Bank 7) TT27_b2 (Bank 7) TT66_b0 (Bank 7) UpdateHangarView (Bank 7) UpdateIconBar_b3 (Bank 7) UpdateView_b0 (Bank 7) |
SetBank0 | Subroutine | SetupMMC1 (Bank 7) |
SetChosenLanguage | Subroutine | ChooseLanguage (Bank 6) |
SetControllerPast | Subroutine | UpdateJoystick (Bank 7) |
SetCurrentSystem | Subroutine | SetSelectedSystem (Bank 0) |
SetDemoAutoPlay | Subroutine | SetDemoAutoPlay_b5 (Bank 7) |
SetDemoAutoPlay_b5 | Subroutine | ChooseLanguage (Bank 6) |
SetDrawingBitplane | Subroutine | FlipDrawingPlane (Bank 7) SendViewToPPU (Bank 3) SetDrawingPlaneTo0 (Bank 7) SetupViewInNMI (Bank 3) TT66 (Bank 0) |
SetDrawingPlaneTo0 | Subroutine | ResetVariables (Bank 7) |
SetDrawPlaneFlags | Subroutine | DEATH (Bank 0) DrawSpaceViewInNMI (Bank 0) SendBitplaneToPPU (Bank 3) SetupViewInNMI (Bank 3) |
SetEquipmentSprite | Subroutine | DrawEquipment (Bank 6) |
SetIconBarButtons | Subroutine | SetIconBarButtonsS (Bank 3) SetupIconBarDocked (Bank 3) |
SetIconBarButtonsS | Subroutine | SetupIconBar (Bank 3) |
SetIconBarPointer | Subroutine | DEATH2 (Bank 0) SetDemoAutoPlay (Bank 5) |
SetIconBarRow | Subroutine | UpdateIconBar (Bank 3) |
SetKeyLogger | Subroutine | SetKeyLogger_b6 (Bank 7) |
SetKeyLogger_b6 | Subroutine | DOKEY (Bank 0) PAS1 (Bank 0) PauseGame (Bank 6) |
SetLanguage | Subroutine | ChooseLanguage (Bank 6) |
SetLaserSprite | Subroutine | DrawEquipment (Bank 6) |
SetLinePatterns | Subroutine | SetLinePatterns_b3 (Bank 7) |
SetLinePatterns_b3 | Subroutine | ShowScrollText (Bank 6) TT66 (Bank 0) |
SetNewViewType | Subroutine | EQSHP (Bank 0) STATUS (Bank 0) TT167 (Bank 0) TT213 (Bank 0) TT25 (Bank 0) |
SetNonZeroBank | Subroutine | n/a |
SetPaletteColours | Subroutine | FadeToColour (Bank 3) GetViewPalettes (Bank 3) |
SetPaletteForView | Subroutine | SendBuffersToPPU (Part 2 of 3) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) |
SetPatternBuffer | Subroutine | TT128 (Bank 0) |
SetPPURegisters | Subroutine | SendScreenToPPU (Bank 7) |
SetPPUTablesTo0 | Subroutine | n/a |
sets1 | Label | SetupSprite0 (Bank 3) |
sets2 | Label | SetupSprite0 (Bank 3) |
sets3 | Label | SetupSprite0 (Bank 3) |
sets4 | Label | SetupSprite0 (Bank 3) |
sets5 | Label | SetupSprite0 (Bank 3) |
SetScreenForUpdate | Subroutine | BuyAndSellCargo (Bank 0) DEATH (Bank 0) EQSHP (Bank 0) SVE (Bank 6) TT23 (Bank 0) TT66 (Bank 0) UpdateViewWithFade (Bank 7) |
SetScreenHeight | Subroutine | DEATH (Bank 0) RES2 (Bank 0) SendSpaceViewToPPU (Bank 0) TT22 (Bank 0) |
SetSelectedSeeds | Subroutine | MESS (Bank 0) |
SetSelectedSystem | Subroutine | STATUS (Bank 0) TT102 (Bank 0) TT16 (Bank 0) |
SetSelectionFlags | Subroutine | Main flight loop (Part 15 of 16) (Bank 0) SelectNearbySystem (Bank 0) |
SetSpaceViewInNMI | Subroutine | LOOK1 (Bank 0) |
SETUP_PPU_FOR_ICON_BAR | Macro | ABORT2 (Bank 0) BLINE (Bank 1) BPRNT (Bank 0) CalculateGridLines (Bank 6) ChargeShields (Bank 0) CheckAltitude (Bank 0) CHPR (Part 1 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) CIRCLE (Bank 1) ClearDrawingPlane (Part 1 of 3) (Bank 7) ClearDrawingPlane (Part 2 of 3) (Bank 7) ClearDrawingPlane (Part 3 of 3) (Bank 7) ClearScreen (Bank 3) CopyCommanderToBuf (Bank 6) cpl (Bank 0) DETOK (Bank 2) DETOK2 (Bank 2) DILX (Bank 6) DOCKIT (Bank 0) DOEXP (Bank 1) Draw4OptionTiles (Bank 3) DrawBackground (Bank 3) DrawBlankButton2x2 (Bank 3) DrawBlankButton3x2 (Bank 3) DrawBoxEdges (Bank 7) DrawDash (Bank 7) DrawDashNames (Bank 3) DrawExplosionBurst (Bank 1) DrawHangarWallLine (Bank 1) DrawIconBar (Bank 3) DrawScrollFrame (Bank 6) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) DVID3B2 (Bank 7) EDGES (Bank 1) EQSHP (Bank 0) ex (Bank 2) FAROF2 (Bank 7) FLIP (Bank 0) FlushSoundChannel (Bank 7) GetScrollDivisions (Bank 6) GRIDSET (Bank 6) GRS1 (Bank 6) HAL3 (Bank 1) HAS3 (Bank 1) HideFromScanner (Bank 1) HideMostSprites (Bank 7) HideStardust (Bank 7) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) HME2 (Bank 0) IncreaseTally (Bank 7) KILLSHP (Bank 0) KS2 (Bank 0) LAUN (Bank 0) LL118 (Bank 1) LL145 (Part 4 of 4) (Bank 1) LL164 (Bank 6) LL51 (Bank 1) LL9 (Part 1 of 12) (Bank 1) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) Main flight loop (Part 1 of 16) (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 6 of 16) (Bank 0) Main flight loop (Part 13 of 16) (Bank 0) MAS3 (Bank 0) MCASH (Bank 0) MESS (Bank 0) MULT1 (Bank 7) MULT12 (Bank 7) MULT3 (Bank 7) MVEIT (Part 1 of 9) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) MVEIT (Part 3 of 9) (Bank 0) MVEIT (Part 5 of 9) (Bank 0) MVEIT (Part 6 of 9) (Bank 0) MVEIT (Part 8 of 9) (Bank 0) MVS4 (Bank 0) MVS5 (Bank 0) NOISE (Bank 7) NORM (Bank 7) nWq (Bank 0) NWSHP (Bank 0) PIXEL (Bank 7) PLFL (Bank 1) PLS22 (Bank 1) PLS6 (Bank 7) PrintFlightMessage (Bank 0) PrintNumberInHold (Bank 0) ResetScanner (Bank 3) ResetStardust (Bank 0) ScrollTextUpScreen (Bank 6) SetIconBarButtons (Bank 3) SetKeyLogger (Bank 6) SetLinePatterns (Bank 3) SetupIconBar (Bank 3) SetupPPUForIconBar (Bank 7) SetupSprite0 (Bank 3) SFS1 (Bank 0) ShowIconBar (Bank 3) ShowScrollText (Bank 6) SpawnSpaceStation (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) StartEffect_b7 (Bank 7) StartEffectOnNOISE (Bank 6) StartEffectOnSQ1 (Bank 6) StartEffectOnSQ2 (Bank 6) StoreMessage (Bank 0) SUN (Part 2 of 2) (Bank 1) TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) TAS1 (Bank 0) TAS2 (Bank 0) TIDY (Bank 1) TITLE (Bank 0) TT111 (Bank 0) TT210 (Bank 0) TT23 (Bank 0) TT24 (Bank 6) TT26 (Bank 2) TT27 (Bank 2) UnpackToRAM (Bank 7) UpdateIconBar (Bank 3) WaitForIconBarPPU (Bank 7) WaitForNMI (Bank 7) WaitForPPUToFinish (Bank 7) WPSHPS (Bank 0) ZINF (Bank 0) ZINF_b1 (Bank 1) |
SetupAfterLoad | Subroutine | SetupAfterLoad_b0 (Bank 7) |
SetupAfterLoad_b0 | Subroutine | SaveLoadCommander (Bank 6) |
SetupDemoShip | Subroutine | PlayDemo (Bank 0) |
SetupDemoUniverse | Subroutine | DEATH2 (Bank 0) SetDemoAutoPlay (Bank 5) |
SetupFullViewInNMI | Subroutine | PlayDemo (Bank 0) UpdateScreen (Bank 7) |
SetupIconBar | Subroutine | SetupIconBar_b3 (Bank 7) UpdateIconBar (Bank 3) |
SetupIconBar_b3 | Subroutine | TT66 (Bank 0) |
SetupIconBarCharts | Subroutine | SetupIconBar (Bank 3) |
SetupIconBarDocked | Subroutine | SetupIconBar (Bank 3) |
SetupIconBarFlight | Subroutine | SetupIconBar (Bank 3) |
SetupIconBarPause | Subroutine | SetupIconBar (Bank 3) |
SetupMMC1 | Subroutine | ResetVariables (Bank 7) |
SetupPPUForIconBar | Subroutine | BR1 (Bank 0) BuyAndSellCargo (Bank 0) ClearDashEdge (Bank 6) CLYNS (Bank 7) CopyCommanderToBuf (Bank 6) CopyNameBuffer0To1 (Bank 7) DrawImageFrame (Bank 3) DrawScreenInNMI (Bank 0) DrawSmallBox (Bank 3) DrawSpaceViewInNMI (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) MoveInLeftColumn (Bank 6) MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) NLIN2 (Bank 7) PAUSE2 (Bank 2) PrintEquipment (Bank 0) qv (Bank 0) RemoveShip (Bank 0) SFS1 (Bank 0) TITLE (Bank 0) TT151 (Bank 0) TT167 (Bank 0) TT26 (Bank 2) WaitForNoDirection (Bank 6) ZERO (Bank 0) |
setupPPUForIconBar | Variable | NMI (Bank 7) ResetVariables (Bank 7) SendViewToPPU (Bank 3) SetPPUTablesTo0 (Bank 7) SETUP_PPU_FOR_ICON_BAR (Common) WaitForIconBarPPU (Bank 7) |
SetupSpaceView | Subroutine | PlayDemo (Bank 0) |
SetupSprite0 | Subroutine | SendViewToPPU (Bank 3) SetupViewInNMI (Bank 3) |
SetupViewInNMI | Subroutine | SetupViewInNMI_b3 (Bank 7) |
SetupViewInNMI_b3 | Subroutine | SetSpaceViewInNMI (Bank 0) |
SetViewAttrs | Subroutine | SetViewAttrs_b3 (Bank 7) |
SetViewAttrs_b3 | Subroutine | TT66 (Bank 0) |
sfrm1 | Label | SFRMIS (Bank 0) |
SFRMIS | Subroutine | TACTICS (Part 5 of 7) (Bank 0) |
SFS1 | Subroutine | SPIN (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) |
SFS1-2 | Entry point | SFRMIS (Bank 0) |
SFS2 | Subroutine | SFS1 (Bank 0) |
SH3 | Configuration variable | HALL (Bank 1) PlayDemo (Bank 0) TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) |
SHD | Subroutine | ChargeShields (Bank 0) |
SHIP_ADDER | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_ADDER_EDGES | Label | SHIP_ADDER (Bank 1) |
SHIP_ADDER_FACES | Label | SHIP_ADDER (Bank 1) |
SHIP_ANACONDA | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_ANACONDA_EDGES | Label | SHIP_ANACONDA (Bank 1) |
SHIP_ANACONDA_FACES | Label | SHIP_ANACONDA (Bank 1) |
SHIP_ASP_MK_2 | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_ASP_MK_2_EDGES | Label | SHIP_ASP_MK_2 (Bank 1) |
SHIP_ASP_MK_2_FACES | Label | SHIP_ASP_MK_2 (Bank 1) |
SHIP_ASTEROID | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_ASTEROID_EDGES | Label | SHIP_ASTEROID (Bank 1) |
SHIP_ASTEROID_FACES | Label | SHIP_ASTEROID (Bank 1) |
SHIP_BOA | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_BOA_EDGES | Label | SHIP_BOA (Bank 1) |
SHIP_BOA_FACES | Label | SHIP_BOA (Bank 1) |
SHIP_BOULDER | Variable | XX21 (Bank 7) |
SHIP_BOULDER_EDGES | Label | SHIP_BOULDER (Bank 1) |
SHIP_BOULDER_FACES | Label | SHIP_BOULDER (Bank 1) |
SHIP_CANISTER | Variable | XX21 (Bank 7) |
SHIP_CANISTER_EDGES | Label | SHIP_CANISTER (Bank 1) SHIP_THARGON (Bank 1) |
SHIP_CANISTER_FACES | Label | SHIP_CANISTER (Bank 1) |
SHIP_COBRA_MK_1 | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_COBRA_MK_1_EDGES | Label | SHIP_COBRA_MK_1 (Bank 1) |
SHIP_COBRA_MK_1_FACES | Label | SHIP_COBRA_MK_1 (Bank 1) |
SHIP_COBRA_MK_3 | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_COBRA_MK_3_EDGES | Label | SHIP_COBRA_MK_3 (Bank 1) |
SHIP_COBRA_MK_3_FACES | Label | SHIP_COBRA_MK_3 (Bank 1) |
SHIP_COBRA_MK_3_P | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_COBRA_MK_3_P_EDGES | Label | SHIP_COBRA_MK_3_P (Bank 1) |
SHIP_COBRA_MK_3_P_FACES | Label | SHIP_COBRA_MK_3_P (Bank 1) |
SHIP_CONSTRICTOR | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_CONSTRICTOR_EDGES | Label | SHIP_CONSTRICTOR (Bank 1) |
SHIP_CONSTRICTOR_FACES | Label | SHIP_CONSTRICTOR (Bank 1) |
SHIP_CORIOLIS | Variable | XX21 (Bank 7) |
SHIP_CORIOLIS_EDGES | Label | SHIP_CORIOLIS (Bank 1) |
SHIP_CORIOLIS_FACES | Label | SHIP_CORIOLIS (Bank 1) |
SHIP_COUGAR | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_COUGAR_EDGES | Label | SHIP_COUGAR (Bank 1) |
SHIP_COUGAR_FACES | Label | SHIP_COUGAR (Bank 1) |
SHIP_DODO | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_DODO_EDGES | Label | SHIP_DODO (Bank 1) |
SHIP_DODO_FACES | Label | SHIP_DODO (Bank 1) |
SHIP_ESCAPE_POD | Variable | XX21 (Bank 7) |
SHIP_ESCAPE_POD_EDGES | Label | SHIP_ESCAPE_POD (Bank 1) SHIP_SPLINTER (Bank 1) |
SHIP_ESCAPE_POD_FACES | Label | SHIP_ESCAPE_POD (Bank 1) |
SHIP_FER_DE_LANCE | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_FER_DE_LANCE_EDGES | Label | SHIP_FER_DE_LANCE (Bank 1) |
