.MVS5_b0 STA storeA ; Store the value of A so we can retrieve it below LDA currentBank ; If ROM bank 0 is already paged into memory, jump to CMP #0 ; bank21 BEQ bank21 PHA ; Otherwise store the current bank number on the stack LDA #0 ; Page ROM bank 0 into memory at $8000 JSR SetBank LDA storeA ; Restore the value of A that we stored above JSR MVS5 ; Call MVS5, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank21 LDA storeA ; Restore the value of A that we stored above JMP MVS5 ; Call MVS5, which is already paged into memory, and ; return from the subroutine using a tail callName: MVS5_b0 [Show more] Type: Subroutine Category: Moving Summary: Call the MVS5 routine in ROM bank 0 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * HAS1 calls MVS5_b0
[X]
Subroutine MVS5 (category: Moving)
Apply a 3.6 degree pitch or roll to an orientation vector
[X]
Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
[X]
Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
[X]
Label bank21 is local to this routine
[X]
Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000