.EXNO3 LDA #16 \ Call the NOISE routine with A = 16 to make the first JSR NOISE \ death sound LDA #24 \ Call the NOISE routine with A = 24 to make the second BNE NOISE \ death sound and return from the subroutine using a \ tail call (this BNE is effectively a JMP as A will \ never be zero)Name: EXNO3 [Show more] Type: Subroutine Category: Sound Summary: Make an explosion soundContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: No direct references to this subroutine in this source file
Make the sound of death in the cold, hard vacuum of space. Apparently, in Elite space, everyone can hear you scream. This routine also makes the sound of a destroyed cargo canister if we don't get scooping right, the sound of us colliding with another ship, and the sound of us being hit with depleted shields. It is not a good sound to hear.
[X]
Subroutine NOISE (category: Sound)
Make the sound whose number is in A