.StartGame_b0 LDA #0 ; Page ROM bank 0 into memory at $8000 JSR SetBank JMP StartGame ; Call StartGame, which is now paged into memory, and ; return from the subroutine using a tail callName: StartGame_b0 [Show more] Type: Subroutine Category: Start and end Summary: Switch to ROM bank 0 and call the StartGame routine Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * ShowScrollText calls StartGame_b0
[X]
Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
[X]
Subroutine StartGame (category: Start and end)
Reset the stack and game variables, and start the game by going to the docking bay