SHIP_FER_DE_LANCE_FACES | Label | SHIP_FER_DE_LANCE (Bank 1) |
SHIP_GECKO | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_GECKO_EDGES | Label | SHIP_GECKO (Bank 1) |
SHIP_GECKO_FACES | Label | SHIP_GECKO (Bank 1) |
SHIP_KRAIT | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_KRAIT_EDGES | Label | SHIP_KRAIT (Bank 1) |
SHIP_KRAIT_FACES | Label | SHIP_KRAIT (Bank 1) |
SHIP_MAMBA | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_MAMBA_EDGES | Label | SHIP_MAMBA (Bank 1) |
SHIP_MAMBA_FACES | Label | SHIP_MAMBA (Bank 1) |
SHIP_MISSILE | Variable | XX21 (Bank 7) |
SHIP_MISSILE_EDGES | Label | SHIP_MISSILE (Bank 1) |
SHIP_MISSILE_FACES | Label | SHIP_MISSILE (Bank 1) |
SHIP_MORAY | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_MORAY_EDGES | Label | SHIP_MORAY (Bank 1) |
SHIP_MORAY_FACES | Label | SHIP_MORAY (Bank 1) |
SHIP_PLATE | Variable | XX21 (Bank 7) |
SHIP_PLATE_EDGES | Label | SHIP_PLATE (Bank 1) |
SHIP_PLATE_FACES | Label | SHIP_PLATE (Bank 1) |
SHIP_PYTHON | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_PYTHON_EDGES | Label | SHIP_PYTHON (Bank 1) |
SHIP_PYTHON_FACES | Label | SHIP_PYTHON (Bank 1) |
SHIP_PYTHON_P | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_PYTHON_P_EDGES | Label | SHIP_PYTHON_P (Bank 1) |
SHIP_PYTHON_P_FACES | Label | SHIP_PYTHON_P (Bank 1) |
SHIP_ROCK_HERMIT | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_ROCK_HERMIT_EDGES | Label | SHIP_ROCK_HERMIT (Bank 1) |
SHIP_ROCK_HERMIT_FACES | Label | SHIP_ROCK_HERMIT (Bank 1) |
SHIP_SHUTTLE | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_SHUTTLE_EDGES | Label | SHIP_SHUTTLE (Bank 1) |
SHIP_SHUTTLE_FACES | Label | SHIP_SHUTTLE (Bank 1) |
SHIP_SIDEWINDER | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_SIDEWINDER_EDGES | Label | SHIP_SIDEWINDER (Bank 1) |
SHIP_SIDEWINDER_FACES | Label | SHIP_SIDEWINDER (Bank 1) |
SHIP_SPLINTER | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_SPLINTER_FACES | Label | SHIP_SPLINTER (Bank 1) |
SHIP_THARGOID | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_THARGOID_EDGES | Label | SHIP_THARGOID (Bank 1) |
SHIP_THARGOID_FACES | Label | SHIP_THARGOID (Bank 1) |
SHIP_THARGON | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_THARGON_FACES | Label | SHIP_THARGON (Bank 1) |
SHIP_TRANSPORTER | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_TRANSPORTER_EDGES | Label | SHIP_TRANSPORTER (Bank 1) |
SHIP_TRANSPORTER_FACES | Label | SHIP_TRANSPORTER (Bank 1) |
SHIP_VIPER | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_VIPER_EDGES | Label | SHIP_VIPER (Bank 1) |
SHIP_VIPER_FACES | Label | SHIP_VIPER (Bank 1) |
SHIP_WORM | Variable | Unused copy of XX21 (Bank 1) XX21 (Bank 7) |
SHIP_WORM_EDGES | Label | SHIP_WORM (Bank 1) |
SHIP_WORM_FACES | Label | SHIP_WORM (Bank 1) |
shipIsAggressive | Variable | TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
ShowIconBar | Subroutine | ShowIconBar_b3 (Bank 7) |
ShowIconBar_b3 | Subroutine | PauseGame (Bank 6) |
showIconBarPointer | Variable | ChangeToView (Bank 0) DEATH (Bank 0) MoveIconBarPointer (Bank 7) PauseGame (Bank 6) SetupSpaceView (Bank 0) ShowScrollText (Bank 6) UpdateView (Bank 0) |
ShowScrollText | Subroutine | ShowScrollText_b6 (Bank 7) |
ShowScrollText_b6 | Subroutine | DEATH2 (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) |
ShowStartScreen | Subroutine | ResetToStartScreen (Bank 7) |
showUserInterface | Variable | NMI (Bank 7) SendViewToPPU (Bank 3) SetupViewInNMI (Bank 3) |
SHPPT | Subroutine | LL9 (Part 2 of 12) (Bank 1) |
Shpt | Label | SHPPT (Bank 1) |
shpt1 | Label | SHPPT (Bank 1) |
shpt2 | Label | SHPPT (Bank 1) |
SHU | Configuration variable | TACTICS (Part 2 of 7) (Bank 0) |
sigh1 | Label | SIGHT (Bank 3) |
sigh2 | Label | SIGHT (Bank 3) |
sigh3 | Label | SIGHT (Bank 3) |
sigh4 | Label | SIGHT (Bank 3) |
sigh5 | Label | SIGHT (Bank 3) |
SIGHT | Subroutine | SIGHT_b3 (Bank 7) |
SIGHT_b3 | Subroutine | PlayDemo (Bank 0) ResetStardust (Bank 0) |
skip | Label | SETUP_PPU_FOR_ICON_BAR (Common) |
skipBarPatternsPPU | Variable | SendBarNamesToPPU (Bank 7) UpdateIconBar (Bank 3) |
slas1 | Label | SetLaserSprite (Bank 6) |
slvy2 | Label | Main flight loop (Part 8 of 16) (Bank 0) |
smallLogoImage | Variable | SendViewToPPU (Bank 3) |
smallLogoTile | Variable | DrawSmallLogo (Bank 4) |
smes1 | Label | StoreMessage (Bank 0) |
smes2 | Label | StoreMessage (Bank 0) |
smis1 | Label | SendInventoryToPPU (Bank 7) |
snam1 | Label | SendNametableToPPU (Bank 7) |
snam10 | Label | SendNametableToPPU (Bank 7) |
snam2 | Label | SendNametableToPPU (Bank 7) |
snam3 | Label | SendNametableToPPU (Bank 7) |
snam4 | Label | SendNametableToPPU (Bank 7) |
snam5 | Label | SendNametableToPPU (Bank 7) |
snam6 | Label | SendNametableToPPU (Bank 7) |
snam7 | Label | SendNametableToPPU (Bank 7) |
snam8 | Label | SendNametableToPPU (Bank 7) |
snam9 | Label | SendNametableToPPU (Bank 7) |
SND_CHN | Configuration variable | StopSounds (Bank 6) |
SNE | Variable | FMLTU2 (Bank 7) PLS22 (Bank 1) |
sob | Label | hyp (Bank 0) |
SOLAR | Subroutine | PlayDemo (Bank 0) TT18 (Bank 0) |
SOS1 | Subroutine | SOLAR (Bank 0) TT110 (Bank 0) |
soundAddr | Variable | ApplyEnvelopeNOISE (Bank 6) ApplyEnvelopeSQ1 (Bank 6) ApplyEnvelopeSQ2 (Bank 6) ApplyEnvelopeTRI (Bank 6) ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) MakeSoundOnNOISE (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSoundOnSQ2 (Bank 6) StartEffectOnNOISE (Bank 6) StartEffectOnSQ1 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundByteNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundByteSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundByteSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundChannel | Variable | FlushSpecificSound (Bank 7) NOISE (Bank 7) |
soundData | Variable | StartEffectOnNOISE (Bank 6) StartEffectOnSQ1 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundData0 | Label | soundData (Bank 6) |
soundData1 | Label | soundData (Bank 6) |
soundData10 | Label | soundData (Bank 6) |
soundData11 | Label | soundData (Bank 6) |
soundData12 | Label | soundData (Bank 6) |
soundData13 | Label | soundData (Bank 6) |
soundData14 | Label | soundData (Bank 6) |
soundData15 | Label | soundData (Bank 6) |
soundData16 | Label | soundData (Bank 6) |
soundData17 | Label | soundData (Bank 6) |
soundData18 | Label | soundData (Bank 6) |
soundData19 | Label | soundData (Bank 6) |
soundData2 | Label | soundData (Bank 6) |
soundData20 | Label | soundData (Bank 6) |
soundData21 | Label | soundData (Bank 6) |
soundData22 | Label | soundData (Bank 6) |
soundData23 | Label | soundData (Bank 6) |
soundData24 | Label | soundData (Bank 6) |
soundData25 | Label | soundData (Bank 6) |
soundData26 | Label | soundData (Bank 6) |
soundData27 | Label | soundData (Bank 6) |
soundData28 | Label | soundData (Bank 6) |
soundData29 | Label | soundData (Bank 6) |
soundData3 | Label | soundData (Bank 6) |
soundData30 | Label | soundData (Bank 6) |
soundData31 | Label | soundData (Bank 6) |
soundData4 | Label | soundData (Bank 6) |
soundData5 | Label | soundData (Bank 6) |
soundData6 | Label | soundData (Bank 6) |
soundData7 | Label | soundData (Bank 6) |
soundData8 | Label | soundData (Bank 6) |
soundData9 | Label | soundData (Bank 6) |
soundHiSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundHiSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundLoNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundLoSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundLoSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundPitchEnvNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundPitchEnvSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundPitchEnvSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundPitCountNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundPitCountSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundPitCountSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundPriority | Variable | NOISE (Bank 7) |
soundVibrato | Variable | Main game loop (Part 2 of 6) (Bank 0) MakeSoundOnNOISE (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSoundOnSQ2 (Bank 6) SetupDemoUniverse (Bank 7) ShowStartScreen (Bank 0) UpdateVibratoSeeds (Bank 6) |
soundVolCountNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundVolCountSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundVolCountSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundVolIndexNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundVolIndexSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundVolIndexSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundVolume | Variable | StartEffectOnNOISE (Bank 6) StartEffectOnSQ1 (Bank 6) StartEffectOnSQ2 (Bank 6) |
soundVolume0 | Label | soundVolume (Bank 6) |
soundVolume1 | Label | soundVolume (Bank 6) |
soundVolume10 | Label | soundVolume (Bank 6) |
soundVolume11 | Label | soundVolume (Bank 6) |
soundVolume12 | Label | soundVolume (Bank 6) |
soundVolume13 | Label | soundVolume (Bank 6) |
soundVolume14 | Label | soundVolume (Bank 6) |
soundVolume15 | Label | soundVolume (Bank 6) |
soundVolume16 | Label | soundVolume (Bank 6) |
soundVolume2 | Label | soundVolume (Bank 6) |
soundVolume3 | Label | soundVolume (Bank 6) |
soundVolume4 | Label | soundVolume (Bank 6) |
soundVolume5 | Label | soundVolume (Bank 6) |
soundVolume6 | Label | soundVolume (Bank 6) |
soundVolume7 | Label | soundVolume (Bank 6) |
soundVolume8 | Label | soundVolume (Bank 6) |
soundVolume9 | Label | soundVolume (Bank 6) |
soundVolumeNOISE | Variable | MakeSoundOnNOISE (Bank 6) StartEffectOnNOISE (Bank 6) |
soundVolumeSQ1 | Variable | MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
soundVolumeSQ2 | Variable | MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
SP1 | Subroutine | COMPAS (Bank 0) |
SP2 | Subroutine | COMPAS (Bank 0) |
spasto | Variable | Main flight loop (Part 4 of 16) (Bank 0) NWSPS (Bank 0) |
spat1 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat10 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat11 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat12 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat13 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat14 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat15 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat16 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat17 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat18 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat19 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat2 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat20 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat21 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat22 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat23 | Label | SendPatternsToPPU (Part 4 of 6) (Bank 7) |
