.JMTB EQUW MT1 ; Token 1: Switch to ALL CAPS EQUW MT2 ; Token 2: Switch to Sentence Case EQUW TT27 ; Token 3: Print the selected system name EQUW TT27 ; Token 4: Print the commander's name EQUW MT5 ; Token 5: Switch to extended tokens EQUW MT6 ; Token 6: Switch to standard tokens, in Sentence Case EQUW DASC ; Token 7: Beep EQUW MT8 ; Token 8: Tab to column 6 EQUW MT9 ; Token 9: Clear screen, tab to column 1, view type = 1 EQUW DASC ; Token 10: Line feed EQUW NLIN4 ; Token 11: Draw box around title (line at pixel row 19) EQUW DASC ; Token 12: Carriage return EQUW MT13 ; Token 13: Switch to lower case EQUW MT14 ; Token 14: Switch to justified text EQUW MT15 ; Token 15: Switch to left-aligned text EQUW MT16 ; Token 16: Print the character in DTW7 (drive number) EQUW MT17 ; Token 17: Print system name adjective in Sentence Case EQUW MT18 ; Token 18: Randomly print 1 to 4 two-letter tokens EQUW MT19 ; Token 19: Capitalise first letter of next word only EQUW DASC ; Token 20: Unused EQUW CLYNS ; Token 21: Clear the bottom few lines of the space view EQUW PAUSE ; Token 22: Display ship and wait for key press EQUW MT23 ; Token 23: Move to row 10, white text, set lower case EQUW PAUSE2 ; Token 24: Wait for a key press EQUW BRIS ; Token 25: Show incoming message screen, wait 2 seconds EQUW MT26 ; Token 26: Print a space and capitalise the next letter EQUW MT27 ; Token 27: Print mission captain's name (217-219) EQUW MT28 ; Token 28: Print mission 1 location hint (220-221) EQUW MT29 ; Token 29: Column 6, white text, lower case in words EQUW FILEPR ; Token 30: Display currently selected media (disk/tape) EQUW OTHERFILEPR ; Token 31: Display the non-selected media (disk/tape) EQUW DASC ; Token 32: UnusedName: JMTB [Show more] Type: Variable Category: Text Summary: The extended token table for jump tokens 1-32 (DETOK) Deep dive: Extended text tokensContext: See this variable in context in the source code References: This variable is used as follows: * DETOK2 uses JMTB
[X]
Subroutine BRIS (category: Missions)
Clear the screen, display "INCOMING MESSAGE" and wait for 2 seconds
[X]
Subroutine CLYNS (category: Drawing the screen)
Clear the bottom two text rows of the visible screen
[X]
Subroutine FILEPR (category: Save and load)
Display the currently selected media (disk or tape)
[X]
Subroutine MT1 (category: Text)
Switch to ALL CAPS when printing extended tokens
[X]
Subroutine MT13 (category: Text)
Switch to lower case when printing extended tokens
[X]
Subroutine MT14 (category: Text)
Switch to justified text when printing extended tokens
[X]
Subroutine MT15 (category: Text)
Switch to left-aligned text when printing extended tokens
[X]
Subroutine MT16 (category: Text)
Print the character in variable DTW7
[X]
Subroutine MT17 (category: Text)
Print the selected system's adjective, e.g. Lavian for Lave
[X]
Subroutine MT18 (category: Text)
Print a random 1-8 letter word in Sentence Case
[X]
Subroutine MT19 (category: Text)
Capitalise the next letter
[X]
Subroutine MT2 (category: Text)
Switch to Sentence Case when printing extended tokens
[X]
Subroutine MT23 (category: Text)
Move to row 9 and switch to lower case when printing extended tokens
[X]
Subroutine MT26 (category: Text)
Print a space and capitalise the next letter
[X]
Subroutine MT27 (category: Text)
Print the captain's name during mission briefings
[X]
Subroutine MT28 (category: Text)
Print the location hint during the mission 1 briefing
[X]
Subroutine MT29 (category: Text)
Move to row 7 and switch to lower case when printing extended tokens
[X]
Subroutine MT5 (category: Text)
Switch to extended tokens
[X]
Subroutine MT6 (category: Text)
Switch to standard tokens in Sentence Case
[X]
Subroutine MT8 (category: Text)
Tab to column 6 and start a new word when printing extended tokens
[X]
Subroutine MT9 (category: Text)
Clear the screen and set the view type for a text-based mission briefing
[X]
Subroutine NLIN4 (category: Drawing lines)
Draw a horizontal line on tile row 2 to box in a title
[X]
Subroutine OTHERFILEPR (category: Save and load)
Display the non-selected media (disk or tape)
[X]
Subroutine PAUSE (category: Missions)
Display a rotating ship, waiting until a key is pressed, then remove the ship from the screen
[X]
Subroutine PAUSE2 (category: Controllers)
Wait until a key is pressed, ignoring any existing key press
[X]
Subroutine TT27 (category: Text)
Print a text token