.NEXTR \ Each character row in screen memory takes up &140 \ bytes (&100 for the visible part and &20 for each of \ the blank borders on the side of the screen), so \ that's what we need to add to SC(1 0) to move down \ one row \ \ We also know the C flag is set on entry, so we can \ add &13F in order to get the correct result LDA SC \ Set SC(1 0) = SC(1 0) + &140 ADC #&3F \ STA SC \ Starting with the low bytes LDA SC+1 \ And then adding the high bytes ADC #&01 STA SC+1 RTS \ Return from the subroutineName: NEXTR [Show more] Type: Subroutine Category: Drawing the screen Summary: Move to the next character row in the Electron mode 4 screenContext: See this subroutine in context in the source code References: This subroutine is called as follows: * DIALS (Part 4 of 4) calls NEXTR * DIL2 calls NEXTR * DILX calls NEXTR
Arguments: C flag Must be set on entry