.PauseGame_b6 LDA currentBank ; Fetch the number of the ROM bank that is currently PHA ; paged into memory at $8000 and store it on the stack LDA #6 ; Page ROM bank 6 into memory at $8000 JSR SetBank JSR PauseGame ; Call PauseGame, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail callName: PauseGame_b6 [Show more] Type: Subroutine Category: Icon bar Summary: Call the PauseGame routine in ROM bank 6 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * CheckForPause calls PauseGame_b6 * DOKEY calls PauseGame_b6 * qv calls PauseGame_b6
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Subroutine PauseGame (category: Icon bar)
Pause the game and process choices from the pause menu until the game is unpaused by another press of Start
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000