.ClearScreen_b3 LDA currentBank ; If ROM bank 3 is already paged into memory, jump to CMP #3 ; bank27 BEQ bank27 PHA ; Otherwise store the current bank number on the stack LDA #3 ; Page ROM bank 3 into memory at $8000 JSR SetBank JSR ClearScreen ; Call ClearScreen, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank27 JMP ClearScreen ; Call ClearScreen, which is already paged into memory, ; and return from the subroutine using a tail callName: ClearScreen_b3 [Show more] Type: Subroutine Category: Drawing the screen Summary: Call the ClearScreen routine in ROM bank 3 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * BAY calls ClearScreen_b3 * TBRIEF calls ClearScreen_b3 * TT66 calls ClearScreen_b3
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Subroutine ClearScreen (category: Drawing the screen)
Clear the screen by clearing patterns 66 to 255 in both pattern buffers, and clearing both nametable buffers to the background
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Label bank27 is local to this routine
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000