.BULB STA SC \ Store the low byte of the screen address in SC STX P+1 \ Set P(2 1) = (Y X) STY P+2 LDA #&7D \ Set A to the high byte of the screen address, which is \ &7D as the bulbs are both in the character row from \ &7D00 to &7DFF JMP RREN \ Call RREN to print the character definition pointed to \ by P(2 1) at the screen address pointed to by (A SC), \ returning from the subroutine using a tail callName: BULB [Show more] Type: Subroutine Category: Dashboard Summary: Draw an indicator bulb on the dashboardContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: No direct references to this subroutine in this source file
Arguments: A The y-coordinate of the bulb as a low-byte screen address offset within screen page &7D (as both bulbs are on this character row in the dashboard) (Y X) The address of the character definition of the bulb to be drawn (i.e. ECBT for the E.C.M. bulb, or SPBT for the space station bulb)
Other entry points: BULB-2 Set the Y screen address