.spritp SPRITE2 "........................" ; The laser sights for a pulse laser SPRITE2 "........................" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "..XXXXX....+....XXXXX..." SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "........................" SPRITE2 "........................" EQUB $3A ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly process SPRITE2 "........................" ; The laser sights for a beam laser SPRITE2 "........................" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 ".....XXXXXXXXXXXXX......" SPRITE2 ".....X...........X......" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "...........+............" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "........................" SPRITE2 ".....X...........X......" SPRITE2 ".....XXXXXXXXXXXXX......" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "...........X............" SPRITE2 "........................" SPRITE2 "........................" EQUB $31 ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly process SPRITE2 "........................" ; The laser sights for a military laser SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "........XXXXXXX........." SPRITE2 ".........X...X.........." SPRITE2 "..........X.X..........." SPRITE2 "...........X............" SPRITE2 "..XX...............XX..." SPRITE2 "..X.X.............X.X..." SPRITE2 "..X..X...........X..X..." SPRITE2 "..X...X....+....X...X..." SPRITE2 "..X..X...........X..X..." SPRITE2 "..X.X.............X.X..." SPRITE2 "..XX...............XX..." SPRITE2 "...........X............" SPRITE2 "..........X.X..........." SPRITE2 ".........X...X.........." SPRITE2 "........XXXXXXX........." SPRITE2 "........................" SPRITE2 "........................" SPRITE2 "........................" EQUB $45 ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly process SPRITE2 "..XXXXXXXXXXXXXXXXXXX..." ; The laser sights for a mining laser SPRITE2 "..X........X........X..." SPRITE2 "..X.......XXX.......X..." SPRITE2 "....X......X......X....." SPRITE2 "XX...X....XXX....X...XX." SPRITE2 "X.....X....X....X.....X." SPRITE2 "X......X..XXX..X......X." SPRITE2 "X..........X..........X." SPRITE2 "X........XXXXX........X." SPRITE2 "X.X..XX..X...X..XX..X.X." SPRITE2 "XXXXXX.....X.....XXXXXX." SPRITE2 "X.X..XX..X...X..XX..X.X." SPRITE2 "X........XXXXX........X." SPRITE2 "X..........X..........X." SPRITE2 "X......X..XXX..X......X." SPRITE2 "X.....X....X....X.....X." SPRITE2 "XX...X....XXX....X...XX." SPRITE2 "....X......X......X....." SPRITE2 "..X.......XXX.......X..." SPRITE2 "..X........X........X..." SPRITE2 "..XXXXXXXXXXXXXXXXXXX..." EQUB $A3 ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly process SPRITE2 "........................" ; The explosion cloud sprite SPRITE2 ".........X....XX........" SPRITE2 "...X....XX..X...X......." SPRITE2 ".....X....XX...XXX......" SPRITE2 "...X..XX.....X..XX..X..." SPRITE2 "....X.....X.XX....X..X.." SPRITE2 ".X.XX..X..X.XX.XXX..XX.." SPRITE2 "...X..XX.X.X.XX...XXX..." SPRITE2 "XX..X.X..XX.XXX....X.XX." SPRITE2 "....XXX..XX.XX.XX...X.XX" SPRITE2 "..X.....XX.XX.XXX..XX..." SPRITE2 ".....XX.XX..X.XXX.XX...." SPRITE2 "..X...XXX.X.X..XX...X.X." SPRITE2 "X...XXX..XX.XX.XX...X.XX" SPRITE2 "...X..XX..X..X..XX..X..." SPRITE2 "..XX..XX..X.XX.XX..X.X.." SPRITE2 "....X....XX...XXX...X..." SPRITE2 "...XX........X....X....." SPRITE2 "...XX...XX....X.....XX.." SPRITE2 "........XX..X...X......." SPRITE2 ".............XX........." EQUB $44 ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly process SPRITE4 ".....***...." ; A Trumble looking to the right SPRITE4 "..*.*****..." SPRITE4 "..***/*/**.." SPRITE4 ".**********." SPRITE4 "..**********" SPRITE4 ".*/***/****." SPRITE4 "****/*******" SPRITE4 ".********/*." SPRITE4 "************" SPRITE4 "************" SPRITE4 ".**********." SPRITE4 "***@@***@@**" SPRITE4 "**@@@@*@@@@*" SPRITE4 "**@@*@*@@*@*" SPRITE4 "***@@***@@**" SPRITE4 ".**********." SPRITE4 "..********.." SPRITE4 "...******..." SPRITE4 "....*//*...." SPRITE4 ".....//....." SPRITE4 "............" EQUB $44 ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly process SPRITE4 "............" ; A Trumble looking to the left SPRITE4 "............" SPRITE4 "......**...." SPRITE4 "..**.****..." SPRITE4 ".*****/***.." SPRITE4 ".**********." SPRITE4 "****/******." SPRITE4 ".**********." SPRITE4 "************" SPRITE4 "************" SPRITE4 ".**********." SPRITE4 "***@@***@@**" SPRITE4 "**@@@@*@@@@*" SPRITE4 "**@*@@*@*@@*" SPRITE4 "***@@***@@**" SPRITE4 ".**********." SPRITE4 "..********.." SPRITE4 ".../****/..." SPRITE4 "....*//*...." SPRITE4 ".....//....." SPRITE4 "............" EQUB $54 ; This byte appears to be unused and just contains ; random workspace noise left over from the BBC Micro ; assembly processName: spritp [Show more] Type: Variable Category: Sprites Summary: Sprite definitions for four laser sights, the explosion sprite and two TrumblesContext: See this variable in context in the source code References: No direct references to this variable in this source file
[X]
Macro SPRITE2 (category: Sprites)
Macro definition for a two-colour sprite pixel row
[X]
Macro SPRITE4 (category: Sprites)
Macro definition for a four-colour sprite pixel row