.ShowIconBar_b3 STA storeA ; Store the value of A so we can retrieve it below LDA currentBank ; If ROM bank 3 is already paged into memory, jump to CMP #3 ; bank17 BEQ bank17 PHA ; Otherwise store the current bank number on the stack LDA #3 ; Page ROM bank 3 into memory at $8000 JSR SetBank LDA storeA ; Restore the value of A that we stored above JSR ShowIconBar ; Call ShowIconBar, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank17 LDA storeA ; Restore the value of A that we stored above JMP ShowIconBar ; Call ShowIconBar, which is already paged into memory, ; and return from the subroutine using a tail callName: ShowIconBar_b3 [Show more] Type: Subroutine Category: Icon bar Summary: Call the ShowIconBar routine in ROM bank 3 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * PauseGame calls ShowIconBar_b3
[X]
Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
[X]
Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
[X]
Subroutine ShowIconBar (category: Icon bar)
Show a specified icon bar on-screen
[X]
Label bank17 is local to this routine
[X]
Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000