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Sound: soundPriority

[NES version, Bank 7]

Name: soundPriority [Show more] Type: Variable Category: Sound Summary: The default priority for each sound effect Deep dive: Sound effects in NES Elite
Context: See this variable in context in the source code References: This variable is used as follows: * NOISE uses soundPriority
.soundPriority EQUB 128 ; Sound 0 EQUB 130 ; Sound 1 EQUB 192 ; Sound 2 EQUB 33 ; Sound 3 EQUB 33 ; Sound 4 EQUB 16 ; Sound 5 EQUB 16 ; Sound 6 EQUB 65 ; Sound 7 EQUB 130 ; Sound 8 EQUB 50 ; Sound 9 EQUB 132 ; Sound 10 EQUB 32 ; Sound 11 EQUB 192 ; Sound 12 EQUB 96 ; Sound 13 EQUB 64 ; Sound 14 EQUB 128 ; Sound 15 EQUB 128 ; Sound 16 EQUB 128 ; Sound 17 EQUB 128 ; Sound 18 EQUB 144 ; Sound 19 EQUB 132 ; Sound 20 EQUB 51 ; Sound 21 EQUB 51 ; Sound 22 EQUB 32 ; Sound 23 EQUB 192 ; Sound 24 EQUB 24 ; Sound 25 EQUB 16 ; Sound 26 EQUB 16 ; Sound 27 EQUB 16 ; Sound 28 EQUB 16 ; Sound 29 EQUB 16 ; Sound 30 EQUB 96 ; Sound 31 EQUB 96 ; Sound 32