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Text: JMTB

[NES version, Bank 2]

Name: JMTB [Show more] Type: Variable Category: Text Summary: The extended token table for jump tokens 1-32 (DETOK) Deep dive: Extended text tokens
Context: See this variable in context in the source code References: This variable is used as follows: * DETOK2 uses JMTB
.JMTB EQUW MT1 ; Token 1: Switch to ALL CAPS EQUW MT2 ; Token 2: Switch to Sentence Case EQUW TT27 ; Token 3: Print the selected system name EQUW TT27 ; Token 4: Print the commander's name EQUW MT5 ; Token 5: Switch to extended tokens EQUW MT6 ; Token 6: Switch to standard tokens, in Sentence Case EQUW DASC ; Token 7: Beep EQUW MT8 ; Token 8: Tab to column 6 EQUW MT9 ; Token 9: Clear screen, tab to column 1, view type = 1 EQUW DASC ; Token 10: Line feed EQUW NLIN4 ; Token 11: Draw box around title (line at pixel row 19) EQUW DASC ; Token 12: Carriage return EQUW MT13 ; Token 13: Switch to lower case EQUW MT14 ; Token 14: Switch to justified text EQUW MT15 ; Token 15: Switch to left-aligned text EQUW MT16 ; Token 16: Print the character in DTW7 (drive number) EQUW MT17 ; Token 17: Print system name adjective in Sentence Case EQUW MT18 ; Token 18: Randomly print 1 to 4 two-letter tokens EQUW MT19 ; Token 19: Capitalise first letter of next word only EQUW DASC ; Token 20: Unused EQUW CLYNS ; Token 21: Clear the bottom few lines of the space view EQUW PAUSE ; Token 22: Display ship and wait for key press EQUW MT23 ; Token 23: Move to row 10, white text, set lower case EQUW PAUSE2 ; Token 24: Wait for a key press EQUW BRIS ; Token 25: Show incoming message screen, wait 2 seconds EQUW MT26 ; Token 26: Print a space and capitalise the next letter EQUW MT27 ; Token 27: Print mission captain's name (217-219) EQUW MT28 ; Token 28: Print mission 1 location hint (220-221) EQUW MT29 ; Token 29: Column 6, white text, lower case in words EQUW FILEPR ; Token 30: Display currently selected media (disk/tape) EQUW OTHERFILEPR ; Token 31: Display the non-selected media (disk/tape) EQUW DASC ; Token 32: Unused