.ResetScreen_b3 LDA currentBank ; Fetch the number of the ROM bank that is currently PHA ; paged into memory at $8000 and store it on the stack LDA #3 ; Page ROM bank 3 into memory at $8000 JSR SetBank JSR ResetScreen ; Call ResetScreen, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail callName: ResetScreen_b3 [Show more] Type: Subroutine Category: Start and end Summary: Call the ResetScreen routine in ROM bank 3 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * ResetVariables calls ResetScreen_b3
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine ResetScreen (category: Start and end)
Reset the screen by clearing down the PPU, setting all colours to black, and resetting the screen-related variables
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000