.LASNOISE2 LDY #11 ; Set Y = 11, though this has no effect as Y is set to ; 25 in the following LDX #130 ; Set X = 130, though this has no effect as X is ; overwritten with a random number before it is used ; We now fall through into SOBOMB to make the sound of ; an energy bomb going off, but it is unlikely that this ; is how thie routine was used ; ; The above variables make no difference to the sound ; made by SOBOMB, and given the title of the routine, ; it was presumably designed to jump to the SOBLOP entry ; point to make a higher-pitched variation of the laser ; sound, rather than falling in to SOBOMB ; ; All that is missing is a BNE SOBLOP instruction to do ; the jumpName: LASNOISE2 [Show more] Type: Subroutine Category: Sound Summary: An unused routine that makes a different laser soundContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file