.GetHeadshotType_b4 LDA currentBank ; Fetch the number of the ROM bank that is currently PHA ; paged into memory at $8000 and store it on the stack LDA #4 ; Page ROM bank 4 into memory at $8000 JSR SetBank JSR GetHeadshotType ; Call GetHeadshotType, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail callName: GetHeadshotType_b4 [Show more] Type: Subroutine Category: Status Summary: Call the GetHeadshotType routine in ROM bank 4 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * STATUS calls GetHeadshotType_b4
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Subroutine GetHeadshotType (category: Status)
Get the correct headshot number for the current combat rank and status condition
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000