.DrawSpriteImage_b6 LDA currentBank ; Fetch the number of the ROM bank that is currently PHA ; paged into memory at $8000 and store it on the stack LDA #6 ; Page ROM bank 6 into memory at $8000 JSR SetBank JSR DrawSpriteImage ; Call DrawSpriteImage, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail callName: DrawSpriteImage_b6 [Show more] Type: Subroutine Category: Drawing sprites Summary: Call the DrawSpriteImage routine in ROM bank 6 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * DrawCmdrImage calls DrawSpriteImage_b6 * DrawInventoryIcon calls DrawSpriteImage_b6 * DrawSystemImage calls DrawSpriteImage_b6
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Subroutine DrawSpriteImage (category: Drawing sprites)
Draw an image out of sprites using patterns in sequential tiles in the pattern buffer
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000