spat24 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat25 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat26 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat27 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat28 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat29 | Label | SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat3 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat30 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) |
spat4 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat5 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat6 | Label | SendPatternsToPPU (Part 1 of 6) (Bank 7) |
spat7 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat8 | Label | SendPatternsToPPU (Part 3 of 6) (Bank 7) |
spat9 | Label | SendPatternsToPPU (Part 2 of 6) (Bank 7) |
SpawnSpaceStation | Subroutine | Main flight loop (Part 14 of 16) (Bank 0) |
spc | Subroutine | EQSHP (Bank 0) fwl (Bank 0) PrintLegalStatus (Bank 0) STATUS (Bank 0) TT25 (Bank 0) TT66 (Bank 0) |
sper1 | Label | BEGIN (Bank 7) |
sper2 | Label | BEGIN (Bank 7) |
sper3 | Label | BEGIN (Bank 7) |
SPIN | Subroutine | Main flight loop (Part 11 of 16) (Bank 0) |
SPIN2 | Entry point | Main flight loop (Part 11 of 16) (Bank 0) |
spl | Label | SPIN (Bank 0) |
SPL | Configuration variable | Main flight loop (Part 11 of 16) (Bank 0) SFS1 (Bank 0) |
SPL1 | Label | SPS4 (Bank 0) |
sppu1 | Label | SendFontImageToPPU (Bank 3) |
sppu2 | Label | SendFontImageToPPU (Bank 3) |
Sprite buffer | Workspace | n/a |
SPS1 | Subroutine | COMPAS (Bank 0) Main flight loop (Part 9 of 16) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
SPS2 | Subroutine | SP2 (Bank 0) |
SPS3 | Subroutine | SPS1 (Bank 0) |
SPS4 | Subroutine | SP1 (Bank 0) |
spvw1 | Label | DrawSpaceViewInNMI (Bank 0) |
spvw2 | Label | DrawSpaceViewInNMI (Bank 0) |
spvw3 | Label | DrawSpaceViewInNMI (Bank 0) |
spvw4 | Label | DrawSpaceViewInNMI (Bank 0) |
spvw5 | Label | DrawSpaceViewInNMI (Bank 0) |
spvw6 | Label | DrawSpaceViewInNMI (Bank 0) |
SQ1_HI | Configuration variable | MakeMusicOnSQ1 (Bank 6) MakeSoundOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
SQ1_LO | Configuration variable | MakeMusicOnSQ1 (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSounds (Bank 6) StartEffectOnSQ1 (Bank 6) |
SQ1_SWEEP | Configuration variable | MakeMusicOnSQ1 (Bank 6) StartEffectOnSQ1 (Bank 6) |
SQ1_VOL | Configuration variable | MakeSoundOnSQ1 (Bank 6) MakeSounds (Bank 6) StartEffectOnSQ1 (Bank 6) StopSounds (Bank 6) |
sq1Hi | Variable | MakeMusicOnSQ1 (Bank 6) MakeSoundOnSQ1 (Bank 6) |
sq1Lo | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSounds (Bank 6) |
sq1LoCopy | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
sq1Sweep | Variable | MakeMusicOnSQ1 (Bank 6) MakeSounds (Bank 6) |
sq1Volume | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeSoundOnSQ1 (Bank 6) MakeSounds (Bank 6) StopSounds (Bank 6) |
SQ2_HI | Configuration variable | MakeMusicOnSQ2 (Bank 6) MakeSoundOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
SQ2_LO | Configuration variable | MakeMusicOnSQ2 (Bank 6) MakeSoundOnSQ2 (Bank 6) MakeSounds (Bank 6) StartEffectOnSQ2 (Bank 6) |
SQ2_SWEEP | Configuration variable | MakeMusicOnSQ2 (Bank 6) StartEffectOnSQ2 (Bank 6) |
SQ2_VOL | Configuration variable | MakeSoundOnSQ2 (Bank 6) MakeSounds (Bank 6) StartEffectOnSQ2 (Bank 6) StopSounds (Bank 6) |
sq2Hi | Variable | MakeMusicOnSQ2 (Bank 6) MakeSoundOnSQ2 (Bank 6) |
sq2Lo | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeSoundOnSQ2 (Bank 6) MakeSounds (Bank 6) |
sq2LoCopy | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
sq2Sweep | Variable | MakeMusicOnSQ2 (Bank 6) MakeSounds (Bank 6) |
sq2Volume | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeSoundOnSQ2 (Bank 6) MakeSounds (Bank 6) |
SQUA | Subroutine | NORM (Bank 7) |
SQUA2 | Subroutine | HITCH (Bank 0) MAS3 (Bank 0) PLFL (Bank 1) SUN (Part 1 of 2) (Bank 1) TT111 (Bank 0) |
ss | Label | msblob (Bank 0) |
ssel1 | Label | SetSelectionFlags (Bank 0) |
ssel2 | Label | SetSelectionFlags (Bank 0) |
ssel3 | Label | SetSelectionFlags (Bank 0) |
ssel4 | Label | SetSelectionFlags (Bank 0) |
SSPR | Variable | CheckJumpSafety (Bank 0) COMPAS (Bank 0) DOCKIT (Bank 0) DOKEY (Bank 0) FlightLoop4To16 (Bank 0) KS4 (Bank 0) Main flight loop (Part 14 of 16) (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 2 of 6) (Bank 0) Main game loop (Part 3 of 6) (Bank 0) SetupIconBarFlight (Bank 3) SOLAR (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TT102 (Bank 0) WARP (Bank 0) |
SST | Configuration variable | ANGRY (Bank 0) KILLSHP (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) Main flight loop (Part 7 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) NWSPS (Bank 0) SFS1 (Bank 0) TACTICS (Part 2 of 7) (Bank 0) WP (Common) |
ssys1 | Label | SetCurrentSystem (Bank 0) |
st | Label | STATUS (Bank 0) |
st1 | Label | STATUS (Bank 0) |
ST11 | Label | STARS (Bank 1) |
ST2 | Label | STARS2 (Bank 1) |
st3 | Label | PrintCombatRank (Bank 0) |
ST3 | Label | STARS6 (Bank 1) |
st4 | Label | PrintCombatRank (Bank 0) |
ST4 | Label | STARS6 (Bank 1) |
st5 | Label | PrintLegalStatus (Bank 0) |
ST5 | Label | STARS2 (Bank 1) |
st6 | Label | STATUS (Bank 0) |
stal1 | Label | SetupAfterLoad (Bank 0) |
star1 | Label | STARS6 (Bank 1) |
STARS | Subroutine | STARS_b1 (Bank 7) |
STARS1 | Subroutine | STARS (Bank 1) |
STARS2 | Subroutine | STARS (Bank 1) |
STARS6 | Subroutine | STARS (Bank 1) |
STARS_b1 | Subroutine | Main flight loop (Part 16 of 16) (Bank 0) ShowScrollText (Bank 6) |
StartEffect | Subroutine | StartEffect_b6 (Bank 7) |
StartEffect_b6 | Subroutine | StartEffect_b7 (Bank 7) |
StartEffect_b7 | Subroutine | FlushSoundChannel (Bank 7) |
StartEffectOnNOISE | Subroutine | StartEffect (Bank 6) StartEffectOnNOISES (Bank 6) |
StartEffectOnNOISES | Subroutine | n/a |
StartEffectOnSQ1 | Subroutine | StartEffect (Bank 6) StartEffectOnSQ1S (Bank 6) |
StartEffectOnSQ1S | Subroutine | n/a |
StartEffectOnSQ2 | Subroutine | StartEffect (Bank 6) StartEffectOnSQ2S (Bank 6) |
StartEffectOnSQ2S | Subroutine | n/a |
StartGame | Subroutine | StartGame_b0 (Bank 7) WARP (Bank 0) |
StartGame_b0 | Subroutine | ShowScrollText (Bank 6) |
startPauseNOISE | Variable | MakeMusicOnNOISE (Bank 6) |
startPauseSQ1 | Variable | MakeMusicOnSQ1 (Bank 6) |
startPauseSQ2 | Variable | MakeMusicOnSQ2 (Bank 6) |
startPauseTRI | Variable | MakeMusicOnTRI (Bank 6) |
startupDebug | Variable | BEGIN (Bank 7) |
stat1 | Label | STATUS (Bank 0) |
stat2 | Label | STATUS (Bank 0) |
stat3 | Label | STATUS (Bank 0) |
stat4 | Label | STATUS (Bank 0) |
stat5 | Label | STATUS (Bank 0) |
STATUS | Subroutine | DrawSpaceViewInNMI (Bank 0) RedrawCurrentView (Bank 0) TT102 (Bank 0) |
statusCondition | Variable | GetStatusCondition (Bank 7) |
STC1 | Label | STARS1 (Bank 1) |
STC2 | Label | STARS2 (Bank 1) |
STC6 | Label | STARS6 (Bank 1) |
STF1 | Label | STARS2 (Bank 1) |
STL1 | Label | STARS1 (Bank 1) |
STL2 | Label | STARS2 (Bank 1) |
STL6 | Label | STARS6 (Bank 1) |
stop1 | Label | StopSounds (Bank 6) |
StopSounds | Subroutine | StopSoundsS (Bank 6) |
StopSounds_b6 | Subroutine | PauseGame (Bank 6) |
StopSoundsS | Subroutine | ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) StopSounds_b6 (Bank 7) |
storeA | Variable | ChangeToView_b0 (Bank 7) CheckForPause_b0 (Bank 7) ChooseMusic_b6 (Bank 7) CHPR_b2 (Bank 7) DASC_b2 (Bank 7) DETOK_b2 (Bank 7) DrawSystemImage_b3 (Bank 7) DTS_b2 (Bank 7) ex_b2 (Bank 7) LoadNormalFont_b3 (Bank 7) MVS5_b0 (Bank 7) ResetBankA (Bank 7) SetupIconBar_b3 (Bank 7) SetupViewInNMI_b3 (Bank 7) ShowIconBar_b3 (Bank 7) ShowScrollText_b6 (Bank 7) StartEffect_b6 (Bank 7) TT27_b2 (Bank 7) TT66_b0 (Bank 7) |
StoreMessage | Subroutine | mes9 (Bank 0) PrintMessage (Bank 0) |
STP | Variable | BLINE (Bank 1) CIRCLE (Bank 1) DrawLightning (Bank 6) LAUN (Bank 0) LL164 (Bank 6) PLS22 (Bank 1) TT128 (Bank 0) |
STPX | Label | LOIN (Part 1 of 7) (Bank 7) |
stpx1 | Label | PIXEL2 (Bank 1) |
STPY | Label | LOIN (Part 1 of 7) (Bank 7) |
stqv | Label | STATUS (Bank 0) |
stxt1 | Label | PrintSaveHeader (Bank 6) |
stxt2 | Label | PrintSaveHeader (Bank 6) |
SUBTRACT_CYCLES | Macro | ClearBuffers (Bank 7) ClearMemory (Bank 7) ClearPlaneBuffers (Part 1 of 2) (Bank 7) ClearPlaneBuffers (Part 2 of 2) (Bank 7) ConsiderSendTiles (Bank 7) SendBarNamesToPPU (Bank 7) SendBarPatts2ToPPU (Bank 7) SendBarPattsToPPU (Bank 7) SendBuffersToPPU (Part 2 of 3) (Bank 7) SendBuffersToPPU (Part 3 of 3) (Bank 7) SendNametableToPPU (Bank 7) SendOtherBitplane (Bank 7) SendPalettesToPPU (Bank 7) SendPatternsToPPU (Part 1 of 6) (Bank 7) SendPatternsToPPU (Part 3 of 6) (Bank 7) SendPatternsToPPU (Part 5 of 6) (Bank 7) |
SUN | Subroutine | PLANET (Bank 1) SUN_b1 (Bank 7) |
SUN (Part 1 of 2) | Subroutine | n/a |
SUN (Part 2 of 2) | Subroutine | n/a |
SUN_b1 | Subroutine | n/a |
sunl1 | Label | DrawSunEdgeLeft (Bank 1) |
sunWidth0 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth1 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth2 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth3 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth4 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth5 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth6 | Variable | SUN (Part 2 of 2) (Bank 1) |
sunWidth7 | Variable | SUN (Part 2 of 2) (Bank 1) |
sups1 | Label | ScrollTextUpScreen (Bank 6) |
sups10 | Label | ScrollTextUpScreen (Bank 6) |
sups11 | Label | ScrollTextUpScreen (Bank 6) |
sups12 | Label | ScrollTextUpScreen (Bank 6) |
sups13 | Label | ScrollTextUpScreen (Bank 6) |
sups14 | Label | ScrollTextUpScreen (Bank 6) |
sups15 | Label | ScrollTextUpScreen (Bank 6) |
sups16 | Label | ScrollTextUpScreen (Bank 6) |
sups17 | Label | ScrollTextUpScreen (Bank 6) |
sups18 | Label | ScrollTextUpScreen (Bank 6) |
sups19 | Label | ScrollTextUpScreen (Bank 6) |
sups2 | Label | ScrollTextUpScreen (Bank 6) |
sups20 | Label | ScrollTextUpScreen (Bank 6) |
sups21 | Label | ScrollTextUpScreen (Bank 6) |
sups22 | Label | ScrollTextUpScreen (Bank 6) |
sups23 | Label | ScrollTextUpScreen (Bank 6) |
sups24 | Label | ScrollTextUpScreen (Bank 6) |
sups3 | Label | ScrollTextUpScreen (Bank 6) |
sups4 | Label | ScrollTextUpScreen (Bank 6) |
sups5 | Label | ScrollTextUpScreen (Bank 6) |
sups6 | Label | ScrollTextUpScreen (Bank 6) |
