.SESCP LDX #ESC \ Set X to the ship type for an escape pod LDA #%11111110 \ Set A to use as an AI flag that has AI enabled, an \ aggression level of 63 out of 63, and no E.C.M. \ \ When spawning an escape pod, this high agression level \ makes the pod turn towards the planet rather than \ towards us \ \ This instruction is also used as an entry point to \ spawn missile (when calling via the SFS1-2 entry \ point), in which case the missile has AI (bit 7 set), \ is hostile (bit 6 set) and has been launched (bit 0 \ clear); the target slot number is set to 31, but this \ is ignored as the hostile flag means we are the target \ Fall through into SFS1 to spawn the escape pod or \ missileName: SESCP [Show more] Type: Subroutine Category: Flight Summary: Spawn an escape pod from the current (parent) ship Deep dive: Aggression and hostility in ship tacticsContext: See this subroutine in context in the source code References: This subroutine is called as follows: * TACTICS (Part 4 of 7) calls SESCP
This is called when an enemy ship has run out of both energy and luck, so it's time to bail.
[X]
Configuration variable ESC = 13
Ship type for an escape pod