.DrawLightning_b6 LDA currentBank ; Fetch the number of the ROM bank that is currently PHA ; paged into memory at $8000 and store it on the stack LDA #6 ; Page ROM bank 6 into memory at $8000 JSR SetBank JSR DrawLightning ; Call DrawLightning, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail callName: DrawLightning_b6 [Show more] Type: Subroutine Category: Flight Summary: Call the DrawLightning routine in ROM bank 6 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * FlightLoop4To16 calls DrawLightning_b6 * LAUN calls DrawLightning_b6
[X]
Subroutine DrawLightning (category: Flight)
Draw a lightning effect for the launch tunnel and E.C.M. that consists of two random lightning bolts, one above the other
[X]
Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
[X]
Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
[X]
Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000