sups7 | Label | ScrollTextUpScreen (Bank 6) |
sups8 | Label | ScrollTextUpScreen (Bank 6) |
sups9 | Label | ScrollTextUpScreen (Bank 6) |
SVC | Variable | CopyCommanderToBuf (Bank 6) UpdateSaveCount (Bank 7) |
SVE | Subroutine | SVE_b6 (Bank 7) |
SVE_b6 | Subroutine | TT102 (Bank 0) |
svin1 | Label | SetupViewInNMI (Bank 3) |
svin2 | Label | SetupViewInNMI (Bank 3) |
svin3 | Label | SetupViewInNMI (Bank 3) |
svin4 | Label | SetupViewInNMI (Bank 3) |
svin5 | Label | SetupViewInNMI (Bank 3) |
svip1 | Label | SendViewToPPU (Bank 3) |
svip10 | Label | SendViewToPPU (Bank 3) |
svip11 | Label | SendViewToPPU (Bank 3) |
svip12 | Label | SendViewToPPU (Bank 3) |
svip13 | Label | SendViewToPPU (Bank 3) |
svip14 | Label | SendViewToPPU (Bank 3) |
svip2 | Label | SendViewToPPU (Bank 3) |
svip3 | Label | SendViewToPPU (Bank 3) |
svip4 | Label | SendViewToPPU (Bank 3) |
svip5 | Label | SendViewToPPU (Bank 3) |
svip6 | Label | SendViewToPPU (Bank 3) |
svip7 | Label | SendViewToPPU (Bank 3) |
svip8 | Label | SendViewToPPU (Bank 3) |
svip9 | Label | SendViewToPPU (Bank 3) |
SWAP | Variable | BLINE (Bank 1) DrawLightning (Bank 6) LL145 (Part 1 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) |
SX | Variable | FLIP (Bank 0) nWq (Bank 0) ShowScrollText (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
SXL | Variable | nWq (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
SY | Variable | FLIP (Bank 0) MLU1 (Bank 7) nWq (Bank 0) ShowScrollText (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
SYL | Variable | nWq (Bank 0) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
systemCount | Variable | GetSystemBack (Bank 5) systemOffset (Bank 5) |
systemImage0 | Variable | systemOffset (Bank 5) |
systemImage1 | Variable | systemOffset (Bank 5) |
systemImage10 | Variable | systemOffset (Bank 5) |
systemImage11 | Variable | systemOffset (Bank 5) |
systemImage12 | Variable | systemOffset (Bank 5) |
systemImage13 | Variable | systemOffset (Bank 5) |
systemImage14 | Variable | systemOffset (Bank 5) |
systemImage2 | Variable | systemOffset (Bank 5) |
systemImage3 | Variable | systemOffset (Bank 5) |
systemImage4 | Variable | systemOffset (Bank 5) |
systemImage5 | Variable | systemOffset (Bank 5) |
systemImage6 | Variable | systemOffset (Bank 5) |
systemImage7 | Variable | systemOffset (Bank 5) |
systemImage8 | Variable | systemOffset (Bank 5) |
systemImage9 | Variable | systemOffset (Bank 5) |
systemNumber | Variable | ChooseLanguage (Bank 6) PDESC (Bank 2) TT111 (Bank 0) |
systemOffset | Variable | GetSystemBack (Bank 5) |
systemPalettes | Variable | GetViewPalettes (Bank 3) |
systemsOnChart | Variable | DrawChartSystem (Bank 0) TT23 (Bank 0) |
SZ | Variable | DV42 (Bank 7) FLIP (Bank 0) nWq (Bank 0) ShowScrollText (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
SZL | Variable | nWq (Bank 0) STARS1 (Bank 1) STARS6 (Bank 1) |
|
t | Configuration variable | RTOK (Common) TOKN (Common) |
T | Variable | ADD (Bank 7) ARCTAN (Bank 1) BLINE (Bank 1) BPRNT (Bank 0) BUMP2 (Bank 7) CheckJumpSafety (Bank 0) ChooseLanguage (Bank 6) CIRCLE2 (Bank 1) cntr (Bank 7) cpl (Bank 0) DOEXP (Bank 1) Draw2OptionTiles (Bank 3) DrawHangarWallLine (Bank 1) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) DVID3B2 (Bank 7) DVIDT (Bank 1) EDGES (Bank 1) FAROF2 (Bank 7) GetScrollDivisions (Bank 6) HAL3 (Bank 1) HALL (Bank 1) HAS3 (Bank 1) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 3 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LL120 (Bank 1) LL123 (Bank 1) LL145 (Part 3 of 4) (Bank 1) LL5 (Bank 7) LL51 (Bank 1) LL9 (Part 2 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 7 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LoadNormalFont (Bank 3) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) MLS1 (Bank 7) MU11 (Bank 7) MULT1 (Bank 7) MULT3 (Bank 7) MV40 (Bank 0) MVS5 (Bank 0) MVT1 (Bank 0) MVT3 (Bank 0) NORM (Bank 7) NWSHP (Bank 0) OOPS (Bank 0) PIXEL2 (Bank 1) PLFL (Bank 1) PLS22 (Bank 1) REDU2 (Bank 7) SetLaserSprite (Bank 6) SP2 (Bank 0) STARS1 (Bank 1) STARS6 (Bank 1) SVE (Bank 6) TACTICS (Part 5 of 7) (Bank 0) TIS1 (Bank 7) TIS2 (Bank 7) TT111 (Bank 0) UnpackToRAM (Bank 7) |
T1 | Variable | ADD (Bank 7) ARCTAN (Bank 1) DrawDash (Bank 7) LCASH (Bank 0) LL9 (Part 10 of 12) (Bank 1) MLS1 (Bank 7) MULT1 (Bank 7) PIXEL (Bank 7) PIXEL2 (Bank 1) refund (Bank 0) SFS1 (Bank 0) TIS1 (Bank 7) TT102 (Bank 0) TT103 (Bank 0) TT14 (Bank 0) TT22 (Bank 0) Ze (Bank 7) |
t95 | Label | TT102 (Bank 0) |
TA1 | Label | TACTICS (Part 2 of 7) (Bank 0) |
TA10 | Label | TACTICS (Part 7 of 7) (Bank 0) |
TA11 | Label | TACTICS (Part 7 of 7) (Bank 0) |
TA13 | Label | TACTICS (Part 2 of 7) (Bank 0) |
TA14 | Label | TACTICS (Part 3 of 7) (Bank 0) |
TA15 | Label | TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
TA151 | Entry point | DOCKIT (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
TA152 | Label | TACTICS (Part 7 of 7) (Bank 0) |
TA16 | Label | TACTICS (Part 5 of 7) (Bank 0) |
TA17 | Label | TACTICS (Part 2 of 7) (Bank 0) |
TA18 | Label | TACTICS (Part 2 of 7) (Bank 0) |
TA19 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA19S | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA2 | Entry point | DOCKIT (Bank 0) |
TA20 | Label | TACTICS (Part 4 of 7) (Bank 0) |
TA21 | Label | TACTICS (Part 2 of 7) (Bank 0) |
TA22 | Label | TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
TA3 | Label | TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) |
ta3 | Label | TACTICS (Part 4 of 7) (Bank 0) |
TA34 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA35 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA352 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA353 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA4 | Label | TACTICS (Part 6 of 7) (Bank 0) |
TA5 | Label | TACTICS (Part 7 of 7) (Bank 0) |
TA6 | Label | TACTICS (Part 7 of 7) (Bank 0) |
TA64 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA7 | Label | TACTICS (Part 4 of 7) (Bank 0) |
TA872 | Label | TACTICS (Part 1 of 7) (Bank 0) |
TA873 | Label | TACTICS (Part 1 of 7) (Bank 0) |
tact1 | Label | TACTICS (Part 6 of 7) (Bank 0) |
tact10 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact11 | Label | TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
tact12 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact14 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact15 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact2 | Label | TACTICS (Part 6 of 7) (Bank 0) |
tact3 | Label | TACTICS (Part 6 of 7) (Bank 0) |
tact4 | Label | TACTICS (Part 6 of 7) (Bank 0) |
tact5 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact6 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact7 | Label | TACTICS (Part 7 of 7) (Bank 0) |
tact8 | Label | TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
tact9 | Label | TACTICS (Part 7 of 7) (Bank 0) |
TACTICS | Subroutine | MVEIT (Part 2 of 9) (Bank 0) |
TACTICS (Part 1 of 7) | Subroutine | n/a |
TACTICS (Part 2 of 7) | Subroutine | n/a |
TACTICS (Part 3 of 7) | Subroutine | n/a |
TACTICS (Part 4 of 7) | Subroutine | n/a |
TACTICS (Part 5 of 7) | Subroutine | n/a |
TACTICS (Part 6 of 7) | Subroutine | n/a |
TACTICS (Part 7 of 7) | Subroutine | n/a |
tal | Subroutine | tals (Bank 0) |
TAL1 | Label | TACTICS (Part 3 of 7) (Bank 0) |
TAL2 | Label | TAS2 (Bank 0) |
TALLY | Variable | DEBRIEF2 (Bank 0) DOENTRY (Bank 0) EXNO2 (Bank 0) GetHeadshotType (Bank 4) HALL (Bank 1) IncreaseTally (Bank 7) KILLSHP (Bank 0) PrintCombatRank (Bank 0) |
TALLYL | Variable | IncreaseTally (Bank 7) |
tals | Subroutine | PrintCtrlCode (Bank 0) |
TAS1 | Subroutine | VCSUB (Bank 0) |
TAS2 | Subroutine | DOCKIT (Bank 0) SPS4 (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
TAS3 | Subroutine | DOCKIT (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
TAS4 | Subroutine | DOCKIT (Bank 0) |
TAS6 | Subroutine | DOCKIT (Bank 0) TACTICS (Part 6 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) |
TAS7 | Label | DCS1 (Bank 0) |
tast1 | Label | TAS2 (Bank 0) |
TBRIEF | Subroutine | DOENTRY (Bank 0) |
tek | Variable | BR1 (Bank 0) EQSHP (Bank 0) hyp1 (Bank 0) NWSPS (Bank 0) SetupAfterLoad (Bank 0) SOS1 (Bank 0) |
TENS | Variable | BPRNT (Bank 0) |
TGL | Configuration variable | GTHG (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) |
TGT | Variable | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) HANGER (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLS2 (Bank 1) PLS22 (Bank 1) SUN (Part 1 of 2) (Bank 1) SUN (Part 2 of 2) (Bank 1) |
THERE | Subroutine | Main game loop (Part 4 of 6) (Bank 0) |
THEX | Label | THERE (Bank 0) |
THG | Configuration variable | GTHG (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) |
thongs | Label | Main game loop (Part 2 of 6) (Bank 0) |
TI1 | Label | TIDY (Bank 1) |
TI2 | Label | TIDY (Bank 1) |
TI3 | Label | TIDY (Bank 1) |
TI4 | Label | TIS2 (Bank 7) |
TIDY | Subroutine | HAS1 (Bank 1) TIDY_b1 (Bank 7) |
TIDY_b1 | Subroutine | MVEIT (Part 1 of 9) (Bank 0) |
TIL1 | Label | TIDY (Bank 1) |
TIL2 | Label | TIS2 (Bank 7) |
TIS1 | Subroutine | TIDY (Bank 1) |
TIS2 | Subroutine | NORM (Bank 7) |
TIS3 | Subroutine | TIDY (Bank 1) |
tite1 | Label | TITLE (Bank 0) |
tite2 | Label | TITLE (Bank 0) |
tite3 | Label | TITLE (Bank 0) |
tite4 | Label | TITLE (Bank 0) |
titl1 | Label | TITLE (Bank 0) |
titl2 | Label | TITLE (Bank 0) |
titl3 | Label | TITLE (Bank 0) |
titl4 | Label | TITLE (Bank 0) |
titl5 | Label | TITLE (Bank 0) |
TITLE | Subroutine | DrawTitleScreen (Bank 7) |
titleShip | Variable | DrawTitleScreen (Bank 7) |
titleShipDist | Variable | DrawTitleScreen (Bank 7) |
titleShipType | Variable | DrawTitleScreen (Bank 7) |
TKN1 | Variable | extendedTokensHi (Bank 6) extendedTokensLo (Bank 6) |
TKN1_DE | Variable | extendedTokensHi (Bank 6) extendedTokensLo (Bank 6) |
TKN1_FR | Variable | extendedTokensHi (Bank 6) extendedTokensLo (Bank 6) |
TKN1Hi | Variable | DETOK (Bank 2) SetLanguage (Bank 6) |
TKN1Lo | Variable | DETOK (Bank 2) SetLanguage (Bank 6) |
TKN2 | Variable | DETOK2 (Bank 2) MT18 (Bank 2) |
TL1 | Label | TITLE (Bank 0) |
TLL2 | Label | TITLE (Bank 0) |
Tml | Label | tnpr (Bank 0) |
TN1 | Label | TACTICS (Part 3 of 7) (Bank 0) |
TN10 | Label | HITCH (Bank 0) |
TN11 | Label | DOCKIT (Bank 0) |
TN13 | Label | DOCKIT (Bank 0) |
TN2 | Label | TACTICS (Part 3 of 7) (Bank 0) |
TN3 | Label | TACTICS (Part 3 of 7) (Bank 0) |
TN4 | Label | TACTICS (Part 1 of 7) (Bank 0) TACTICS (Part 3 of 7) (Bank 0) |
TN5 | Label | TACTICS (Part 2 of 7) (Bank 0) |
TN6 | Label | TACTICS (Part 2 of 7) (Bank 0) TACTICS (Part 4 of 7) (Bank 0) |
