This code appears in the following versions (click to see it in the source code):
Code variations between these versions are shown below.
Type: Subroutine Category: Utility routines Summary: The standard BRKV handler for the game
This routine is used to display error messages, before restarting the game. When called, it makes a beep and prints the system error message in the block pointed to by (&FD &FE), which is where the MOS will put any system errors. It then waits for a key press and restarts the game.
This variation is blank in the Master version.
Tap on a block to expand it, and tap it again to revert.
DEC brkd \ Decrement the brkd counter
This variation is blank in the Disc (docked) version.
Tap on a block to expand it, and tap it again to revert.
This variation is blank in the Disc (docked) version.
Tap on a block to expand it, and tap it again to revert.
INY \ Increment the loop counter LDA (&FD),Y \ Fetch the Y-th byte of the block pointed to by \ (&FD &FE), so that's the Y-th character of the message \ pointed to by the MOS error message pointer BNE BRBRLOOP \ If the fetched character is non-zero, loop back to the \ JSR OSWRCH above to print the it, and keep looping \ until we fetch a zero (which marks the end of the \ message)