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Tactics: SFRMIS

[Commodore 64 version]

Name: SFRMIS [Show more] Type: Subroutine Category: Tactics Summary: Add an enemy missile to our local bubble of universe
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * TACTICS (Part 5 of 7) calls SFRMIS

An enemy has fired a missile, so add the missile to our universe if there is room, and if there is, make the appropriate warnings and noises.
.SFRMIS LDX #MSL ; Set X to the ship type of a missile, and call SFS1-2 JSR SFS1-2 ; to add a missile to our universe that has AI (bit 7 ; set), is hostile (bit 6 set) and has been launched ; (bit 0 clear); the target slot number is set to 31, ; but this is ignored as the hostile flags means we ; are the target BCC yetanotherrts ; The C flag will be set if the call to SFS1-2 was a ; success, so if it's clear, jump to yetanotherrts to ; return from the subroutine (as yetanotherrts contains ; an RTS) LDA #120 ; Print recursive token 120 ("INCOMING MISSILE") as an JSR MESS ; in-flight message LDY #sfxwhosh ; Call the NOISE routine with Y = sfxwhosh to make the JMP NOISE ; sound of the missile being launched and return from ; the subroutine using a tail call