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Sound: soundChannel

[NES version, Bank 7]

Name: soundChannel [Show more] Type: Variable Category: Sound Summary: The sound channels used by each sound effect Deep dive: Sound effects in NES Elite
Context: See this variable in context in the source code References: This variable is used as follows: * FlushSpecificSound uses soundChannel * NOISE uses soundChannel

The sound channels used by each sound are defined as follows: * If soundChannel = 0, use the SQ1 sound channel * If soundChannel = 1, use the SQ2 sound channel * If soundChannel = 2, use the NOISE sound channel * If soundChannel = 3, use the SQ1 and NOISE sound channels * If soundChannel = 4, use the SQ2 and NOISE sound channels
.soundChannel EQUB 2 ; Sound 0 EQUB 1 ; Sound 1 EQUB 1 ; Sound 2 EQUB 1 ; Sound 3 EQUB 1 ; Sound 4 EQUB 0 ; Sound 5 EQUB 0 ; Sound 6 EQUB 1 ; Sound 7 EQUB 2 ; Sound 8 EQUB 2 ; Sound 9 EQUB 2 ; Sound 10 EQUB 2 ; Sound 11 EQUB 3 ; Sound 12 EQUB 2 ; Sound 13 EQUB 2 ; Sound 14 EQUB 0 ; Sound 15 EQUB 0 ; Sound 16 EQUB 0 ; Sound 17 EQUB 0 ; Sound 18 EQUB 0 ; Sound 19 EQUB 2 ; Sound 20 EQUB 3 ; Sound 21 EQUB 3 ; Sound 22 EQUB 2 ; Sound 23 EQUB 1 ; Sound 24 EQUB 2 ; Sound 25 EQUB 0 ; Sound 26 EQUB 2 ; Sound 27 EQUB 0 ; Sound 28 EQUB 1 ; Sound 29 EQUB 0 ; Sound 30 EQUB 0 ; Sound 31