This index contains every macro that appears in the source code for the Commodore 64 version of Elite, grouped by category.
Drawing ships
| |
EDGE (Game data) | Macro definition for adding edges to ship blueprints |
FACE (Game data) | Macro definition for adding faces to ship blueprints |
VERTEX (Game data) | Macro definition for adding vertices to ship blueprints |
Market
| |
ITEM | Macro definition for the market prices table |
Sprites
| |
SPRITE2 (Sprites) | Macro definition for a two-colour sprite pixel row |
SPRITE2_BYTE (Sprites) | Macro definition for a two-colour sprite pixel byte |
SPRITE4 (Sprites) | Macro definition for a four-colour sprite pixel row |
SPRITE4_BYTE (Sprites) | Macro definition for a four-colour sprite pixel byte |
Text
| |
CHAR (Game data) | Macro definition for characters in the recursive token table |
CONT (Game data) | Macro definition for control codes in the recursive token table |
ECHR (Game data) | Macro definition for characters in the extended token table |
EJMP (Game data) | Macro definition for jump tokens in the extended token table |
ERND (Game data) | Macro definition for random tokens in the extended token table |
ETOK (Game data) | Macro definition for recursive tokens in the extended token table |
ETWO (Game data) | Macro definition for two-letter tokens in the extended token table |
RTOK (Game data) | Macro definition for recursive tokens in the recursive token table |
TOKN (Game data) | Macro definition for standard tokens in the extended token table |
TWOK (Game data) | Macro definition for two-letter tokens in the token table |