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Maths (Geometry): SPS1

[NES version, Bank 0]

Name: SPS1 [Show more] Type: Subroutine Category: Maths (Geometry) Summary: Calculate the vector to the planet and store it in XX15
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * COMPAS calls SPS1 * Main flight loop (Part 9 of 16) calls SPS1 * TACTICS (Part 3 of 7) calls SPS1

Other entry points: SPS1+1 A BRK instruction
.SPS1 LDX #0 ; Copy the two high bytes of the planet's x-coordinate JSR SPS3 ; into K3(2 1 0), separating out the sign bit into K3+2 LDX #3 ; Copy the two high bytes of the planet's y-coordinate JSR SPS3 ; into K3(5 4 3), separating out the sign bit into K3+5 LDX #6 ; Copy the two high bytes of the planet's z-coordinate JSR SPS3 ; into K3(8 7 6), separating out the sign bit into K3+8 ; Fall through into TAS2 to build XX15 from K3