IF _SNG45 OR _SOURCE_DISC ORG &8600 ELIF _EXECUTIVE ORG &8900 ENDIF .LP SKIP 0 \ The start of the LP workspace .X1TB SKIP 256 \ The x-coordinates of the start points for character \ lines in the scroll text \ \ [Show more]Name: LP [Show more] Type: Workspace Address: &8600 to &91FF (&8900 to &94FF in the Executive version) Category: Workspaces Summary: Variables used for displaying the scrolling text in the demoContext: See this workspace in context in the source code References: No direct references to this workspace in this source file\ \ This variable is used by the following: \ \ * GRS1 \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.Y1TB SKIP 256 \ The y-coordinates of the start points for character \ lines in the scroll text \ \ [Show more]\ \ This variable is used by the following: \ \ * GRIDSET \ * GRS1 \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.X2TB SKIP 256 \ The x-coordinates of the end points for character \ lines in the scroll text \ \ [Show more]\ \ This variable is used by the following: \ \ * GRS1 \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.Y2TB SKIP 256 \ The y-coordinates of the end points for character \ lines in the scroll text \ \ [Show more]\ \ This variable is used by the following: \ \ * GRS1 \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.X1UB SKIP 256 \ The x-coordinates of the start points for character \ lines in the scroll text (as projected screen \ coordinates) \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.Y1UB SKIP 256 \ The y-coordinates of the start points for character \ lines in the scroll text (as projected screen \ coordinates) \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.X2UB SKIP 256 \ The x-coordinates of the end points for character \ lines in the scroll text (as projected screen \ coordinates) \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.Y2UB SKIP 256 \ The y-coordinates of the end points for character \ lines in the scroll text (as projected screen \ coordinates) \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.X1VB SKIP 256 \ The x-coordinates of the start points for the previous \ set of character lines in the scroll text (as \ projected screen coordinates) so they can be erased \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.Y1VB SKIP 256 \ The y-coordinates of the start points for the previous \ set of character lines in the scroll text (as \ projected screen coordinates) so they can be erased \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ * ZEVB \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.X2VB SKIP 256 \ The x-coordinates of the end points for the previous \ set of character lines in the scroll text (as \ projected screen coordinates) so they can be erased \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.Y2VB SKIP 256 \ The y-coordinates of the end points for the previous \ set of character lines in the scroll text (as \ projected screen coordinates) so they can be erased \ \ [Show more]\ \ This variable is used by the following: \ \ * SLIDE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above