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Combat demo: SetDemoAutoPlay

[NES version, Bank 5]

Name: SetDemoAutoPlay [Show more] Type: Subroutine Category: Combat demo Summary: Set up the NMI handler to automatically play the demo using the controller key presses in the autoPlayKeys table
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * SetDemoAutoPlay_b5 calls SetDemoAutoPlay
.SetDemoAutoPlay LDA #5 ; Set the icon par pointer to button 5 (which is the JSR SetIconBarPointer ; sixth button of 12, just before the halfway point) JSR SetupDemoUniverse ; Configure the universe for the demo, which includes ; setting the random number seeds to a known value so ; the demo always runs in the same way LDX languageIndex ; Set autoPlayKeys(1 0) to the chosen language's entry LDA autoPlayKeys1Lo,X ; from the (autoPlayKeys1Hi autoPlayKeys1Lo) tables STA autoPlayKeys LDA autoPlayKeys1Hi,X STA autoPlayKeys+1 LDA #0 ; Set autoPlayKey = 0 to reset the current key being STA autoPlayKey ; "pressed" in the auto-play STA autoPlayRepeat ; Set autoPlayRepeat = 0 to reset the number of repeats ; in the auto-play (as otherwise the first button press ; would start repeating) LDX #%10000000 ; Set bit 7 of autoPlayDemo so the NMI handler will play STX autoPlayDemo ; the demo automatically using the controller key ; presses in the autoPlayKeys tables RTS ; Return from the subroutine