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Drawing the screen: SetupSpaceView

[NES version, Bank 0]

Name: SetupSpaceView [Show more] Type: Subroutine Category: Drawing the screen Summary: Set up the NMI variables for the space view
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * PlayDemo calls SetupSpaceView
.SetupSpaceView LDA #$FF ; Set showIconBarPointer = $FF to indicate that we STA showIconBarPointer ; should show the icon bar pointer LDA #$2C ; Set the visible colour to cyan ($2C) STA visibleColour LDA firstFreePattern ; Tell the NMI handler to send pattern entries from the STA firstPattern ; first free pattern onwards, so we don't waste time ; resending the static patterns we have already sent LDA #80 ; Tell the NMI handler to only clear nametable entries STA maxNameTileToClear ; up to tile 80 * 8 = 640 (i.e. up to the end of tile ; row 19) LDX #8 ; Tell the NMI handler to send nametable entries from STX firstNameTile ; tile 8 * 8 = 64 onwards (i.e. from the start of tile ; row 2) LDA #116 ; Tell the NMI handler to send nametable entries up to STA lastNameTile ; tile 116 * 8 = 800 (i.e. up to the end of tile row 28) ; in bitplane 0 RTS ; Return from the subroutine