.OUCH JSR DORND ; Set A and X to random numbers BMI out ; If A < 0 (50% chance), return from the subroutine ; (as out contains an RTS) CPX #22 ; If X >= 22 (91% chance), return from the subroutine BCS out ; (as out contains an RTS) LDA QQ20,X ; If we do not have any of item QQ20+X, return from the BEQ out ; subroutine (as out contains an RTS). X is in the range ; 0-21, so this not only checks for cargo, but also for ; E.C.M., fuel scoops, energy bomb, energy unit and ; docking computer, all of which can be destroyed LDA DLY ; If there is already an in-flight message on-screen, BNE out ; return from the subroutine (as out contains an RTS) LDY #3 ; Set bit 1 of de, the equipment destruction flag, so STY de ; that when we call MESS below, " DESTROYED" is appended ; to the in-flight message STA QQ20,X ; A is 0 (as we didn't branch with the BNE above), so ; this sets QQ20+X to 0, which destroys any cargo or ; equipment we have of that type CPX #17 ; If X >= 17 then we just lost a piece of equipment, so BCS ou1 ; jump to ou1 to print the relevant message TXA ; Print recursive token 48 + A as an in-flight token, ADC #208 ; which will be in the range 48 ("FOOD") to 64 ("ALIEN JMP MESS ; ITEMS") as the C flag is clear, so this prints the ; destroyed item's name, followed by " DESTROYED" (as we ; set bit 1 of the de flag above), and returns from the ; subroutine using a tail call .ou1 BEQ ou2 ; If X = 17, jump to ou2 to print "E.C.M.SYSTEM ; DESTROYED" and return from the subroutine using a tail ; call CPX #18 ; If X = 18, jump to ou3 to print "FUEL SCOOPS BEQ ou3 ; DESTROYED" and return from the subroutine using a tail ; call TXA ; Otherwise X is in the range 19 to 21 and the C flag is ADC #113-20 ; set (as we got here via a BCS to ou1), so we set A as ; follows: ; ; A = 113 - 20 + X + C ; = 113 - 19 + X ; = 113 to 115 .ouch1 JSR MESS ; Print recursive token A ("ENERGY BOMB", "ENERGY UNIT" ; or "DOCKING COMPUTERS") as an in-flight message, ; followed by " DESTROYED" JMP UpdateIconBar_b3 ; Update the icon bar to remove icons for any equipment ; that has been destroyed, returning from the subroutine ; using a tail call .out RTS ; Return from the subroutineName: OUCH [Show more] Type: Subroutine Category: Flight Summary: Potentially lose cargo or equipment following damageContext: See this subroutine in context in the source code References: This subroutine is called as follows: * OOPS calls OUCH * ou2 calls via ouch1
Our shields are dead and we are taking damage, so there is a small chance of losing cargo or equipment.
Other entry points: ouch1 Print the token in A as an in-flight message
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Subroutine DORND (category: Maths (Arithmetic))
Generate random numbers
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Subroutine MESS (category: Flight)
Display an in-flight message
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Subroutine UpdateIconBar_b3 (category: Icon bar)
Call the UpdateIconBar routine in ROM bank 3
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Label ou1 is local to this routine
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Subroutine ou2 (category: Flight)
Display "E.C.M.SYSTEM DESTROYED" as an in-flight message
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Subroutine ou3 (category: Flight)
Display "FUEL SCOOPS DESTROYED" as an in-flight message
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Label out is local to this routine