TN7 | Label | TACTICS (Part 4 of 7) (Bank 0) |
tnpr | Subroutine | BuyAndSellCargo (Bank 0) |
tnpr1 | Subroutine | Main flight loop (Part 8 of 16) (Bank 0) |
TNRTS | Label | DOCKIT (Bank 0) |
tokensHi | Variable | SetLanguage (Bank 6) |
tokensLo | Variable | SetLanguage (Bank 6) |
TOKN | Macro | TKN1 (Bank 2) |
TP | Variable | BRIEF (Bank 0) BRIEF2 (Bank 0) BRIEF3 (Bank 0) DEBRIEF (Bank 0) DEBRIEF2 (Bank 0) DOENTRY (Bank 0) KILLSHP (Bank 0) Main game loop (Part 4 of 6) (Bank 0) PDESC (Bank 2) TBRIEF (Bank 0) |
TRI_HI | Configuration variable | MakeMusicOnTRI (Bank 6) |
TRI_LINEAR | Configuration variable | ApplyEnvelopeTRI (Bank 6) MakeMusicOnTRI (Bank 6) StopSounds (Bank 6) |
TRI_LO | Configuration variable | MakeMusicOnTRI (Bank 6) MakeSounds (Bank 6) |
TRIBBLE | Variable | ESCAPE (Bank 0) Main flight loop (Part 15 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) SOLAR (Bank 0) TBRIEF (Bank 0) tnpr (Bank 0) TT210 (Bank 0) |
triHi | Variable | MakeMusicOnTRI (Bank 6) |
triLo | Variable | ApplyEnvelopeTRI (Bank 6) MakeMusicOnTRI (Bank 6) MakeSounds (Bank 6) |
triLoCopy | Variable | ApplyEnvelopeTRI (Bank 6) MakeMusicOnTRI (Bank 6) |
trumbleSounds | Variable | Main game loop (Part 5 of 6) (Bank 0) |
TS71 | Label | DCS1 (Bank 0) |
TS72 | Label | DCS1 (Bank 0) |
TT100 | Entry point | Main game loop (Part 6 of 6) (Bank 0) |
TT102 | Subroutine | Main game loop (Part 6 of 6) (Bank 0) |
TT103 | Subroutine | SetSelectedSystem (Bank 0) TT22 (Bank 0) TT23 (Bank 0) |
TT105 | Subroutine | TT103 (Bank 0) |
TT107 | Label | TT102 (Bank 0) |
TT11 | Subroutine | MESS (Bank 0) pr5 (Bank 0) PrintEquipment (Bank 0) TT210 (Bank 0) TT25 (Bank 0) |
TT110 | Subroutine | Ghy (Bank 0) TT102 (Bank 0) |
TT111 | Subroutine | BR1 (Bank 0) Ghy (Bank 0) HME2 (Bank 0) SelectNearbySystem (Bank 0) SetSelectedSystem (Bank 0) SetupAfterLoad (Bank 0) TT25 (Bank 0) |
TT112 | Label | hyp1 (Bank 0) |
TT113 | Entry point | LCASH (Bank 0) |
TT114 | Subroutine | n/a |
TT115 | Label | TT114 (Bank 0) |
TT123 | Subroutine | TT16 (Bank 0) |
TT124 | Label | TT123 (Bank 0) |
TT125 | Label | TT123 (Bank 0) |
TT126 | Label | TT14 (Bank 0) |
TT128 | Subroutine | TT14 (Bank 0) |
TT130 | Label | TT111 (Bank 0) |
TT132 | Label | TT111 (Bank 0) |
TT134 | Label | TT111 (Bank 0) |
TT135 | Label | TT111 (Bank 0) |
TT136 | Label | TT111 (Bank 0) |
TT137 | Label | TT111 (Bank 0) |
TT139 | Label | TT111 (Bank 0) |
TT14 | Subroutine | TT22 (Bank 0) TT23 (Bank 0) |
TT141 | Label | TT111 (Bank 0) |
TT146 | Subroutine | SetSelectedSystem (Bank 0) TT25 (Bank 0) |
TT147 | Subroutine | n/a |
TT15 | Subroutine | TT14 (Bank 0) |
TT151 | Subroutine | HighlightSaleItem (Bank 0) PrintMarketItem (Bank 0) TT167 (Bank 0) |
TT151q | Label | TT151 (Bank 0) |
TT152 | Subroutine | PrintNumberInHold (Bank 0) TT151 (Bank 0) TT210 (Bank 0) |
TT153 | Label | var (Bank 0) |
TT154 | Label | var (Bank 0) |
TT155 | Label | TT151 (Bank 0) |
TT156 | Label | TT151 (Bank 0) |
TT157 | Label | GVL (Bank 0) |
TT158 | Label | GVL (Bank 0) |
TT159 | Label | GVL (Bank 0) |
TT16 | Subroutine | TT102 (Bank 0) |
TT160 | Subroutine | TT152 (Bank 0) |
TT161 | Subroutine | TT152 (Bank 0) |
TT162 | Subroutine | csh (Bank 0) eq (Bank 0) EQSHP (Bank 0) fwl (Bank 0) MESS (Bank 0) Print2Spaces (Bank 0) PrintCombatRank (Bank 0) PrintEquipment (Bank 0) PrintLaserView (Bank 0) PrintSpaceAndToken (Bank 0) PrintSpacedHyphen (Bank 0) spc (Bank 0) TT147 (Bank 0) TT160 (Bank 0) TT25 (Bank 0) TT66 (Bank 0) |
TT162+2 | Entry point | TT163 (Bank 0) |
TT163 | Subroutine | TT167 (Bank 0) |
TT167 | Subroutine | RedrawCurrentView (Bank 0) TT102 (Bank 0) |
TT168 | Label | TT167 (Bank 0) |
TT16a | Subroutine | TT152 (Bank 0) |
TT17 | Subroutine | Main game loop (Part 5 of 6) (Bank 0) |
TT172 | Label | TT151 (Bank 0) |
TT178 | Label | TT15 (Bank 0) |
TT179 | Label | TT105 (Bank 0) |
TT18 | Subroutine | TT102 (Bank 0) |
TT182 | Label | TT23 (Bank 0) |
TT184 | Label | TT23 (Bank 0) |
TT186 | Label | TT23 (Bank 0) |
TT187 | Label | TT23 (Bank 0) |
TT20 | Subroutine | HME2 (Bank 0) TT111 (Bank 0) TT22 (Bank 0) TT23 (Bank 0) |
TT205 | Label | TT25 (Bank 0) |
TT206 | Label | TT25 (Bank 0) |
TT207 | Label | TT25 (Bank 0) |
TT210 | Subroutine | TT213 (Bank 0) |
TT211 | Label | TT210 (Bank 0) |
TT212 | Label | TT210 (Bank 0) |
TT213 | Subroutine | RedrawCurrentView (Bank 0) TT102 (Bank 0) TT167 (Bank 0) |
TT22 | Subroutine | RedrawCurrentView (Bank 0) TT102 (Bank 0) TT114 (Bank 0) |
TT23 | Subroutine | RedrawCurrentView (Bank 0) TT102 (Bank 0) TT114 (Bank 0) |
TT24 | Subroutine | TT24_b6 (Bank 7) |
TT24_b6 | Subroutine | hyp1 (Bank 0) TT111 (Bank 0) |
TT25 | Subroutine | TT102 (Bank 0) |
TT26 | Subroutine | TT42 (Bank 2) |
TT27 | Subroutine | DETOK2 (Bank 2) ex (Bank 2) JMTB (Bank 2) MT17 (Bank 2) TT27_b2 (Bank 7) TT43 (Bank 2) |
TT27_b2 | Subroutine | cpl (Bank 0) csh (Bank 0) EQSHP (Bank 0) mes9 (Bank 0) MESS (Bank 0) NLIN3 (Bank 7) plf (Bank 0) PrintEquipment (Bank 0) PrintLaserView (Bank 0) PrintSaveHeader (Bank 6) PrintSpaceAndToken (Bank 0) PrintSpacedHyphen (Bank 0) PrintSpaceViewName (Bank 0) PrintTokenAndColon (Bank 0) PrintTokenCrTab (Bank 0) prq (Bank 0) spc (Bank 0) STATUS (Bank 0) TT147 (Bank 0) TT151 (Bank 0) TT162 (Bank 0) TT210 (Bank 0) TT213 (Bank 0) TT25 (Bank 0) TT60 (Bank 0) TT66 (Bank 0) TT67 (Bank 0) TT68 (Bank 0) TT70 (Bank 0) TT73 (Bank 0) |
TT27S | Label | TT27 (Bank 2) |
TT30 | Label | BPRNT (Bank 0) |
TT32 | Label | BPRNT (Bank 0) |
TT34 | Label | BPRNT (Bank 0) |
tt34 | Label | BPRNT (Bank 0) |
TT35 | Label | BPRNT (Bank 0) |
tt35 | Label | BPRNT (Bank 0) |
TT36 | Label | BPRNT (Bank 0) |
tt36 | Label | BPRNT (Bank 0) |
TT37 | Label | BPRNT (Bank 0) |
tt37 | Label | BPRNT (Bank 0) |
tt38 | Label | BPRNT (Bank 0) |
TT41 | Subroutine | TT27 (Bank 2) |
TT42 | Subroutine | TT45 (Bank 2) |
TT43 | Subroutine | TT27 (Bank 2) |
TT44 | Entry point | TT27 (Bank 2) |
TT45 | Subroutine | TT41 (Bank 2) |
TT47 | Label | TT43 (Bank 2) |
TT49 | Label | ex (Bank 2) |
TT50 | Label | ex (Bank 2) |
TT51 | Label | ex (Bank 2) |
TT53 | Label | cpl (Bank 0) |
TT54 | Subroutine | cpl (Bank 0) |
TT55 | Label | cpl (Bank 0) |
TT56 | Label | cpl (Bank 0) |
TT59 | Label | ex (Bank 2) |
TT60 | Subroutine | TT213 (Bank 0) TT25 (Bank 0) |
TT62 | Label | ypl (Bank 0) |
TT63 | Label | TT146 (Bank 0) |
TT66 | Subroutine | BRIEF (Bank 0) ChangeToView (Bank 0) DEATH (Bank 0) PlayDemo (Bank 0) SendSpaceViewToPPU (Bank 0) SetNewViewType (Bank 0) SetSpaceViewInNMI (Bank 0) TBRIEF (Bank 0) TT22 (Bank 0) TT23 (Bank 0) TT66_b0 (Bank 7) |
TT66_b0 | Subroutine | ChooseLanguage (Bank 6) HALL (Bank 1) MT9 (Bank 2) PAUSE (Bank 2) SVE (Bank 6) |
TT67 | Subroutine | plf (Bank 0) PrintCrTab (Bank 0) STATUS (Bank 0) TT213 (Bank 0) |
TT68 | Subroutine | fwl (Bank 0) PrintCombatRank (Bank 0) TT146 (Bank 0) TT25 (Bank 0) |
TT69 | Subroutine | TT210 (Bank 0) |
TT70 | Subroutine | TT25 (Bank 0) |
TT71 | Label | TT25 (Bank 0) |
TT72 | Entry point | TT70 (Bank 0) |
TT73 | Subroutine | PrintCtrlCode (Bank 0) |
TT75 | Label | TT25 (Bank 0) |
TT76 | Label | TT25 (Bank 0) |
TT77 | Label | TT24 (Bank 6) |
TT78 | Label | ypl (Bank 0) |
TT81 | Subroutine | HME2 (Bank 0) TT111 (Bank 0) TT22 (Bank 0) TT23 (Bank 0) |
TT83 | Label | TT22 (Bank 0) |
TT84 | Label | TT15 (Bank 0) |
TT86 | Label | TT15 (Bank 0) |
TT87 | Label | TT15 (Bank 0) |
TT92 | Label | TT102 (Bank 0) |
ttt | Label | TACTICS (Part 7 of 7) (Bank 0) |
TTX69 | Subroutine | TT25 (Bank 0) |
tune0Data_NOISE | Label | tuneData (Bank 6) |
tune0Data_NOISE_0 | Label | tuneData (Bank 6) |
tune0Data_SQ1 | Label | tuneData (Bank 6) |
tune0Data_SQ1_0 | Label | tuneData (Bank 6) |
tune0Data_SQ1_1 | Label | tuneData (Bank 6) |
tune0Data_SQ1_2 | Label | tuneData (Bank 6) |
tune0Data_SQ1_3 | Label | tuneData (Bank 6) |
tune0Data_SQ1_4 | Label | tuneData (Bank 6) |
tune0Data_SQ2 | Label | tuneData (Bank 6) |
tune0Data_SQ2_0 | Label | tuneData (Bank 6) |
tune0Data_SQ2_1 | Label | tuneData (Bank 6) |
tune0Data_SQ2_2 | Label | tuneData (Bank 6) |
tune0Data_SQ2_3 | Label | tuneData (Bank 6) |
tune0Data_TRI | Label | tuneData (Bank 6) |
tune0Data_TRI_0 | Label | tuneData (Bank 6) |
tune0Data_TRI_1 | Label | tuneData (Bank 6) |
tune0Data_TRI_2 | Label | tuneData (Bank 6) |
tune1Data_NOISE | Label | tuneData (Bank 6) |
tune1Data_NOISE_0 | Label | tuneData (Bank 6) |
tune1Data_SQ1 | Label | tuneData (Bank 6) |
tune1Data_SQ1_0 | Label | tuneData (Bank 6) |
tune1Data_SQ2 | Label | tuneData (Bank 6) |
tune1Data_SQ2_0 | Label | tuneData (Bank 6) |
tune1Data_TRI | Label | tuneData (Bank 6) |
tune1Data_TRI_0 | Label | tuneData (Bank 6) |
tune2Data_NOISE | Label | tuneData (Bank 6) |
tune2Data_NOISE_0 | Label | tuneData (Bank 6) |
tune2Data_SQ1 | Label | tuneData (Bank 6) |
tune2Data_SQ1_0 | Label | tuneData (Bank 6) |
tune2Data_SQ1_1 | Label | tuneData (Bank 6) |
tune2Data_SQ1_2 | Label | tuneData (Bank 6) |
tune2Data_SQ1_3 | Label | tuneData (Bank 6) |
tune2Data_SQ1_4 | Label | tuneData (Bank 6) |
tune2Data_SQ1_5 | Label | tuneData (Bank 6) |
tune2Data_SQ2 | Label | tuneData (Bank 6) |
tune2Data_SQ2_0 | Label | tuneData (Bank 6) |
tune2Data_SQ2_1 | Label | tuneData (Bank 6) |
tune2Data_SQ2_2 | Label | tuneData (Bank 6) |
tune2Data_TRI | Label | tuneData (Bank 6) |
tune2Data_TRI_0 | Label | tuneData (Bank 6) |
tune2Data_TRI_1 | Label | tuneData (Bank 6) |
tune3Data_NOISE | Label | tuneData (Bank 6) |
tune3Data_NOISE_0 | Label | tuneData (Bank 6) |
tune3Data_NOISE_1 | Label | tuneData (Bank 6) |
tune3Data_NOISE_2 | Label | tuneData (Bank 6) |
tune3Data_SQ1 | Label | tuneData (Bank 6) |
tune3Data_SQ1_0 | Label | tuneData (Bank 6) |
tune3Data_SQ1_1 | Label | tuneData (Bank 6) |
tune3Data_SQ2 | Label | tuneData (Bank 6) |
tune3Data_SQ2_0 | Label | tuneData (Bank 6) |
tune3Data_SQ2_1 | Label | tuneData (Bank 6) |
tune3Data_TRI | Label | tuneData (Bank 6) |
tune3Data_TRI_0 | Label | tuneData (Bank 6) |
tune3Data_TRI_1 | Label | tuneData (Bank 6) |
tune4Data_NOISE | Label | tuneData (Bank 6) |
tune4Data_NOISE_0 | Label | tuneData (Bank 6) |
tune4Data_NOISE_1 | Label | tuneData (Bank 6) |
tune4Data_NOISE_2 | Label | tuneData (Bank 6) |
tune4Data_NOISE_3 | Label | tuneData (Bank 6) |
tune4Data_SQ1 | Label | tuneData (Bank 6) |
tune4Data_SQ1_0 | Label | tuneData (Bank 6) |
tune4Data_SQ1_1 | Label | tuneData (Bank 6) |
tune4Data_SQ1_2 | Label | tuneData (Bank 6) |
tune4Data_SQ2 | Label | tuneData (Bank 6) |
tune4Data_SQ2_0 | Label | tuneData (Bank 6) |
tune4Data_SQ2_1 | Label | tuneData (Bank 6) |
tune4Data_SQ2_2 | Label | tuneData (Bank 6) |
tune4Data_TRI | Label | tuneData (Bank 6) |
tune4Data_TRI_0 | Label | tuneData (Bank 6) |
