Skip to navigation


Dashboard: missileNames_b6

[NES version, Bank 6]

Name: missileNames_b6 [Show more] Type: Variable Category: Dashboard Summary: Tile numbers for the four missile indicators on the dashboard, as offsets from the start of tile row 22
Context: See this variable in context in the source code References: This variable is used as follows: * MSBAR_b6 uses missileNames_b6

The active missile (i.e. the one that is armed and fired first) is the one with the highest number, so missile 4 (top-left) will be armed before missile 3 (top-right), and so on.
.missileNames_b6 EQUB 0 ; Missile numbers are from 1 to 4, so this value is ; never used EQUB 95 ; Missile 1 (bottom-right) EQUB 94 ; Missile 2 (bottom-left) EQUB 63 ; Missile 3 (top-right) EQUB 62 ; Missile 4 (top-left)