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List of all macros

[Commodore 64 version]

This index contains every macro that appears in the source code for the Commodore 64 version of Elite, grouped by category.

Drawing ships
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EDGE (Game data)Macro definition for adding edges to ship blueprints
FACE (Game data)Macro definition for adding faces to ship blueprints
VERTEX (Game data)Macro definition for adding vertices to ship blueprints

Market
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ITEMMacro definition for the market prices table

Sprites
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SPRITE2 (Sprites)Macro definition for a two-colour sprite pixel row
SPRITE2_BYTE (Sprites)Macro definition for a two-colour sprite pixel byte
SPRITE4 (Sprites)Macro definition for a four-colour sprite pixel row
SPRITE4_BYTE (Sprites)Macro definition for a four-colour sprite pixel byte

Text
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CHAR (Game data)Macro definition for characters in the recursive token table
CONT (Game data)Macro definition for control codes in the recursive token table
ECHR (Game data)Macro definition for characters in the extended token table
EJMP (Game data)Macro definition for jump tokens in the extended token table
ERND (Game data)Macro definition for random tokens in the extended token table
ETOK (Game data)Macro definition for recursive tokens in the extended token table
ETWO (Game data)Macro definition for two-letter tokens in the extended token table
RTOK (Game data)Macro definition for recursive tokens in the recursive token table
TOKN (Game data)Macro definition for standard tokens in the extended token table
TWOK (Game data)Macro definition for two-letter tokens in the token table