tune4Data_TRI_1 | Label | tuneData (Bank 6) |
tune4Data_TRI_2 | Label | tuneData (Bank 6) |
tuneData | Variable | ChooseMusic (Bank 6) |
tuneProgress | Variable | ChooseMusic (Bank 6) MakeMusic (Bank 6) |
tuneSpeed | Variable | ChooseMusic (Bank 6) DEATH2 (Bank 0) MakeMusic (Bank 6) MakeMusicOnNOISE (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) PlayDemo (Bank 0) |
tuneSpeedCopy | Variable | ChooseMusic (Bank 6) MakeMusicOnNOISE (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) PlayDemo (Bank 0) |
tuningAll | Variable | ChooseMusic (Bank 6) MakeMusicOnSQ1 (Bank 6) MakeMusicOnSQ2 (Bank 6) MakeMusicOnTRI (Bank 6) |
tuningSQ1 | Variable | MakeMusicOnSQ1 (Bank 6) |
tuningSQ2 | Variable | MakeMusicOnSQ2 (Bank 6) |
tuningTRI | Variable | MakeMusicOnTRI (Bank 6) |
TWFL | Variable | HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) |
TWFR | Variable | HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) |
TWOK | Macro | QQ18 (Bank 2) QQ18_DE (Bank 2) QQ18_FR (Bank 2) |
TWOS | Variable | DrawHangarWallLine (Bank 1) DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) PIXEL (Bank 7) |
TWOS2 | Variable | DrawDash (Bank 7) |
TYPE | Variable | ANGRY (Bank 0) BRIEF (Bank 0) DOCKIT (Bank 0) DOKEY (Bank 0) ESCAPE (Bank 0) HITCH (Bank 0) LL9 (Part 1 of 12) (Bank 1) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 5 of 16) (Bank 0) Main flight loop (Part 7 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) MVEIT (Part 6 of 9) (Bank 0) PL9 (Part 1 of 3) (Bank 1) PLANET (Bank 1) SCAN (Bank 1) SFS1 (Bank 0) TACTICS (Part 4 of 7) (Bank 0) TACTICS (Part 5 of 7) (Bank 0) TACTICS (Part 7 of 7) (Bank 0) TITLE (Bank 0) WPSHPS (Bank 0) |
|
u | Configuration variable | ITEM (Common) |
U | Variable | ADD (Bank 7) BPRNT (Bank 0) csh (Bank 0) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) LL61 (Bank 1) LL62 (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 7 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 11 of 12) (Bank 1) PLS3 (Bank 1) TAS1 (Bank 0) TT11 (Bank 0) TT111 (Bank 0) |
U% | Subroutine | DEATH2 (Bank 0) TITLE (Bank 0) |
ubar1 | Label | UpdateIconBar (Bank 3) |
ubar2 | Label | UpdateIconBar (Bank 3) |
UNIV | Variable | GINF (Bank 7) KILLSHP (Bank 0) KS2 (Bank 0) TACTICS (Part 1 of 7) (Bank 0) |
UnpackToPPU | Subroutine | GetCmdrImage (Bank 4) GetSystemImage (Bank 5) SendDashImageToPPU (Bank 3) SendViewToPPU (Bank 3) |
UnpackToPPU+2 | Entry point | GetSystemImage (Bank 5) |
UnpackToRAM | Subroutine | DrawBigLogo (Bank 4) GetHeadshot (Bank 4) GetSystemBack (Bank 5) SetViewAttrs (Bank 3) |
Unused copy of XX21 | Variable | n/a |
unusedVariable | Variable | RES2 (Bank 0) |
upac1 | Label | UnpackToRAM (Bank 7) |
upac10 | Label | UnpackToRAM (Bank 7) |
upac11 | Label | UnpackToRAM (Bank 7) |
upac12 | Label | UnpackToRAM (Bank 7) |
upac13 | Label | UnpackToRAM (Bank 7) |
upac2 | Label | UnpackToRAM (Bank 7) |
upac3 | Label | UnpackToRAM (Bank 7) |
upac4 | Label | UnpackToRAM (Bank 7) |
upac5 | Label | UnpackToRAM (Bank 7) |
upac6 | Label | UnpackToRAM (Bank 7) |
upac7 | Label | UnpackToRAM (Bank 7) |
upac8 | Label | UnpackToRAM (Bank 7) |
upac9 | Label | UnpackToRAM (Bank 7) |
upak1 | Label | UnpackToPPU (Bank 7) |
upak10 | Label | UnpackToPPU (Bank 7) |
upak11 | Label | UnpackToPPU (Bank 7) |
upak2 | Label | UnpackToPPU (Bank 7) |
upak3 | Label | UnpackToPPU (Bank 7) |
upak4 | Label | UnpackToPPU (Bank 7) |
upak5 | Label | UnpackToPPU (Bank 7) |
upak6 | Label | UnpackToPPU (Bank 7) |
upak7 | Label | UnpackToPPU (Bank 7) |
upak8 | Label | UnpackToPPU (Bank 7) |
upak9 | Label | UnpackToPPU (Bank 7) |
UpdateEquipment | Subroutine | EQSHP (Bank 0) MoveEquipmentDown (Bank 0) |
UpdateHangarView | Subroutine | HALL (Bank 1) |
UpdateIconBar | Subroutine | UpdateIconBar_b3 (Bank 7) |
UpdateIconBar_b3 | Subroutine | ABORT2 (Bank 0) DrawScrollText (Bank 6) ESCAPE (Bank 0) Ghy (Bank 0) hyp1 (Bank 0) KS4 (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) Main flight loop (Part 13 of 16) (Bank 0) Main game loop (Part 5 of 6) (Bank 0) MJP (Bank 0) MoveInMiddleColumn (Bank 6) NWSPS (Bank 0) OUCH (Bank 0) PauseGame (Bank 6) PlayDemo (Bank 0) SetSelectionFlags (Bank 0) TT16 (Bank 0) wW (Bank 0) |
UpdateJoystick | Subroutine | NMI (Bank 7) |
UpdateNMITimer | Subroutine | NMI (Bank 7) |
updatePaletteInNMI | Variable | FadeToBlack (Bank 3) FadeToColour (Bank 3) ResetScreen (Bank 3) SendScreenToPPU (Bank 7) SetupViewInNMI (Bank 3) |
UpdateSaveCount | Subroutine | BuyAndSellCargo (Bank 0) EQSHP (Bank 0) TT110 (Bank 0) |
UpdateSaveScreen | Subroutine | MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) MoveToLeftColumn (Bank 6) |
UpdateScreen | Subroutine | ChangeToView (Bank 0) UpdateHangarView (Bank 7) UpdateView (Bank 0) |
UpdateVibratoSeeds | Subroutine | MakeSound (Bank 6) |
UpdateView | Subroutine | BRIEF2 (Bank 0) BuyAndSellCargo (Bank 0) EQSHP (Bank 0) TBRIEF (Bank 0) TT22 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) UpdateView_b0 (Bank 7) |
UpdateView_b0 | Subroutine | ChooseLanguage (Bank 6) SVE (Bank 6) |
UpdateViewWithFade | Subroutine | BRIS (Bank 2) BRIS_b0 (Bank 0) TT210 (Bank 0) |
upsc1 | Label | SendScreenToPPU (Bank 7) |
upvw1 | Label | UpdateView (Bank 0) |
upvw2 | Label | UpdateView (Bank 0) |
upvw3 | Label | UpdateView (Bank 0) |
upvw4 | Label | UpdateView (Bank 0) |
upvw5 | Label | UpdateView (Bank 0) |
upvw6 | Label | UpdateView (Bank 0) |
|
V | Variable | ChooseLanguage (Bank 6) CopyLargeBlock (Bank 7) CopySmallBlock (Bank 7) DETOK (Bank 2) DETOK2 (Bank 2) DETOK3 (Bank 2) DrawBigLogo (Bank 4) DrawCobraMkIII (Bank 0) DrawIconBar (Bank 3) DrawImageNames (Bank 4) DrawSmallLogo (Bank 4) ex (Bank 2) GetCmdrImage (Bank 4) GetHeadshot (Bank 4) GetSystemBack (Bank 5) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) LL9 (Part 11 of 12) (Bank 1) LoadHighFont (Bank 3) LoadNormalFont (Bank 3) PLFL (Bank 1) PrintSaveHeader (Bank 6) SendDashImageToPPU (Bank 3) SendViewToPPU (Bank 3) SetLaserSprite (Bank 6) SetLinePatterns (Bank 3) SetViewAttrs (Bank 3) SUN (Part 1 of 2) (Bank 1) SUN (Part 2 of 2) (Bank 1) SVE (Bank 6) TACTICS (Part 1 of 7) (Bank 0) TAS1 (Bank 0) UnpackToPPU (Bank 7) UnpackToRAM (Bank 7) VCSU1 (Bank 0) VCSUB (Bank 0) |
var | Subroutine | GVL (Bank 0) TT151 (Bank 0) |
VCSU1 | Subroutine | DOCKIT (Bank 0) |
VCSUB | Subroutine | TACTICS (Part 1 of 7) (Bank 0) |
VE | Configuration variable | DETOK (Bank 2) ECHR (Common) EJMP (Common) ERND (Common) ETOK (Common) ETWO (Common) RUTOK (Bank 2) RUTOK_DE (Bank 2) RUTOK_FR (Bank 2) TKN1 (Bank 2) TKN1_DE (Bank 2) TKN1_FR (Bank 2) TOKN (Common) |
Vectors_b0 | Variable | n/a |
Vectors_b1 | Variable | n/a |
Vectors_b2 | Variable | n/a |
Vectors_b3 | Variable | n/a |
Vectors_b4 | Variable | n/a |
Vectors_b5 | Variable | n/a |
Vectors_b6 | Variable | n/a |
Vectors_b7 | Variable | n/a |
versionNumber_b0 | Variable | n/a |
versionNumber_b1 | Variable | n/a |
versionNumber_b2 | Variable | n/a |
versionNumber_b3 | Variable | n/a |
versionNumber_b4 | Variable | n/a |
versionNumber_b5 | Variable | n/a |
versionNumber_b6 | Variable | n/a |
VERTEX | Macro | SHIP_ADDER (Bank 1) SHIP_ANACONDA (Bank 1) SHIP_ASP_MK_2 (Bank 1) SHIP_ASTEROID (Bank 1) SHIP_BOA (Bank 1) SHIP_BOULDER (Bank 1) SHIP_CANISTER (Bank 1) SHIP_COBRA_MK_1 (Bank 1) SHIP_COBRA_MK_3 (Bank 1) SHIP_COBRA_MK_3_P (Bank 1) SHIP_CONSTRICTOR (Bank 1) SHIP_CORIOLIS (Bank 1) SHIP_COUGAR (Bank 1) SHIP_DODO (Bank 1) SHIP_ESCAPE_POD (Bank 1) SHIP_FER_DE_LANCE (Bank 1) SHIP_GECKO (Bank 1) SHIP_KRAIT (Bank 1) SHIP_MAMBA (Bank 1) SHIP_MISSILE (Bank 1) SHIP_MORAY (Bank 1) SHIP_PLATE (Bank 1) SHIP_PYTHON (Bank 1) SHIP_PYTHON_P (Bank 1) SHIP_ROCK_HERMIT (Bank 1) SHIP_SHUTTLE (Bank 1) SHIP_SIDEWINDER (Bank 1) SHIP_SPLINTER (Bank 1) SHIP_THARGOID (Bank 1) SHIP_THARGON (Bank 1) SHIP_TRANSPORTER (Bank 1) SHIP_VIPER (Bank 1) SHIP_WORM (Bank 1) |
VIEW | Variable | LOOK1 (Bank 0) Main flight loop (Part 3 of 16) (Bank 0) PlayDemo (Bank 0) PLUT (Bank 0) PrintSpaceViewName (Bank 0) RedrawCurrentView (Bank 0) SendSpaceViewToPPU (Bank 0) SetSpaceViewInNMI (Bank 0) SIGHT (Bank 3) STARS (Bank 1) TT102 (Bank 0) TT110 (Bank 0) WARP (Bank 0) |
viewAttrCount | Variable | SetViewAttrs (Bank 3) viewAttrOffset (Bank 3) |
viewAttributes0 | Variable | viewAttrOffset (Bank 3) |
viewAttributes1 | Variable | viewAttrOffset (Bank 3) |
viewAttributes10 | Variable | viewAttrOffset (Bank 3) |
viewAttributes11 | Variable | viewAttrOffset (Bank 3) |
viewAttributes12 | Variable | viewAttrOffset (Bank 3) |
viewAttributes13 | Variable | viewAttrOffset (Bank 3) |
viewAttributes14 | Variable | viewAttrOffset (Bank 3) |
viewAttributes15 | Variable | viewAttrOffset (Bank 3) |
viewAttributes16 | Variable | viewAttrOffset (Bank 3) |
viewAttributes17 | Variable | viewAttrOffset (Bank 3) |
viewAttributes18 | Variable | viewAttrOffset (Bank 3) |
viewAttributes19 | Variable | viewAttrOffset (Bank 3) |
viewAttributes2 | Variable | viewAttrOffset (Bank 3) |
viewAttributes20 | Variable | viewAttrOffset (Bank 3) |
viewAttributes21 | Variable | viewAttrOffset (Bank 3) |
viewAttributes22 | Variable | viewAttrOffset (Bank 3) |
viewAttributes23 | Variable | viewAttrOffset (Bank 3) |
viewAttributes3 | Variable | viewAttrOffset (Bank 3) |
viewAttributes4 | Variable | viewAttrOffset (Bank 3) |
viewAttributes5 | Variable | viewAttrOffset (Bank 3) |
viewAttributes6 | Variable | viewAttrOffset (Bank 3) |
viewAttributes7 | Variable | viewAttrOffset (Bank 3) |
viewAttributes8 | Variable | viewAttrOffset (Bank 3) |
viewAttributes9 | Variable | viewAttrOffset (Bank 3) |
viewAttributes_DE | Variable | viewAttributesHi (Bank 3) viewAttributesLo (Bank 3) |
viewAttributes_EN | Variable | viewAttributesHi (Bank 3) viewAttributesLo (Bank 3) |
viewAttributes_FR | Variable | viewAttributesHi (Bank 3) viewAttributesLo (Bank 3) |
viewAttributesHi | Variable | SetViewAttrs (Bank 3) |
viewAttributesLo | Variable | SetViewAttrs (Bank 3) |
viewAttrOffset | Variable | SetViewAttrs (Bank 3) |
viewPalettes | Variable | GetViewPalettes (Bank 3) |
visibleColour | Variable | DrawScrollText (Bank 6) DrawSpaceViewInNMI (Bank 0) LL164 (Bank 6) ResetScreen (Bank 3) SetPaletteColours (Bank 3) SetPaletteForView (Bank 7) SetupSpaceView (Bank 0) |
vlin1 | Label | DrawVerticalLine (Part 1 of 3) (Bank 7) |
