.FMLTU2 AND #%00011111 ; Restrict A to bits 0-5 (so it's in the range 0-31) TAX ; Set Q = sin(A) * 256 LDA SNE,X STA Q LDA K ; Set A to the radius in K ; Fall through into FMLTU to do the following: ; ; (A ?) = A * Q ; = K * sin(A) * 256 ; ; which is equivalent to: ; ; A = K * sin(A)Name: FMLTU2 [Show more] Type: Subroutine Category: Maths (Arithmetic) Summary: Calculate A = K * sin(A) Deep dive: The sine, cosine and arctan tablesContext: See this subroutine in context in the source code References: This subroutine is called as follows: * CIRCLE2 calls FMLTU2
Calculate the following: A = K * sin(A) Because this routine uses the sine lookup table SNE, we can also call this routine to calculate cosine multiplication. To calculate the following: A = K * cos(B) call this routine with B + 16 in the accumulator, as sin(B + 16) = cos(B).
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Variable SNE (category: Maths (Geometry))
Sine/cosine table