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Sound: StopSounds_b6

[NES version, Bank 7]

Name: StopSounds_b6 [Show more] Type: Subroutine Category: Sound Summary: Call the StopSounds routine in ROM bank 6 Deep dive: Splitting NES Elite across multiple ROM banks
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * PauseGame calls StopSounds_b6
.StopSounds_b6 LDA currentBank ; Fetch the number of the ROM bank that is currently PHA ; paged into memory at $8000 and store it on the stack LDA #6 ; Page ROM bank 6 into memory at $8000 JSR SetBank JSR StopSoundsS ; Call StopSounds via StopSoundsS, now that it is paged ; into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call