.ChangeToView_b0 STA storeA ; Store the value of A so we can retrieve it below LDA currentBank ; If ROM bank 0 is already paged into memory, jump to CMP #0 ; bank12 BEQ bank12 PHA ; Otherwise store the current bank number on the stack LDA #0 ; Page ROM bank 0 into memory at $8000 JSR SetBank LDA storeA ; Restore the value of A that we stored above JSR ChangeToView ; Call ChangeToView, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank12 LDA storeA ; Restore the value of A that we stored above JMP ChangeToView ; Call ChangeToView, which is already paged into ; memory, and return from the subroutine using a tail ; callName: ChangeToView_b0 [Show more] Type: Subroutine Category: Drawing the screen Summary: Call the ChangeToView routine in ROM bank 0 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * ShowScrollText calls ChangeToView_b0
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Subroutine ChangeToView (category: Drawing the screen)
Clear the screen and set a new view type
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Label bank12 is local to this routine
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000