.PAS1 LDA #112 \ Set y_lo = 112 STA INWK+3 LDA #0 \ Set x_lo = 0 STA INWK STA INWK+6 \ Set z_lo = 0 LDA #2 \ Set z_hi = 1, so (z_hi z_lo) = 256 STA INWK+7 JSR LL9 \ Draw the ship on screen JSR MVEIT \ Call MVEIT to move and rotate the ship in space JMP RDKEY \ Scan the keyboard for a key press and return the \ internal key number in X (or 0 for no key press), \ returning from the subroutine using a tail callName: PAS1 [Show more] Type: Subroutine Category: Missions Summary: Display a rotating ship at space coordinates (0, 112, 256) and scan the keyboardContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * PAUSE calls PAS1
Returns: X If a key is being pressed, X contains the internal key number, otherwise it contains 0 A Contains the same as X
[X]
Subroutine LL9 (Part 1 of 12) (category: Drawing ships)
Draw ship: Check if ship is exploding, check if ship is in front
[X]
Subroutine MVEIT (Part 1 of 9) (category: Moving)
Move current ship: Tidy the orientation vectors
[X]
Subroutine RDKEY (category: Keyboard)
Scan the keyboard for key presses by sending an OSWORD 240 command to the I/O processor