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Icon bar: HideIconBarPointer

[NES version, Bank 7]

Name: HideIconBarPointer [Show more] Type: Subroutine Category: Icon bar Summary: Clear the icon bar choice and hide the icon bar pointer
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * MoveIconBarPointer calls HideIconBarPointer * MoveIconBarPointer calls via hipo2

Other entry points: hipo2 Clear the icon button choice and hide the icon bar pointer
.HideIconBarPointer LDA controller1Start ; If the Start button on controller 1 was being held AND #%11000000 ; down (bit 6 is set) but is no longer being held down CMP #%01000000 ; (bit 7 is clear) then keep going, otherwise jump to BNE hipo1 ; hipo1 LDA #80 ; The Start button has been pressed and released, so STA iconBarChoice ; set iconBarChoice to 80 to record this BNE hipo3 ; Jump to hipo3 to hide the icon bar pointer and return ; from the subroutine .hipo1 LDA iconBarChoice ; If iconBarChoice = 80 then we have already recorded CMP #80 ; that the Start button has been pressed but this has BEQ hipo3 ; not yet been processed (as otherwise it would have ; been zeroed), so jump to hipo3 to hide the icon bar ; pointer and return from the subroutine .hipo2 LDA #0 ; Set iconBarChoice = 0 to clear the icon button choice STA iconBarChoice ; so we don't process it again .hipo3 LDA #240 ; Set A to the y-coordinate that's just below the bottom ; of the screen, so we can hide the icon bar pointer ; sprites by moving them off-screen STA ySprite1 ; Set the y-coordinates for the four icon bar pointer STA ySprite2 ; sprites to 240, to move them off-screen STA ySprite3 STA ySprite4 RTS ; Return from the subroutine