This code appears in the following versions (click to see it in the source code):
Code variations between these versions are shown below.
Name: refund Type: Subroutine Category: Equipment Summary: Install a new laser, processing a refund if applicable
Arguments: A The power of the new laser to be fitted X The view number for fitting the new laser (0-3)
Returns: A A is preserved X X is preserved
This is a bug fix for the laser refund bug in the first version of disc Elite, where buying a laser that you already owned affected your credit balance.
Tap on a block to expand it, and tap it again to revert.
LDY #4 \ If the current laser has power #POW (pulse laser), CMP #POW \ jump to ref1 with Y = 4 (the item number of a pulse BEQ ref1 \ laser in the table at PRXS) LDY #5 \ If the current laser has power #POW+128 (beam laser), CMP #POW+128 \ jump to ref1 with Y = 5 (the item number of a beam BEQ ref1 \ laser in the table at PRXS) LDY #12 \ If the current laser has power #Armlas (military CMP #Armlas \ laser), jump to ref1 with Y = 12 (the item number of a BEQ ref1 \ military laser in the table at PRXS) LDY #13 \ Otherwise this is a mining laser, so fall through into \ ref1 with Y = 13 (the item number of a mining laser in \ the table at PRXS) .ref1 \ We now want to refund the laser of type Y that we are \ exchanging for the new laser STX ZZ \ Store the view number in ZZ so we can retrieve it \ later TYA \ Copy the laser type to be refunded from Y to A JSR prx \ Call prx to set (Y X) to the price of equipment item \ number A JSR MCASH \ Call MCASH to add (Y X) to the cash pot LDX ZZ \ Retrieve the view number from ZZ .ref3 \ Finally, we install the new laser LDA T1 \ Retrieve the new laser's power from T1 into A STA LASER,X \ Set the laser view to the new laser's power RTS \ Return from the subroutine