MACRO EDGE vertex1, vertex2, face1, face2, visibility f = face1 + (face2 << 4) EQUB visibility, f, vertex1 << 2, vertex2 << 2 ENDMACROName: EDGE [Show more] Type: Macro Category: Drawing ships Summary: Macro definition for adding edges to ship blueprints Deep dive: Ship blueprints Drawing shipsContext: See this macro in context in the source code References: This macro is used as follows: * SHIP_ADDER uses EDGE * SHIP_ANACONDA uses EDGE * SHIP_ASP_MK_2 uses EDGE * SHIP_ASTEROID uses EDGE * SHIP_BOA uses EDGE * SHIP_BOULDER uses EDGE * SHIP_CANISTER uses EDGE * SHIP_COBRA_MK_1 uses EDGE * SHIP_COBRA_MK_3 uses EDGE * SHIP_COBRA_MK_3_P uses EDGE * SHIP_CONSTRICTOR uses EDGE * SHIP_CORIOLIS uses EDGE * SHIP_COUGAR uses EDGE * SHIP_DODO uses EDGE * SHIP_ESCAPE_POD uses EDGE * SHIP_FER_DE_LANCE uses EDGE * SHIP_GECKO uses EDGE * SHIP_KRAIT uses EDGE * SHIP_MAMBA uses EDGE * SHIP_MISSILE uses EDGE * SHIP_MORAY uses EDGE * SHIP_PLATE uses EDGE * SHIP_PYTHON uses EDGE * SHIP_PYTHON_P uses EDGE * SHIP_ROCK_HERMIT uses EDGE * SHIP_SHUTTLE uses EDGE * SHIP_SIDEWINDER uses EDGE * SHIP_THARGOID uses EDGE * SHIP_TRANSPORTER uses EDGE * SHIP_VIPER uses EDGE * SHIP_WORM uses EDGE
The following macro is used to build the ship blueprints: EDGE vertex1, vertex2, face1, face2, visibility
Arguments: vertex1 The number of the vertex at the start of the edge vertex1 The number of the vertex at the end of the edge face1 The number of face 1 associated with this edge face2 The number of face 2 associated with this edge visibility The visibility distance, beyond which the edge is not shown
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Configuration variable f is local to this routine
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