vlin10 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin11 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin12 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin13 | Label | DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin14 | Label | DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin15 | Label | DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin16 | Label | DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin17 | Label | DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin18 | Label | DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin2 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin3 | Label | DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin4 | Label | DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 3 of 3) (Bank 7) |
vlin5 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin6 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin7 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin8 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
vlin9 | Label | DrawVerticalLine (Part 2 of 3) (Bank 7) |
volumeCounterNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
volumeCounterSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
volumeCounterSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
volumeCounterTRI | Variable | ApplyEnvelopeTRI (Bank 6) MakeMusicOnTRI (Bank 6) |
volumeEnvelope | Variable | n/a |
volumeEnvelope0 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope1 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope10 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope11 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope12 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope13 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope14 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope15 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope16 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope17 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope18 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope19 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope2 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope3 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope4 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope5 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope6 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope7 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope8 | Label | volumeEnvelope (Bank 6) |
volumeEnvelope9 | Label | volumeEnvelope (Bank 6) |
volumeEnvelopeHi | Label | ApplyEnvelopeNOISE (Bank 6) ApplyEnvelopeSQ1 (Bank 6) ApplyEnvelopeSQ2 (Bank 6) |
volumeEnvelopeLo | Label | ApplyEnvelopeNOISE (Bank 6) ApplyEnvelopeSQ1 (Bank 6) ApplyEnvelopeSQ2 (Bank 6) |
volumeEnvelopeNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
volumeEnvelopeSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
volumeEnvelopeSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
volumeEnvelopeTRI | Variable | MakeMusicOnTRI (Bank 6) |
volumeIndexNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
volumeIndexSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
volumeIndexSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
volumeRepeatNOISE | Variable | ApplyEnvelopeNOISE (Bank 6) MakeMusicOnNOISE (Bank 6) |
volumeRepeatSQ1 | Variable | ApplyEnvelopeSQ1 (Bank 6) MakeMusicOnSQ1 (Bank 6) |
volumeRepeatSQ2 | Variable | ApplyEnvelopeSQ2 (Bank 6) MakeMusicOnSQ2 (Bank 6) |
VOWEL | Subroutine | MT17 (Bank 2) |
vpat1 | Label | SetLinePatterns (Bank 3) |
vpat10 | Label | SetLinePatterns (Bank 3) |
vpat2 | Label | SetLinePatterns (Bank 3) |
vpat3 | Label | SetLinePatterns (Bank 3) |
vpat4 | Label | SetLinePatterns (Bank 3) |
vpat5 | Label | SetLinePatterns (Bank 3) |
vpat6 | Label | SetLinePatterns (Bank 3) |
vpat7 | Label | SetLinePatterns (Bank 3) |
vpat8 | Label | SetLinePatterns (Bank 3) |
vpat9 | Label | SetLinePatterns (Bank 3) |
vpop1 | Label | qv (Bank 0) |
vpop2 | Label | qv (Bank 0) |
vpop3 | Label | qv (Bank 0) |
vpop4 | Label | qv (Bank 0) |
vpop5 | Label | qv (Bank 0) |
vpop6 | Label | qv (Bank 0) |
vpop7 | Label | qv (Bank 0) |
VRTS | Label | VOWEL (Bank 2) |
|
W2 | Configuration variable | GRIDSET (Bank 6) |
W2Y | Configuration variable | CalculateGridLines (Bank 6) ScrollTextUpScreen (Bank 6) |
wait1 | Label | WaitFor3xVBlank (Bank 7) |
wait2 | Label | WaitFor3xVBlank (Bank 7) |
WaitFor2NMIs | Subroutine | FadeToBlack (Bank 3) FadeToColour (Bank 3) |
WaitFor3xVBlank | Subroutine | ResetScreen (Bank 3) |
WaitForIconBarPPU | Subroutine | PrintEquipment (Bank 0) |
WaitForNextNMI | Subroutine | n/a |
WaitForNMI | Subroutine | CheckSaveSlots (Bank 6) ChooseLanguage (Bank 6) ChooseMusic_b6 (Bank 7) DEATH2 (Bank 0) DELAY (Bank 7) DrawEquipment (Bank 6) EQSHP (Bank 0) FadeToBlack (Bank 3) FadeToColour (Bank 3) FastForwardJump (Bank 0) LOOK1 (Bank 0) PauseGame (Bank 6) ResetMusicAfterNMI (Bank 7) ResetStardust (Bank 0) SendViewToPPU (Bank 3) SetupViewInNMI (Bank 3) ShowScrollText (Bank 6) TT102 (Bank 0) TT110 (Bank 0) TT16 (Bank 0) TT18 (Bank 0) WaitFor2NMIs (Bank 7) WARP (Bank 0) |
WaitForNoDirection | Subroutine | MoveInMiddleColumn (Bank 6) MoveInRightColumn (Bank 6) MoveToLeftColumn (Bank 6) |
WaitForPPUToFinish | Subroutine | BuyAndSellCargo (Bank 0) DrawMessageInNMI (Bank 7) DrawScreenInNMI (Bank 0) DrawScrollInNMI (Bank 6) FadeToBlack (Bank 3) HighlightLaserView (Bank 0) LL164 (Bank 6) PAUSE (Bank 2) PauseGame (Bank 6) SetupViewInNMI (Bank 3) TT66 (Bank 0) UpdateEquipment (Bank 0) UpdateSaveScreen (Bank 6) |
WaitForVBlank | Subroutine | MakeSoundsAtVBlank (Bank 7) |
WARP | Subroutine | Main flight loop (Part 3 of 16) (Bank 0) |
warp1 | Label | WARP (Bank 0) |
warp2 | Label | WARP (Bank 0) |
warp3 | Label | WARP (Bank 0) |
warp4 | Label | WARP (Bank 0) |
wbar1 | Label | WaitForIconBarPPU (Bank 7) |
wearedocked | Label | STATUS (Bank 0) |
wfrm1 | Label | WaitForNextNMI (Bank 7) |
whips | Label | Main game loop (Part 2 of 6) (Bank 0) |
widget | Variable | DVID4 (Bank 7) FMLTU (Bank 7) LL28 (Bank 7) |
witc1 | Label | RedrawCurrentView (Bank 0) |
witc2 | Label | RedrawCurrentView (Bank 0) |
witc3 | Label | RedrawCurrentView (Bank 0) |
witc4 | Label | RedrawCurrentView (Bank 0) |
witc5 | Label | RedrawCurrentView (Bank 0) |
wnmi1 | Label | WaitForNMI (Bank 7) |
WP | Workspace | n/a |
WPSHPS | Subroutine | NWSTARS (Bank 0) RES2 (Bank 0) |
WRM | Configuration variable | TACTICS (Part 4 of 7) (Bank 0) |
WS1 | Label | WPSHPS (Bank 0) |
WS2 | Label | WPSHPS (Bank 0) |
WSL1 | Label | WPSHPS (Bank 0) |
wW | Subroutine | n/a |
wW2 | Entry point | Ghy (Bank 0) |
WY | Configuration variable | NOFY (Bank 6) |
|
X | Configuration variable | LASLI (Bank 0) PROJ (Bank 7) |
X1 | Variable | BLINE (Bank 1) DrawLaunchBox (Bank 6) DrawLightning (Bank 6) DrawSunEdgeLeft (Bank 1) DrawSunEdgeRight (Bank 1) DrawVerticalLine (Part 1 of 3) (Bank 7) EDGES (Bank 1) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 2 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LASLI (Bank 0) LL164 (Bank 6) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) PIXEL2 (Bank 1) SHPPT (Bank 1) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) SUN (Part 2 of 2) (Bank 1) TT15 (Bank 0) |
X1TB | Variable | DrawScrollFrame (Bank 6) GRS1 (Bank 6) |
X2 | Variable | BLINE (Bank 1) DrawLaunchBox (Bank 6) DrawLightning (Bank 6) DrawSunEdgeLeft (Bank 1) DrawSunEdgeRight (Bank 1) EDGES (Bank 1) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 4 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LASLI (Bank 0) LL164 (Bank 6) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) SHPPT (Bank 1) SUN (Part 2 of 2) (Bank 1) TT15 (Bank 0) |
X2TB | Variable | DrawScrollFrame (Bank 6) GRS1 (Bank 6) |
XC | Variable | BRIEF (Bank 0) CalculateGridLines (Bank 6) ChangeLetter (Bank 6) ChooseLanguage (Bank 6) CHPR (Part 1 of 6) (Bank 2) CHPR (Part 2 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 4 of 6) (Bank 2) CHPR (Part 5 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) ClearNameInMiddle (Bank 6) CLYNS (Bank 7) dn (Bank 0) dockEd (Bank 0) DrawBackground (Bank 3) DrawBigLogo (Bank 4) DrawCmdrImage (Bank 6) DrawCobraMkIII (Bank 0) DrawImageNames (Bank 4) DrawInventoryIcon (Bank 7) DrawSaveSlotMark (Bank 6) DrawSmallBox (Bank 3) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSystemImage (Bank 3) eq (Bank 0) EQSHP (Bank 0) GetNameAddress (Bank 3) GRIDSET (Bank 6) InputName (Bank 6) MT8 (Bank 2) MT9 (Bank 2) PrintCash (Bank 0) PrintCrTab (Bank 0) PrintCtrlCode (Bank 0) PrintEquipment (Bank 0) PrintFlightMessage (Bank 0) PrintLaserView (Bank 0) PrintNameInMiddle (Bank 6) PrintSaveName (Bank 6) qv (Bank 0) STATUS (Bank 0) SVE (Bank 6) TT151 (Bank 0) TT163 (Bank 0) TT167 (Bank 0) TT210 (Bank 0) TT213 (Bank 0) TT22 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) TT66 (Bank 0) YESNO (Bank 0) |
xCash | Variable | PrintCash (Bank 0) |
xDataOnSystem | Variable | TT25 (Bank 0) |
xEquipShip | Variable | EQSHP (Bank 0) |
xIconBarPointer | Variable | MoveIconBarPointer (Bank 7) SetIconBarPointer (Bank 7) |
xLanguage | Variable | ChooseLanguage (Bank 6) |
xLaserView | Variable | PrintLaserView (Bank 0) |
XP | Variable | CalculateGridLines (Bank 6) GRIDSET (Bank 6) GRS1 (Bank 6) LAUN (Bank 0) LL164 (Bank 6) TITLE (Bank 0) |
xPointerDelta | Variable | MoveIconBarPointer (Bank 7) SetIconBarPointer (Bank 7) |
XSAV | Variable | HAS1 (Bank 1) InSystemJump (Bank 0) KS1 (Bank 0) Main flight loop (Part 4 of 16) (Bank 0) Main flight loop (Part 11 of 16) (Bank 0) Main flight loop (Part 12 of 16) (Bank 0) MVEIT (Part 1 of 9) (Bank 0) MVEIT (Part 2 of 9) (Bank 0) TT22 (Bank 0) |
XSAV2 | Variable | CHPR (Part 1 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) |
xSaveHeader | Variable | SVE (Bank 6) |
xShortRange | Variable | TT23 (Bank 0) |
xSpaceView | Variable | TT66 (Bank 0) |
xSprite0 | Variable | DrawCrosshairs (Bank 0) DrawPitchRollBars (Bank 0) DrawSaveSlotMark (Bank 6) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) ResetScreen (Bank 3) SCAN (Bank 1) SetLaserSprite (Bank 6) SetupSprite0 (Bank 3) SVE (Bank 6) |
xSprite1 | Variable | MoveIconBarPointer (Bank 7) SCAN (Bank 1) |
xSprite10 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) |
xSprite11 | Variable | DrawRightEarring (Bank 6) |
xSprite12 | Variable | DrawLeftEarring (Bank 6) |
xSprite13 | Variable | SP2 (Bank 0) |
xSprite2 | Variable | MoveIconBarPointer (Bank 7) SCAN (Bank 1) |
xSprite3 | Variable | MoveIconBarPointer (Bank 7) |
xSprite37 | Variable | PIXEL2 (Bank 1) |
xSprite38 | Variable | DrawChartSystem (Bank 0) |
xSprite4 | Variable | MoveIconBarPointer (Bank 7) |
xSprite5 | Variable | ChooseLanguage (Bank 6) SIGHT (Bank 3) |
xSprite58 | Variable | DrawExplosionBurst (Bank 1) |
xSprite6 | Variable | SIGHT (Bank 3) |
xSprite7 | Variable | SIGHT (Bank 3) |
xSprite8 | Variable | DrawGlasses (Bank 6) SIGHT (Bank 3) |
