.DrawSystemImage_b3 STA storeA ; Store the value of A so we can retrieve it below LDA currentBank ; If ROM bank 3 is already paged into memory, jump to CMP #3 ; bank8 BEQ bank8 PHA ; Otherwise store the current bank number on the stack LDA #3 ; Page ROM bank 3 into memory at $8000 JSR SetBank LDA storeA ; Restore the value of A that we stored above JSR DrawSystemImage ; Call DrawSystemImage, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank8 LDA storeA ; Restore the value of A that we stored above JMP DrawSystemImage ; Call DrawSystemImage, which is already paged into ; memory, and return from the subroutine using a tail ; callName: DrawSystemImage_b3 [Show more] Type: Subroutine Category: Universe Summary: Call the DrawSystemImage routine in ROM bank 3 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * TT25 calls DrawSystemImage_b3
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Subroutine DrawSystemImage (category: Universe)
Draw the system image as a coloured foreground in front of a greyscale background
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Label bank8 is local to this routine
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000