.CheckPauseButton LDA iconBarChoice ; If iconBarChoice = 0 then the icon bar pointer is over BEQ RTS4 ; a blank button, so jump to RTS4 to return from the ; subroutine ; Otherwise fall through into CheckForPause_b0 to pause ; the game if the pause button is pressedName: CheckPauseButton [Show more] Type: Subroutine Category: Icon bar Summary: Check whether the pause button has been pressed or an icon bar button has been chosen, and process pause/unpause if requiredContext: See this subroutine in context in the source code References: This subroutine is called as follows: * LL164 calls CheckPauseButton
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Entry point RTS4 in subroutine ResetBankP (category: Utility routines)
Contains an RTS
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Variable iconBarChoice in workspace WP
The number of the icon bar button that's just been selected