Skip to navigation


Sound: SFXPR

[Commodore 64 version]

Name: SFXPR [Show more] Type: Variable Category: Sound Summary: The priority level for each sound effect
Context: See this variable in context in the source code References: This variable is used as follows: * NOISE uses SFXPR
.SFXPR EQUB 114 ; Sound 0 = sfxplas = Pulse lasers fired by us EQUB 112 ; Sound 1 = sfxelas = Being hit by lasers 1 EQUB 116 ; Sound 2 = sfxhit = Other ship exploding EQUB 119 ; Sound 3 = sfxexpl = We died / Collision EQUB 115 ; Sound 4 = sfxwhosh = Missile launched / Ship launch EQUB 104 ; Sound 5 = sfxbeep = Short, high beep EQUB 96 ; Sound 6 = sfxboop = Long, low beep EQUB 240 ; Sound 7 = sfxhyp1 = Hyperspace drive engaged 1 EQUB 48 ; Sound 8 = sfxeng = This sound is not used EQUB 254 ; Sound 9 = sfxecm = E.C.M. on EQUB 114 ; Sound 10 = sfxblas = Beam lasers fired by us EQUB 114 ; Sound 11 = sfxalas = Military lasers fired by us EQUB 146 ; Sound 12 = sfxmlas = Mining lasers fired by us EQUB 225 ; Sound 13 = sfxbomb = Energy bomb EQUB 81 ; Sound 14 = sfxtrib = Trumbles dying EQUB 2 ; Sound 15 = sfxelas2 = Being hit by lasers 2