This code appears in the following versions (click to see it in the source code):
Code variations between these versions are shown below.
\ The following loop iterates CNT2(1 0) times, i.e. &1DD \ or 477 times, and draws the background stars on the \ loading screen .PLL2 JSR DORND \ Set A and X to signed random numbers between -128 and \ 127, say A = r3 TAX \ Set X = A \ = r3 JSR SQUA2 \ Set (A P) = A * A \ = r3^2 STA ZP+1 \ Set ZP+1 = A \ = r3^2 / 256 JSR DORND \ Set A and X to signed random numbers between -128 and \ 127, say A = r4 STA YY \ Set YY = r4 JSR SQUA2 \ Set (A P) = A * A \ = r4^2 ADC ZP+1 \ Set A = A + r3^2 / 256 \ = r4^2 / 256 + r3^2 / 256 \ = (r3^2 + r4^2) / 256 CMP #&11 \ If A < 17, jump down to PLC2 to skip to the next pixel BCC PLC2 LDA YY \ Set A = r4 JSR PIX \ Draw a pixel at screen coordinate (X + 128, A + 128), \ so that's at: \ \ (r3 + 128, r4 + 128) \ \ where: \ \ (r3^2 + r4^2) / 256 >= 17 .PLC2 DEC CNT2 \ Decrement the counter in CNT2 (the low byte) BNE PLL2 \ Loop back to PLL2 until CNT2 = 0 DEC CNT2+1 \ Decrement the counter in CNT2+1 (the high byte) BNE PLL2 \ Loop back to PLL2 until CNT2+1 = 0Name: PLL1 (Part 2 of 3) Type: Subroutine Category: Drawing planets Summary: Draw Saturn on the loading screen (draw the stars) Deep dive: Drawing Saturn on the loading screen
The cassette and Electron versions contain various bits of copy protection code injected into part 2 of the Saturn-drawing routine in the loader.
This variation is blank in the Disc (flight), 6502 Second Processor and Master versions.
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