.CIRCLE2_b1 LDA currentBank ; If ROM bank 1 is already paged into memory, jump to CMP #1 ; bank6 BEQ bank6 PHA ; Otherwise store the current bank number on the stack LDA #1 ; Page ROM bank 1 into memory at $8000 JSR SetBank JSR CIRCLE2 ; Call CIRCLE2, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank6 JMP CIRCLE2 ; Call CIRCLE2, which is already paged into memory, and ; return from the subroutine using a tail callName: CIRCLE2_b1 [Show more] Type: Subroutine Category: Drawing circles Summary: Call the CIRCLE2 routine in ROM bank 1 Deep dive: Splitting NES Elite across multiple ROM banksContext: See this subroutine in context in the source code References: This subroutine is called as follows: * TT128 calls CIRCLE2_b1
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Subroutine CIRCLE2 (category: Drawing circles)
Draw a circle (for the planet or chart)
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Subroutine ResetBank (category: Utility routines)
Retrieve a ROM bank number from the stack and page that bank into memory at $8000
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Subroutine SetBank (category: Utility routines)
Page a specified ROM bank into memory at $8000
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Label bank6 is local to this routine
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Variable currentBank in workspace ZP
Contains the number of the ROM bank (0 to 6) that is currently paged into memory at $8000