\ --- Mod: Code removed for Elite-A: ------------------> \.ABORT \ \LDX #&FF \ Set X to &FF, which is the value of MSTG when we have \ \ no target lock for our missile \ \ \ Fall through into ABORT2 to set the missile lock to \ \ the value in X, which effectively disarms the missile \ --- End of removed code ----------------------------->Name: ABORT, Removed [Show more] Type: Subroutine Category: Dashboard Summary: Disarm missiles and update the dashboard indicatorsContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
Arguments: Y The new colour of the missile indicator: * &00 = black (no missile) * &0E = red (armed and locked) * &E0 = yellow/white (armed) * &EE = green/cyan (disarmed)