This index contains every macro that appears in the source code for the Commodore 64 version of Elite, grouped by category.
Drawing ships | |
| EDGE (Game data) | Macro definition for adding edges to ship blueprints |
| FACE (Game data) | Macro definition for adding faces to ship blueprints |
| VERTEX (Game data) | Macro definition for adding vertices to ship blueprints |
Market | |
| ITEM | Macro definition for the market prices table |
Sprites | |
| SPRITE2 (Sprites) | Macro definition for a two-colour sprite pixel row |
| SPRITE2_BYTE (Sprites) | Macro definition for a two-colour sprite pixel byte |
| SPRITE4 (Sprites) | Macro definition for a four-colour sprite pixel row |
| SPRITE4_BYTE (Sprites) | Macro definition for a four-colour sprite pixel byte |
Text | |
| CHAR (Game data) | Macro definition for characters in the recursive token table |
| CONT (Game data) | Macro definition for control codes in the recursive token table |
| ECHR (Game data) | Macro definition for characters in the extended token table |
| EJMP (Game data) | Macro definition for jump tokens in the extended token table |
| ERND (Game data) | Macro definition for random tokens in the extended token table |
| ETOK (Game data) | Macro definition for recursive tokens in the extended token table |
| ETWO (Game data) | Macro definition for two-letter tokens in the extended token table |
| RTOK (Game data) | Macro definition for recursive tokens in the recursive token table |
| TOKN (Game data) | Macro definition for standard tokens in the extended token table |
| TWOK (Game data) | Macro definition for two-letter tokens in the token table |