.SHIP_COUGAR EQUB 3 ; Max. canisters on demise = 3 EQUW 70 * 70 ; Targetable area = 70 * 70 EQUB LO(SHIP_COUGAR_EDGES - SHIP_COUGAR) ; Edges data offset (low) EQUB LO(SHIP_COUGAR_FACES - SHIP_COUGAR) ; Faces data offset (low) EQUB 105 ; Max. edge count = (105 - 1) / 4 = 26 EQUB 0 ; Gun vertex = 0 EQUB 42 ; Explosion count = 9, as (4 * n) + 6 = 42 EQUB 114 ; Number of vertices = 114 / 6 = 19 EQUB 25 ; Number of edges = 25 EQUW 0 ; Bounty = 0 EQUB 24 ; Number of faces = 24 / 4 = 6 EQUB 34 ; Visibility distance = 34 EQUB 252 ; Max. energy = 252 EQUB 40 ; Max. speed = 40 EQUB HI(SHIP_COUGAR_EDGES - SHIP_COUGAR) ; Edges data offset (high) EQUB HI(SHIP_COUGAR_FACES - SHIP_COUGAR) ; Faces data offset (high) EQUB 2 ; Normals are scaled by = 2^2 = 4 EQUB %00110100 ; Laser power = 6 ; Missiles = 4 .SHIP_COUGAR_VERTICES ; x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 5, 67, 2, 0, 4, 4, 31 ; Vertex 0 VERTEX -20, 0, 40, 1, 0, 2, 2, 31 ; Vertex 1 VERTEX -40, 0, -40, 1, 0, 5, 5, 31 ; Vertex 2 VERTEX 0, 14, -40, 4, 0, 5, 5, 30 ; Vertex 3 VERTEX 0, -14, -40, 2, 1, 5, 3, 30 ; Vertex 4 VERTEX 20, 0, 40, 3, 2, 4, 4, 31 ; Vertex 5 VERTEX 40, 0, -40, 4, 3, 5, 5, 31 ; Vertex 6 VERTEX -36, 0, 56, 1, 0, 1, 1, 31 ; Vertex 7 VERTEX -60, 0, -20, 1, 0, 1, 1, 31 ; Vertex 8 VERTEX 36, 0, 56, 4, 3, 4, 4, 31 ; Vertex 9 VERTEX 60, 0, -20, 4, 3, 4, 4, 31 ; Vertex 10 VERTEX 0, 7, 35, 0, 0, 4, 4, 18 ; Vertex 11 VERTEX 0, 8, 25, 0, 0, 4, 4, 20 ; Vertex 12 VERTEX -12, 2, 45, 0, 0, 0, 0, 20 ; Vertex 13 VERTEX 12, 2, 45, 4, 4, 4, 4, 20 ; Vertex 14 VERTEX -10, 6, -40, 5, 5, 5, 5, 20 ; Vertex 15 VERTEX -10, -6, -40, 5, 5, 5, 5, 20 ; Vertex 16 VERTEX 10, -6, -40, 5, 5, 5, 5, 20 ; Vertex 17 VERTEX 10, 6, -40, 5, 5, 5, 5, 20 ; Vertex 18 .SHIP_COUGAR_EDGES ; vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 2, 0, 31 ; Edge 0 EDGE 1, 7, 1, 0, 31 ; Edge 1 EDGE 7, 8, 1, 0, 31 ; Edge 2 EDGE 8, 2, 1, 0, 31 ; Edge 3 EDGE 2, 3, 5, 0, 30 ; Edge 4 EDGE 3, 6, 5, 4, 30 ; Edge 5 EDGE 2, 4, 5, 1, 30 ; Edge 6 EDGE 4, 6, 5, 3, 30 ; Edge 7 EDGE 6, 10, 4, 3, 31 ; Edge 8 EDGE 10, 9, 4, 3, 31 ; Edge 9 EDGE 9, 5, 4, 3, 31 ; Edge 10 EDGE 5, 0, 4, 2, 31 ; Edge 11 EDGE 0, 3, 4, 0, 27 ; Edge 12 EDGE 1, 4, 2, 1, 27 ; Edge 13 EDGE 5, 4, 3, 2, 27 ; Edge 14 EDGE 1, 2, 1, 0, 26 ; Edge 15 EDGE 5, 6, 4, 3, 26 ; Edge 16 EDGE 12, 13, 0, 0, 20 ; Edge 17 EDGE 13, 11, 0, 0, 18 ; Edge 18 EDGE 11, 14, 4, 4, 18 ; Edge 19 EDGE 14, 12, 4, 4, 20 ; Edge 20 EDGE 15, 16, 5, 5, 18 ; Edge 21 EDGE 16, 18, 5, 5, 20 ; Edge 22 EDGE 18, 17, 5, 5, 18 ; Edge 23 EDGE 17, 15, 5, 5, 20 ; Edge 24 .SHIP_COUGAR_FACES ; normal_x, normal_y, normal_z, visibility FACE -16, 46, 4, 31 ; Face 0 FACE -16, -46, 4, 31 ; Face 1 FACE 0, -27, 5, 31 ; Face 2 FACE 16, -46, 4, 31 ; Face 3 FACE 16, 46, 4, 31 ; Face 4 FACE 0, 0, -160, 30 ; Face 5Name: SHIP_COUGAR [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Cougar Deep dive: Ship blueprints The elusive CougarContext: See this variable in context in the source code References: This variable is used as follows: * Unused copy of XX21 uses SHIP_COUGAR * XX21 uses SHIP_COUGAR
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Macro EDGE (category: Drawing ships)
Macro definition for adding edges to ship blueprints
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Macro FACE (category: Drawing ships)
Macro definition for adding faces to ship blueprints
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Variable SHIP_COUGAR (category: Drawing ships)
Ship blueprint for a Cougar
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Label SHIP_COUGAR_EDGES is local to this routine
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Label SHIP_COUGAR_FACES is local to this routine
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Macro VERTEX (category: Drawing ships)
Macro definition for adding vertices to ship blueprints