xSprite9 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) |
xStatusMode | Variable | PrintCrTab (Bank 0) |
xTitleScreen | Variable | TT66 (Bank 0) |
XX | Variable | MLS2 (Bank 7) MUT1 (Bank 7) MUT2 (Bank 7) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) |
XX0 | Variable | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) GetShipBlueprint (Bank 7) HAS1 (Bank 1) LL9 (Part 2 of 12) (Bank 1) LL9 (Part 4 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) Main flight loop (Part 4 of 16) (Bank 0) NWSHP (Bank 0) SFS1 (Bank 0) |
XX1 | Variable | LL9 (Part 1 of 12) (Bank 1) LL9 (Part 2 of 12) (Bank 1) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 7 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) SHPPT (Bank 1) |
XX12 | Variable | BLINE (Bank 1) DrawScrollFrame (Bank 6) LL129 (Bank 1) LL145 (Part 1 of 4) (Bank 1) LL145 (Part 2 of 4) (Bank 1) LL145 (Part 3 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) LL51 (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 7 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) TT23 (Bank 0) |
XX13 | Variable | EQSHP (Bank 0) HighlightEquipment (Bank 0) LL145 (Part 1 of 4) (Bank 1) LL145 (Part 2 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) Main game loop (Part 4 of 6) (Bank 0) MoveEquipmentDown (Bank 0) MoveEquipmentUp (Bank 0) PrintEquipment (Bank 0) |
XX15 | Variable | BLINE (Bank 1) BPRNT (Bank 0) DOCKIT (Bank 0) DrawScrollFrame (Bank 6) HALL (Bank 1) HAS1 (Bank 1) LL118 (Bank 1) LL120 (Bank 1) LL145 (Part 1 of 4) (Bank 1) LL145 (Part 2 of 4) (Bank 1) LL145 (Part 3 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) LL51 (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 7 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) Main flight loop (Part 9 of 16) (Bank 0) NORM (Bank 7) SP2 (Bank 0) TAS2 (Bank 0) TAS3 (Bank 7) TAS4 (Bank 0) TAS6 (Bank 0) TIDY (Bank 1) TT15 (Bank 0) |
XX16 | Variable | LL51 (Bank 1) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) PL9 (Part 2 of 3) (Bank 1) PL9 (Part 3 of 3) (Bank 1) PLS22 (Bank 1) PLS5 (Bank 1) |
XX17 | Variable | BPRNT (Bank 0) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) LL9 (Part 11 of 12) (Bank 1) |
XX18 | Variable | LL9 (Part 3 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) |
XX2 | Variable | DrawLightning (Bank 6) LL9 (Part 3 of 12) (Bank 1) LL9 (Part 4 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) |
XX20 | Variable | HME2 (Bank 0) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 11 of 12) (Bank 1) TT23 (Bank 0) |
XX21 | Variable | DEATH (Bank 0) HAS1 (Bank 1) Main flight loop (Part 4 of 16) (Bank 0) NWSHP (Bank 0) NWSPS (Bank 0) |
XX3 | Workspace | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) FadeColours (Bank 3) GetViewPalettes (Bank 3) LL62 (Bank 1) LL9 (Part 2 of 12) (Bank 1) LL9 (Part 8 of 12) (Bank 1) LL9 (Part 9 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) SendPalettesToPPU (Bank 7) SetPaletteColours (Bank 3) SFS1 (Bank 0) |
XX4 | Variable | GVL (Bank 0) KILLSHP (Bank 0) KS2 (Bank 0) LL9 (Part 1 of 12) (Bank 1) LL9 (Part 2 of 12) (Bank 1) LL9 (Part 4 of 12) (Bank 1) LL9 (Part 5 of 12) (Bank 1) LL9 (Part 6 of 12) (Bank 1) LL9 (Part 10 of 12) (Bank 1) STATUS (Bank 0) |
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Y | Configuration variable | SHPPT (Bank 1) |
Y1 | Variable | BLINE (Bank 1) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawLaunchBox (Bank 6) DrawLightning (Bank 6) DrawScrollFrame (Bank 6) DrawVerticalLine (Part 1 of 3) (Bank 7) LASLI (Bank 0) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) MLU1 (Bank 7) PIXEL2 (Bank 1) PLFL (Bank 1) SCAN (Bank 1) SHPPT (Bank 1) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) TT15 (Bank 0) TT22 (Bank 0) |
Y1TB | Variable | CalculateGridLines (Bank 6) DrawScrollFrame (Bank 6) GRS1 (Bank 6) ScrollTextUpScreen (Bank 6) |
Y2 | Variable | BLINE (Bank 1) DrawLaunchBox (Bank 6) DrawLightning (Bank 6) DrawVerticalLine (Part 1 of 3) (Bank 7) LASLI (Bank 0) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 2 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) SHPPT (Bank 1) TT15 (Bank 0) |
YC | Variable | ChangeCmdrName (Bank 6) ChooseLanguage (Bank 6) CHPR (Part 1 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) CHPR (Part 6 of 6) (Bank 2) ClearNameInMiddle (Bank 6) CLYNS (Bank 7) dn (Bank 0) DrawBigLogo (Bank 4) DrawCmdrImage (Bank 6) DrawCobraMkIII (Bank 0) DrawInventoryIcon (Bank 7) DrawSaveSlotMark (Bank 6) DrawSmallBox (Bank 3) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) DrawSystemImage (Bank 3) eq (Bank 0) EQSHP (Bank 0) GetRowNameAddress (Bank 7) HighlightSaleItem (Bank 0) MT29 (Bank 2) NLIN3 (Bank 7) NLIN4 (Bank 7) PrintCash (Bank 0) PrintEquipment (Bank 0) PrintFlightMessage (Bank 0) PrintLaserView (Bank 0) PrintMarketItem (Bank 0) PrintNameInMiddle (Bank 6) PrintSaveName (Bank 6) qv (Bank 0) SetNewViewType (Bank 0) STATUS (Bank 0) SVE (Bank 6) TT146 (Bank 0) TT167 (Bank 0) TT23 (Bank 0) TT25 (Bank 0) TT66 (Bank 0) TTX69 (Bank 0) |
yCash | Variable | PrintCash (Bank 0) |
yeno1 | Label | YESNO (Bank 0) |
yeno2 | Label | YESNO (Bank 0) |
yeno3 | Label | YESNO (Bank 0) |
YESCON | Label | Main game loop (Part 4 of 6) (Bank 0) |
YESNO | Subroutine | TBRIEF (Bank 0) |
yHangarFloor | Variable | HANGER (Bank 1) |
yHeadshot | Variable | STATUS (Bank 0) |
yIconBarPointer | Variable | MoveIconBarPointer (Bank 7) SetupSprite0 (Bank 3) |
yLanguage | Variable | ChooseLanguage (Bank 6) |
yLookupHi | Variable | DrawDash (Bank 7) DrawHangarWallLine (Bank 1) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 1 of 3) (Bank 7) HAL3 (Bank 1) HAS3 (Bank 1) HLOIN (Part 1 of 5) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) PIXEL (Bank 7) |
yLookupLo | Variable | DrawDash (Bank 7) DrawHangarWallLine (Bank 1) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 1 of 3) (Bank 7) HAL3 (Bank 1) HAS3 (Bank 1) HLOIN (Part 1 of 5) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 5 of 7) (Bank 7) PIXEL (Bank 7) |
yMarketPrice | Variable | HighlightSaleItem (Bank 0) PrintMarketItem (Bank 0) TT167 (Bank 0) |
YP | Variable | CalculateGridLines (Bank 6) DrawScrollFrame (Bank 6) GRIDSET (Bank 6) GRS1 (Bank 6) LAUN (Bank 0) TITLE (Bank 0) |
YPAL | Configuration variable | ChooseLanguage (Bank 6) DIALS (Bank 6) DrawChartSystem (Bank 0) DrawCrosshairs (Bank 0) DrawExplosionBurst (Bank 1) DrawGlasses (Bank 6) DrawLeftEarring (Bank 6) DrawPitchRollBars (Bank 0) DrawRightEarring (Bank 6) DrawSaveSlotMark (Bank 6) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) equipSprites (Bank 6) MoveIconBarPointer (Bank 7) PIXEL2 (Bank 1) ResetScreen (Bank 3) SCAN (Bank 1) SetupSprite0 (Bank 3) SIGHT (Bank 3) SP2 (Bank 0) SVE (Bank 6) |
ypl | Subroutine | ypls (Bank 0) |
ypl-1 | Entry point | cmn (Bank 0) |
ypl16 | Label | ypl (Bank 0) |
ypls | Subroutine | PrintCtrlCode (Bank 0) |
YSAV | Variable | ChangeLetter (Bank 6) DrawHangarWallLine (Bank 1) DrawSunRowOfBlocks (Bank 7) DrawVerticalLine (Part 1 of 3) (Bank 7) DrawVerticalLine (Part 2 of 3) (Bank 7) HAL3 (Bank 1) HAS3 (Bank 1) HLOIN (Part 1 of 5) (Bank 7) HLOIN (Part 5 of 5) (Bank 7) LOIN (Part 1 of 7) (Bank 7) LOIN (Part 3 of 7) (Bank 7) LOIN (Part 4 of 7) (Bank 7) LOIN (Part 6 of 7) (Bank 7) LOIN (Part 7 of 7) (Bank 7) |
YSAV2 | Variable | CHPR (Part 1 of 6) (Bank 2) CHPR (Part 3 of 6) (Bank 2) DrawSaveSlotMark (Bank 6) |
ySprite0 | Variable | DrawCrosshairs (Bank 0) DrawPitchRollBars (Bank 0) DrawSaveSlotMark (Bank 6) DrawSmallLogo (Bank 4) DrawSpriteImage (Bank 6) HideMoreSprites (Bank 7) HideSprites (Bank 7) ResetScreen (Bank 3) ResetStardust (Bank 0) SCAN (Bank 1) SetLaserSprite (Bank 6) SetupSprite0 (Bank 3) SVE (Bank 6) |
ySprite1 | Variable | HideIconBarPointer (Bank 7) MoveIconBarPointer (Bank 7) SCAN (Bank 1) |
ySprite10 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) SetIconBarRow (Bank 3) |
ySprite11 | Variable | DrawRightEarring (Bank 6) HideFromScanner (Bank 1) SetIconBarRow (Bank 3) |
ySprite12 | Variable | DrawLeftEarring (Bank 6) HideFromScanner (Bank 1) |
ySprite13 | Variable | COMPAS (Bank 0) HideFromScanner (Bank 1) SP2 (Bank 0) |
ySprite15 | Variable | HideCrosshairs (Bank 0) |
ySprite2 | Variable | HideIconBarPointer (Bank 7) MoveIconBarPointer (Bank 7) SCAN (Bank 1) |
ySprite3 | Variable | HideIconBarPointer (Bank 7) MoveIconBarPointer (Bank 7) |
ySprite37 | Variable | PIXEL2 (Bank 1) |
ySprite38 | Variable | DrawChartSystem (Bank 0) |
ySprite4 | Variable | HideIconBarPointer (Bank 7) MoveIconBarPointer (Bank 7) |
ySprite5 | Variable | ChooseLanguage (Bank 6) HideSightSprites (Bank 3) ShowScrollText (Bank 6) SIGHT (Bank 3) |
ySprite58 | Variable | DrawExplosionBurst (Bank 1) |
ySprite6 | Variable | HideSightSprites (Bank 3) ShowScrollText (Bank 6) SIGHT (Bank 3) |
ySprite7 | Variable | HideSightSprites (Bank 3) ShowScrollText (Bank 6) SIGHT (Bank 3) |
ySprite8 | Variable | DrawGlasses (Bank 6) HideSightSprites (Bank 3) SetIconBarRow (Bank 3) ShowScrollText (Bank 6) SIGHT (Bank 3) |
ySprite9 | Variable | DIALS (Bank 6) DrawGlasses (Bank 6) HideSightSprites (Bank 3) SetIconBarRow (Bank 3) ShowScrollText (Bank 6) |
ytq | Label | Main game loop (Part 2 of 6) (Bank 0) |
yu | Label | RES2 (Bank 0) |
Yx2M1 | Variable | CHKON (Bank 1) DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawLaunchBox (Bank 6) LASLI (Bank 0) LL118 (Bank 1) LL145 (Part 1 of 4) (Bank 1) LL145 (Part 4 of 4) (Bank 1) SetScreenHeight (Bank 0) SUN (Part 1 of 2) (Bank 1) TT22 (Bank 0) TT23 (Bank 0) |
yy | Label | DOEXP (Bank 1) |
YY | Variable | DrawSunEdgeLeft (Bank 1) DrawSunEdgeRight (Bank 1) EDGES (Bank 1) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) SUN (Part 2 of 2) (Bank 1) |
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Ze | Subroutine | DEATH (Bank 0) GTHG (Bank 0) Main game loop (Part 3 of 6) (Bank 0) Main game loop (Part 4 of 6) (Bank 0) |
zebra | Label | TT210 (Bank 0) |
ZEL | Label | ZERO (Bank 0) |
ZEL2 | Label | ZERO (Bank 0) |
ZERO | Subroutine | RES2 (Bank 0) RESET (Bank 0) |
ZI1 | Label | ZINF (Bank 0) |
ZI1_b1 | Label | ZINF_b1 (Bank 1) |
ZINF | Subroutine | BRIEF (Bank 0) DOKEY (Bank 0) FRS1 (Bank 0) KS4 (Bank 0) Main game loop (Part 2 of 6) (Bank 0) SetupDemoShip (Bank 0) SOLAR (Bank 0) Ze (Bank 7) |
ZINF_b1 | Subroutine | HAS1 (Bank 1) |
ZP | Workspace | ResetVariables (Bank 7) |
ZZ | Variable | DOEXP (Bank 1) DrawExplosionBurst (Bank 1) DrawImageNames (Bank 4) DrawSmallLogo (Bank 4) FLIP (Bank 0) nWq (Bank 0) PIXEL2 (Bank 1) refund (Bank 0) ShowScrollText (Bank 6) STARS1 (Bank 1) STARS2 (Bank 1) STARS6 (Bank 1) TT22 (Bank 0) |