.SetupAfterLoad_b0 LDA currentBank ; If ROM bank 0 is already paged into memory, jump to CMP #0 ; bank26 BEQ bank26 PHA ; Otherwise store the current bank number on the stack LDA #0 ; Page ROM bank 0 into memory at $8000 JSR SetBank JSR SetupAfterLoad ; Call SetupAfterLoad, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank26 JMP SetupAfterLoad ; Call SetupAfterLoad, which is already paged into ; memory, and return from the subroutine using a tail ; callName: SetupAfterLoad_b0 [Show more] Type: Subroutine Category: Start and end Summary: Call the SetupAfterLoad routine in ROM bank 0 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * SaveLoadCommander calls SetupAfterLoad_b0
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Subroutine SetupAfterLoad (category: Start and end)
Configure the game following a commander file load
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Label bank26 is local to this routine
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000