.MT16 LDA #'A' ; Set A to the contents of DTW7, as DTW7 points to the ; second byte of this instruction, so updating DTW7 will ; modify this instruction (the default value of DTW7 is ; an "A") DTW7 = MT16 + 1 ; Point DTW7 to the second byte of the instruction above ; so that modifying DTW7 changes the value loaded into A ; Fall through into TT26 to print the character in AName: MT16 [Show more] Type: Subroutine Category: Text Summary: Print the character in variable DTW7 Deep dive: Extended text tokensContext: See this subroutine in context in the source code References: This subroutine is called as follows: * JMTB calls MT16