This code appears in the following versions (click to see it in the source code):
Code variations between these versions are shown below.
.SHIP_ANACONDA EQUB 7 \ Max. canisters on demise = 7 EQUW 100 * 100 \ Targetable area = 100 * 100 EQUB LO(SHIP_ANACONDA_EDGES - SHIP_ANACONDA) \ Edges data offset (low) EQUB LO(SHIP_ANACONDA_FACES - SHIP_ANACONDA) \ Faces data offset (low)Name: SHIP_ANACONDA Type: Variable Category: Drawing ships Summary: Ship blueprint for an Anaconda Deep dive: Ship blueprints
The advanced versions of Elite have an extra edge count for the ship colour; Anacondas are shown in cyan.
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EQUB 48 \ Gun vertex = 48 / 4 = 12 EQUB 46 \ Explosion count = 10, as (4 * n) + 6 = 46 EQUB 90 \ Number of vertices = 90 / 6 = 15 EQUB 25 \ Number of edges = 25 EQUW 0 \ Bounty = 0 EQUB 48 \ Number of faces = 48 / 4 = 12
In the disc version, the Anaconda has a visibility distance of 50 compared to 36 in the other versions, so if one is running away from you in the disc version, it will turn into a dot later than in the others.
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EQUB 252 \ Max. energy = 252 EQUB 14 \ Max. speed = 14 EQUB HI(SHIP_ANACONDA_EDGES - SHIP_ANACONDA) \ Edges data offset (high) EQUB HI(SHIP_ANACONDA_FACES - SHIP_ANACONDA) \ Faces data offset (high) EQUB 1 \ Normals are scaled by = 2^1 = 2 EQUB %00111111 \ Laser power = 7 \ Missiles = 7 .SHIP_ANACONDA_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 7, -58, 1, 0, 5, 5, 30 \ Vertex 0 VERTEX -43, -13, -37, 1, 0, 2, 2, 30 \ Vertex 1 VERTEX -26, -47, -3, 2, 0, 3, 3, 30 \ Vertex 2 VERTEX 26, -47, -3, 3, 0, 4, 4, 30 \ Vertex 3 VERTEX 43, -13, -37, 4, 0, 5, 5, 30 \ Vertex 4 VERTEX 0, 48, -49, 5, 1, 6, 6, 30 \ Vertex 5 VERTEX -69, 15, -15, 2, 1, 7, 7, 30 \ Vertex 6 VERTEX -43, -39, 40, 3, 2, 8, 8, 31 \ Vertex 7 VERTEX 43, -39, 40, 4, 3, 9, 9, 31 \ Vertex 8 VERTEX 69, 15, -15, 5, 4, 10, 10, 30 \ Vertex 9 VERTEX -43, 53, -23, 15, 15, 15, 15, 31 \ Vertex 10 VERTEX -69, -1, 32, 7, 2, 8, 8, 31 \ Vertex 11 VERTEX 0, 0, 254, 15, 15, 15, 15, 31 \ Vertex 12 VERTEX 69, -1, 32, 9, 4, 10, 10, 31 \ Vertex 13 VERTEX 43, 53, -23, 15, 15, 15, 15, 31 \ Vertex 14 .SHIP_ANACONDA_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 1, 0, 30 \ Edge 0 EDGE 1, 2, 2, 0, 30 \ Edge 1 EDGE 2, 3, 3, 0, 30 \ Edge 2 EDGE 3, 4, 4, 0, 30 \ Edge 3 EDGE 0, 4, 5, 0, 30 \ Edge 4 EDGE 0, 5, 5, 1, 29 \ Edge 5 EDGE 1, 6, 2, 1, 29 \ Edge 6 EDGE 2, 7, 3, 2, 29 \ Edge 7 EDGE 3, 8, 4, 3, 29 \ Edge 8 EDGE 4, 9, 5, 4, 29 \ Edge 9 EDGE 5, 10, 6, 1, 30 \ Edge 10 EDGE 6, 10, 7, 1, 30 \ Edge 11 EDGE 6, 11, 7, 2, 30 \ Edge 12 EDGE 7, 11, 8, 2, 30 \ Edge 13 EDGE 7, 12, 8, 3, 31 \ Edge 14 EDGE 8, 12, 9, 3, 31 \ Edge 15 EDGE 8, 13, 9, 4, 30 \ Edge 16 EDGE 9, 13, 10, 4, 30 \ Edge 17 EDGE 9, 14, 10, 5, 30 \ Edge 18 EDGE 5, 14, 6, 5, 30 \ Edge 19 EDGE 10, 14, 11, 6, 30 \ Edge 20 EDGE 10, 12, 11, 7, 31 \ Edge 21 EDGE 11, 12, 8, 7, 31 \ Edge 22 EDGE 12, 13, 10, 9, 31 \ Edge 23 EDGE 12, 14, 11, 10, 31 \ Edge 24 .SHIP_ANACONDA_FACES \ normal_x, normal_y, normal_z, visibility FACE 0, -51, -49, 30 \ Face 0 FACE -51, 18, -87, 30 \ Face 1 FACE -77, -57, -19, 30 \ Face 2 FACE 0, -90, 16, 31 \ Face 3 FACE 77, -57, -19, 30 \ Face 4 FACE 51, 18, -87, 30 \ Face 5 FACE 0, 111, -20, 30 \ Face 6 FACE -97, 72, 24, 31 \ Face 7 FACE -108, -68, 34, 31 \ Face 8 FACE 108, -68, 34, 31 \ Face 9 FACE 97, 72, 24, 31 \ Face 10 FACE 0, 94, 18, 31 \ Face 11