.StartEffect_b7 JSR StartEffect_b6 ; Call StartEffect to start making sound effect A on ; channel A .RTS8 SETUP_PPU_FOR_ICON_BAR ; If the PPU has started drawing the icon bar, configure ; the PPU to use nametable 0 and pattern table 0 RTS ; Return from the subroutineName: StartEffect_b7 [Show more] Type: Subroutine Category: Sound Summary: Call the StartEffect routine Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * FlushSoundChannel calls StartEffect_b7 * NOISE calls via RTS8
Arguments: A The number of the sound effect to make X The number of the channel on which to make the sound effect
Other entry points: RTS8 Contains an RTS
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Macro SETUP_PPU_FOR_ICON_BAR (category: PPU)
If the PPU has started drawing the icon bar, configure the PPU to use nametable 0 and pattern table 0
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Subroutine StartEffect_b6 (category: Sound)
Call the StartEffect routine in ROM bank 6